/** * @file llqueuedthread.h * @brief * * $LicenseInfo:firstyear=2004&license=viewergpl$ * * Copyright (c) 2004-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLQUEUEDTHREAD_H #define LL_LLQUEUEDTHREAD_H #include #include #include #include #include "llapr.h" #include "llthread.h" #include "llsimplehash.h" //============================================================================ // Note: ~LLQueuedThread is O(N) N=# of queued threads, assumed to be small // It is assumed that LLQueuedThreads are rarely created/destroyed. class LLQueuedThread : public LLThread { //------------------------------------------------------------------------ public: enum priority_t { PRIORITY_IMMEDIATE = 0x7FFFFFFF, PRIORITY_URGENT = 0x40000000, PRIORITY_HIGH = 0x30000000, PRIORITY_NORMAL = 0x20000000, PRIORITY_LOW = 0x10000000, PRIORITY_LOWBITS = 0x0FFFFFFF, PRIORITY_HIGHBITS = 0x70000000 }; enum status_t { STATUS_EXPIRED = -1, STATUS_UNKNOWN = 0, STATUS_QUEUED = 1, STATUS_INPROGRESS = 2, STATUS_COMPLETE = 3, STATUS_ABORTED = 4, STATUS_DELETE = 5 }; enum flags_t { FLAG_AUTO_COMPLETE = 1, FLAG_AUTO_DELETE = 2, // child-class dependent FLAG_ABORT = 4 }; typedef U32 handle_t; //------------------------------------------------------------------------ public: class QueuedRequest : public LLSimpleHashEntry { friend class LLQueuedThread; protected: virtual ~QueuedRequest(); // use deleteRequest() public: QueuedRequest(handle_t handle, U32 priority, U32 flags = 0); status_t getStatus() { return mStatus; } U32 getPriority() const { return mPriority; } U32 getFlags() const { return mFlags; } bool higherPriority(const QueuedRequest& second) const { if ( mPriority == second.mPriority) return mHashKey < second.mHashKey; else return mPriority > second.mPriority; } protected: status_t setStatus(status_t newstatus) { status_t oldstatus = mStatus; mStatus = newstatus; return oldstatus; } void setFlags(U32 flags) { // NOTE: flags are |'d mFlags |= flags; } virtual bool processRequest() = 0; // Return true when request has completed virtual void finishRequest(bool completed); // Always called from thread after request has completed or aborted virtual void deleteRequest(); // Only method to delete a request void setPriority(U32 pri) { // Only do this on a request that is not in a queued list! mPriority = pri; }; protected: LLAtomic32 mStatus; U32 mPriority; U32 mFlags; }; protected: struct queued_request_less { bool operator()(const QueuedRequest* lhs, const QueuedRequest* rhs) const { return lhs->higherPriority(*rhs); // higher priority in front of queue (set) } }; //------------------------------------------------------------------------ public: static handle_t nullHandle() { return handle_t(0); } public: LLQueuedThread(const std::string& name, bool threaded = true); virtual ~LLQueuedThread(); virtual void shutdown(); private: // No copy constructor or copy assignment LLQueuedThread(const LLQueuedThread&); LLQueuedThread& operator=(const LLQueuedThread&); virtual bool runCondition(void); virtual void run(void); protected: handle_t generateHandle(); bool addRequest(QueuedRequest* req); S32 processNextRequest(void); void incQueue(); public: bool waitForResult(handle_t handle, bool auto_complete = true); virtual S32 update(U32 max_time_ms); S32 updateQueue(U32 max_time_ms); void waitOnPending(); void printQueueStats(); S32 getPending(); bool getThreaded() { return mThreaded ? true : false; } // Request accessors status_t getRequestStatus(handle_t handle); void abortRequest(handle_t handle, bool autocomplete); void setFlags(handle_t handle, U32 flags); void setPriority(handle_t handle, U32 priority); bool completeRequest(handle_t handle); // This is public for support classes like LLWorkerThread, // but generally the methods above should be used. QueuedRequest* getRequest(handle_t handle); // debug (see source) bool check(); protected: BOOL mThreaded; // if false, run on main thread and do updates during update() LLAtomic32 mIdleThread; // request queue is empty (or we are quitting) and the thread is idle typedef std::set request_queue_t; request_queue_t mRequestQueue; enum { REQUEST_HASH_SIZE = 512 }; // must be power of 2 typedef LLSimpleHash request_hash_t; request_hash_t mRequestHash; handle_t mNextHandle; }; #endif // LL_LLQUEUEDTHREAD_H