From c4ab9650d2ab34acd7e1ab247dde2dd14417b9f7 Mon Sep 17 00:00:00 2001 From: Jacek Antonelli Date: Thu, 15 Jan 2009 20:06:42 -0600 Subject: VWR-8012: Avatars rendered too dark. Patch posted by CG Linden --- ChangeLog.txt | 7 +++++++ linden/indra/newview/llvoavatar.cpp | 4 +++- 2 files changed, 10 insertions(+), 1 deletion(-) diff --git a/ChangeLog.txt b/ChangeLog.txt index 4997658..6f432ee 100644 --- a/ChangeLog.txt +++ b/ChangeLog.txt @@ -1,3 +1,10 @@ +2009-01-15 Jacek Antonelli + + * linden/indra/newview/llvoavatar.cpp: + VWR-8012: Avatars rendered too dark. + Patch posted by CG Linden. + + 2009-01-11 Jacek Antonelli * linden/indra/cmake/GStreamer.cmake: diff --git a/linden/indra/newview/llvoavatar.cpp b/linden/indra/newview/llvoavatar.cpp index 327cd57..d41f72e 100644 --- a/linden/indra/newview/llvoavatar.cpp +++ b/linden/indra/newview/llvoavatar.cpp @@ -5716,7 +5716,9 @@ BOOL LLVOAvatar::loadMeshNodes() // llinfos << "Parsing mesh data for " << type << "..." << llendl; - mesh->setColor( 0.8f, 0.8f, 0.8f, 1.0f ); + // If this isn't set to white (1.0), avatars will *ALWAYS* be darker than their surroundings. + // Do not touch!!! + mesh->setColor( 1.0f, 1.0f, 1.0f, 1.0f ); LLPolyMesh *poly_mesh = NULL; -- cgit v1.1