From 38d6d37f2d982fa959e9e8a4a3f7e1ccfad7b5d4 Mon Sep 17 00:00:00 2001 From: Jacek Antonelli Date: Fri, 15 Aug 2008 23:44:46 -0500 Subject: Second Life viewer sources 1.13.2.12 --- linden/indra/llcharacter/llhandmotion.h | 138 ++++++++++++++++++++++++++++++++ 1 file changed, 138 insertions(+) create mode 100644 linden/indra/llcharacter/llhandmotion.h (limited to 'linden/indra/llcharacter/llhandmotion.h') diff --git a/linden/indra/llcharacter/llhandmotion.h b/linden/indra/llcharacter/llhandmotion.h new file mode 100644 index 0000000..3f3dac6 --- /dev/null +++ b/linden/indra/llcharacter/llhandmotion.h @@ -0,0 +1,138 @@ +/** + * @file llhandmotion.h + * @brief Implementation of LLHandMotion class. + * + * Copyright (c) 2001-2007, Linden Research, Inc. + * + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlife.com/developers/opensource/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at http://secondlife.com/developers/opensource/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + */ + +#ifndef LL_LLHANDMOTION_H +#define LL_LLHANDMOTION_H + +//----------------------------------------------------------------------------- +// Header files +//----------------------------------------------------------------------------- +#include "llmotion.h" +#include "lltimer.h" + +#define MIN_REQUIRED_PIXEL_AREA_HAND 10000.f; + +//----------------------------------------------------------------------------- +// class LLHandMotion +//----------------------------------------------------------------------------- +class LLHandMotion : + public LLMotion +{ +public: + typedef enum e_hand_pose + { + HAND_POSE_SPREAD, + HAND_POSE_RELAXED, + HAND_POSE_POINT, + HAND_POSE_FIST, + HAND_POSE_RELAXED_L, + HAND_POSE_POINT_L, + HAND_POSE_FIST_L, + HAND_POSE_RELAXED_R, + HAND_POSE_POINT_R, + HAND_POSE_FIST_R, + HAND_POSE_SALUTE_R, + HAND_POSE_TYPING, + HAND_POSE_PEACE_R, + HAND_POSE_PALM_R, + NUM_HAND_POSES + } eHandPose; + + // Constructor + LLHandMotion(const LLUUID &id); + + // Destructor + virtual ~LLHandMotion(); + +public: + //------------------------------------------------------------------------- + // functions to support MotionController and MotionRegistry + //------------------------------------------------------------------------- + + // static constructor + // all subclasses must implement such a function and register it + static LLMotion *create(const LLUUID &id) { return new LLHandMotion(id); } + +public: + //------------------------------------------------------------------------- + // animation callbacks to be implemented by subclasses + //------------------------------------------------------------------------- + + // motions must specify whether or not they loop + virtual BOOL getLoop() { return TRUE; } + + // motions must report their total duration + virtual F32 getDuration() { return 0.0; } + + // motions must report their "ease in" duration + virtual F32 getEaseInDuration() { return 0.0; } + + // motions must report their "ease out" duration. + virtual F32 getEaseOutDuration() { return 0.0; } + + // called to determine when a motion should be activated/deactivated based on avatar pixel coverage + virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_HAND; } + + // motions must report their priority + virtual LLJoint::JointPriority getPriority() { return LLJoint::MEDIUM_PRIORITY; } + + virtual LLMotionBlendType getBlendType() { return NORMAL_BLEND; } + + // run-time (post constructor) initialization, + // called after parameters have been set + // must return true to indicate success and be available for activation + virtual LLMotionInitStatus onInitialize(LLCharacter *character); + + // called when a motion is activated + // must return TRUE to indicate success, or else + // it will be deactivated + virtual BOOL onActivate(); + + // called per time step + // must return TRUE while it is active, and + // must return FALSE when the motion is completed. + virtual BOOL onUpdate(F32 time, U8* joint_mask); + + // called when a motion is deactivated + virtual void onDeactivate(); + + static LLString getHandPoseName(eHandPose pose); + static eHandPose getHandPose(LLString posename); + +public: + //------------------------------------------------------------------------- + // joint states to be animated + //------------------------------------------------------------------------- + + LLCharacter *mCharacter; + + F32 mLastTime; + eHandPose mCurrentPose; + eHandPose mNewPose; +}; +#endif // LL_LLHANDMOTION_H + -- cgit v1.1