From da60f7ce0c0a839802c2581b3738692771c5bcc3 Mon Sep 17 00:00:00 2001 From: McCabe Maxsted Date: Sat, 1 May 2010 03:34:11 -0700 Subject: Applied patch by Aleric Inglewood for VWR-12984: Water flickers and disappears in patches, part 2: Also support GL_NV_depth_clamp --- linden/indra/llrender/llgl.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'linden') diff --git a/linden/indra/llrender/llgl.cpp b/linden/indra/llrender/llgl.cpp index c08ad0d..2e9b2bd 100644 --- a/linden/indra/llrender/llgl.cpp +++ b/linden/indra/llrender/llgl.cpp @@ -617,7 +617,7 @@ void LLGLManager::initExtensions() && ExtensionExists("GL_EXT_packed_depth_stencil", gGLHExts.mSysExts); mHasFramebufferMultisample = mHasFramebufferObject && ExtensionExists("GL_EXT_framebuffer_multisample", gGLHExts.mSysExts); mHasDrawBuffers = ExtensionExists("GL_ARB_draw_buffers", gGLHExts.mSysExts); - mHasDepthClamp = ExtensionExists("GL_ARB_depth_clamp", gGLHExts.mSysExts); + mHasDepthClamp = ExtensionExists("GL_ARB_depth_clamp", gGLHExts.mSysExts) || ExtensionExists("GL_NV_depth_clamp", gGLHExts.mSysExts); #if !LL_DARWIN mHasPointParameters = !mIsATI && ExtensionExists("GL_ARB_point_parameters", gGLHExts.mSysExts); #endif -- cgit v1.1