# -*- cmake -*- include(Variables) include(Linking) set(OPENAL ON CACHE BOOL "Enable OpenAL") if (OPENAL) # message(STATUS "Building with OpenAL audio support") # OPENAL_LIB if (WINDOWS) find_library(OPENAL_LIB NAMES openal32 PATHS ${CMAKE_SOURCE_DIR}/../libraries/i686-win32/lib/release ) elseif (DARWIN) # Look for for system's OpenAL.framework find_library(OPENAL_LIB NAMES openal.1 PATHS ${ARCH_PREBUILT_DIRS_RELEASE} NO_DEFAULT_PATH ) else (WINDOWS) set(OPENAL_LIB openal) endif (WINDOWS) if (NOT OPENAL_LIB) message(FATAL_ERROR "OpenAL not found!") else (NOT OPENAL_LIB) # message(STATUS "OpenAL found: ${OPENAL_LIB}") endif (NOT OPENAL_LIB) # OPENAL_INCLUDE_DIR if (DARWIN) set(OPENAL_INCLUDE_DIR "${LIBS_PREBUILT_DIR}/include/AL") else (DARWIN) find_path(OPENAL_INCLUDE_DIR NAMES al.h PATHS ${LIBS_PREBUILT_DIR}/include/AL ) endif (DARWIN) if (NOT OPENAL_INCLUDE_DIR) message(FATAL_ERROR "al.h not found!") else (NOT OPENAL_INCLUDE_DIR) # message(STATUS "al.h found in: ${OPENAL_INCLUDE_DIR}") endif (NOT OPENAL_INCLUDE_DIR) # ALUT_LIB if (WINDOWS) find_library(ALUT_LIB NAMES alut freealut PATHS ${CMAKE_SOURCE_DIR}/../libraries/i686-win32/lib/release ) elseif (DARWIN) find_library( ALUT_LIB NAMES alut.0 PATHS ${ARCH_PREBUILT_DIRS_RELEASE} NO_DEFAULT_PATH ) else (WINDOWS) set(ALUT_LIB alut) endif (WINDOWS) if (NOT ALUT_LIB) message(FATAL_ERROR "ALUT not found!") else (NOT ALUT_LIB) # message(STATUS "ALUT found: ${ALUT_LIB}") endif (NOT ALUT_LIB) # ALUT_INCLUDE_DIR find_path(ALUT_INCLUDE_DIR NAMES alut.h PATHS ${LIBS_PREBUILT_DIR}/include/AL ) if (NOT ALUT_INCLUDE_DIR) message(FATAL_ERROR "alut.h not found!") else (NOT ALUT_INCLUDE_DIR) # message(STATUS "alut.h found in: ${ALUT_INCLUDE_DIR}") endif (NOT ALUT_INCLUDE_DIR) set(OPENAL_LIBRARIES ${OPENAL_LIB} ${ALUT_LIB} ) set(OPENAL_INCLUDE_DIRS ${OPENAL_INCLUDE_DIR} ${ALUT_INCLUDE_DIR} ) set(OPENAL_FOUND TRUE CACHE BOOL "Found OpenAL and ALUT libraries successfully" ) endif (OPENAL)