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-rw-r--r--linden/indra/newview/pipeline.cpp14
1 files changed, 8 insertions, 6 deletions
diff --git a/linden/indra/newview/pipeline.cpp b/linden/indra/newview/pipeline.cpp
index 92a9811..c1ad4b3 100644
--- a/linden/indra/newview/pipeline.cpp
+++ b/linden/indra/newview/pipeline.cpp
@@ -1162,8 +1162,7 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl
1162 !hasRenderType(LLPipeline::RENDER_TYPE_HUD) && 1162 !hasRenderType(LLPipeline::RENDER_TYPE_HUD) &&
1163 !sReflectionRender && 1163 !sReflectionRender &&
1164 gPipeline.canUseVertexShaders() && 1164 gPipeline.canUseVertexShaders() &&
1165 sRenderGlow && 1165 sRenderGlow;
1166 gGLManager.mHasFramebufferObject;
1167 1166
1168 if (to_texture) 1167 if (to_texture)
1169 { 1168 {
@@ -1243,7 +1242,7 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl
1243 if (to_texture) 1242 if (to_texture)
1244 { 1243 {
1245 mScreen.flush(); 1244 mScreen.flush();
1246 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); 1245 LLRenderTarget::unbindTarget();
1247 } 1246 }
1248 else if (LLPipeline::sUseOcclusion > 1) 1247 else if (LLPipeline::sUseOcclusion > 1)
1249 { 1248 {
@@ -2258,6 +2257,8 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate)
2258 2257
2259 glEnableClientState(GL_VERTEX_ARRAY); 2258 glEnableClientState(GL_VERTEX_ARRAY);
2260 2259
2260 LLVertexBuffer::unbind();
2261
2261 // Do verification of GL state 2262 // Do verification of GL state
2262#ifndef LL_RELEASE_FOR_DOWNLOAD 2263#ifndef LL_RELEASE_FOR_DOWNLOAD
2263 LLGLState::checkStates(); 2264 LLGLState::checkStates();
@@ -4462,8 +4463,7 @@ void LLPipeline::bindScreenToTexture()
4462void LLPipeline::renderBloom(BOOL for_snapshot) 4463void LLPipeline::renderBloom(BOOL for_snapshot)
4463{ 4464{
4464 if (!(gPipeline.canUseVertexShaders() && 4465 if (!(gPipeline.canUseVertexShaders() &&
4465 sRenderGlow && 4466 sRenderGlow))
4466 gGLManager.mHasFramebufferObject))
4467 { 4467 {
4468 return; 4468 return;
4469 } 4469 }
@@ -4862,6 +4862,8 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
4862{ 4862{
4863 if (LLPipeline::sWaterReflections && assertInitialized() && LLDrawPoolWater::sNeedsReflectionUpdate) 4863 if (LLPipeline::sWaterReflections && assertInitialized() && LLDrawPoolWater::sNeedsReflectionUpdate)
4864 { 4864 {
4865 LLVertexBuffer::unbind();
4866
4865#ifndef LL_RELEASE_FOR_DOWNLOAD 4867#ifndef LL_RELEASE_FOR_DOWNLOAD
4866 LLGLState::checkStates(); 4868 LLGLState::checkStates();
4867 LLGLState::checkTextureChannels(); 4869 LLGLState::checkTextureChannels();
@@ -5039,7 +5041,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
5039 } 5041 }
5040 last_update = LLDrawPoolWater::sNeedsReflectionUpdate && LLDrawPoolWater::sNeedsDistortionUpdate; 5042 last_update = LLDrawPoolWater::sNeedsReflectionUpdate && LLDrawPoolWater::sNeedsDistortionUpdate;
5041 5043
5042 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); 5044 LLRenderTarget::unbindTarget();
5043 LLPipeline::sReflectionRender = FALSE; 5045 LLPipeline::sReflectionRender = FALSE;
5044 5046
5045 if (!LLRenderTarget::sUseFBO) 5047 if (!LLRenderTarget::sUseFBO)