/** * @file llmortician.cpp * * $LicenseInfo:firstyear=2005&license=viewergpl$ * * Copyright (c) 2005-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "linden_common.h" #include "llmortician.h" #include std::list LLMortician::sGraveyard; BOOL LLMortician::sDestroyImmediate = FALSE; LLMortician::~LLMortician() { sGraveyard.remove(this); } void LLMortician::updateClass() { while (!sGraveyard.empty()) { LLMortician* dead = sGraveyard.front(); delete dead; } } void LLMortician::die() { // It is valid to call die() more than once on something that hasn't died yet if (sDestroyImmediate) { // *NOTE: This is a hack to ensure destruction order on shutdown (relative to non-mortician controlled classes). mIsDead = TRUE; delete this; return; } else if (!mIsDead) { mIsDead = TRUE; sGraveyard.push_back(this); } } // static void LLMortician::setZealous(BOOL b) { sDestroyImmediate = b; } // static BOOL LLMortician::getZealous() { return sDestroyImmediate; }