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Diffstat (limited to 'linden/indra/newview/llsprite.h')
-rw-r--r-- | linden/indra/newview/llsprite.h | 108 |
1 files changed, 108 insertions, 0 deletions
diff --git a/linden/indra/newview/llsprite.h b/linden/indra/newview/llsprite.h new file mode 100644 index 0000000..a9de306 --- /dev/null +++ b/linden/indra/newview/llsprite.h | |||
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1 | /** | ||
2 | * @file llsprite.h | ||
3 | * @brief LLSprite class definition | ||
4 | * | ||
5 | * Copyright (c) 2001-2007, Linden Research, Inc. | ||
6 | * | ||
7 | * The source code in this file ("Source Code") is provided by Linden Lab | ||
8 | * to you under the terms of the GNU General Public License, version 2.0 | ||
9 | * ("GPL"), unless you have obtained a separate licensing agreement | ||
10 | * ("Other License"), formally executed by you and Linden Lab. Terms of | ||
11 | * the GPL can be found in doc/GPL-license.txt in this distribution, or | ||
12 | * online at http://secondlife.com/developers/opensource/gplv2 | ||
13 | * | ||
14 | * There are special exceptions to the terms and conditions of the GPL as | ||
15 | * it is applied to this Source Code. View the full text of the exception | ||
16 | * in the file doc/FLOSS-exception.txt in this software distribution, or | ||
17 | * online at http://secondlife.com/developers/opensource/flossexception | ||
18 | * | ||
19 | * By copying, modifying or distributing this software, you acknowledge | ||
20 | * that you have read and understood your obligations described above, | ||
21 | * and agree to abide by those obligations. | ||
22 | * | ||
23 | * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO | ||
24 | * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, | ||
25 | * COMPLETENESS OR PERFORMANCE. | ||
26 | */ | ||
27 | |||
28 | #ifndef LL_LLSPRITE_H | ||
29 | #define LL_LLSPRITE_H | ||
30 | |||
31 | ////#include "vmath.h" | ||
32 | //#include "llmath.h" | ||
33 | #include "v3math.h" | ||
34 | #include "v4math.h" | ||
35 | #include "v4color.h" | ||
36 | #include "lluuid.h" | ||
37 | #include "llgl.h" | ||
38 | #include "llviewerimage.h" | ||
39 | |||
40 | class LLViewerCamera; | ||
41 | |||
42 | class LLFace; | ||
43 | |||
44 | class LLSprite | ||
45 | { | ||
46 | public: | ||
47 | LLSprite(const LLUUID &image_uuid); | ||
48 | LLSprite(const LLUUID &image_uuid, const F32 width, const F32 height, const BOOL b_usemipmap = TRUE); | ||
49 | ~LLSprite(); | ||
50 | |||
51 | void render(LLViewerCamera * camerap); | ||
52 | |||
53 | F32 getWidth() const { return mWidth; } | ||
54 | F32 getHeight() const { return mHeight; } | ||
55 | F32 getYaw() const { return mYaw; } | ||
56 | F32 getPitch() const { return mPitch; } | ||
57 | F32 getAlpha() const { return mColor.mV[VALPHA]; } | ||
58 | |||
59 | LLVector3 getPosition() const { return mPosition; } | ||
60 | LLColor4 getColor() const { return mColor; } | ||
61 | |||
62 | void setPosition(const LLVector3 &position); | ||
63 | void setPitch(const F32 pitch); | ||
64 | void setSize(const F32 width, const F32 height); | ||
65 | void setYaw(const F32 yaw); | ||
66 | void setFollow(const BOOL follow); | ||
67 | void setUseCameraUp(const BOOL use_up); | ||
68 | |||
69 | void setTexMode(LLGLenum mode); | ||
70 | void setColor(const LLColor4 &color); | ||
71 | void setColor(const F32 r, const F32 g, const F32 b, const F32 a); | ||
72 | void setAlpha(const F32 alpha) { mColor.mV[VALPHA] = alpha; } | ||
73 | void setNormal(const LLVector3 &normal) { sNormal = normal; sNormal.normVec();} | ||
74 | |||
75 | F32 getAlpha(); | ||
76 | |||
77 | void updateFace(LLFace &face); | ||
78 | |||
79 | public: | ||
80 | LLUUID mImageID; | ||
81 | LLPointer<LLViewerImage> mImagep; | ||
82 | private: | ||
83 | F32 mWidth; | ||
84 | F32 mHeight; | ||
85 | F32 mWidthDiv2; | ||
86 | F32 mHeightDiv2; | ||
87 | F32 mPitch; | ||
88 | F32 mYaw; | ||
89 | LLVector3 mPosition; | ||
90 | BOOL mFollow; | ||
91 | BOOL mUseCameraUp; | ||
92 | |||
93 | LLColor4 mColor; | ||
94 | LLGLenum mTexMode; | ||
95 | |||
96 | // put | ||
97 | LLVector3 mScaledUp; | ||
98 | LLVector3 mScaledRight; | ||
99 | static LLVector3 sCameraUp; | ||
100 | static LLVector3 sCameraRight; | ||
101 | static LLVector3 sCameraPosition; | ||
102 | static LLVector3 sNormal; | ||
103 | LLVector3 mA,mB,mC,mD; // the four corners of a quad | ||
104 | |||
105 | }; | ||
106 | |||
107 | #endif | ||
108 | |||