/** * @file llkeyframewalkmotion.h * @brief Implementation of LLKeframeWalkMotion class. * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2008, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLKEYFRAMEWALKMOTION_H #define LL_LLKEYFRAMEWALKMOTION_H //----------------------------------------------------------------------------- // Header files //----------------------------------------------------------------------------- #include "llkeyframemotion.h" #include "llcharacter.h" #include "v3dmath.h" #define MIN_REQUIRED_PIXEL_AREA_WALK_ADJUST (20.f) #define MIN_REQUIRED_PIXEL_AREA_FLY_ADJUST (20.f) //----------------------------------------------------------------------------- // class LLKeyframeWalkMotion //----------------------------------------------------------------------------- class LLKeyframeWalkMotion : public LLKeyframeMotion { friend class LLWalkAdjustMotion; public: // Constructor LLKeyframeWalkMotion(const LLUUID &id); // Destructor virtual ~LLKeyframeWalkMotion(); public: //------------------------------------------------------------------------- // functions to support MotionController and MotionRegistry //------------------------------------------------------------------------- // static constructor // all subclasses must implement such a function and register it static LLMotion *create(const LLUUID &id) { return new LLKeyframeWalkMotion(id); } public: //------------------------------------------------------------------------- // animation callbacks to be implemented by subclasses //------------------------------------------------------------------------- virtual LLMotionInitStatus onInitialize(LLCharacter *character); virtual BOOL onActivate(); virtual void onDeactivate(); virtual BOOL onUpdate(F32 time, U8* joint_mask); public: //------------------------------------------------------------------------- // Member Data //------------------------------------------------------------------------- LLCharacter *mCharacter; F32 mCyclePhase; F32 mRealTimeLast; F32 mAdjTimeLast; S32 mDownFoot; }; class LLWalkAdjustMotion : public LLMotion { public: // Constructor LLWalkAdjustMotion(const LLUUID &id); public: //------------------------------------------------------------------------- // functions to support MotionController and MotionRegistry //------------------------------------------------------------------------- // static constructor // all subclasses must implement such a function and register it static LLMotion *create(const LLUUID &id) { return new LLWalkAdjustMotion(id); } public: //------------------------------------------------------------------------- // animation callbacks to be implemented by subclasses //------------------------------------------------------------------------- virtual LLMotionInitStatus onInitialize(LLCharacter *character); virtual BOOL onActivate(); virtual void onDeactivate(); virtual BOOL onUpdate(F32 time, U8* joint_mask); virtual LLJoint::JointPriority getPriority(){return LLJoint::HIGH_PRIORITY;} virtual BOOL getLoop() { return TRUE; } virtual F32 getDuration() { return 0.f; } virtual F32 getEaseInDuration() { return 0.f; } virtual F32 getEaseOutDuration() { return 0.f; } virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_WALK_ADJUST; } virtual LLMotionBlendType getBlendType() { return ADDITIVE_BLEND; } public: //------------------------------------------------------------------------- // Member Data //------------------------------------------------------------------------- LLCharacter *mCharacter; LLJoint* mLeftAnkleJoint; LLJoint* mRightAnkleJoint; LLPointer mPelvisState; LLJoint* mPelvisJoint; LLVector3d mLastLeftAnklePos; LLVector3d mLastRightAnklePos; F32 mLastTime; F32 mAvgCorrection; F32 mSpeedAdjust; F32 mAnimSpeed; F32 mAvgSpeed; F32 mRelativeDir; LLVector3 mPelvisOffset; F32 mAnkleOffset; }; class LLFlyAdjustMotion : public LLMotion { public: // Constructor LLFlyAdjustMotion(const LLUUID &id); public: //------------------------------------------------------------------------- // functions to support MotionController and MotionRegistry //------------------------------------------------------------------------- // static constructor // all subclasses must implement such a function and register it static LLMotion *create(const LLUUID &id) { return new LLFlyAdjustMotion(id); } public: //------------------------------------------------------------------------- // animation callbacks to be implemented by subclasses //------------------------------------------------------------------------- virtual LLMotionInitStatus onInitialize(LLCharacter *character); virtual BOOL onActivate(); virtual void onDeactivate() {}; virtual BOOL onUpdate(F32 time, U8* joint_mask); virtual LLJoint::JointPriority getPriority(){return LLJoint::HIGHER_PRIORITY;} virtual BOOL getLoop() { return TRUE; } virtual F32 getDuration() { return 0.f; } virtual F32 getEaseInDuration() { return 0.f; } virtual F32 getEaseOutDuration() { return 0.f; } virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_FLY_ADJUST; } virtual LLMotionBlendType getBlendType() { return ADDITIVE_BLEND; } protected: //------------------------------------------------------------------------- // Member Data //------------------------------------------------------------------------- LLCharacter *mCharacter; LLPointer mPelvisState; F32 mRoll; }; #endif // LL_LLKeyframeWalkMotion_H