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-rw-r--r--linden/indra/newview/app_settings/ao_template.ini103
-rw-r--r--linden/indra/newview/floaterao.cpp65
-rw-r--r--linden/indra/newview/floaterao.h2
-rw-r--r--linden/indra/newview/llpreviewnotecard.h3
-rw-r--r--linden/indra/newview/skins/default/xui/en-us/floater_ao.xml11
5 files changed, 182 insertions, 2 deletions
diff --git a/linden/indra/newview/app_settings/ao_template.ini b/linden/indra/newview/app_settings/ao_template.ini
new file mode 100644
index 0000000..03f02e3
--- /dev/null
+++ b/linden/indra/newview/app_settings/ao_template.ini
@@ -0,0 +1,103 @@
1############################################################
2############################################################
3##
4## IMPRUDENCE AO TEMPLATE
5##
6############################################################
7##
8## INSTRUCTIONS:
9##
10## 1. Detach any AO you are currently wearing or it will interfere.
11##
12## 2. Place all of the animations you want ot use into a folder in your inventory.
13##
14## 3. Place the notecard for the AO in the *SAME* folder.
15##
16## 4. Find the line that matches the animation you're changing.
17## For example, if you're adding a walk animation,
18## find the line that starts with [ Walking ]
19##
20## If the notecard already has walking animations, the line will look something like this:
21## [ Walking ]SexyWalk1|SexyWalk2
22##
23## 5. Type the name of the new animation at the end of this line.
24## If the line already contains some animations, type '|' before
25## typing the animation name. Once you're done, the line should look like this:
26## [ Walking ]NewWalkAnim
27## or
28## [ Walking ]SexyWalk1|SexyWalk2|NewWalkAnim
29##
30## 6. Once you're done, save the notecard.
31##
32## 7. Open the client AO window (CTRL-SHIFT-O) then drag the notecard onto the indicated spot.
33##
34## 8. Press the "Reload" button in the AO.
35##
36############################################################
37
38############################################################
39############################################################
40##
41## LIST YOUR ANIMATIONS HERE
42##
43############################################################
44############################################################
45
46
47[ Standing ]
48[ Walking ]
49[ Sitting ]
50[ Sitting On Ground ]
51[ Crouching ]
52[ Crouch Walking ]
53[ Landing ]
54[ Standing Up ]
55[ Falling ]
56[ Flying Down ]
57[ Flying Up ]
58[ Flying ]
59[ Flying Slow ]
60[ Hovering ]
61[ Jumping ]
62[ Pre Jumping ]
63[ Running ]
64[ Turning Right ]
65[ Turning Left ]
66[ Floating ]
67[ Swimming Forward ]
68[ Swimming Up ]
69[ Swimming Down ]
70
71
72#############################################################
73#############################################################
74##
75## FOR ADVANCED USERS ONLY
76##
77#############################################################
78##
79## Lines starting with a # are treated as comments and ignored. Blank lines are ignored. Valid lines look like this:
80##
81## [ Walking ]SexyWalk1|SexyWalk2|SexyWalk3
82##
83## The token (in this case, [ Walking ] - note the spaces inside the [ ]) identifies the animation to be overridden. The rest is a list of
84## animations, separated by the '|' (pipe) character. You can specify multiple animations for Stands, Walks, Sits, and GroundSits.
85## Multiple animations on any other line are invalid. You can list as many animations as you want.
86##
87## You can repeat tokens, so you can split the Stands up across multiple lines. Use the [ Standing ] token in each line, and
88## the viewer will add the animation lists together.
89##
90## Each 'animation name' can be a comma-separated list of animations, which will be played together. For example:
91## [ Walking ]SexyWalk1UpperBody,SexyWalk1LowerBody|SexyWalk2|SexyWalk3
92##
93## Note the ',' between SexyWalk1UpperBody and SexyWalk1LowerBody - this tells AO to treat these as a single
94## 'animation' and play them together. The '|' between this 'animation' and SexyWalk2 tells AO to treat SexyWalk2 and
95## SexyWalk3 as separate walk animations. You can use this to layer animations on top of each other.
96##
97## Do not add any spaces around animation names!!!
98##
99## If you have read and understood these instructions, feel free to delete these lines.
100##
101## Imprudence's AO notecard system is based on the ZHAO-II HUD by Second Life resident Ziggy Puff.
