From 791d4c2de7c0219392aeb625cf7940290dc1e79a Mon Sep 17 00:00:00 2001 From: Armin Weatherwax Date: Mon, 14 Jun 2010 12:27:35 +0200 Subject: port llprimitive from SG2.0 --- linden/indra/llprimitive/llprimtexturelist.cpp | 424 +++++++++++++++++++++++++ 1 file changed, 424 insertions(+) create mode 100755 linden/indra/llprimitive/llprimtexturelist.cpp (limited to 'linden/indra/llprimitive/llprimtexturelist.cpp') diff --git a/linden/indra/llprimitive/llprimtexturelist.cpp b/linden/indra/llprimitive/llprimtexturelist.cpp new file mode 100755 index 0000000..691eb76 --- /dev/null +++ b/linden/indra/llprimitive/llprimtexturelist.cpp @@ -0,0 +1,424 @@ +/** + * @file lltexturelist.cpp + * @brief LLPrimTextureList (virtual) base class + * + * $LicenseInfo:firstyear=2008&license=viewergpl$ + * + * Copyright (c) 2008-2010, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#include "linden_common.h" + +#include "llprimtexturelist.h" +#include "lltextureentry.h" +#include "llmemtype.h" + +// static +//int (TMyClass::*pt2Member)(float, char, char) = NULL; // C++ +LLTextureEntry* (*LLPrimTextureList::sNewTextureEntryCallback)() = &(LLTextureEntry::newTextureEntry); + +// static +void LLPrimTextureList::setNewTextureEntryCallback( LLTextureEntry* (*callback)() ) +{ + if (callback) + { + LLPrimTextureList::sNewTextureEntryCallback = callback; + } + else + { + LLPrimTextureList::sNewTextureEntryCallback = &(LLTextureEntry::newTextureEntry); + } +} + +// static +// call this to get a new texture entry +LLTextureEntry* LLPrimTextureList::newTextureEntry() +{ + return (*sNewTextureEntryCallback)(); +} + +LLPrimTextureList::LLPrimTextureList() +{ +} + +// virtual +LLPrimTextureList::~LLPrimTextureList() +{ + clear(); +} + +void LLPrimTextureList::clear() +{ + texture_list_t::iterator itr = mEntryList.begin(); + while (itr != mEntryList.end()) + { + delete (*itr); + (*itr) = NULL; + ++itr; + } + mEntryList.clear(); +} + + +// clears current entries +// copies contents of other_list +// this is somewhat expensive, so it must be called explicitly +void LLPrimTextureList::copy(const LLPrimTextureList& other_list) +{ + // compare the sizes + S32 this_size = mEntryList.size(); + S32 other_size = other_list.mEntryList.size(); + + if (this_size > other_size) + { + // remove the extra entries + for (S32 index = this_size; index > other_size; --index) + { + delete mEntryList[index-1]; + } + mEntryList.resize(other_size); + this_size = other_size; + } + + S32 index = 0; + // copy for the entries that already exist + for ( ; index < this_size; ++index) + { + delete mEntryList[index]; + mEntryList[index] = other_list.getTexture(index)->newCopy(); + } + + // add new entires if needed + for ( ; index < other_size; ++index) + { + mEntryList.push_back( other_list.getTexture(index)->newCopy() ); + } +} + +// clears current copies +// takes contents of other_list +// clears other_list +void LLPrimTextureList::take(LLPrimTextureList& other_list) +{ + clear(); + mEntryList = other_list.mEntryList; + other_list.mEntryList.clear(); +} + +// virtual +// copies LLTextureEntry 'te' +// returns TEM_CHANGE_TEXTURE if successful, otherwise TEM_CHANGE_NONE +S32 LLPrimTextureList::copyTexture(const U8 index, const LLTextureEntry& te) +{ + if (S32(index) >= mEntryList.size()) + { + S32 current_size = mEntryList.size(); + llwarns << "ignore copy of index = " << S32(index) << " into texture entry list of size = " << current_size << llendl; + return TEM_CHANGE_NONE; + } + + // we're changing an existing entry + llassert(mEntryList[index]); + delete (mEntryList[index]); + if (&te) + { + mEntryList[index] = te.newCopy(); + } + else + { + mEntryList[index] = LLPrimTextureList::newTextureEntry(); + } + return TEM_CHANGE_TEXTURE; +} + +// virtual +// takes ownership of LLTextureEntry* 'te' +// returns TEM_CHANGE_TEXTURE if successful, otherwise TEM_CHANGE_NONE +// IMPORTANT! -- if you use this function you must check the return value +S32 LLPrimTextureList::takeTexture(const U8 index, LLTextureEntry* te) +{ + if (S32(index) >= mEntryList.size()) + { + return TEM_CHANGE_NONE; + } + + // we're changing an existing entry + llassert(mEntryList[index]); + delete (mEntryList[index]); + mEntryList[index] = te; + return TEM_CHANGE_TEXTURE; +} + +// returns pointer to texture at 'index' slot +LLTextureEntry* LLPrimTextureList::getTexture(const U8 index) const +{ + if (index < mEntryList.size()) + { + return mEntryList[index]; + } + return NULL; +} + +//virtual +//S32 setTE(const U8 index, const LLTextureEntry& te) = 0; + +S32 LLPrimTextureList::setID(const U8 index, const LLUUID& id) +{ + if (index < mEntryList.size()) + { + return mEntryList[index]->setID(id); + } + return TEM_CHANGE_NONE; +} + +S32 LLPrimTextureList::setColor(const