From 2d3d0b3f9e39d44ffd011c35e1583f1b0c332683 Mon Sep 17 00:00:00 2001 From: Jacek Antonelli Date: Fri, 27 Aug 2010 18:30:04 -0500 Subject: Updated RELEASE_NOTES.txt for 1.3.0 RC2. --- RELEASE_NOTES.txt | 252 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 252 insertions(+) diff --git a/RELEASE_NOTES.txt b/RELEASE_NOTES.txt index 21611bd..42231d6 100644 --- a/RELEASE_NOTES.txt +++ b/RELEASE_NOTES.txt @@ -4,6 +4,258 @@ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- + =- 1.3.0 RC2 -= + =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- + + + RELEASE HIGHLIGHTS + + * Vivox voice chat support is now included with Imprudence. + + * Streaming audio/video now supports the AAC codec (sound + encoding), which is commonly used in MP4 videos. + + * Fixed numerous bugs from 1.3.0 RC1. + + + KNOWN ISSUES + + * The "Cancel" button is missing when the teleport screen is + disabled. + + * The Animation Overrider window needs to be open when standing + up from sitting on the ground in order to activate stands. + + * Tiny prims are sometimes invisible until selected. + + * Lossless textures sometimes appear corrupt/black when using + OpenJPEG (the workaround is to copy llkdu from an SL 1.23 + installation). + + * Building grid ruler marks are invisible when stretching prims + if "Disable Max Build Constraints" is enabled. + + * Prim position and rotation are sometimes improperly rounded to + >4 decimal places. + + * Avatar textures may appear invisible when HTTP textures is + enabled (a rebake fixes it). + + + CHANGES + + In addition to the Release Highlights above, this version of + Imprudence also includes the following changes, as compared to + Imprudence 1.3.0 RC1. + + + FEATURES / IMPROVEMENTS + + * Vivox voice chat support is now included with Imprudence. + Thanks McCabe, Armin, and Jacek! + + * Streaming audio and video encoded with AAC now plays audio + (e.g. MP4 videos). Thanks McCabe, Armin, and Jacek! + + * Added ability to ignore group chat from individual groups. + Uncheck the "Join group chat" checkbox in a group's info + window to ignore incoming chat from that group. + Thanks, McCabe and Jacek! + + * Added Reconnect to Voice button in Preferences > Voice. + Thanks to the Emerald Viewer for this feature. + + * Chat logs and user-specifc settings are now stored in + firstname_lastname@grid folders in the user settings. (To + access your old chat logs and settings in the new format, + copy the contents of your firstname_lastname folder to + folders using the new firstname_lastname@grid naming + convention.) Thanks, McCabe! + + * Added Gestures slider to the audio controls, allowing you to + adjust the volume of gesture sounds. Thanks, McCabe! + + * Added menu option for toggling IM auto-responses in the + World menu. Thanks, McCabe! + + * Added Teleport to Ground option in the Advanced menu. + Thanks, McCabe, and thanks to the Emerald Viewer for this + feature! + + * The window title bar now shows the grid name (in addition to + the user name) when "Allow Multiple Instances" is enabled. + Thanks, McCabe! + + * Profiles now show avatar's age (#405). Thanks, Ansariel + Hiller, and thanks to Chalice Yao for this feature! + + * Updated the list of supported graphics cards (gpu_table.txt) + to the latest from Viewer 2. Thanks, McCabe! + + * maps.secondlife.com-style SLURLs now work. + Thanks, Makomk Makosen! + + * Disable Max Build Constraints now also disables position + limits. Thanks, McCabe! + + * Re-enabled search url fetching in the Grid Manager. + Thanks, McCabe! + + * Increased the script editor font size for readability. + Thanks, McCabe! + + + BUG FIXES + + * Fixed crash when quitting and having voice enabled i.e. + "Imprudence not remembering preferences" (#381). + Thanks, McCabe! + + * Fixed inworld audio sporadically enabling on Windows. + Thanks, McCabe! + + * Fixed inworld audio not completely enabling regardless of + maturity setting. Thanks, McCabe! + + * Fixed numerous RLVa bugs. Thanks, Kitty Barnett! + + * Fixed memory leak in LLImageFormatted (SNOW-793). + Thanks, Thickbrick Sleaford! + + * Fixed LightShare skies not updating fluently (#415). + Thanks, tx Oh! + + * Fixed a potential memory leak in LightShare. Thanks, Armin! + + * Potential