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-rw-r--r--linden/indra/newview/llvoicevisualizer.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/linden/indra/newview/llvoicevisualizer.cpp b/linden/indra/newview/llvoicevisualizer.cpp
index 9dcf716..6b2a3e6 100644
--- a/linden/indra/newview/llvoicevisualizer.cpp
+++ b/linden/indra/newview/llvoicevisualizer.cpp
@@ -222,13 +222,13 @@ void LLVoiceVisualizer::render()
222 //------------------------------------------------------------- 222 //-------------------------------------------------------------
223 gGL.color4fv( LLColor4( 1.0f, 1.0f, 1.0f, DOT_OPACITY ).mV ); 223 gGL.color4fv( LLColor4( 1.0f, 1.0f, 1.0f, DOT_OPACITY ).mV );
224 224
225 gGL.begin( GL_TRIANGLE_STRIP ); 225 gGL.begin( LLVertexBuffer::TRIANGLE_STRIP );
226 gGL.texCoord2i( 0, 0 ); gGL.vertex3fv( bottomLeft.mV ); 226 gGL.texCoord2i( 0, 0 ); gGL.vertex3fv( bottomLeft.mV );
227 gGL.texCoord2i( 1, 0 ); gGL.vertex3fv( bottomRight.mV ); 227 gGL.texCoord2i( 1, 0 ); gGL.vertex3fv( bottomRight.mV );
228 gGL.texCoord2i( 0, 1 ); gGL.vertex3fv( topLeft.mV ); 228 gGL.texCoord2i( 0, 1 ); gGL.vertex3fv( topLeft.mV );
229 gGL.end(); 229 gGL.end();
230 230
231 gGL.begin( GL_TRIANGLE_STRIP ); 231 gGL.begin( LLVertexBuffer::TRIANGLE_STRIP );
232 gGL.texCoord2i( 1, 0 ); gGL.vertex3fv( bottomRight.mV ); 232 gGL.texCoord2i( 1, 0 ); gGL.vertex3fv( bottomRight.mV );
233 gGL.texCoord2i( 1, 1 ); gGL.vertex3fv( topRight.mV ); 233 gGL.texCoord2i( 1, 1 ); gGL.vertex3fv( topRight.mV );
234 gGL.texCoord2i( 0, 1 ); gGL.vertex3fv( topLeft.mV ); 234 gGL.texCoord2i( 0, 1 ); gGL.vertex3fv( topLeft.mV );
@@ -345,13 +345,13 @@ void LLVoiceVisualizer::render()
345 //--------------------------------------------------- 345 //---------------------------------------------------
346 // now, render the mofo 346 // now, render the mofo
347 //--------------------------------------------------- 347 //---------------------------------------------------
348 gGL.begin( GL_TRIANGLE_STRIP ); 348 gGL.begin( LLVertexBuffer::TRIANGLE_STRIP );
349 gGL.texCoord2i( 0, 0 ); gGL.vertex3fv( bottomLeft.mV ); 349 gGL.texCoord2i( 0, 0 ); gGL.vertex3fv( bottomLeft.mV );
350 gGL.texCoord2i( 1, 0 ); gGL.vertex3fv( bottomRight.mV ); 350 gGL.texCoord2i( 1, 0 ); gGL.vertex3fv( bottomRight.mV );
351 gGL.texCoord2i( 0, 1 ); gGL.vertex3fv( topLeft.mV ); 351 gGL.texCoord2i( 0, 1 ); gGL.vertex3fv( topLeft.mV );
352 gGL.end(); 352 gGL.end();
353 353
354 gGL.begin( GL_TRIANGLE_STRIP ); 354 gGL.begin( LLVertexBuffer::TRIANGLE_STRIP );
355 gGL.texCoord2i( 1, 0 ); gGL.vertex3fv( bottomRight.mV ); 355 gGL.texCoord2i( 1, 0 ); gGL.vertex3fv( bottomRight.mV );
356 gGL.texCoord2i( 1, 1 ); gGL.vertex3fv( topRight.mV ); 356 gGL.texCoord2i( 1, 1 ); gGL.vertex3fv( topRight.mV );
357 gGL.texCoord2i( 0, 1 ); gGL.vertex3fv( topLeft.mV ); 357 gGL.texCoord2i( 0, 1 ); gGL.vertex3fv( topLeft.mV );