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-rw-r--r--linden/indra/newview/pipeline.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/linden/indra/newview/pipeline.h b/linden/indra/newview/pipeline.h
index 5f94e37..c795283 100644
--- a/linden/indra/newview/pipeline.h
+++ b/linden/indra/newview/pipeline.h
@@ -131,6 +131,7 @@ public:
131 131
132 //get the object between start and end that's closest to start. 132 //get the object between start and end that's closest to start.
133 LLViewerObject* lineSegmentIntersectInWorld(const LLVector3& start, const LLVector3& end, 133 LLViewerObject* lineSegmentIntersectInWorld(const LLVector3& start, const LLVector3& end,
134 BOOL pick_transparent,
134 S32* face_hit, // return the face hit 135 S32* face_hit, // return the face hit
135 LLVector3* intersection = NULL, // return the intersection point 136 LLVector3* intersection = NULL, // return the intersection point
136 LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point 137 LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
@@ -138,6 +139,7 @@ public:
138 LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point 139 LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point
139 ); 140 );
140 LLViewerObject* lineSegmentIntersectInHUD(const LLVector3& start, const LLVector3& end, 141 LLViewerObject* lineSegmentIntersectInHUD(const LLVector3& start, const LLVector3& end,
142 BOOL pick_transparent,
141 S32* face_hit, // return the face hit 143 S32* face_hit, // return the face hit
142 LLVector3* intersection = NULL, // return the intersection point 144 LLVector3* intersection = NULL, // return the intersection point
143 LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point 145 LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
@@ -317,7 +319,6 @@ public:
317// RENDER_DEBUG_FEATURE_HW_LIGHTING = 0x0010, 319// RENDER_DEBUG_FEATURE_HW_LIGHTING = 0x0010,
318 RENDER_DEBUG_FEATURE_FLEXIBLE = 0x0010, 320 RENDER_DEBUG_FEATURE_FLEXIBLE = 0x0010,
319 RENDER_DEBUG_FEATURE_FOG = 0x0020, 321 RENDER_DEBUG_FEATURE_FOG = 0x0020,
320 RENDER_DEBUG_FEATURE_PALETTE = 0x0040,
321 RENDER_DEBUG_FEATURE_FR_INFO = 0x0080, 322 RENDER_DEBUG_FEATURE_FR_INFO = 0x0080,
322 RENDER_DEBUG_FEATURE_FOOT_SHADOWS = 0x0100, 323 RENDER_DEBUG_FEATURE_FOOT_SHADOWS = 0x0100,
323 }; 324 };