/** * @file llframetimer.h * @brief A lightweight timer that measures seconds and is only * updated once per frame. * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2008, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLFRAMETIMER_H #define LL_LLFRAMETIMER_H /** * *NOTE: Because of limitations on linux which we do not really have * time to explore, the total time is derived from the frame time * and is recsynchronized on every frame. */ #include "lltimer.h" #include "timing.h" class LLFrameTimer { public: LLFrameTimer() : mStartTime( sFrameTime ), mExpiry(0), mStarted(TRUE) {} // Return the number of seconds since the start of this // application instance. static F64 getElapsedSeconds() { // Loses msec precision after ~4.5 hours... return sFrameTime; } // Return a low precision usec since epoch static U64 getTotalTime() { return sTotalTime ? sTotalTime : totalTime(); } // Return a low precision seconds since epoch static F64 getTotalSeconds() { return sTotalSeconds; } // Call this method once per frame to update the current frame time. This is actually called // at some other times as well static void updateFrameTime(); // Call this method once, and only once, per frame to update the current frame count. static void updateFrameCount() { sFrameCount++; } static U32 getFrameCount() { return sFrameCount; } static F32 getFrameDeltaTimeF32(); // Return seconds since the current frame started static F32 getCurrentFrameTime(); // MANIPULATORS void start(); void stop(); void reset(); void resetWithExpiry(F32 expiration); void pause(); void unpause(); void setTimerExpirySec(F32 expiration); void setExpiryAt(F64 seconds_since_epoch); BOOL checkExpirationAndReset(F32 expiration); F32 getElapsedTimeAndResetF32() { F32 t = F32(sFrameTime - mStartTime); reset(); return t; } void setAge(const F64 age) { mStartTime = sFrameTime - age; } // ACCESSORS BOOL hasExpired() const { return (sFrameTime >= mExpiry); } F32 getTimeToExpireF32() const { return (F32)(mExpiry - sFrameTime); } F32 getElapsedTimeF32() const { return mStarted ? (F32)(sFrameTime - mStartTime) : (F32)mStartTime; } BOOL getStarted() const { return mStarted; } // return the seconds since epoch when this timer will expire. F64 expiresAt() const; protected: // A single, high resolution timer that drives all LLFrameTimers // *NOTE: no longer used. //static LLTimer sInternalTimer; // // Aplication constants // // Start time of opp in usec since epoch static U64 sStartTotalTime; // // Data updated per frame // // Seconds since application start static F64 sFrameTime; // Time that has elapsed since last call to updateFrameTime() static U64 sFrameDeltaTime; // Total microseconds since epoch. static U64 sTotalTime; // Seconds since epoch. static F64 sTotalSeconds; // Total number of frames elapsed in application static S32 sFrameCount; // // Member data // // Number of seconds after application start when this timer was // started. Set equal to sFrameTime when reset. F64 mStartTime; // Timer expires this many seconds after application start time. F64 mExpiry; // Useful bit of state usually associated with timers, but does // not affect actual functionality BOOL mStarted; }; // Glue code for Havok (or anything else that doesn't want the full .h files) extern F32 getCurrentFrameTime(); #endif // LL_LLFRAMETIMER_H