/** * @file llkeyframemotion.cpp * @brief Implementation of LLKeyframeMotion class. * * Copyright (c) 2001-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. */ //----------------------------------------------------------------------------- // Header Files //----------------------------------------------------------------------------- #include "linden_common.h" #include "llmath.h" #include "llanimationstates.h" #include "llassetstorage.h" #include "lldatapacker.h" #include "llcharacter.h" #include "llcriticaldamp.h" #include "lldir.h" #include "llendianswizzle.h" #include "llkeyframemotion.h" #include "llquantize.h" #include "llvfile.h" #include "m3math.h" #include "message.h" //----------------------------------------------------------------------------- // Static Definitions //----------------------------------------------------------------------------- LLVFS* LLKeyframeMotion::sVFS = NULL; LLKeyframeDataCache::keyframe_data_map_t LLKeyframeDataCache::sKeyframeDataMap; //----------------------------------------------------------------------------- // Globals //----------------------------------------------------------------------------- static F32 JOINT_LENGTH_K = 0.7f; static S32 MAX_ITERATIONS = 20; static S32 MIN_ITERATIONS = 1; static S32 MIN_ITERATION_COUNT = 2; static F32 MAX_PIXEL_AREA_CONSTRAINTS = 80000.f; static F32 MIN_PIXEL_AREA_CONSTRAINTS = 1000.f; static F32 MIN_ACCELERATION_SQUARED = 0.0005f * 0.0005f; static F32 MAX_CONSTRAINTS = 10; //----------------------------------------------------------------------------- // JointMotionList //----------------------------------------------------------------------------- LLKeyframeMotion::JointMotionList::JointMotionList() : mNumJointMotions(0), mJointMotionArray(NULL) { } LLKeyframeMotion::JointMotionList::~JointMotionList() { for_each(mConstraints.begin(), mConstraints.end(), DeletePointer()); delete [] mJointMotionArray; } U32 LLKeyframeMotion::JointMotionList::dumpDiagInfo() { S32 total_size = sizeof(JointMotionList); for (U32 i = 0; i < mNumJointMotions; i++) { LLKeyframeMotion::JointMotion* joint_motion_p = &mJointMotionArray[i]; llinfos << "\tJoint " << joint_motion_p->mJointName << llendl; if (joint_motion_p->mUsage & LLJointState::SCALE) { llinfos << "\t" << joint_motion_p->mScaleCurve.mNumKeys << " scale keys at " << joint_motion_p->mScaleCurve.mNumKeys * sizeof(ScaleKey) << " bytes" << llendl; total_size += joint_motion_p->mScaleCurve.mNumKeys * sizeof(ScaleKey); } if (joint_motion_p->mUsage & LLJointState::ROT) { llinfos << "\t" << joint_motion_p->mRotationCurve.mNumKeys << " rotation keys at " << joint_motion_p->mRotationCurve.mNumKeys * sizeof(RotationKey) << " bytes" << llendl; total_size += joint_motion_p->mRotationCurve.mNumKeys * sizeof(RotationKey); } if (joint_motion_p->mUsage & LLJointState::POS) { llinfos << "\t" << joint_motion_p->mPositionCurve.mNumKeys << " position keys at " << joint_motion_p->mPositionCurve.mNumKeys * sizeof(PositionKey) << " bytes" << llendl; total_size += joint_motion_p->mPositionCurve.mNumKeys * sizeof(PositionKey); } } llinfos << "Size: " << total_size << " bytes" << llendl; return total_size; } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // ****Curve classes //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // ScaleCurve::ScaleCurve() //----------------------------------------------------------------------------- LLKeyframeMotion::ScaleCurve::ScaleCurve() { mInterpolationType = LLKeyframeMotion::IT_LINEAR; mNumKeys = 0; } //----------------------------------------------------------------------------- // ScaleCurve::~ScaleCurve() //----------------------------------------------------------------------------- LLKeyframeMotion::ScaleCurve::~ScaleCurve() { mKeys.deleteAllData(); mNumKeys = 0; } //----------------------------------------------------------------------------- // getValue() //----------------------------------------------------------------------------- LLVector3 LLKeyframeMotion::ScaleCurve::getValue(F32 time, F32 duration) { LLVector3 value; F32 index_before, index_after; ScaleKey* scale_before; ScaleKey* scale_after; mKeys.getInterval(time, index_before, index_after, scale_before, scale_after); if (scale_before) { if (!scale_after) { scale_after = &mLoopInKey; index_after = duration; } if (index_after == index_before) { value = scale_after->mScale; } else { F32 u = (time - index_before) / (index_after - index_before); value = interp(u, *scale_before, *scale_after); } } else { // before first key if (scale_after) { value = scale_after->mScale; } // no keys? else { value.clearVec(); } } return value; } //----------------------------------------------------------------------------- // interp() //----------------------------------------------------------------------------- LLVector3 LLKeyframeMotion::ScaleCurve::interp(F32 u, ScaleKey& before, ScaleKey& after) { switch (mInterpolationType) { case IT_STEP: return before.mScale; default: case IT_LINEAR: case IT_SPLINE: return lerp(before.mScale, after.mScale, u); } } //----------------------------------------------------------------------------- // RotationCurve::RotationCurve() //----------------------------------------------------------------------------- LLKeyframeMotion::RotationCurve::RotationCurve() { mInterpolationType = LLKeyframeMotion::IT_LINEAR; mNumKeys = 0; } //----------------------------------------------------------------------------- // RotationCurve::~RotationCurve() //----------------------------------------------------------------------------- LLKeyframeMotion::RotationCurve::~RotationCurve() { mKeys.deleteAllData(); mNumKeys = 0; } //----------------------------------------------------------------------------- // RotationCurve::getValue() //----------------------------------------------------------------------------- LLQuaternion LLKeyframeMotion::RotationCurve::getValue(F32 time, F32 duration) { LLQuaternion value; F32 index_before, index_after; RotationKey* rot_before; RotationKey* rot_after; mKeys.getInterval(time, index_before, index_after, rot_before, rot_after); if (rot_before) { if (!rot_after) { rot_after = &mLoopInKey; index_after = duration; } if (index_after == index_before) { value = rot_after->mRotation; } else { F32 u = (time - index_before) / (index_after - index_before); value = interp(u, *rot_before, *rot_after); } } else { // before first key if (rot_after) { value = rot_after->mRotation; } // no keys? else { value = LLQuaternion::DEFAULT; } } return value; } //----------------------------------------------------------------------------- // interp() //----------------------------------------------------------------------------- LLQuaternion LLKeyframeMotion::RotationCurve::interp(F32 u, RotationKey& before, RotationKey& after) { switch (mInterpolationType) { case IT_STEP: return before.mRotation; default: case IT_LINEAR: case IT_SPLINE: return nlerp(u, before.mRotation, after.mRotation); } } //----------------------------------------------------------------------------- // PositionCurve::PositionCurve() //----------------------------------------------------------------------------- LLKeyframeMotion::PositionCurve::PositionCurve() { mInterpolationType = LLKeyframeMotion::IT_LINEAR; mNumKeys = 0; } //----------------------------------------------------------------------------- // PositionCurve::~PositionCurve() //----------------------------------------------------------------------------- LLKeyframeMotion::PositionCurve::~PositionCurve() { mKeys.deleteAllData(); mNumKeys = 0; } //----------------------------------------------------------------------------- // PositionCurve::getValue() //----------------------------------------------------------------------------- LLVector3 LLKeyframeMotion::PositionCurve::getValue(F32 time, F32 duration) { LLVector3 value; F32 index_before, index_after; PositionKey* pos_before; PositionKey* pos_after; mKeys.getInterval(time, index_before, index_after, pos_before, pos_after); if (pos_before) { if (!pos_after) { pos_after = &mLoopInKey; index_after = duration; } if (index_after == index_before) { value = pos_after->mPosition; } else { F32 u = (time - index_before) / (index_after - index_before); value = interp(u, *pos_before, *pos_after); } } else { // before first key if (pos_after) { value = pos_after->mPosition; } // no keys? else { value.clearVec(); } } llassert(value.isFinite()); return value; } //----------------------------------------------------------------------------- // interp() //----------------------------------------------------------------------------- LLVector3 LLKeyframeMotion::PositionCurve::interp(F32 u, PositionKey& before, PositionKey& after) { switch (mInterpolationType) { case IT_STEP: return before.mPosition; default: case IT_LINEAR: case IT_SPLINE: return lerp(before.mPosition, after.mPosition, u); } } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // JointMotion class //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // JointMotion::update() //----------------------------------------------------------------------------- void LLKeyframeMotion::JointMotion::update(LLJointState* joint_state, F32 time, F32 duration) { // this value being 0 is the cause of https://jira.lindenlab.com/browse/SL-22678 but I haven't // managed to get a stack to see how it got here. Testing for 0 here will stop the crash. if ( joint_state == 0 ) { return; }; U32 usage = joint_state->getUsage(); //------------------------------------------------------------------------- // update scale component of joint state //------------------------------------------------------------------------- if ((usage & LLJointState::SCALE) && mScaleCurve.mNumKeys) { joint_state->setScale( mScaleCurve.getValue( time, duration ) ); } //------------------------------------------------------------------------- // update rotation component of joint state //------------------------------------------------------------------------- if ((usage & LLJointState::ROT) && mRotationCurve.mNumKeys) { joint_state->setRotation( mRotationCurve.getValue( time, duration ) ); } //------------------------------------------------------------------------- // update position component of joint state //------------------------------------------------------------------------- if ((usage & LLJointState::POS) && mPositionCurve.mNumKeys) { joint_state->setPosition( mPositionCurve.getValue( time, duration ) ); } } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // LLKeyframeMotion class //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // LLKeyframeMotion() // Class Constructor //----------------------------------------------------------------------------- LLKeyframeMotion::LLKeyframeMotion( const LLUUID &id) : LLMotion(id) { mJointMotionList = NULL; mJointStates = NULL; mLastSkeletonSerialNum = 0; mLastLoopedTime = 0.f; mLastUpdateTime = 0.f; mAssetStatus = ASSET_UNDEFINED; mPelvisp = NULL; } //----------------------------------------------------------------------------- // ~LLKeyframeMotion() // Class Destructor //----------------------------------------------------------------------------- LLKeyframeMotion::~LLKeyframeMotion() { if (mJointStates) { delete [] mJointStates; } for_each(mConstraints.begin(), mConstraints.end(), DeletePointer()); } //----------------------------------------------------------------------------- // create() //----------------------------------------------------------------------------- LLMotion *LLKeyframeMotion::create(const LLUUID &id) { return new LLKeyframeMotion(id); } //----------------------------------------------------------------------------- // LLKeyframeMotion::onInitialize(LLCharacter *character) //----------------------------------------------------------------------------- LLMotion::LLMotionInitStatus LLKeyframeMotion::onInitialize(LLCharacter *character) { mCharacter = character; LLUUID* character_id; // asset already loaded? switch(mAssetStatus) { case ASSET_NEEDS_FETCH: // request asset mAssetStatus = ASSET_FETCHED; character_id = new LLUUID(mCharacter->getID()); gAssetStorage->getAssetData(mID, LLAssetType::AT_ANIMATION, onLoadComplete, (void *)character_id, FALSE); return STATUS_HOLD; case ASSET_FETCHED: return STATUS_HOLD; case ASSET_FETCH_FAILED: return STATUS_FAILURE; case ASSET_LOADED: return STATUS_SUCCESS; default: // we don't know what state the asset is in yet, so keep going // check keyframe cache first then static vfs then asset request break; } LLKeyframeMotion::JointMotionList* joint_motion_list = LLKeyframeDataCache::getKeyframeData(getID()); if(joint_motion_list) { // motion already existed in cache, so grab it mJointMotionList = joint_motion_list; // don't forget to allocate joint states mJointStates = new LLJointState[mJointMotionList->mNumJointMotions]; // set up joint states to point to character joints for(U32 i = 0; i < mJointMotionList->mNumJointMotions; i++) { if (LLJoint *jointp = mCharacter->getJoint(mJointMotionList->mJointMotionArray[i].mJointName)) { mJointStates[i].setJoint(jointp); mJointStates[i].setUsage(mJointMotionList->mJointMotionArray[i].mUsage); mJointStates[i].setPriority(joint_motion_list->mJointMotionArray[i].mPriority); } } mAssetStatus = ASSET_LOADED; setupPose(); return STATUS_SUCCESS; } //------------------------------------------------------------------------- // Load named file by concatenating the character prefix with the motion name. // Load data into a buffer to be parsed. //------------------------------------------------------------------------- U8 *anim_data; S32 anim_file_size; if (!sVFS) { llerrs << "Must call LLKeyframeMotion::setVFS() first before loading a keyframe file!" << llendl; } BOOL success = FALSE; LLVFile* anim_file = new LLVFile(sVFS, mID, LLAssetType::AT_ANIMATION); if (!anim_file || !anim_file->getSize()) { delete anim_file; anim_file = NULL; // request asset over network on next call to load mAssetStatus = ASSET_NEEDS_FETCH; return STATUS_HOLD; } else { anim_file_size = anim_file->getSize(); anim_data = new U8[anim_file_size]; success = anim_file->read(anim_data, anim_file_size); /*Flawfinder: ignore*/ delete anim_file; anim_file = NULL; } if (!success) { llwarns << "Can't open animation file " << mID << llendl; mAssetStatus = ASSET_FETCH_FAILED; return STATUS_FAILURE; } lldebugs << "Loading keyframe data for: " << getName() << ":" << getID() << " (" << anim_file_size << " bytes)" << llendl; LLDataPackerBinaryBuffer dp(anim_data, anim_file_size); if (!deserialize(dp)) { llwarns << "Failed to decode asset for animation " << getName() << ":" << getID() << llendl; mAssetStatus = ASSET_FETCH_FAILED; return STATUS_FAILURE; } delete []anim_data; mAssetStatus = ASSET_LOADED; return STATUS_SUCCESS; } //----------------------------------------------------------------------------- // setupPose() //----------------------------------------------------------------------------- BOOL LLKeyframeMotion::setupPose() { // add all valid joint states to the pose for (U32 jm=0; jmmNumJointMotions; jm++) { if ( mJointStates[jm].getJoint() ) { addJointState( &mJointStates[jm] ); } } // initialize joint constraints for (JointMotionList::constraint_list_t::iterator iter = mJointMotionList->mConstraints.begin(); iter != mJointMotionList->mConstraints.end(); ++iter) { JointConstraintSharedData* shared_constraintp = *iter; JointConstraint* constraintp = new JointConstraint(shared_constraintp); initializeConstraint(constraintp); mConstraints.push_front(constraintp); } if (mJointMotionList->mConstraints.size()) { mPelvisp = mCharacter->getJoint("mPelvis"); if (!mPelvisp) { return FALSE; } } // setup loop keys setLoopIn(mJointMotionList->mLoopInPoint); setLoopOut(mJointMotionList->mLoopOutPoint); return TRUE; } //----------------------------------------------------------------------------- // LLKeyframeMotion::onActivate() //----------------------------------------------------------------------------- BOOL LLKeyframeMotion::onActivate() { // If the keyframe anim has an associated emote, trigger it. if( mEmoteName.length() > 0 ) { mCharacter->startMotion( gAnimLibrary.stringToAnimState(mEmoteName.c_str()) ); } mLastLoopedTime = 0.f; return TRUE; } //----------------------------------------------------------------------------- // LLKeyframeMotion::onUpdate() //----------------------------------------------------------------------------- BOOL LLKeyframeMotion::onUpdate(F32 