From 38d6d37f2d982fa959e9e8a4a3f7e1ccfad7b5d4 Mon Sep 17 00:00:00 2001 From: Jacek Antonelli Date: Fri, 15 Aug 2008 23:44:46 -0500 Subject: Second Life viewer sources 1.13.2.12 --- linden/indra/newview/llhudicon.cpp | 272 +++++++++++++++++++++++++++++++++++++ 1 file changed, 272 insertions(+) create mode 100644 linden/indra/newview/llhudicon.cpp (limited to 'linden/indra/newview/llhudicon.cpp') diff --git a/linden/indra/newview/llhudicon.cpp b/linden/indra/newview/llhudicon.cpp new file mode 100644 index 0000000..169a12b --- /dev/null +++ b/linden/indra/newview/llhudicon.cpp @@ -0,0 +1,272 @@ +/** + * @file llhudicon.cpp + * @brief LLHUDIcon class implementation + * + * Copyright (c) 2006-2007, Linden Research, Inc. + * + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlife.com/developers/opensource/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at http://secondlife.com/developers/opensource/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + */ + +#include "llviewerprecompiledheaders.h" + +#include "llhudicon.h" + +#include "llgl.h" + +#include "llviewerobject.h" +#include "lldrawable.h" +#include "llviewercamera.h" +#include "llviewerwindow.h" + +//----------------------------------------------------------------------------- +// Local consts +//----------------------------------------------------------------------------- +const F32 ANIM_TIME = 0.4f; +const F32 DIST_START_FADE = 15.f; +const F32 DIST_END_FADE = 30.f; +const F32 MAX_VISIBLE_TIME = 15.f; +const F32 FADE_OUT_TIME = 1.f; + +//----------------------------------------------------------------------------- +// Utility functions +//----------------------------------------------------------------------------- +static F32 calc_bouncy_animation(F32 x) +{ + return -(cosf(x * F_PI * 2.5f - F_PI_BY_TWO))*(0.4f + x * -0.1f) + x * 1.3f; +} + + +//----------------------------------------------------------------------------- +// static declarations +//----------------------------------------------------------------------------- +LLHUDIcon::icon_instance_t LLHUDIcon::sIconInstances; + +LLHUDIcon::LLHUDIcon(const U8 type) : + LLHUDObject(type), + mImagep(NULL), + mPickID(0), + mScale(0.1f) +{ + sIconInstances.push_back(this); +} + +LLHUDIcon::~LLHUDIcon() +{ + mImagep = NULL; +} + +void LLHUDIcon::renderIcon(BOOL for_select) +{ + LLGLSUIDefault texture_state; + LLGLDepthTest gls_depth(GL_TRUE); + LLGLState no_texture(GL_TEXTURE_2D, for_select ? FALSE : TRUE); + + if (mSourceObject.isNull() || mImagep.isNull()) + { + markDead(); + return; + } + + LLVector3 obj_position = mSourceObject->getRenderPosition(); + + // put icon above object, and in front + // RN: don't use drawable radius, it's fricking HUGE + LLVector3 icon_relative_pos = (gCamera->getUpAxis() * ~mSourceObject->getRenderRotation()); + icon_relative_pos.abs(); + + F32 distance_scale = llmin(mSourceObject->getScale().mV[VX] / icon_relative_pos.mV[VX], + mSourceObject->getScale().mV[VY] / icon_relative_pos.mV[VY], + mSourceObject->getScale().mV[VZ] / icon_relative_pos.mV[VZ]); + F32 up_distance = 0.5f * distance_scale; + LLVector3 icon_position = obj_position + (up_distance * gCamera->getUpAxis()) * 1.2f; + + LLVector3 icon_to_cam = gCamera->getOrigin() - icon_position; + icon_to_cam.normVec(); + + icon_position += icon_to_cam * mSourceObject->mDrawable->getRadius() * 1.1f; + + mDistance = dist_vec(icon_position, gCamera->getOrigin()); + + F32 alpha_factor = for_select ? 