From 38d6d37f2d982fa959e9e8a4a3f7e1ccfad7b5d4 Mon Sep 17 00:00:00 2001
From: Jacek Antonelli
Date: Fri, 15 Aug 2008 23:44:46 -0500
Subject: Second Life viewer sources 1.13.2.12

---
 linden/indra/newview/llhudeffectbeam.h | 70 ++++++++++++++++++++++++++++++++++
 1 file changed, 70 insertions(+)
 create mode 100644 linden/indra/newview/llhudeffectbeam.h

(limited to 'linden/indra/newview/llhudeffectbeam.h')

diff --git a/linden/indra/newview/llhudeffectbeam.h b/linden/indra/newview/llhudeffectbeam.h
new file mode 100644
index 0000000..0148b37
--- /dev/null
+++ b/linden/indra/newview/llhudeffectbeam.h
@@ -0,0 +1,70 @@
+/** 
+ * @file llhudeffectbeam.h
+ * @brief LLHUDEffectBeam class definition
+ *
+ * Copyright (c) 2002-2007, Linden Research, Inc.
+ * 
+ * The source code in this file ("Source Code") is provided by Linden Lab
+ * to you under the terms of the GNU General Public License, version 2.0
+ * ("GPL"), unless you have obtained a separate licensing agreement
+ * ("Other License"), formally executed by you and Linden Lab.  Terms of
+ * the GPL can be found in doc/GPL-license.txt in this distribution, or
+ * online at http://secondlife.com/developers/opensource/gplv2
+ * 
+ * There are special exceptions to the terms and conditions of the GPL as
+ * it is applied to this Source Code. View the full text of the exception
+ * in the file doc/FLOSS-exception.txt in this software distribution, or
+ * online at http://secondlife.com/developers/opensource/flossexception
+ * 
+ * By copying, modifying or distributing this software, you acknowledge
+ * that you have read and understood your obligations described above,
+ * and agree to abide by those obligations.
+ * 
+ * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
+ * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
+ * COMPLETENESS OR PERFORMANCE.
+ */
+
+#ifndef LL_LLHUDEFFECTBEAM_H
+#define LL_LLHUDEFFECTBEAM_H
+
+#include "llhudeffect.h"
+
+#include "llframetimer.h"
+
+#include "llinterp.h"
+
+class LLViewerObject;
+
+const S32 NUM_POINTS = 5;
+
+class LLHUDEffectBeam : public LLHUDEffect
+{
+public:
+	/*virtual*/ void setSourceObject(LLViewerObject *objp);
+
+	// A beam can have either a target object or a target position
+	void setTargetObject(LLViewerObject *objp);
+	void setTargetPos(const LLVector3d &target_pos_global);
+
+	friend class LLHUDObject;
+protected:
+	LLHUDEffectBeam(const U8 type);
+	~LLHUDEffectBeam();
+
+	/*virtual*/ void render();
+	/*virtual*/ void packData(LLMessageSystem *mesgsys);
+	/*virtual*/ void unpackData(LLMessageSystem *mesgsys, S32 blocknum);
+private:
+	void setupParticle(const S32 i);
+
+	
+	F32 mKillTime;
+	LLFrameTimer mTimer;
+	LLInterpLinear<LLVector3d> mInterp[NUM_POINTS];
+	LLInterpLinear<F32> mInterpFade[NUM_POINTS];
+	LLInterpLinear<F32> mFadeInterp;
+	LLVector3d	mTargetPos;
+};
+
+#endif // LL_LLHUDEFFECTBEAM_H
-- 
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