/** * @file audioengine_openal.cpp * @brief implementation of audio engine using OpenAL * support as a OpenAL 3D implementation * * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_AUDIOENGINE_OPENAL_H #define LL_AUDIOENGINE_OPENAL_H #include "audioengine.h" #include "listener_openal.h" #include "windgen.h" class LLAudioEngine_OpenAL : public LLAudioEngine { public: LLAudioEngine_OpenAL(); virtual ~LLAudioEngine_OpenAL(); virtual bool init(const S32 num_channels, void *user_data); virtual std::string getDriverName(bool verbose); virtual void allocateListener(); virtual void shutdown(); void setInternalGain(F32 gain); LLAudioBuffer* createBuffer(); LLAudioChannel* createChannel(); /*virtual*/ void initWind(); /*virtual*/ void cleanupWind(); /*virtual*/ void updateWind(LLVector3 direction, F32 camera_altitude); private: void * windDSP(void *newbuffer, int length); typedef S16 WIND_SAMPLE_T; LLWindGen *mWindGen; S16 *mWindBuf; U32 mWindBufFreq; U32 mWindBufSamples; U32 mWindBufBytes; ALuint mWindSource; int mNumEmptyWindALBuffers; static const int MAX_NUM_WIND_BUFFERS = 80; static const float WIND_BUFFER_SIZE_SEC = 0.05f; // 1/20th sec }; class LLAudioChannelOpenAL : public LLAudioChannel { public: LLAudioChannelOpenAL(); virtual ~LLAudioChannelOpenAL(); protected: /*virtual*/ void play(); /*virtual*/ void playSynced(LLAudioChannel *channelp); /*virtual*/ void cleanup(); /*virtual*/ bool isPlaying(); /*virtual*/ bool updateBuffer(); /*virtual*/ void update3DPosition(); /*virtual*/ void updateLoop(); ALuint mALSource; ALint mLastSamplePos; }; class LLAudioBufferOpenAL : public LLAudioBuffer{ public: LLAudioBufferOpenAL(); virtual ~LLAudioBufferOpenAL(); bool loadWAV(const std::string& filename); U32 getLength(); friend class LLAudioChannelOpenAL; protected: void cleanup(); ALuint getBuffer() {return mALBuffer;} ALuint mALBuffer; }; #endif