From 38d6d37f2d982fa959e9e8a4a3f7e1ccfad7b5d4 Mon Sep 17 00:00:00 2001 From: Jacek Antonelli Date: Fri, 15 Aug 2008 23:44:46 -0500 Subject: Second Life viewer sources 1.13.2.12 --- linden/indra/newview/llhudeffectbeam.h | 70 ++++++++++++++++++++++++++++++++++ 1 file changed, 70 insertions(+) create mode 100644 linden/indra/newview/llhudeffectbeam.h (limited to 'linden/indra/newview/llhudeffectbeam.h') diff --git a/linden/indra/newview/llhudeffectbeam.h b/linden/indra/newview/llhudeffectbeam.h new file mode 100644 index 0000000..0148b37 --- /dev/null +++ b/linden/indra/newview/llhudeffectbeam.h @@ -0,0 +1,70 @@ +/** + * @file llhudeffectbeam.h + * @brief LLHUDEffectBeam class definition + * + * Copyright (c) 2002-2007, Linden Research, Inc. + * + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlife.com/developers/opensource/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at http://secondlife.com/developers/opensource/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + */ + +#ifndef LL_LLHUDEFFECTBEAM_H +#define LL_LLHUDEFFECTBEAM_H + +#include "llhudeffect.h" + +#include "llframetimer.h" + +#include "llinterp.h" + +class LLViewerObject; + +const S32 NUM_POINTS = 5; + +class LLHUDEffectBeam : public LLHUDEffect +{ +public: + /*virtual*/ void setSourceObject(LLViewerObject *objp); + + // A beam can have either a target object or a target position + void setTargetObject(LLViewerObject *objp); + void setTargetPos(const LLVector3d &target_pos_global); + + friend class LLHUDObject; +protected: + LLHUDEffectBeam(const U8 type); + ~LLHUDEffectBeam(); + + /*virtual*/ void render(); + /*virtual*/ void packData(LLMessageSystem *mesgsys); + /*virtual*/ void unpackData(LLMessageSystem *mesgsys, S32 blocknum); +private: + void setupParticle(const S32 i); + + + F32 mKillTime; + LLFrameTimer mTimer; + LLInterpLinear<LLVector3d> mInterp[NUM_POINTS]; + LLInterpLinear<F32> mInterpFade[NUM_POINTS]; + LLInterpLinear<F32> mFadeInterp; + LLVector3d mTargetPos; +}; + +#endif // LL_LLHUDEFFECTBEAM_H -- cgit v1.1