time, U8* joint_mask) { llassert(time >= 0.f); if (mJointMotionList->mLoop) { if (mJointMotionList->mDuration == 0.0f) { time = 0.f; mLastLoopedTime = 0.0f; } else if (mStopped) { mLastLoopedTime = llmin(mJointMotionList->mDuration, mLastLoopedTime + time - mLastUpdateTime); } else if (time > mJointMotionList->mLoopOutPoint) { if ((mJointMotionList->mLoopOutPoint - mJointMotionList->mLoopInPoint) == 0.f) { mLastLoopedTime = mJointMotionList->mLoopOutPoint; } else { mLastLoopedTime = mJointMotionList->mLoopInPoint + fmod(time - mJointMotionList->mLoopOutPoint, mJointMotionList->mLoopOutPoint - mJointMotionList->mLoopInPoint); } } else { mLastLoopedTime = time; } } else { mLastLoopedTime = time; } applyKeyframes(mLastLoopedTime); applyConstraints(mLastLoopedTime, joint_mask); mLastUpdateTime = time; return mLastLoopedTime <= mJointMotionList->mDuration; } //----------------------------------------------------------------------------- // applyKeyframes() //----------------------------------------------------------------------------- void LLKeyframeMotion::applyKeyframes(F32 time) { U32 i; for (i=0; imNumJointMotions; i++) { mJointMotionList->mJointMotionArray[i].update( &mJointStates[i], time, mJointMotionList->mDuration ); } LLJoint::JointPriority* pose_priority = (LLJoint::JointPriority* )mCharacter->getAnimationData("Hand Pose Priority"); if (pose_priority) { if (mJointMotionList->mMaxPriority >= *pose_priority) { mCharacter->setAnimationData("Hand Pose", &mJointMotionList->mHandPose); mCharacter->setAnimationData("Hand Pose Priority", &mJointMotionList->mMaxPriority); } } else { mCharacter->setAnimationData("Hand Pose", &mJointMotionList->mHandPose); mCharacter->setAnimationData("Hand Pose Priority", &mJointMotionList->mMaxPriority); } } //----------------------------------------------------------------------------- // applyConstraints() //----------------------------------------------------------------------------- void LLKeyframeMotion::applyConstraints(F32 time, U8* joint_mask) { //TODO: investigate replacing spring simulation with critically damped motion // re-init constraints if skeleton has changed if (mCharacter->getSkeletonSerialNum() != mLastSkeletonSerialNum) { mLastSkeletonSerialNum = mCharacter->getSkeletonSerialNum(); for (constraint_list_t::iterator iter = mConstraints.begin(); iter != mConstraints.end(); ++iter) { JointConstraint* constraintp = *iter; initializeConstraint(constraintp); } } // apply constraints for (constraint_list_t::iterator iter = mConstraints.begin(); iter != mConstraints.end(); ++iter) { JointConstraint* constraintp = *iter; applyConstraint(constraintp, time, joint_mask); } } //----------------------------------------------------------------------------- // LLKeyframeMotion::onDeactivate() //----------------------------------------------------------------------------- void LLKeyframeMotion::onDeactivate() { for (constraint_list_t::iterator iter = mConstraints.begin(); iter != mConstraints.end(); ++iter) { JointConstraint* constraintp = *iter; deactivateConstraint(constraintp); } } //----------------------------------------------------------------------------- // setStopTime() //----------------------------------------------------------------------------- // time is in seconds since character creation void LLKeyframeMotion::setStopTime(F32 time) { LLMotion::setStopTime(time); if (mJointMotionList->mLoop && mJointMotionList->mLoopOutPoint != mJointMotionList->mDuration) { F32 start_loop_time = mActivationTimestamp + mJointMotionList->mLoopInPoint; F32 loop_fraction_time; if (mJointMotionList->mLoopOutPoint == mJointMotionList->mLoopInPoint) { loop_fraction_time = 0.f; } else { loop_fraction_time = fmod(time - start_loop_time, mJointMotionList->mLoopOutPoint - mJointMotionList->mLoopInPoint); } mStopTimestamp = llmax(time, (time - loop_fraction_time) + (mJointMotionList->mDuration - mJointMotionList->mLoopInPoint) - getEaseOutDuration()); } } //----------------------------------------------------------------------------- // initializeConstraint() //----------------------------------------------------------------------------- void LLKeyframeMotion::initializeConstraint(JointConstraint* constraint) { JointConstraintSharedData *shared_data = constraint->mSharedData; S32 joint_num; LLVector3 source_pos = mCharacter->getVolumePos(shared_data->mSourceConstraintVolume, shared_data->mSourceConstraintOffset); LLJoint* cur_joint = mJointStates[shared_data->mJointStateIndices[0]].getJoint(); F32 source_pos_offset = dist_vec(source_pos, cur_joint->getWorldPosition()); constraint->mTotalLength = constraint->mJointLengths[0] = dist_vec(cur_joint->getParent()->getWorldPosition(), source_pos); // grab joint lengths for (joint_num = 1; joint_num < shared_data->mChainLength; joint_num++) { cur_joint = mJointStates[shared_data->mJointStateIndices[joint_num]].getJoint(); if (!cur_joint) { return; } constraint->mJointLengths[joint_num] = dist_vec(cur_joint->getWorldPosition(), cur_joint->getParent()->getWorldPosition()); constraint->mTotalLength += constraint->mJointLengths[joint_num]; } // store fraction of total chain length so we know how to shear the entire chain towards the goal position for (joint_num = 1; joint_num < shared_data->mChainLength; joint_num++) { constraint->mJointLengthFractions[joint_num] = constraint->mJointLengths[joint_num] / constraint->mTotalLength; } // add last step in chain, from final joint to constraint position constraint->mTotalLength += source_pos_offset; constraint->mSourceVolume = mCharacter->findCollisionVolume(shared_data->mSourceConstraintVolume); constraint->mTargetVolume = mCharacter->findCollisionVolume(shared_data->mTargetConstraintVolume); } //----------------------------------------------------------------------------- // activateConstraint() //----------------------------------------------------------------------------- void LLKeyframeMotion::activateConstraint(JointConstraint* constraint) { JointConstraintSharedData *shared_data = constraint->mSharedData; constraint->mActive = TRUE; S32 joint_num; // grab ground position if we need to if (shared_data->mConstraintTargetType == TYPE_GROUND) { LLVector3 source_pos = mCharacter->getVolumePos(shared_data->mSourceConstraintVolume, shared_data->mSourceConstraintOffset); LLVector3 ground_pos_agent; mCharacter->getGround(source_pos, ground_pos_agent, constraint->mGroundNorm); constraint->mGroundPos = mCharacter->getPosGlobalFromAgent(ground_pos_agent + shared_data->mTargetConstraintOffset); } for (joint_num = 1; joint_num < shared_data->mChainLength; joint_num++) { LLJoint* cur_joint = mJointStates[shared_data->mJointStateIndices[joint_num]].getJoint(); constraint->mPositions[joint_num] = (cur_joint->getWorldPosition() - mPelvisp->getWorldPosition()) * ~mPelvisp->getWorldRotation(); } constraint->mWeight = 1.f; } //----------------------------------------------------------------------------- // deactivateConstraint() //----------------------------------------------------------------------------- void LLKeyframeMotion::deactivateConstraint(JointConstraint *constraintp) { if (constraintp->mSourceVolume) { constraintp->mSourceVolume->mUpdateXform = FALSE; } if (!constraintp->mSharedData->mConstraintTargetType == TYPE_GROUND) { if (constraintp->mTargetVolume) { constraintp->mTargetVolume->mUpdateXform = FALSE; } } constraintp->mActive = FALSE; } //----------------------------------------------------------------------------- // applyConstraint() //----------------------------------------------------------------------------- void LLKeyframeMotion::applyConstraint(JointConstraint* constraint, F32 time, U8* joint_mask) { JointConstraintSharedData *shared_data = constraint->mSharedData; if (!shared_data) return; LLVector3 positions[MAX_CHAIN_LENGTH]; const F32* joint_lengths = constraint->mJointLengths; LLVector3 velocities[MAX_CHAIN_LENGTH - 1]; LLQuaternion old_rots[MAX_CHAIN_LENGTH]; S32 joint_num; LLJoint* cur_joint; if (time < shared_data->mEaseInStartTime) { return; } if (time > shared_data->mEaseOutStopTime) { if (constraint->mActive) { deactivateConstraint(constraint); } return; } if (!constraint->mActive || time < shared_data->mEaseInStopTime) { activateConstraint(constraint); } LLJoint* root_joint = mJointStates[shared_data->mJointStateIndices[shared_data->mChainLength]].getJoint(); LLVector3 root_pos = root_joint->getWorldPosition(); // LLQuaternion root_rot = root_joint->getParent()->getWorldRotation(); // LLQuaternion inv_root_rot = ~root_rot; // LLVector3 current_source_pos = mCharacter->getVolumePos(shared_data->mSourceConstraintVolume, shared_data->mSourceConstraintOffset); //apply underlying keyframe animation to get nominal "kinematic" joint positions for (joint_num = 0; joint_num <= shared_data->mChainLength; joint_num++) { cur_joint = mJointStates[shared_data->mJointStateIndices[joint_num]].getJoint(); if (joint_mask[cur_joint->getJointNum()] >= (0xff >> (7 - getPriority()))) { // skip constraint return; } old_rots[joint_num] = cur_joint->getRotation(); cur_joint->setRotation(mJointStates[shared_data->mJointStateIndices[joint_num]].getRotation()); } LLVector3 keyframe_source_pos = mCharacter->getVolumePos(shared_data->mSourceConstraintVolume, shared_data->mSourceConstraintOffset); LLVector3 target_pos; switch(shared_data->mConstraintTargetType) { case TYPE_GROUND: target_pos = mCharacter->getPosAgentFromGlobal(constraint->mGroundPos); // llinfos << "Target Pos " << constraint->mGroundPos << " on " << mCharacter->findCollisionVolume(shared_data->mSourceConstraintVolume)->getName() << llendl; break; case TYPE_BODY: target_pos = mCharacter->getVolumePos(shared_data->mTargetConstraintVolume, shared_data->mTargetConstraintOffset); break; default: break; } LLVector3 norm; LLJoint *source_jointp = NULL; LLJoint *target_jointp = NULL; if (shared_data->mConstraintType == TYPE_PLANE) { switch(shared_data->mConstraintTargetType) { case TYPE_GROUND: norm = constraint->mGroundNorm; break; case TYPE_BODY: target_jointp = mCharacter->findCollisionVolume(shared_data->mTargetConstraintVolume); if (target_jointp) { // *FIX: do proper normal calculation for stretched // spheres (inverse transpose) norm = target_pos - target_jointp->getWorldPosition(); } if (norm.isExactlyZero()) { source_jointp = mCharacter->findCollisionVolume(shared_data->mSourceConstraintVolume); norm = -1.f * shared_data->mSourceConstraintOffset; if (source_jointp) { norm = norm * source_jointp->getWorldRotation(); } } norm.normVec(); break; default: norm.clearVec(); break; } target_pos = keyframe_source_pos + (norm * ((target_pos - keyframe_source_pos) * norm)); } if (constraint->mSharedData->mChainLength != 0 && dist_vec_squared(root_pos, target_pos) * 0.95f > constraint->mTotalLength * constraint->mTotalLength) { constraint->mWeight = lerp(constraint->mWeight, 0.f, LLCriticalDamp::getInterpolant(0.1f)); } else { constraint->mWeight = lerp(constraint->mWeight, 1.f, LLCriticalDamp::getInterpolant(0.3f)); } F32 weight = constraint->mWeight * ((shared_data->mEaseOutStopTime == 0.f) ? 1.f : llmin(clamp_rescale(time, shared_data->mEaseInStartTime, shared_data->mEaseInStopTime, 0.f, 1.f), clamp_rescale(time, shared_data->mEaseOutStartTime, shared_data->mEaseOutStopTime, 1.f, 0.f))); LLVector3 source_to_target = target_pos - keyframe_source_pos; S32 max_iteration_count = llround(clamp_rescale( mCharacter->getPixelArea(), MAX_PIXEL_AREA_CONSTRAINTS, MIN_PIXEL_AREA_CONSTRAINTS, (F32)MAX_ITERATIONS, (F32)MIN_ITERATIONS)); if (shared_data->mChainLength) { LLQuaternion end_rot = mJointStates[shared_data->mJointStateIndices[0]].getJoint()->getWorldRotation(); // slam start and end of chain to the proper positions (rest of chain stays put) positions[0] = lerp(keyframe_source_pos, target_pos, weight); positions[shared_data->mChainLength] = root_pos; // grab keyframe-specified positions of joints for (joint_num = 1; joint_num < shared_data->mChainLength; joint_num++) { LLVector3 kinematic_position = mJointStates[shared_data->mJointStateIndices[joint_num]].getJoint()->getWorldPosition() + (source_to_target * constraint->mJointLengthFractions[joint_num]); // convert intermediate joint positions to world coordinates positions[joint_num] = ( constraint->mPositions[joint_num] * mPelvisp->getWorldRotation()) + mPelvisp->getWorldPosition(); F32 time_constant = 1.f / clamp_rescale(constraint->mFixupDistanceRMS, 0.f, 0.5f, 0.2f, 8.f); // llinfos << "Interpolant " << LLCriticalDamp::getInterpolant(time_constant, FALSE) << " and fixup distance " << constraint->mFixupDistanceRMS << " on " << mCharacter->findCollisionVolume(shared_data->mSourceConstraintVolume)->getName() << llendl; positions[joint_num] = lerp(positions[joint_num], kinematic_position, LLCriticalDamp::getInterpolant(time_constant, FALSE)); } S32 iteration_count; for (iteration_count = 0; iteration_count < max_iteration_count; iteration_count++) { S32 num_joints_finished = 0; for (joint_num = 1; joint_num < shared_data->mChainLength; joint_num++) { // constraint to child LLVector3 acceleration = (positions[joint_num - 1] - positions[joint_num]) * (dist_vec(positions[joint_num], positions[joint_num - 1]) - joint_lengths[joint_num - 1]) * JOINT_LENGTH_K; // constraint to parent acceleration += (positions[joint_num + 1] - positions[joint_num]) * (dist_vec(positions[joint_num + 1], positions[joint_num]) - joint_lengths[joint_num]) * JOINT_LENGTH_K; if (acceleration.magVecSquared() < MIN_ACCELERATION_SQUARED) { num_joints_finished++; } velocities[joint_num - 1] = velocities[joint_num - 1] * 0.7f; positions[joint_num] += velocities[joint_num - 1] + (acceleration * 0.5f); velocities[joint_num - 1] += acceleration; } if ((iteration_count >= MIN_ITERATION_COUNT) && (num_joints_finished == shared_data->mChainLength - 1)) { // llinfos << iteration_count << " iterations on " << // mCharacter->findCollisionVolume(shared_data->mSourceConstraintVolume)->getName() << llendl; break; } } for (joint_num = shared_data->mChainLength; joint_num > 0; joint_num--) { LLQuaternion parent_rot = mJointStates[shared_data->mJointStateIndices[joint_num]].getJoint()->getParent()->getWorldRotation(); cur_joint = mJointStates[shared_data->mJointStateIndices[joint_num]].getJoint(); LLJoint* child_joint = mJointStates[shared_data->mJointStateIndices[joint_num - 1]].getJoint(); LLQuaternion cur_rot = cur_joint->getWorldRotation(); LLQuaternion fixup_rot; LLVector3 target_at = positions[joint_num - 1] - positions[joint_num]; LLVector3 current_at; // at bottom of chain, use point on collision volume, not joint position if (joint_num == 1) { current_at = mCharacter->getVolumePos(shared_data->mSourceConstraintVolume, shared_data->mSourceConstraintOffset) - cur_joint->getWorldPosition(); } else { current_at = child_joint->getPosition() * cur_rot; } fixup_rot.shortestArc(current_at, target_at); LLQuaternion target_rot = cur_rot * fixup_rot; target_rot = target_rot * ~parent_rot; if (weight != 1.f) { LLQuaternion cur_rot = mJointStates[shared_data->mJointStateIndices[joint_num]].getRotation(); target_rot = nlerp(weight, cur_rot, target_rot); } mJointStates[shared_data->mJointStateIndices[joint_num]].setRotation(target_rot); cur_joint->setRotation(target_rot); } LLJoint* end_joint = mJointStates[shared_data->mJointStateIndices[0]].getJoint(); LLQuaternion end_local_rot = end_rot * ~end_joint->getParent()->getWorldRotation(); if (weight == 1.f) { mJointStates[shared_data->mJointStateIndices[0]].setRotation(end_local_rot); } else { LLQuaternion cur_rot = mJointStates[shared_data->mJointStateIndices[0]].getRotation(); mJointStates[shared_data->mJointStateIndices[0]].setRotation(nlerp(weight, cur_rot, end_local_rot)); } // save simulated positions in pelvis-space and calculate total fixup distance constraint->mFixupDistanceRMS = 0.f; F32 delta_time = llmax(0.02f, llabs(time - mLastUpdateTime)); for (joint_num = 1; joint_num < shared_data->mChainLength; joint_num++) { LLVector3 new_pos = (positions[joint_num] - mPelvisp->getWorldPosition()) * ~mPelvisp->getWorldRotation(); constraint->mFixupDistanceRMS += dist_vec_squared(new_pos, constraint->mPositions[joint_num]) / delta_time; constraint->mPositions[joint_num] = new_pos; } constraint->mFixupDistanceRMS *= 1.f / (constraint->mTotalLength * (F32)(shared_data->mChainLength - 1)); constraint->mFixupDistanceRMS = fsqrtf(constraint->mFixupDistanceRMS); //reset