/** * @file llfasttimer.cpp * @brief Implementation of the fast timer. * * $LicenseInfo:firstyear=2004&license=viewergpl$ * * Copyright (c) 2004-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "linden_common.h" #include "llfasttimer.h" #include "llprocessor.h" #if LL_WINDOWS #elif LL_LINUX || LL_SOLARIS #include #include #elif LL_DARWIN #include #else #error "architecture not supported" #endif ////////////////////////////////////////////////////////////////////////////// // statics LLFastTimer::EFastTimerType LLFastTimer::sCurType = LLFastTimer::FTM_OTHER; int LLFastTimer::sCurDepth = 0; U64 LLFastTimer::sStart[LLFastTimer::FTM_MAX_DEPTH]; U64 LLFastTimer::sCounter[LLFastTimer::FTM_NUM_TYPES]; U64 LLFastTimer::sCountHistory[LLFastTimer::FTM_HISTORY_NUM][LLFastTimer::FTM_NUM_TYPES]; U64 LLFastTimer::sCountAverage[LLFastTimer::FTM_NUM_TYPES]; U64 LLFastTimer::sCalls[LLFastTimer::FTM_NUM_TYPES]; U64 LLFastTimer::sCallHistory[LLFastTimer::FTM_HISTORY_NUM][LLFastTimer::FTM_NUM_TYPES]; U64 LLFastTimer::sCallAverage[LLFastTimer::FTM_NUM_TYPES]; S32 LLFastTimer::sCurFrameIndex = -1; S32 LLFastTimer::sLastFrameIndex = -1; int LLFastTimer::sPauseHistory = 0; int LLFastTimer::sResetHistory = 0; F64 LLFastTimer::sCPUClockFrequency = 0.0; #if LL_LINUX || LL_SOLARIS U64 LLFastTimer::sClockResolution = 1e9; // Nanosecond resolution #else U64 LLFastTimer::sClockResolution = 1e6; // Microsecond resolution #endif ////////////////////////////////////////////////////////////////////////////// // // CPU clock/other clock frequency and count functions // #if LL_WINDOWS U64 get_cpu_clock_count() { U32 hi,lo; __asm { _emit 0x0f _emit 0x31 mov lo,eax mov hi,edx } U64 ret = hi; ret *= 4294967296L; ret |= lo; return ret; }; #endif // LL_WINDOWS #if LL_LINUX || LL_SOLARIS // Try to use the MONOTONIC clock if available, this is a constant time counter // with nanosecond resolution (but not necessarily accuracy) and attempts are made // to synchronize this value between cores at kernel start. It should not be effected // by CPU frequency. If not available use the REALTIME clock, but this may be effected by // NTP adjustments or other user activity effecting the system time. U64 get_cpu_clock_count() { struct timespec tp; #ifdef CLOCK_MONOTONIC clock_gettime(CLOCK_MONOTONIC,&tp); #else clock_gettime(CLOCK_REALTIME,&tp); #endif return (tp.tv_sec*LLFastTimer::sClockResolution)+tp.tv_nsec; } #endif // (LL_LINUX || LL_SOLARIS)) #if LL_DARWIN // // Mac implementation of CPU clock // // Just use gettimeofday implementation for now U64 get_cpu_clock_count() { return get_clock_count(); } #endif ////////////////////////////////////////////////////////////////////////////// //static #if LL_DARWIN || LL_LINUX || LL_SOLARIS // Both Linux and Mac use gettimeofday for accurate time U64 LLFastTimer::countsPerSecond() { return sClockResolution; // microseconds, so 1 Mhz. } #else U64 LLFastTimer::countsPerSecond() { if (!sCPUClockFrequency) { CProcessor proc; sCPUClockFrequency = proc.GetCPUFrequency(50); } return U64(sCPUClockFrequency); } #endif void LLFastTimer::reset() { countsPerSecond(); // good place to calculate clock frequency if (sCurDepth != 0) { llerrs << "LLFastTimer::Reset() when sCurDepth != 0" << llendl; } if (sPauseHistory) { sResetHistory = 1; } else if (sResetHistory) { sCurFrameIndex = -1; sResetHistory = 0; } else if (sCurFrameIndex >= 0) { int hidx = sCurFrameIndex % FTM_HISTORY_NUM; for (S32 i=0; i