1.f : clamp_rescale(mDistance, DIST_START_FADE, DIST_END_FADE, 1.f, 0.f); + + LLVector3 x_pixel_vec; + LLVector3 y_pixel_vec; + + gCamera->getPixelVectors(icon_position, y_pixel_vec, x_pixel_vec); + + F32 scale_factor = 1.f; + if (mAnimTimer.getElapsedTimeF32() < ANIM_TIME) + { + scale_factor = llmax(0.f, calc_bouncy_animation(mAnimTimer.getElapsedTimeF32() / ANIM_TIME)); + } + + F32 time_elapsed = mLifeTimer.getElapsedTimeF32(); + if (time_elapsed > MAX_VISIBLE_TIME) + { + markDead(); + return; + } + + if (time_elapsed > MAX_VISIBLE_TIME - FADE_OUT_TIME) + { + alpha_factor *= clamp_rescale(time_elapsed, MAX_VISIBLE_TIME - FADE_OUT_TIME, MAX_VISIBLE_TIME, 1.f, 0.f); + } + + F32 image_aspect = (F32)mImagep->mFullWidth / (F32)mImagep->mFullHeight; + LLVector3 x_scale = image_aspect * (F32)gViewerWindow->getWindowHeight() * mScale * scale_factor * x_pixel_vec; + LLVector3 y_scale = (F32)gViewerWindow->getWindowHeight() * mScale * scale_factor * y_pixel_vec; + + LLVector3 lower_left = icon_position - (x_scale * 0.5f); + LLVector3 lower_right = icon_position + (x_scale * 0.5f); + LLVector3 upper_left = icon_position - (x_scale * 0.5f) + y_scale; + LLVector3 upper_right = icon_position + (x_scale * 0.5f) + y_scale; + + if (for_select) + { + // set color to unique color id for picking + LLColor4U coloru((U8)(mPickID >> 16), (U8)(mPickID >> 8), (U8)mPickID); + glColor4ubv(coloru.mV); + } + else + { + LLColor4 icon_color = LLColor4::white; + icon_color.mV[VALPHA] = alpha_factor; + glColor4fv(icon_color.mV); + LLViewerImage::bindTexture(mImagep); + } + + glBegin(GL_QUADS); + { + glTexCoord2f(0.f, 1.f); + glVertex3fv(upper_left.mV); + glTexCoord2f(0.f, 0.f); + glVertex3fv(lower_left.mV); + glTexCoord2f(1.f, 0.f); + glVertex3fv(lower_right.mV); + glTexCoord2f(1.f, 1.f); + glVertex3fv(upper_right.mV); + } + glEnd(); +} + +void LLHUDIcon::setImage(LLViewerImage* imagep) +{ + mImagep = imagep; + mImagep->setClamp(TRUE, TRUE); +} + +void LLHUDIcon::setScale(F32 fraction_of_fov) +{ + mScale = fraction_of_fov; +} + +void LLHUDIcon::markDead() +{ + if (mSourceObject) + { + mSourceObject->clearIcon(); + } + LLHUDObject::markDead(); +} + +void LLHUDIcon::render() +{ + renderIcon(FALSE); +} + +void LLHUDIcon::renderForSelect() +{ + renderIcon(TRUE); +} + + +//static +S32 LLHUDIcon::generatePickIDs(S32 start_id, S32 step_size) +{ + S32 cur_id = start_id; + icon_instance_t::iterator icon_it; + + for(icon_it = sIconInstances.begin(); icon_it != sIconInstances.end(); ++icon_it) + { + (*icon_it)->mPickID = cur_id; + cur_id += step_size; + } + + return cur_id; +} + +//static +LLHUDIcon* LLHUDIcon::handlePick(S32 pick_id) +{ + icon_instance_t::iterator icon_it; + + for(icon_it = sIconInstances.begin(); icon_it != sIconInstances.end(); ++icon_it) + { + if (pick_id == (*icon_it)->mPickID) + { + return *icon_it; + } + } + + return NULL; +} + + //static +void LLHUDIcon::updateAll() +{ + cleanupDeadIcons(); +} + +//static +BOOL LLHUDIcon::iconsNearby() +{ + return !sIconInstances.empty(); +} + +//static +void LLHUDIcon::cleanupDeadIcons() +{ + icon_instance_t::iterator icon_it; + + icon_instance_t icons_to_erase; + for(icon_it = sIconInstances.begin(); icon_it != sIconInstances.end(); ++icon_it) + { + if ((*icon_it)->mDead) + { + icons_to_erase.push_back(*icon_it); + } + } + + for(icon_it = icons_to_erase.begin(); icon_it != icons_to_erase.end(); ++icon_it) + { + icon_instance_t::iterator found_it = std::find(sIconInstances.begin(), sIconInstances.end(), *icon_it); + if (found_it != sIconInstances.end()) + { + sIconInstances.erase(found_it); + } + } +} + +//static +S32 LLHUDIcon::getNumInstances() +{ + return (S32)sIconInstances.size(); +} -- cgit v1.1