From b2afb8800bb033a04bb3ecdf0363068d56648ef1 Mon Sep 17 00:00:00 2001 From: Jacek Antonelli Date: Fri, 15 Aug 2008 23:44:54 -0500 Subject: Second Life viewer sources 1.15.0.2 --- linden/indra/newview/lldrawpoolterrain.cpp | 22 ++++++++++++---------- 1 file changed, 12 insertions(+), 10 deletions(-) (limited to 'linden/indra/newview/lldrawpoolterrain.cpp') diff --git a/linden/indra/newview/lldrawpoolterrain.cpp b/linden/indra/newview/lldrawpoolterrain.cpp index 8ac053c..7586b76 100644 --- a/linden/indra/newview/lldrawpoolterrain.cpp +++ b/linden/indra/newview/lldrawpoolterrain.cpp @@ -4,6 +4,7 @@ * * Copyright (c) 2002-2007, Linden Research, Inc. * + * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement @@ -47,6 +48,7 @@ #include "llviewerimagelist.h" // To get alpha gradients #include "llworld.h" #include "pipeline.h" +#include "llglslshader.h" const F32 DETAIL_SCALE = 1.f/16.f; int DebugDetailMap = 0; @@ -168,10 +170,10 @@ void LLDrawPoolTerrain::render(S32 pass) gPipeline.disableLights(); if ((mVertexShaderLevel > 0)) { - gPipeline.mHighlightProgram.bind(); - gPipeline.mHighlightProgram.vertexAttrib4f(LLPipeline::GLSL_MATERIAL_COLOR,1,1,1,1); + gHighlightProgram.bind(); + gHighlightProgram.vertexAttrib4f(LLShaderMgr::MATERIAL_COLOR,1,1,1,1); renderOwnership(); - gPipeline.mTerrainProgram.bind(); + gTerrainProgram.bind(); } else { @@ -222,9 +224,9 @@ void LLDrawPoolTerrain::renderFull4TUShader() // Stage 0: detail texture 0 // - S32 detailTex0 = gPipeline.mTerrainProgram.enableTexture(LLPipeline::GLSL_TERRAIN_DETAIL0); - S32 detailTex1 = gPipeline.mTerrainProgram.enableTexture(LLPipeline::GLSL_TERRAIN_DETAIL1); - S32 rampTex = gPipeline.mTerrainProgram.enableTexture(LLPipeline::GLSL_TERRAIN_ALPHARAMP); + S32 detailTex0 = gTerrainProgram.enableTexture(LLShaderMgr::TERRAIN_DETAIL0); + S32 detailTex1 = gTerrainProgram.enableTexture(LLShaderMgr::TERRAIN_DETAIL1); + S32 rampTex = gTerrainProgram.enableTexture(LLShaderMgr::TERRAIN_ALPHARAMP); LLViewerImage::bindTexture(detail_texture0p,detailTex0); @@ -341,9 +343,9 @@ void LLDrawPoolTerrain::renderFull4TUShader() } // Disable multitexture - gPipeline.mTerrainProgram.disableTexture(LLPipeline::GLSL_TERRAIN_ALPHARAMP); - gPipeline.mTerrainProgram.disableTexture(LLPipeline::GLSL_TERRAIN_DETAIL0); - gPipeline.mTerrainProgram.disableTexture(LLPipeline::GLSL_TERRAIN_DETAIL1); + gTerrainProgram.disableTexture(LLShaderMgr::TERRAIN_ALPHARAMP); + gTerrainProgram.disableTexture(LLShaderMgr::TERRAIN_DETAIL0); + gTerrainProgram.disableTexture(LLShaderMgr::TERRAIN_DETAIL1); glClientActiveTextureARB(GL_TEXTURE3_ARB); glActiveTextureARB(GL_TEXTURE3_ARB); @@ -1080,5 +1082,5 @@ LLColor3 LLDrawPoolTerrain::getDebugColor() const S32 LLDrawPoolTerrain::getMaterialAttribIndex() { - return gPipeline.mTerrainProgram.mAttribute[LLPipeline::GLSL_MATERIAL_COLOR]; + return gTerrainProgram.mAttribute[LLShaderMgr::MATERIAL_COLOR]; } -- cgit v1.1