old joint rots for (joint_num = 0; joint_num <= shared_data->mChainLength; joint_num++) { mJointStates[shared_data->mJointStateIndices[joint_num]].getJoint()->setRotation(old_rots[joint_num]); } } // simple positional constraint (pelvis only) else if (mJointStates[shared_data->mJointStateIndices[0]].getUsage() & LLJointState::POS) { LLVector3 delta = source_to_target * weight; LLJointState* current_joint_statep = &mJointStates[shared_data->mJointStateIndices[0]]; LLQuaternion parent_rot = current_joint_statep->getJoint()->getParent()->getWorldRotation(); delta = delta * ~parent_rot; current_joint_statep->setPosition(current_joint_statep->getJoint()->getPosition() + delta); } } //----------------------------------------------------------------------------- // deserialize() //----------------------------------------------------------------------------- BOOL LLKeyframeMotion::deserialize(LLDataPacker& dp) { BOOL old_version = FALSE; mJointMotionList = new LLKeyframeMotion::JointMotionList; mJointMotionList->mNumJointMotions = 0; //------------------------------------------------------------------------- // get base priority //------------------------------------------------------------------------- S32 temp_priority; U16 version; U16 sub_version; if (!dp.unpackU16(version, "version")) { llwarns << "can't read version number" << llendl; return FALSE; } if (!dp.unpackU16(sub_version, "sub_version")) { llwarns << "can't read sub version number" << llendl; return FALSE; } if (version == 0 && sub_version == 1) { old_version = TRUE; } else if (version != KEYFRAME_MOTION_VERSION || sub_version != KEYFRAME_MOTION_SUBVERSION) { #if LL_RELEASE llwarns << "Bad animation version " << version << "." << sub_version << llendl; return FALSE; #else llerrs << "Bad animation version " << version << "." << sub_version << llendl; #endif } if (!dp.unpackS32(temp_priority, "base_priority")) { llwarns << "can't read priority" << llendl; return FALSE; } mJointMotionList->mBasePriority = (LLJoint::JointPriority) temp_priority; if (mJointMotionList->mBasePriority >= LLJoint::ADDITIVE_PRIORITY) { mJointMotionList->mBasePriority = (LLJoint::JointPriority)((int)LLJoint::ADDITIVE_PRIORITY-1); mJointMotionList->mMaxPriority = mJointMotionList->mBasePriority; } //------------------------------------------------------------------------- // get duration //------------------------------------------------------------------------- if (!dp.unpackF32(mJointMotionList->mDuration, "duration")) { llwarns << "can't read duration" << llendl; return FALSE; } //------------------------------------------------------------------------- // get emote (optional) //------------------------------------------------------------------------- if (!dp.unpackString(mEmoteName, "emote_name")) { llwarns << "can't read optional_emote_animation" << llendl; return FALSE; } //------------------------------------------------------------------------- // get loop //------------------------------------------------------------------------- if (!dp.unpackF32(mJointMotionList->mLoopInPoint, "loop_in_point")) { llwarns << "can't read loop point" << llendl; return FALSE; } if (!dp.unpackF32(mJointMotionList->mLoopOutPoint, "loop_out_point")) { llwarns << "can't read loop point" << llendl; return FALSE; } if (!dp.unpackS32(mJointMotionList->mLoop, "loop")) { llwarns << "can't read loop" << llendl; return FALSE; } //------------------------------------------------------------------------- // get easeIn and easeOut //------------------------------------------------------------------------- if (!dp.unpackF32(mJointMotionList->mEaseInDuration, "ease_in_duration")) { llwarns << "can't read easeIn" << llendl; return FALSE; } if (!dp.unpackF32(mJointMotionList->mEaseOutDuration, "ease_out_duration")) { llwarns << "can't read easeOut" << llendl; return FALSE; } //------------------------------------------------------------------------- // get hand pose //------------------------------------------------------------------------- U32 word; if (!dp.unpackU32(word, "hand_pose")) { llwarns << "can't read hand pose" << llendl; return FALSE; } mJointMotionList->mHandPose = (LLHandMotion::eHandPose)word; //------------------------------------------------------------------------- // get number of joint motions //------------------------------------------------------------------------- if (!dp.unpackU32(mJointMotionList->mNumJointMotions, "num_joints")) { llwarns << "can't read number of joints" << llendl; return FALSE; } if (mJointMotionList->mNumJointMotions == 0) { llwarns << "no joints in animation" << llendl; return FALSE; } else if (mJointMotionList->mNumJointMotions > LL_CHARACTER_MAX_JOINTS) { llwarns << "too many joints in animation" << llendl; return FALSE; } mJointMotionList->mJointMotionArray = new JointMotion[mJointMotionList->mNumJointMotions]; mJointStates = new LLJointState[mJointMotionList->mNumJointMotions]; if (!mJointMotionList->mJointMotionArray) { mJointMotionList->mDuration = 0.0f; mJointMotionList->mEaseInDuration = 0.0f; mJointMotionList->mEaseOutDuration = 0.0f; return FALSE; } //------------------------------------------------------------------------- // initialize joint motions //------------------------------------------------------------------------- S32 k; for(U32 i=0; imNumJointMotions; ++i) { std::string joint_name; if (!dp.unpackString(joint_name, "joint_name")) { llwarns << "can't read joint name" << llendl; return FALSE; } //--------------------------------------------------------------------- // find the corresponding joint //--------------------------------------------------------------------- LLJoint *joint = mCharacter->getJoint( joint_name ); if (joint) { // llinfos << " joint: " << joint_name << llendl; } else { llwarns << "joint not found: " << joint_name << llendl; //return FALSE; } mJointMotionList->mJointMotionArray[i].mJointName = joint_name; mJointStates[i].setJoint( joint ); mJointStates[i].setUsage( 0 ); //--------------------------------------------------------------------- // get joint priority //--------------------------------------------------------------------- S32 joint_priority; if (!dp.unpackS32(joint_priority, "joint_priority")) { llwarns << "can't read joint priority." << llendl; return FALSE; } mJointMotionList->mJointMotionArray[i].mPriority = (LLJoint::JointPriority)joint_priority; if (joint_priority != LLJoint::USE_MOTION_PRIORITY && joint_priority > mJointMotionList->mMaxPriority) { mJointMotionList->mMaxPriority = (LLJoint::JointPriority)joint_priority; } mJointStates[i].setPriority((LLJoint::JointPriority)joint_priority); //--------------------------------------------------------------------- // scan rotation curve header //--------------------------------------------------------------------- if (!dp.unpackS32(mJointMotionList->mJointMotionArray[i].mRotationCurve.mNumKeys, "num_rot_keys")) { llwarns << "can't read number of rotation keys" << llendl; return FALSE; } mJointMotionList->mJointMotionArray[i].mRotationCurve.mInterpolationType = IT_LINEAR; if (mJointMotionList->mJointMotionArray[i].mRotationCurve.mNumKeys != 0) { mJointStates[i].setUsage(mJointStates[i].getUsage() | LLJointState::ROT ); } //--------------------------------------------------------------------- // scan rotation curve keys //--------------------------------------------------------------------- RotationCurve *rCurve = &mJointMotionList->mJointMotionArray[i].mRotationCurve; for (k = 0; k < mJointMotionList->mJointMotionArray[i].mRotationCurve.mNumKeys; k++) { F32 time; U16 time_short; if (old_version) { if (!dp.unpackF32(time, "time")) { llwarns << "can't read rotation key (" << k << ")" << llendl; return FALSE; } } else { if (!dp.unpackU16(time_short, "time")) { llwarns << "can't read rotation key (" << k << ")" << llendl; return FALSE; } time = U16_to_F32(time_short, 0.f, mJointMotionList->mDuration); } RotationKey *rot_key = new RotationKey; rot_key->mTime = time; LLVector3 rot_angles; U16 x, y, z; BOOL success = TRUE; if (old_version) { success = dp.unpackVector3(rot_angles, "rot_angles"); LLQuaternion::Order ro = StringToOrder("ZYX"); rot_key->mRotation = mayaQ(rot_angles.mV[VX], rot_angles.mV[VY], rot_angles.mV[VZ], ro); } else { success &= dp.unpackU16(x, "rot_angle_x"); success &= dp.unpackU16(y, "rot_angle_y"); success &= dp.unpackU16(z, "rot_angle_z"); LLVector3 rot_vec; rot_vec.mV[VX] = U16_to_F32(x, -1.f, 1.f); rot_vec.mV[VY] = U16_to_F32(y, -1.f, 1.f); rot_vec.mV[VZ] = U16_to_F32(z, -1.f, 1.f); rot_key->mRotation.unpackFromVector3(rot_vec); } if (!success) { llwarns << "can't read rotation key (" << k << ")" << llendl; delete rot_key; return FALSE; } rCurve->mKeys[time] = rot_key; } //--------------------------------------------------------------------- // scan position curve header //--------------------------------------------------------------------- if (!dp.unpackS32(mJointMotionList->mJointMotionArray[i].mPositionCurve.mNumKeys, "num_pos_keys")) { llwarns << "can't read number of position keys" << llendl; return FALSE; } mJointMotionList->mJointMotionArray[i].mPositionCurve.mInterpolationType = IT_LINEAR; if (mJointMotionList->mJointMotionArray[i].mPositionCurve.mNumKeys != 0) { mJointStates[i].setUsage(mJointStates[i].getUsage() | LLJointState::POS ); } //--------------------------------------------------------------------- // scan position curve keys //--------------------------------------------------------------------- PositionCurve *pCurve = &mJointMotionList->mJointMotionArray[i].mPositionCurve; BOOL is_pelvis = mJointMotionList->mJointMotionArray[i].mJointName == "mPelvis"; for (k = 0; k < mJointMotionList->mJointMotionArray[i].mPositionCurve.mNumKeys; k++) { U16 time_short; PositionKey* pos_key = new PositionKey; if (old_version) { if (!dp.unpackF32(pos_key->mTime, "time")) { llwarns << "can't read position key (" << k << ")" << llendl; delete pos_key; return FALSE; } } else { if (!dp.unpackU16(time_short, "time")) { llwarns << "can't read position key (" << k << ")" << llendl; delete pos_key; return FALSE; } pos_key->mTime = U16_to_F32(time_short, 0.f, mJointMotionList->mDuration); } BOOL success = TRUE; if (old_version) { success = dp.unpackVector3(pos_key->mPosition, "pos"); } else { U16 x, y, z; success &= dp.unpackU16(x, "pos_x"); success &= dp.unpackU16(y, "pos_y"); success &= dp.unpackU16(z, "pos_z"); pos_key->mPosition.mV[VX] = U16_to_F32(x, -LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET); pos_key->mPosition.mV[VY] = U16_to_F32(y, -LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET); pos_key->mPosition.mV[VZ] = U16_to_F32(z, -LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET); } if (!success) { llwarns << "can't read position key (" << k << ")" << llendl; delete pos_key; return FALSE; } pCurve->mKeys[pos_key->mTime] = pos_key; if (is_pelvis) { mJointMotionList->mPelvisBBox.addPoint(pos_key->mPosition); } } mJointMotionList->mJointMotionArray[i].mUsage = mJointStates[i].getUsage(); } //------------------------------------------------------------------------- // get number of constraints //------------------------------------------------------------------------- S32 num_constraints = 0; if (!dp.unpackS32(num_constraints, "num_constraints")) { llwarns << "can't read number of constraints" << llendl; return FALSE; } if (num_constraints > MAX_CONSTRAINTS) { llwarns << "Too many constraints...ignoring" << llendl; } else { //------------------------------------------------------------------------- // get constraints //------------------------------------------------------------------------- std::string str; for(S32 i = 0; i < num_constraints; ++i) { // read in constraint data JointConstraintSharedData* constraintp = new JointConstraintSharedData; U8 byte = 0; if (!dp.unpackU8(byte, "chain_length")) { llwarns << "can't read constraint chain length" << llendl; delete constraintp; return FALSE; } constraintp->mChainLength = (S32) byte; if (!dp.unpackU8(byte, "constraint_type")) { llwarns << "can't read constraint type" << llendl; delete constraintp; return FALSE; } constraintp->mConstraintType = (EConstraintType)byte; const S32 BIN_DATA_LENGTH = 16; U8 bin_data[BIN_DATA_LENGTH]; if (!dp.unpackBinaryDataFixed(bin_data, BIN_DATA_LENGTH, "source_volume")) { llwarns << "can't read source volume name" << llendl; delete constraintp; return FALSE; } bin_data[BIN_DATA_LENGTH-1] = 0; // Ensure null termination str = (char*)bin_data; constraintp->mSourceConstraintVolume = mCharacter->getCollisionVolumeID(str); if (!dp.unpackVector3(constraintp->mSourceConstraintOffset, "source_offset")) { llwarns << "can't read constraint source offset" << llendl; delete constraintp; return FALSE; } if (!dp.unpackBinaryDataFixed(bin_data, BIN_DATA_LENGTH, "target_volume")) { llwarns << "can't read target volume name" << llendl; delete constraintp; return FALSE; } bin_data[BIN_DATA_LENGTH-1] = 0; // Ensure null termination str = (char*)bin_data; if (str == "GROUND") { // constrain to ground constraintp->mConstraintTargetType = TYPE_GROUND; } else { constraintp->mConstraintTargetType = TYPE_BODY; constraintp->mTargetConstraintVolume = mCharacter->getCollisionVolumeID(str); } if (!dp.unpackVector3(constraintp->mTargetConstraintOffset, "target_offset")) { llwarns << "can't read constraint target offset" << llendl; delete constraintp; return FALSE; } if (!dp.unpackVector3(constraintp->mTargetConstraintDir, "target_dir")) { llwarns << "can't read constraint target direction" << llendl; delete constraintp; return FALSE; } if (!constraintp->mTargetConstraintDir.isExactlyZero()) { constraintp->mUseTargetOffset = TRUE; // constraintp->mTargetConstraintDir *= constraintp->mSourceConstraintOffset.magVec(); } if (!dp.unpackF32(constraintp->mEaseInStartTime, "ease_in_start")) { llwarns << "can't read constraint ease in start time" << llendl; delete constraintp; return FALSE; } if (!dp.unpackF32(constraintp->mEaseInStopTime, "ease_in_stop")) { llwarns << "can't read constraint ease in stop time" << llendl; delete constraintp; return FALSE; } if (!dp.unpackF32(constraintp->mEaseOutStartTime, "ease_out_start")) { llwarns << "can't read constraint ease out start time" << llendl; delete constraintp; return FALSE; } if (!dp.unpackF32(constraintp->mEaseOutStopTime, "ease_out_stop")) { llwarns << "can't read constraint ease out stop time" << llendl; delete constraintp; return FALSE; } mJointMotionList->mConstraints.push_front(constraintp); constraintp->mJointStateIndices = new S32[constraintp->mChainLength + 1]; LLJoint* joint = mCharacter->findCollisionVolume(constraintp->mSourceConstraintVolume); // get joint to which this collision volume is attached if (!joint) { return FALSE; } for (S32 i = 0; i < constraintp->mChainLength + 1; i++) { LLJoint* parent = joint->getParent(); if (!parent) { llwarns << "Joint with no parent: " << joint->getName() << " Emote: " << mEmoteName << llendl; return FALSE; } joint = parent; constraintp->mJointStateIndices[i] = -1; for (U32 j = 0; j < mJointMotionList->mNumJointMotions; j++) { if(mJointStates[j].getJoint() == joint) { constraintp->mJointStateIndices[i] = (S32)j; break; } } } } } // *FIX: support cleanup of old keyframe data LLKeyframeDataCache::addKeyframeData(getID(), mJointMotionList); mAssetStatus = ASSET_LOADED; setupPose(); return TRUE; } //----------------------------------------------------------------------------- // serialize() //----------------------------------------------------------------------------- BOOL LLKeyframeMotion::serialize(LLDataPacker& dp) const { BOOL success = TRUE; success &= dp.packU16(KEYFRAME_MOTION_VERSION, "version"); success &= dp.packU16(KEYFRAME_MOTION_SUBVERSION, "sub_version"); success &= dp.packS32(mJointMotionList->mBasePriority, "base_priority"); success &= dp.packF32(mJointMotionList->mDuration, "duration"); success &= dp.packString(mEmoteName.c_str(), "emote_name"); success &= dp.packF32(mJointMotionList->mLoopInPoint, "loop_in_point"); success &= dp.packF32(mJointMotionList->mLoopOutPoint, "loop_out_point"); success &= dp.packS32(mJointMotionList->mLoop, "loop"); success &= dp.packF32(mJointMotionList->mEaseInDuration, "ease_in_duration"); success &= dp.packF32(mJointMotionList->mEaseOutDuration, "ease_out_duration"); success &= dp.packU32(mJointMotionList->mHandPose, "hand_pose"); success &= dp.packU32(mJointMotionList->mNumJointMotions, "num_joints"); for (U32 i = 0; i < mJointMotionList->mNumJointMotions; i++) { JointMotion* joint_motionp = &mJointMotionList->mJointMotionArray[i]; success &= dp.packString(joint_motionp->mJointName.c_str(), "joint_name"); success &= dp.packS32(joint_motionp->mPriority, "joint_priority"); success &= dp.packS32(joint_motionp->mRotationCurve.mNumKeys, "num_rot_keys"); for (RotationKey* rot_keyp = joint_motionp->mRotationCurve.mKeys.getFirstData(); rot_keyp; rot_keyp = joint_motionp->mRotationCurve.mKeys.getNextData()) { U16 time_short = F32_to_U16(rot_keyp->mTime, 0.f, mJointMotionList->mDuration); success &= dp.packU16(time_short, "time"); LLVector3 rot_angles = rot_keyp->mRotation.packToVector3(); U16 x, y, z; rot_angles.quantize16(-1.f, 1.f, -1.f, 1.f); x = F32_to_U16(rot_angles.mV[VX], -1.f, 1.f); y = F32_to_U16(rot_angles.mV[VY], -1.f, 1.f); z = F32_to_U16(rot_angles.mV[VZ], -1.f, 1.f); success &= dp.packU16(x, "rot_angle_x"); success &= dp.packU16(y, "rot_angle_y"); success &= dp.packU16(z, "rot_angle_z"); } success &= dp.packS32(joint_motionp->mPositionCurve.mNumKeys, "num_pos_keys"); for (PositionKey* pos_keyp = joint_motionp->mPositionCurve.mKeys.getFirstData(); pos_keyp; pos_keyp = joint_motionp->mPositionCurve.mKeys.getNextData()) { U16 time_short = F32_to_U16(pos_keyp->mTime, 0.f, mJointMotionList->mDuration); success &= dp.packU16(time_short, "time"); U16 x, y, z; pos_keyp->mPosition.quantize16(-LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET, -LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET); x = F32_to_U16(pos_keyp->mPosition.mV[VX], -LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET); y = F32_to_U16(pos_keyp->mPosition.mV[VY], -LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET); z = F32_to_U16(pos_keyp->mPosition.mV[VZ], -LL_MAX_PELVIS_OFFSET, LL_MAX_PELVIS_OFFSET); success &= dp.packU16(x, "pos_x"); success &= dp.packU16(y, "pos_y"); success &= dp.packU16(z, "pos_z"); } } success &= dp.packS32(mJointMotionList->mConstraints.size(), "num_constraints"); for (JointMotionList::constraint_list_t::iterator iter = mJointMotionList->mConstraints.begin(); iter != mJointMotionList->mConstraints.end(); ++iter) { JointConstraintSharedData* shared_constraintp = *iter; success &= dp.packU8(shared_constraintp->mChainLength, "chain_length"); success &= dp.packU8(shared_constraintp->mConstraintType, "constraint_type"); char volume_name[16]; /* Flawfinder: ignore */ snprintf(volume_name, sizeof(volume_name), "%s", /* Flawfinder: ignore */ mCharacter->findCollisionVolume(shared_constraintp->mSourceConstraintVolume)->getName().c_str()); success &= dp.packBinaryDataFixed((U8*)volume_name, 16, "source_volume"); success &= dp.packVector3(shared_constraintp->mSourceConstraintOffset, "source_offset"); if (shared_constraintp->mConstraintTargetType == TYPE_GROUND) { snprintf(volume_name,sizeof(volume_name), "%s", "GROUND"); /* Flawfinder: ignore */ } else { snprintf(volume_name, sizeof(volume_name),"%s", /* Flawfinder: ignore */ mCharacter->findCollisionVolume(shared_constraintp->mTargetConstraintVolume)->getName().c_str()); } success &= dp.packBinaryDataFixed((U8*)volume_name, 16, "target_volume"); success &= dp.packVector3(shared_constraintp->mTargetConstraintOffset, "target_offset"); success &= dp.packVector3(shared_constraintp->mTargetConstraintDir, "target_dir"); success &= dp.packF32(shared_constraintp->mEaseInStartTime, "ease_in_start"); success &= dp.packF32(shared_constraintp->mEaseInStopTime, "ease_in_stop"); success &= dp.packF32(shared_constraintp->mEaseOutStartTime, "ease_out_start"); success &= dp.packF32(shared_constraintp->mEaseOutStopTime, "ease_out_stop"); } return success; } //----------------------------------------------------------------------------- // getFileSize() //----------------------------------------------------------------------------- U32 LLKeyframeMotion::getFileSize() { // serialize into a dummy buffer to calculate required size LLDataPackerBinaryBuffer dp; serialize(dp); return dp.getCurrentSize(); } //----------------------------------------------------------------------------- // getPelvisBBox() //----------------------------------------------------------------------------- const LLBBoxLocal &LLKeyframeMotion::getPelvisBBox() { return mJointMotionList->mPelvisBBox; } //----------------------------------------------------------------------------- // setPriority() //----------------------------------------------------------------------------- void LLKeyframeMotion::setPriority(S32 priority) { if (mJointMotionList) { S32 priority_delta = priority - mJointMotionList->mBasePriority; mJointMotionList->mBasePriority = (LLJoint::JointPriority)priority; mJointMotionList->mMaxPriority = mJointMotionList->mBasePriority; for (U32 i = 0; i < mJointMotionList->mNumJointMotions; i++) { mJointMotionList->mJointMotionArray[i].mPriority = (LLJoint::JointPriority)llclamp( (S32)mJointMotionList->mJointMotionArray[i].mPriority + priority_delta, (S32)LLJoint::LOW_PRIORITY, (S32)LLJoint::HIGHEST_PRIORITY); mJointStates[i].setPriority(mJointMotionList->mJointMotionArray[i].mPriority); } } } //----------------------------------------------------------------------------- // setEmote() //----------------------------------------------------------------------------- void LLKeyframeMotion::setEmote(const LLUUID& emote_id) { const char* emote_name = gAnimLibrary.animStateToString(emote_id); if (emote_name) { mEmoteName = emote_name; } else { mEmoteName = ""; } } //----------------------------------------------------------------------------- // setEaseIn() //----------------------------------------------------------------------------- void LLKeyframeMotion::setEaseIn(F32 ease_in) { if (mJointMotionList) { mJointMotionList->mEaseInDuration = llmax(ease_in, 0.f); } } //----------------------------------------------------------------------------- // setEaseOut() //----------------------------------------------------------------------------- void LLKeyframeMotion::setEaseOut(F32 ease_in) { if (mJointMotionList) { mJointMotionList->mEaseOutDuration = llmax(ease_in, 0.f); } } //----------------------------------------------------------------------------- // flushKeyframeCache() //----------------------------------------------------------------------------- void LLKeyframeMotion::flushKeyframeCache() { // TODO: Make this safe to do // LLKeyframeDataCache::clear(); } //----------------------------------------------------------------------------- // setLoop() //----------------------------------------------------------------------------- void LLKeyframeMotion::setLoop(BOOL loop) { if (mJointMotionList) { mJointMotionList->mLoop = loop; mSendStopTimestamp = F32_MAX; } } //----------------------------------------------------------------------------- // setLoopIn() //----------------------------------------------------------------------------- void LLKeyframeMotion::setLoopIn(F32 in_point) { if (mJointMotionList) { mJointMotionList->mLoopInPoint = in_point; // set up loop keys for (U32 i = 0; i < mJointMotionList->mNumJointMotions; i++) { PositionCurve* pos_curve = &mJointMotionList->mJointMotionArray[i].mPositionCurve; RotationCurve* rot_curve = &mJointMotionList->mJointMotionArray[i].mRotationCurve; ScaleCurve* scale_curve = &mJointMotionList->mJointMotionArray[i].mScaleCurve; pos_curve->mLoopInKey.mTime = mJointMotionList->mLoopInPoint; rot_curve->mLoopInKey.mTime = mJointMotionList->mLoopInPoint; scale_curve->mLoopInKey.mTime = mJointMotionList->mLoopInPoint; pos_curve->mLoopInKey.mPosition = pos_curve->getValue(mJointMotionList->mLoopInPoint, mJointMotionList->mDuration); rot_curve->mLoopInKey.mRotation = rot_curve->getValue(mJointMotionList->mLoopInPoint, mJointMotionList->mDuration); scale_curve->mLoopInKey.mScale = scale_curve->getValue(mJointMotionList->mLoopInPoint, mJointMotionList->mDuration); } } } //----------------------------------------------------------------------------- // setLoopOut() //----------------------------------------------------------------------------- void LLKeyframeMotion::setLoopOut(F32 out_point) { if (mJointMotionList) { mJointMotionList->mLoopOutPoint = out_point; // set up loop