102##
103############################################################ \ No newline at end of file
diff --git a/linden/indra/newview/floaterao.cpp b/linden/indra/newview/floaterao.cpp
index d8844d8..5ecd769 100644
--- a/linden/indra/newview/floaterao.cpp
+++ b/linden/indra/newview/floaterao.cpp
@@ -45,6 +45,51 @@ void cmdline_printchat(std::string message)
45} 45}
46 46
47 47
48class AONotecardCallback : public LLInventoryCallback
49{
50public:
51 AONotecardCallback(std::string &filename)
52 {
53 mFileName = filename;
54 }
55
56 void fire(const LLUUID &inv_item)
57 {
58 if (!mFileName.empty())
59 {
60 LLPreviewNotecard* nc;
61 nc = (LLPreviewNotecard*)LLPreview::find(inv_item);
62 if(nc)
63 {
64 nc->open();
65 LLTextEditor *text = nc->getEditor();
66 if (text)
67 {
68 text->setText(LLStringUtil::null);
69 text->makePristine();
70
71 std::ifstream file(mFileName.c_str());
72
73 std::string line;
74 while (!file.eof())
75 {
76 getline(file, line);
77 line = line + "\n";
78 text->insertText(line);
79 }
80 file.close();
81
82 nc->saveIfNeeded();
83 }
84 }
85 }
86 }
87
88private:
89 std::string mFileName;
90};
91
92
48// ------------------------------------------------------- 93// -------------------------------------------------------
49 94
50AOStandTimer* mAOStandTimer; 95AOStandTimer* mAOStandTimer;
@@ -308,6 +353,7 @@ BOOL LLFloaterAO::postBuild()
308 353
309 childSetAction("reloadcard",onClickReloadCard,this); 354 childSetAction("reloadcard",onClickReloadCard,this);
310 childSetAction("opencard",onClickOpenCard,this); 355 childSetAction("opencard",onClickOpenCard,this);
356 childSetAction("newcard",onClickNewCard,this);
311 childSetAction("prevstand",onClickPrevStand,this); 357 childSetAction("prevstand",onClickPrevStand,this);
312 childSetAction("nextstand",onClickNextStand,this); 358 childSetAction("nextstand",onClickNextStand,this);
313 childSetCommitCallback("AOEnabled",onClickToggleAO); 359 childSetCommitCallback("AOEnabled",onClickToggleAO);
@@ -948,6 +994,25 @@ void LLFloaterAO::onClickOpenCard(void* user_data)
948 } 994 }
949} 995}
950 996
997void LLFloaterAO::onClickNewCard(void* user_data)
998{
999 // load the template file from app_settings/ao_template.ini then
1000 // create a new properly-formatted notecard in the user's inventory
1001 std::string ao_template = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "ao_template.ini");
1002 if (!ao_template.empty())
1003 {
1004 LLPointer<LLInventoryCallback> cb = new AONotecardCallback(ao_template);
1005 create_inventory_item(gAgent.getID(), gAgent.getSessionID(),
1006 LLUUID::null, LLTransactionID::tnull, "New AO Notecard",
1007 "Drop this notecard in your AO window to use", LLAssetType::AT_NOTECARD,
1008 LLInventoryType::IT_NOTECARD, NOT_WEARABLE, PERM_ALL, cb);
1009 }
1010 else
1011 {
1012 llwarns << "Can't find ao_template.ini in app_settings!" << llendl;
1013 }
1014}
1015
951struct AOAssetInfo 1016struct AOAssetInfo
952{ 1017{
953 std::string path; 1018 std::string path;
diff --git a/linden/indra/newview/floaterao.h b/linden/indra/newview/floaterao.h
index 6b356cd..204717f 100644
--- a/linden/indra/newview/floaterao.h
+++ b/linden/indra/newview/floaterao.h
@@ -99,7 +99,7 @@ public:
99 static void onClickNextStand(void* userdata); 99 static void onClickNextStand(void* userdata);
100 static void onClickReloadCard(void* userdata); 100 static void onClickReloadCard(void* userdata);
101 static void onClickOpenCard(void* userdata); 101 static void onClickOpenCard(void* userdata);
102 102 static void onClickNewCard(void* userdata);
103 103
104 static LLUUID invfolderid; 104 static LLUUID invfolderid;
105 static const LLUUID& getAssetIDByName(const std::string& name); 105 static const LLUUID& getAssetIDByName(const std::string& name);
diff --git a/linden/indra/newview/llpreviewnotecard.h b/linden/indra/newview/llpreviewnotecard.h
index 75d1a50..a879fec 100644
--- a/linden/indra/newview/llpreviewnotecard.h
+++ b/linden/indra/newview/llpreviewnotecard.h
@@ -87,10 +87,11 @@ public:
87 void refreshFromInventory(); 87 void refreshFromInventory();
88 88
89 LLTextEditor* getEditor(); 89 LLTextEditor* getEditor();
90
91 bool saveIfNeeded(LLInventoryItem* copyitem = NULL);
90protected: 92protected:
91 93
92 virtual void loadAsset(); 94 virtual void loadAsset();
93 bool saveIfNeeded(LLInventoryItem* copyitem = NULL);
94 95
95 static LLPreviewNotecard* getInstance(const LLUUID& uuid); 96 static LLPreviewNotecard* getInstance(const LLUUID& uuid);
96 97
diff --git a/linden/indra/newview/skins/default/xui/en-us/floater_ao.xml b/linden/indra/newview/skins/default/xui/en-us/floater_ao.xml
index 02aed11..2bcc9d1 100644
--- a/linden/indra/newview/skins/default/xui/en-us/floater_ao.xml
+++ b/linden/indra/newview/skins/default/xui/en-us/floater_ao.xml
@@ -101,6 +101,17 @@
101 mouse_opaque="true" name="standtime" label="Stand Time" label_width="80" 101 mouse_opaque="true" name="standtime" label="Stand Time" label_width="80"
102 tool_tip="AO Stand Time in seconds" width="180" /> 102 tool_tip="AO Stand Time in seconds" width="180" />
103 103
104 <button
105 name="newcard"
106 label="New Notecard Template"
107 font="SansSerifSmall"
108 left="10"
109 bottom_delta="-32"
110 width="180"
111 height="20"
112 follows="bottom|left"
113 />
114
104 <button bottom="4" follows="left|bottom" font="SansSerifSmall" halign="center" 115 <button bottom="4" follows="left|bottom" font="SansSerifSmall" halign="center"
105 height="20" label="More &gt;&gt;" left="118" 116 height="20" label="More &gt;&gt;" left="118"
106 mouse_opaque="true" name="more_btn" scale_image="TRUE" 117 mouse_opaque="true" name="more_btn" scale_image="TRUE"