fixes for several crashes when using HTTP + textures. Thanks, McCabe! + + * Fixed crash when logging into a region with progress screens + disabled. Thanks, McCabe! + + * Fixed crash when encountering textures with bogus + parameters. Thanks, McCabe! + + * Fixed "crash" in lltexturecache. Thanks, McCabe! + + * Fixed account-specific settings being overwritten when + teleporting between grids. Thanks, McCabe! + + * Fixed llkdu.dll not being correctly detected on Windows. + Thanks, McCabe! + + * Fixed proper detection of Windows 7, backported from + Snowglobe (#424). Thanks, Ansariel Hiller! + + * Fixed the Search window loading the wrong search page when + connected to OpenSim. Thanks, Jacek! + + * Fixed Grid Manager being nearly empty when the viewer fails + to download the grid list the first time. Thanks, Jacek! + + * Fixed regression: local lights not disabling when editing + appearance. Thanks, McCabe! + + * Fixed the Preferences > Advanced > Enable shadows checkbox + not showing whether or not shadows were enabled. + Thanks, McCabe! + + * Fixed minimum size of the Contacts window being too small. + Thanks, McCabe! + + * Fixed libndofdev detection on Linux. Thanks, Armin! + + * Fixed missing quotes in Linux scripts. Thanks, Armin! + + * Fixed tooltips taking longer than normal to appear. + Thanks, McCabe! + + * Fixed missing constants from the script editor and added + llGetLinkNumberOfSides(). Thanks, McCabe! + + * Fixed [[Build Math Expressions|Build Math]] help button + overlapping some UI text (#384). Thanks, McCabe! + + * Fixed Preferences > Advanced layout being off in RC1. + Thanks, McCabe! + + * Fixed lowercase "c"s in build window labels. Thanks, McCabe! + + * Fixed event names overrunning the search window. + Thanks, McCabe! + + * Fixed unknown viewer tags being shown as "Failure". + Thanks, McCabe! + + * Fixed prim sizes not working at 5 decimal places. + Thanks, McCabe! + + * Fixed scripted notifications showing a blank whitespace + below the owner name. Thanks, McCabe! + + + OTHER CHANGES + + * The ParticleChat setting is now off by default. + Thanks, Jacek! + + * Removed the "About" button in the preferences window. + Thanks, McCabe! + + * Moved Clear Group Cache to "Advanced > UI > Clear Cached + Group Info". Thanks, McCabe! + + * Renamed "Show IMs in: Main console" to "Show IMS in: Main + chat" in Preferences > Communication. Thanks, McCabe! + + * Added Cool VL Viewer and Kitty Barnett to the "thanks" + section of the viewer credits in Help > About Imprudence. + Thanks, McCabe! + + + KNOWN ISSUES WITH OPENSIM + + If you're using Imprudence to explore the larger metaverse, here + are a few OpenSim bugs that you should be aware of: + + * Clearing cache causes "body parts not found" error and your + avatar to login as a cloud. This will also happen on first + login to many OpenSim grids. The workaround is to change your + shape then relog. + + * Megaregion teleports fail except in the root (SW) region. + + * The "Cancel" button does not appear during teleports on most + OpenSim-based grids. + + * When sitting, the camera's default center is the root prim, + not the prim you're actually sitting on. + + * OpenSims using CS2JK to bake avatar textures might corrupt an + avatar's appearance (looking "rainbow" or "checker-boarded") + when using openjpeg. A rebake will generally fix this. + + * Sometimes OpenSim loses an avatar's appearance, causing + changing clothing to fail and the avatar to permanently look + white, even after a rebake or a relog. + + * Sometimes prims or land become corrupted (i.e. look "rainbow") + an excessive amount. The workaround for this is to copy llkdu + from a Second Life 1.23 install into the main Imprudence + folder. + + * Creating new outfits causes the viewer to crash on many + OpenSim-based grids. + + * Right clicking a landmark and selecting "About Landmark" + causes the viewer to crash on most OpenSim-based grids. + + * Sometimes avatars become stuck as unbaked (i.e. white) on + OpenSim. Having stuck avatars rebake fixes this in most cases. + + + + =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =- 1.3.0 RC1 -= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -- cgit v1.1