From 38d6d37f2d982fa959e9e8a4a3f7e1ccfad7b5d4 Mon Sep 17 00:00:00 2001 From: Jacek Antonelli Date: Fri, 15 Aug 2008 23:44:46 -0500 Subject: Second Life viewer sources 1.13.2.12 --- linden/indra/llmath/v3dmath.cpp | 148 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 148 insertions(+) create mode 100644 linden/indra/llmath/v3dmath.cpp (limited to 'linden/indra/llmath/v3dmath.cpp') diff --git a/linden/indra/llmath/v3dmath.cpp b/linden/indra/llmath/v3dmath.cpp new file mode 100644 index 0000000..5d3aad0 --- /dev/null +++ b/linden/indra/llmath/v3dmath.cpp @@ -0,0 +1,148 @@ +/** + * @file v3dmath.cpp + * @brief LLVector3d class implementation. + * + * Copyright (c) 2000-2007, Linden Research, Inc. + * + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlife.com/developers/opensource/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at http://secondlife.com/developers/opensource/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + */ + +#include "linden_common.h" + +//#include // gcc 2.95.2 doesn't support sstream + +#include "v3dmath.h" + +//#include "vmath.h" +#include "v4math.h" +#include "m4math.h" +#include "m3math.h" +#include "llquaternion.h" +#include "llquantize.h" + +// LLVector3d +// WARNING: Don't use these for global const definitions! +// For example: +// const LLQuaternion(0.5f * F_PI, LLVector3d::zero); +// at the top of a *.cpp file might not give you what you think. +const LLVector3d LLVector3d::zero(0,0,0); +const LLVector3d LLVector3d::x_axis(1, 0, 0); +const LLVector3d LLVector3d::y_axis(0, 1, 0); +const LLVector3d LLVector3d::z_axis(0, 0, 1); +const LLVector3d LLVector3d::x_axis_neg(-1, 0, 0); +const LLVector3d LLVector3d::y_axis_neg(0, -1, 0); +const LLVector3d LLVector3d::z_axis_neg(0, 0, -1); + + +// Clamps each values to range (min,max). +// Returns TRUE if data changed. +BOOL LLVector3d::clamp(F64 min, F64 max) +{ + BOOL ret = FALSE; + + if (mdV[0] < min) { mdV[0] = min; ret = TRUE; } + if (mdV[1] < min) { mdV[1] = min; ret = TRUE; } + if (mdV[2] < min) { mdV[2] = min; ret = TRUE; } + + if (mdV[0] > max) { mdV[0] = max; ret = TRUE; } + if (mdV[1] > max) { mdV[1] = max; ret = TRUE; } + if (mdV[2] > max) { mdV[2] = max; ret = TRUE; } + + return ret; +} + +// Sets all values to absolute value of their original values +// Returns TRUE if data changed +BOOL LLVector3d::abs() +{ + BOOL ret = FALSE; + + if (mdV[0] < 0.0) { mdV[0] = -mdV[0]; ret = TRUE; } + if (mdV[1] < 0.0) { mdV[1] = -mdV[1]; ret = TRUE; } + if (mdV[2] < 0.0) { mdV[2] = -mdV[2]; ret = TRUE; } + + return ret; +} + +std::ostream& operator<<(std::ostream& s, const LLVector3d &a) +{ + s << "{ " << a.mdV[VX] << ", " << a.mdV[VY] << ", " << a.mdV[VZ] << " }"; + return s; +} + +const LLVector3d& LLVector3d::operator=(const LLVector4 &a) +{ + mdV[0] = a.mV[0]; + mdV[1] = a.mV[1]; + mdV[2] = a.mV[2]; + return *this; +} + +const LLVector3d& LLVector3d::rotVec(const LLMatrix3 &mat) +{ + *this = *this * mat; + return *this; +} + +const LLVector3d& LLVector3d::rotVec(const LLQuaternion &q) +{ + *this = *this * q; + return *this; +} + +const LLVector3d& LLVector3d::rotVec(F64 angle, const LLVector3d &vec) +{ + if ( !vec.isExactlyZero() && angle ) + { + *this = *this * LLMatrix3((F32)angle, vec); + } + return *this; +} + +const LLVector3d& LLVector3d::rotVec(F64 angle, F64 x, F64 y, F64 z) +{ + LLVector3d vec(x, y, z); + if ( !vec.isExactlyZero() && angle ) + { + *this = *this * LLMatrix3((F32)angle, vec); + } + return *this; +} + + +BOOL LLVector3d::parseVector3d(const char* buf, LLVector3d* value) +{ + if( buf == NULL || buf[0] == '\0' || value == NULL) + { + return FALSE; + } + + LLVector3d v; + S32 count = sscanf( buf, "%lf %lf %lf", v.mdV + 0, v.mdV + 1, v.mdV + 2 ); + if( 3 == count ) + { + value->setVec( v ); + return TRUE; + } + + return FALSE; +} + -- cgit v1.1