| Commit message (Collapse) | Author | Age | Files | Lines |
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button for 'rocks fall, everybody dies'
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clean up primbackup.cpp). Based on Henri Beauchamp's patch
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sake. The AO now checks for the notecard every 10 seconds until it's loaded. This whole feature could really use a major refactor
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whole system is.
In this case, fixing the viewer menu color breaks the login menu bar.
Seems like a better breakage alternative for the beta, though
(cherry picked from commit 084bd7a120e9ac122e4356246a1da57fd8f1204e)
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(cherry picked from commit bcfe397d0f3ab2bd8df3f8055f089824dd082bf4)
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Advanced menu
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(since we don't get these from any grids, disable 'em for now)
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from http://sldev.free.fr/ : "MediaFilter_v3: based on code by Sione Lomu with a couple of bugfixes by Tonya Souther, this improved patch brings media and streaming audio URLs filtering (to prevent IP ripping by so-called security systems which violate the SL TOS by catching your IP and associating your various avatars with it, thus violating your anonimity). Beside empowering your viewer with allow/deny/blacklist/whitelist functions per domain, this improved patch makes the difference between external servers (domains names filtering) and in-world servers (scripted objects with built-in HTTP servers). I also fixed various bugs, security holes and shortcomings, refactored the code and improved it, and added a whitelist/blacklist erasing function."
Imprudence changes: added "MediaFilter" debug to be able to inspect the full url and media texture uuid
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The code to render this tool is in the viewer, but the menu option was
dropped when the advanced menu was moved to xml. This adds it back.
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The new option is Advanced -> Rendering -> Info Displays -> Sculpt.
The code for displaying this debug info is old, but the menu option was
lost when the Advanced menu was converted to xml.
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a menu item check rather than a call
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Also made the "Home" and "Set Home" buttons work.
"Send current URL to parcel" is still broken in SL, since it relies on
the ParcelNavigateMedia capability which was never implemented by LL.
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There was a problem with #include "hippolimits.h" because
the file is called hippoLimits.h (with an uppercase L).
After some discussion on IRC it was reluctantly decided that
filenames should be lowercase, as is done for every Linden file.
This is part 2 or 2 (the first part just renamed the files).
This part changes all files to make the viewer compile again
after the renaming.
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browser/media plugin support
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Conflicts:
linden/indra/cmake/GStreamer.cmake
linden/indra/cmake/GStreamer.cmake was deleted: we're going to try to
use system libs, so any improvements that have been made in weekly have
been invane.
linden/indra/newview/llstartup.cpp
Trivial #include collision. One include added another removed. Fixed.
linden/indra/newview/lltoolpie.cpp
Collision with RLV, pretty trivial. Fixed.
linden/indra/newview/viewer_manifest.py
Trivial White space fix collision with commenting out of gstreamer libs. Fixed.
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Viewer 2 texture system"
This reverts commit 087e15e89930d51c3964329befb273ae3b2d330d.
Conflicts:
linden/indra/newview/llsurface.cpp
linden/indra/newview/llviewerwindow.cpp
linden/indra/newview/llvoavatar.cpp
linden/indra/newview/pipeline.cpp
linden/indra/newview/pipeline.h
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Conflicts:
linden/doc/contributions.txt
linden/indra/cmake/GStreamer.cmake
linden/indra/cmake/LLMedia.cmake
linden/indra/cmake/OPENAL.cmake
linden/indra/llmedia/CMakeLists.txt
linden/indra/llprimitive/material_codes.h
linden/indra/newview/chatbar_as_cmdline.cpp
linden/indra/newview/llappviewer.cpp
linden/indra/newview/llfloatertos.cpp
linden/indra/newview/llstartup.cpp
linden/indra/newview/llviewerwindow.cpp
linden/indra/newview/llvoavatar.cpp
linden/indra/newview/pipeline.cpp
linden/indra/newview/pipeline.h
linden/indra/newview/viewer_manifest.py
linden/install.xml
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texture system
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advanced menu. Patch originally from Phoenix. I've modified it to support our currency changes, too
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- clean up duplicated (and subtly and needlessly different) code.
- keep the camera heading in inter-sim double-click teleport
in a hackish way, since SL sims give LookAt info that is
kind of random in AgentMovementComplete.
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http://imprudenceviewer.org/wiki/Opensim_information_needed
Currently only supports a fraction of the provided parameters.
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possible for OS
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feature originally by Zi Ree
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option
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limit and created an advanced menu item (also updated hippoLimits)
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and Private Look At enabled at the same time
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after a relog
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