/** * @file llimagebmp.h * @brief Image implementation for BMP. * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLIMAGEBMP_H #define LL_LLIMAGEBMP_H #include "llimage.h" // This class compresses and decompressed BMP files class LLImageBMP : public LLImageFormatted { protected: virtual ~LLImageBMP(); public: LLImageBMP(); /*virtual*/ std::string getExtension() { return std::string("bmp"); } /*virtual*/ BOOL updateData(); /*virtual*/ BOOL decode(LLImageRaw* raw_image, F32 decode_time); /*virtual*/ BOOL encode(const LLImageRaw* raw_image, F32 encode_time); protected: BOOL decodeColorTable8( U8* dst, U8* src ); BOOL decodeColorMask16( U8* dst, U8* src ); BOOL decodeTruecolor24( U8* dst, U8* src ); BOOL decodeColorMask32( U8* dst, U8* src ); U32 countTrailingZeros( U32 m ); protected: S32 mColorPaletteColors; U8* mColorPalette; S32 mBitmapOffset; S32 mBitsPerPixel; U32 mBitfieldMask[4]; // rgba BOOL mOriginAtTop; }; #endif