U8 index, const LLColor3& color) +{ + if (index < mEntryList.size()) + { + return mEntryList[index]->setColor(color); + } + return TEM_CHANGE_NONE; +} + +S32 LLPrimTextureList::setColor(const U8 index, const LLColor4& color) +{ + if (index < mEntryList.size()) + { + return mEntryList[index]->setColor(color); + } + return TEM_CHANGE_NONE; +} + +S32 LLPrimTextureList::setAlpha(const U8 index, const F32 alpha) +{ + if (index < mEntryList.size()) + { + return mEntryList[index]->setAlpha(alpha); + } + return TEM_CHANGE_NONE; +} + +S32 LLPrimTextureList::setScale(const U8 index, const F32 s, const F32 t) +{ + if (index < mEntryList.size()) + { + return mEntryList[index]->setScale(s, t); + } + return TEM_CHANGE_NONE; +} + +S32 LLPrimTextureList::setScaleS(const U8 index, const F32 s) +{ + if (index < mEntryList.size()) + { + return mEntryList[index]->setScaleS(s); + } + return TEM_CHANGE_NONE; +} + +S32 LLPrimTextureList::setScaleT(const U8 index, const F32 t) +{ + if (index < mEntryList.size()) + { + return mEntryList[index]->setScaleT(t); + } + return TEM_CHANGE_NONE; +} + +S32 LLPrimTextureList::setOffset(const U8 index, const F32 s, const F32 t) +{ + if (index < mEntryList.size()) + { + return mEntryList[index]->setOffset(s, t); + } + return TEM_CHANGE_NONE; +} + +S32 LLPrimTextureList::setOffsetS(const U8 index, const F32 s) +{ + if (index < mEntryList.size()) + { + return mEntryList[index]->setOffsetS(s); + } + return TEM_CHANGE_NONE; +} + +S32 LLPrimTextureList::setOffsetT(const U8 index, const F32 t) +{ + if (index < mEntryList.size()) + { + return mEntryList[index]->setOffsetT(t); + } + return TEM_CHANGE_NONE; +} + +S32 LLPrimTextureList::setRotation(const U8 index, const F32 r) +{ + if (index < mEntryList.size()) + { + return mEntryList[index]->setRotation(r); + } + return TEM_CHANGE_NONE; +} + +S32 LLPrimTextureList::setBumpShinyFullbright(const U8 index, const U8 bump) +{ + if (index < mEntryList.size()) + { + return mEntryList[index]->setBumpShinyFullbright(bump); + } + return TEM_CHANGE_NONE; +} + +S32 LLPrimTextureList::setMediaTexGen(const U8 index, const U8 media) +{ + if (index < mEntryList.size()) + { + return mEntryList[index]->setMediaTexGen(media); + } + return TEM_CHANGE_NONE; +} + +S32 LLPrimTextureList::setBumpMap(const U8 index, const U8 bump) +{ + if (index < mEntryList.size()) + { + return mEntryList[index]->setBumpmap(bump); + } + return TEM_CHANGE_NONE; +} + +S32 LLPrimTextureList::setBumpShiny(const U8 index, const U8 bump_shiny) +{ + if (index < mEntryList.size()) + { + return mEntryList[index]->setBumpShiny(bump_shiny); + } + return TEM_CHANGE_NONE; +} + +S32 LLPrimTextureList::setTexGen(const U8 index, const U8 texgen) +{ + if (index < mEntryList.size()) + { + return mEntryList[index]->setTexGen(texgen); + } + return TEM_CHANGE_NONE; +} + +S32 LLPrimTextureList::setShiny(const U8 index, const U8 shiny) +{ + if (index < mEntryList.size()) + { + return mEntryList[index]->setShiny(shiny); + } + return TEM_CHANGE_NONE; +} + +S32 LLPrimTextureList::setFullbright(const U8 index, const U8 fullbright) +{ + if (index < mEntryList.size()) + { + return mEntryList[index]->setFullbright(fullbright); + } + return TEM_CHANGE_NONE; +} + +S32 LLPrimTextureList::setMediaFlags(const U8 index, const U8 media_flags) +{ + if (index < mEntryList.size()) + { + return mEntryList[index]->setMediaFlags(media_flags); + } + return TEM_CHANGE_NONE; +} + +S32 LLPrimTextureList::setGlow(const U8 index, const F32 glow) +{ + if (index < mEntryList.size()) + { + return mEntryList[index]->setGlow(glow); + } + return TEM_CHANGE_NONE; +} + +S32 LLPrimTextureList::size() const +{ + return mEntryList.size(); +} + +// sets the size of the mEntryList container +void LLPrimTextureList::setSize(S32 new_size) +{ + LLMemType m1(LLMemType::MTYPE_PRIMITIVE); + if (new_size < 0) + { + new_size = 0; + } + + S32 current_size = mEntryList.size(); + + if (new_size > current_size) + { + mEntryList.resize(new_size); + for (S32 index = current_size; index < new_size; ++index) + { + if (current_size > 0 + && mEntryList[current_size - 1]) + { + // copy the last valid entry for the new one + mEntryList[index] = mEntryList[current_size - 1]->newCopy(); + } + else + { + // no valid enries to copy, so we new one up + LLTextureEntry* new_entry = LLPrimTextureList::newTextureEntry(); + mEntryList[index] = new_entry; + } + } + } + else if (new_size < current_size) + { + for (S32 index = current_size-1; index >= new_size; --index) + { + delete mEntryList[index]; + } + mEntryList.resize(new_size); + } +} + + +void LLPrimTextureList::setAllIDs(const LLUUID& id) +{ + texture_list_t::iterator itr = mEntryList.begin(); + while (itr != mEntryList.end()) + { + (*itr)->setID(id); + ++itr; + } +} + + -- cgit v1.1