keys for (U32 i = 0; i < mJointMotionList->mNumJointMotions; i++) { PositionCurve* pos_curve = &mJointMotionList->mJointMotionArray[i].mPositionCurve; RotationCurve* rot_curve = &mJointMotionList->mJointMotionArray[i].mRotationCurve; ScaleCurve* scale_curve = &mJointMotionList->mJointMotionArray[i].mScaleCurve; pos_curve->mLoopOutKey.mTime = mJointMotionList->mLoopOutPoint; rot_curve->mLoopOutKey.mTime = mJointMotionList->mLoopOutPoint; scale_curve->mLoopOutKey.mTime = mJointMotionList->mLoopOutPoint; pos_curve->mLoopOutKey.mPosition = pos_curve->getValue(mJointMotionList->mLoopOutPoint, mJointMotionList->mDuration); rot_curve->mLoopOutKey.mRotation = rot_curve->getValue(mJointMotionList->mLoopOutPoint, mJointMotionList->mDuration); scale_curve->mLoopOutKey.mScale = scale_curve->getValue(mJointMotionList->mLoopOutPoint, mJointMotionList->mDuration); } } } //----------------------------------------------------------------------------- // onLoadComplete() //----------------------------------------------------------------------------- void LLKeyframeMotion::onLoadComplete(LLVFS *vfs, const LLUUID& asset_uuid, LLAssetType::EType type, void* user_data, S32 status) { LLUUID* id = (LLUUID*)user_data; std::vector::iterator char_iter = LLCharacter::sInstances.begin(); while(char_iter != LLCharacter::sInstances.end() && (*char_iter)->getID() != *id) { ++char_iter; } delete id; if (char_iter == LLCharacter::sInstances.end()) { return; } LLCharacter* character = *char_iter; // create an instance of this motion (it may or may not already exist) LLKeyframeMotion* motionp = (LLKeyframeMotion*) character->createMotion(asset_uuid); if (motionp) { if (0 == status) { if (motionp->mAssetStatus == ASSET_LOADED) { // asset already loaded return; } LLVFile file(vfs, asset_uuid, type, LLVFile::READ); S32 size = file.getSize(); U8* buffer = new U8[size]; file.read((U8*)buffer, size); /*Flawfinder: ignore*/ lldebugs << "Loading keyframe data for: " << motionp->getName() << ":" << motionp->getID() << " (" << size << " bytes)" << llendl; LLDataPackerBinaryBuffer dp(buffer, size); if (motionp->deserialize(dp)) { motionp->mAssetStatus = ASSET_LOADED; } else { llwarns << "Failed to decode asset for animation " << motionp->getName() << ":" << motionp->getID() << llendl; motionp->mAssetStatus = ASSET_FETCH_FAILED; } delete []buffer; } else { llwarns << "Failed to load asset for animation " << motionp->getName() << ":" << motionp->getID() << llendl; motionp->mAssetStatus = ASSET_FETCH_FAILED; } } else { // motionp is NULL llwarns << "Failed to createMotion() for asset UUID " << asset_uuid << llendl; } } //----------------------------------------------------------------------------- // writeCAL3D() //----------------------------------------------------------------------------- void LLKeyframeMotion::writeCAL3D(apr_file_t* fp) { // // // // 0 0 48.8332 // 0.0512905 0.05657 0.66973 0.738668 // // // apr_file_printf(fp, "\n", getDuration(), mJointMotionList->mNumJointMotions); for (U32 joint_index = 0; joint_index < mJointMotionList->mNumJointMotions; joint_index++) { JointMotion* joint_motionp = &mJointMotionList->mJointMotionArray[joint_index]; LLJoint* animated_joint = mCharacter->getJoint(joint_motionp->mJointName); S32 joint_num = animated_joint->mJointNum + 1; apr_file_printf(fp, " \n", joint_num, joint_motionp->mRotationCurve.mNumKeys ); PositionKey* pos_keyp = joint_motionp->mPositionCurve.mKeys.getFirstData(); for (RotationKey* rot_keyp = joint_motionp->mRotationCurve.mKeys.getFirstData(); rot_keyp; rot_keyp = joint_motionp->mRotationCurve.mKeys.getNextData()) { apr_file_printf(fp, " \n", rot_keyp->mTime); LLVector3 nominal_pos = animated_joint->getPosition(); if (animated_joint->getParent()) { nominal_pos.scaleVec(animated_joint->getParent()->getScale()); } nominal_pos = nominal_pos * 100.f; if (joint_motionp->mUsage & LLJointState::POS && pos_keyp) { LLVector3 pos_val = pos_keyp->mPosition; pos_val = pos_val * 100.f; pos_val += nominal_pos; apr_file_printf(fp, " %0.4f %0.4f %0.4f\n", pos_val.mV[VX], pos_val.mV[VY], pos_val.mV[VZ]); pos_keyp = joint_motionp->mPositionCurve.mKeys.getNextData(); } else { apr_file_printf(fp, " %0.4f %0.4f %0.4f\n", nominal_pos.mV[VX], nominal_pos.mV[VY], nominal_pos.mV[VZ]); } LLQuaternion rot_val = ~rot_keyp->mRotation; apr_file_printf(fp, " %0.4f %0.4f %0.4f %0.4f\n", rot_val.mQ[VX], rot_val.mQ[VY], rot_val.mQ[VZ], rot_val.mQ[VW]); apr_file_printf(fp, " \n"); } apr_file_printf(fp, " \n"); } apr_file_printf(fp, "\n"); } //-------------------------------------------------------------------- // LLKeyframeDataCache::dumpDiagInfo() //-------------------------------------------------------------------- void LLKeyframeDataCache::dumpDiagInfo() { // keep track of totals U32 total_size = 0; char buf[1024]; /* Flawfinder: ignore */ llinfos << "-----------------------------------------------------" << llendl; llinfos << " Global Motion Table (DEBUG only)" << llendl; llinfos << "-----------------------------------------------------" << llendl; // print each loaded mesh, and it's memory usage for (keyframe_data_map_t::iterator map_it = sKeyframeDataMap.begin(); map_it != sKeyframeDataMap.end(); ++map_it) { U32 joint_motion_kb; LLKeyframeMotion::JointMotionList *motion_list_p = map_it->second; llinfos << "Motion: " << map_it->first << llendl; joint_motion_kb = motion_list_p->dumpDiagInfo(); total_size += joint_motion_kb; } llinfos << "-----------------------------------------------------" << llendl; llinfos << "Motions\tTotal Size" << llendl; snprintf(buf, sizeof(buf), "%d\t\t%d bytes", (S32)sKeyframeDataMap.size(), total_size ); /* Flawfinder: ignore */ llinfos << buf << llendl; llinfos << "-----------------------------------------------------" << llendl; } //-------------------------------------------------------------------- // LLKeyframeDataCache::addKeyframeData() //-------------------------------------------------------------------- void LLKeyframeDataCache::addKeyframeData(const LLUUID& id, LLKeyframeMotion::JointMotionList* joint_motion_listp) { sKeyframeDataMap[id] = joint_motion_listp; } //-------------------------------------------------------------------- // LLKeyframeDataCache::removeKeyframeData() //-------------------------------------------------------------------- void LLKeyframeDataCache::removeKeyframeData(const LLUUID& id) { keyframe_data_map_t::iterator found_data = sKeyframeDataMap.find(id); if (found_data != sKeyframeDataMap.end()) { delete found_data->second; sKeyframeDataMap.erase(found_data); } } //-------------------------------------------------------------------- // LLKeyframeDataCache::getKeyframeData() //-------------------------------------------------------------------- LLKeyframeMotion::JointMotionList* LLKeyframeDataCache::getKeyframeData(const LLUUID& id) { keyframe_data_map_t::iterator found_data = sKeyframeDataMap.find(id); if (found_data == sKeyframeDataMap.end()) { return NULL; } return found_data->second; } //-------------------------------------------------------------------- // ~LLKeyframeDataCache::LLKeyframeDataCache() //-------------------------------------------------------------------- LLKeyframeDataCache::~LLKeyframeDataCache() { clear(); } //----------------------------------------------------------------------------- // clear() //----------------------------------------------------------------------------- void LLKeyframeDataCache::clear() { for_each(sKeyframeDataMap.begin(), sKeyframeDataMap.end(), DeletePairedPointer()); sKeyframeDataMap.clear(); } //----------------------------------------------------------------------------- // JointConstraint() //----------------------------------------------------------------------------- LLKeyframeMotion::JointConstraint::JointConstraint(JointConstraintSharedData* shared_data) : mSharedData(shared_data) { mTotalLength = 0.f; mActive = FALSE; mSourceVolume = NULL; mTargetVolume = NULL; mFixupDistanceRMS = 0.f; } //----------------------------------------------------------------------------- // ~JointConstraint() //----------------------------------------------------------------------------- LLKeyframeMotion::JointConstraint::~JointConstraint() { } // End