| Commit message (Collapse) | Author | Files | Lines |
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issue tattoo tinting does not work
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intuitive
instead: of 0 legacy only , 1 both and 2 display names only we use
now: 0 legacy, 1 display names only and 2 both
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The code to render this tool is in the viewer, but the menu option was
dropped when the advanced menu was moved to xml. This adds it back.
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The new option is Advanced -> Rendering -> Info Displays -> Sculpt.
The code for displaying this debug info is old, but the menu option was
lost when the Advanced menu was converted to xml.
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location.
This is an unimplimented feature for Imprudence, as they update the max Z position for prims.
Since we don't actually provide these sorts of things from the sims, I'm just gonna hard code it for now.
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Enable per-account settings only after we have an account. Also, make
settings that are saved locally not depend on UserInfoReply being received.
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Bind control-shift-G to Groups.
This is also done in snowglobe.
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followingrepercussions:
* CTRL-A while a prim is selected switches to the align tool
* CTRL-SHIFT-A while a prim is selected switches to the pack tool
* Area Object Search shortcut has been changed from CTRL-SHIFT-A to ALT-A
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Decosta
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hopefully lower the crash rate a little" as it's a poor fix, and many photographers find the higher sizes useful
This reverts commit 2819c9ae3652e913ea2d2da1c1ed8ef0d2175e00.
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a menu item check rather than a call
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ruler after applying Qarl's align patch
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rightclick one of the results and teleport or cam to the object or bring it in edit mode
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* 1280x720 (HDV720)
* 1440x1080 (HDV1080)
* 1920x1080 (HD1080)
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using it anymore
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layout and the default being too large (2048 isn't supported on SL. This problem needs a different solution)
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imposter count. Also increased the draw distance range to 1024 from 512 and changed the increments from 8 to 4 as better defaults
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be redone and turned into bottom_deltas)
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General tab. This will be handled by the login manager
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Imprudence support page
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* Text Chat -> Chat
* Voice Chat -> Voice
* Communication -> IMs & Logging
* Colors -> Chat Colors
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(removes the 'Extras' panel from Prefs > Advanced and moves the color options from 'Text Chat')
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Basically, this Linden code is just horribly broken.
I spend already too much time on this (two days) for dead code, so I
settled for a minimal fix for this particular case that works, instead
of fixing their code properly.
The problem is that without specifying "bottom" the code adds 4 pixels
(VPAD) between whatever widget that is added and it's parents top
(in LLView::createRect). In order to be sure that bottom is exactly
minus the height, I had to specify the height too; hopefully this
value is the same for everyone cause theorectically it depends on the
font size (4 + fontheight + 4). The default height of the Linden
code is only 4 + fontheight (they leave off the VPAD).
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The loading.html page is no longer used. Instead embedded html found in
panel_login.xml is used. I couldn't get it to show an image, but at
least the "loading..." text is now centralized and I changed the
background color from black to imprudence-purple.
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Basically, this Linden code is just horribly broken.
I spend already too much time on this (two days) for dead code, so I
settled for a minimal fix for this particular case that works, instead
of fixing their code properly.
The problem is that without specifying "bottom" the code adds 4 pixels
(VPAD) between whatever widget that is added and it's parents top
(in LLView::createRect). In order to be sure that bottom is exactly
minus the height, I had to specify the height too; hopefully this
value is the same for everyone cause theorectically it depends on the
font size (4 + fontheight + 4). The default height of the Linden
code is only 4 + fontheight (they leave off the VPAD).
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The loading.html page is no longer used. Instead embedded html found in
panel_login.xml is used. I couldn't get it to show an image, but at
least the "loading..." text is now centralized and I changed the
background color from black to imprudence-purple.
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version used in Viewer 2
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Adds more places to rebuild clouds so that they will not stick in the incorrect place.
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copy and paste.
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for OpenRegionSettings, adds the new CAPS based WindLight Settings module, cleans up a few UI parts, and rebuilds the ToS window to support OpenSim regions better.
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Also fixed textures.xml by adding media_panel_scrollbg.png which is used
in the MediaHUD as one of the media_*.png textures, but was lacking from textures.xml.
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Qarl has given permission to use this code under the terms
of the GPL v2 + FLOSS exception and/or the LGPL v2.1.
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CacheWillClear, CacheWillBeMoved, ChangeConnectionPort, ChangeSkin,
and ChangeFont.
There are many other alerts that should be made non-modal in the future,
but this should prevent a focus fight with the Vivox policy window.
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CacheWillClear, CacheWillBeMoved, ChangeConnectionPort, ChangeSkin,
and ChangeFont.
There are many other alerts that should be made non-modal in the future,
but this should prevent a focus fight with the Vivox policy window.
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FAILURE: value: ignoretext repl:
Caused by missing ignoretext in notifications.xml. Also fixed typos in
debug output messages.
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