From 38d6d37f2d982fa959e9e8a4a3f7e1ccfad7b5d4 Mon Sep 17 00:00:00 2001 From: Jacek Antonelli Date: Fri, 15 Aug 2008 23:44:46 -0500 Subject: Second Life viewer sources 1.13.2.12 --- linden/indra/llaudio/audioengine_fmod.h | 158 ++++++++++++++++++++++++++++++++ 1 file changed, 158 insertions(+) create mode 100644 linden/indra/llaudio/audioengine_fmod.h (limited to 'linden/indra/llaudio/audioengine_fmod.h') diff --git a/linden/indra/llaudio/audioengine_fmod.h b/linden/indra/llaudio/audioengine_fmod.h new file mode 100644 index 0000000..9274b1b --- /dev/null +++ b/linden/indra/llaudio/audioengine_fmod.h @@ -0,0 +1,158 @@ +/** + * @file audioengine_fmod.h + * @brief Definition of LLAudioEngine class abstracting the audio + * support as a FMOD 3D implementation + * + * Copyright (c) 2002-2007, Linden Research, Inc. + * + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlife.com/developers/opensource/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at http://secondlife.com/developers/opensource/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + */ + +#ifndef LL_AUDIOENGINE_FMOD_H +#define LL_AUDIOENGINE_FMOD_H + +#include "audioengine.h" + +#if LL_FMOD + +#include "listener_fmod.h" + +#include "fmod.h" + +class LLAudioStreamFMOD; + +class LLAudioEngine_FMOD : public LLAudioEngine +{ +public: + LLAudioEngine_FMOD(); + virtual ~LLAudioEngine_FMOD(); + + // initialization/startup/shutdown + virtual BOOL init(const S32 num_channels, void *user_data); + virtual void allocateListener(); + + virtual void shutdown(); + + virtual void idle(F32 max_decode_time = 0.f); + + // Internet stream methods + virtual void initInternetStream(); + virtual void startInternetStream(const char* url); + virtual void updateInternetStream(); + virtual void stopInternetStream(); + virtual void pauseInternetStream(int pause); + virtual int isInternetStreamPlaying(); + virtual void getInternetStreamInfo(char* artist, char* title); + virtual void setInternetStreamGain(F32 vol); + virtual const char* getInternetStreamURL(); + + /*virtual*/ void initWind(); + /*virtual*/ void cleanupWind(); + + /*virtual*/void updateWind(LLVector3 direction, F32 camera_height_above_water); + +protected: + /*virtual*/ LLAudioBuffer *createBuffer(); // Get a free buffer, or flush an existing one if you have to. + /*virtual*/ LLAudioChannel *createChannel(); // Create a new audio channel. + + /*virtual*/ void setInternalGain(F32 gain); +protected: + static signed char F_CALLBACKAPI callbackMetaData(char* name, char* value, void* userdata); + + LLAudioStreamFMOD *mCurrentInternetStreamp; + char mInternetStreamURL[1024]; /*Flawfinder: ignore*/ + int mInternetStreamChannel; + + std::list mDeadStreams; + + //F32 mMinDistance[MAX_BUFFERS]; + //F32 mMaxDistance[MAX_BUFFERS]; + + S32 mFadeIn; + BOOL mInited; + + // On Windows, userdata is the HWND of the application window. + void* mUserData; + +}; + + +class LLAudioChannelFMOD : public LLAudioChannel +{ +public: + LLAudioChannelFMOD(); + virtual ~LLAudioChannelFMOD(); + +protected: + /*virtual*/ void play(); + /*virtual*/ void playSynced(LLAudioChannel *channelp); + /*virtual*/ void cleanup(); + /*virtual*/ BOOL isPlaying(); + + /*virtual*/ BOOL updateBuffer(); + /*virtual*/ void update3DPosition(); + /*virtual*/ void updateLoop(); + +protected: + int mChannelID; + S32 mLastSamplePos; +}; + + +class LLAudioBufferFMOD : public LLAudioBuffer +{ +public: + LLAudioBufferFMOD(); + virtual ~LLAudioBufferFMOD(); + + /*virtual*/ BOOL loadWAV(const char *filename); + /*virtual*/ U32 getLength(); + friend class LLAudioChannelFMOD; + + void set3DMode(BOOL use3d); +protected: + FSOUND_SAMPLE *getSample() { return mSamplep; } +protected: + FSOUND_SAMPLE *mSamplep; +}; + +class LLAudioStreamFMOD +{ +public: + LLAudioStreamFMOD(const char *url); + int startStream(); + BOOL stopStream(); // Returns true if the stream was successfully stopped. + BOOL ready(); + + char *getURL() { return mInternetStreamURL; } + + int getOpenState(); +protected: + FSOUND_STREAM* mInternetStream; + BOOL mReady; + + char mInternetStreamURL[1024]; /*Flawfinder: ignore*/ +}; + +#endif + +#endif + -- cgit v1.1