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Diffstat (limited to 'linden/indra/newview/llspatialpartition.cpp')
-rw-r--r--linden/indra/newview/llspatialpartition.cpp77
1 files changed, 50 insertions, 27 deletions
diff --git a/linden/indra/newview/llspatialpartition.cpp b/linden/indra/newview/llspatialpartition.cpp
index 9f5d115..6247686 100644
--- a/linden/indra/newview/llspatialpartition.cpp
+++ b/linden/indra/newview/llspatialpartition.cpp
@@ -46,6 +46,7 @@
46#include "pipeline.h" 46#include "pipeline.h"
47#include "llrender.h" 47#include "llrender.h"
48#include "lloctree.h" 48#include "lloctree.h"
49#include "llvoavatar.h"
49 50
50const F32 SG_OCCLUSION_FUDGE = 1.01f; 51const F32 SG_OCCLUSION_FUDGE = 1.01f;
51#define SG_DISCARD_TOLERANCE 0.01f 52#define SG_DISCARD_TOLERANCE 0.01f
@@ -1624,7 +1625,7 @@ public:
1624 1625
1625void drawBox(const LLVector3& c, const LLVector3& r) 1626void drawBox(const LLVector3& c, const LLVector3& r)
1626{ 1627{
1627 gGL.begin(LLVertexBuffer::TRIANGLE_STRIP); 1628 gGL.begin(LLRender::TRIANGLE_STRIP);
1628 //left front 1629 //left front
1629 gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,1,-1))).mV); 1630 gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,1,-1))).mV);
1630 gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,1,1))).mV); 1631 gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,1,1))).mV);
@@ -1643,7 +1644,7 @@ void drawBox(const LLVector3& c, const LLVector3& r)
1643 gGL.end(); 1644 gGL.end();
1644 1645
1645 //bottom 1646 //bottom
1646 gGL.begin(LLVertexBuffer::TRIANGLE_STRIP); 1647 gGL.begin(LLRender::TRIANGLE_STRIP);
1647 gGL.vertex3fv((c+r.scaledVec(LLVector3(1,1,-1))).mV); 1648 gGL.vertex3fv((c+r.scaledVec(LLVector3(1,1,-1))).mV);
1648 gGL.vertex3fv((c+r.scaledVec(LLVector3(1,-1,-1))).mV); 1649 gGL.vertex3fv((c+r.scaledVec(LLVector3(1,-1,-1))).mV);
1649 gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,1,-1))).mV); 1650 gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,1,-1))).mV);
@@ -1651,7 +1652,7 @@ void drawBox(const LLVector3& c, const LLVector3& r)
1651 gGL.end(); 1652 gGL.end();
1652 1653
1653 //top 1654 //top
1654 gGL.begin(LLVertexBuffer::TRIANGLE_STRIP); 1655 gGL.begin(LLRender::TRIANGLE_STRIP);
1655 gGL.vertex3fv((c+r.scaledVec(LLVector3(1,1,1))).mV); 1656 gGL.vertex3fv((c+r.scaledVec(LLVector3(1,1,1))).mV);
1656 gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,1,1))).mV); 1657 gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,1,1))).mV);
1657 gGL.vertex3fv((c+r.scaledVec(LLVector3(1,-1,1))).mV); 1658 gGL.vertex3fv((c+r.scaledVec(LLVector3(1,-1,1))).mV);
@@ -1666,7 +1667,7 @@ void drawBoxOutline(const LLVector3& pos, const LLVector3& size)
1666 LLVector3 v3 = size.scaledVec(LLVector3(-1,-1,1)); 1667 LLVector3 v3 = size.scaledVec(LLVector3(-1,-1,1));
1667 LLVector3 v4 = size.scaledVec(LLVector3( 1,-1,1)); 1668 LLVector3 v4 = size.scaledVec(LLVector3( 1,-1,1));
1668 1669
1669 gGL.begin(LLVertexBuffer::LINES); 1670 gGL.begin(LLRender::LINES);
1670 1671
1671 //top 1672 //top
1672 gGL.vertex3fv((pos+v1).mV); 1673 gGL.vertex3fv((pos+v1).mV);
@@ -1814,7 +1815,7 @@ void pushVerts(LLDrawInfo* params, U32 mask)
1814{ 1815{
1815 LLRenderPass::applyModelMatrix(*params); 1816 LLRenderPass::applyModelMatrix(*params);
1816 params->mVertexBuffer->setBuffer(mask); 1817 params->mVertexBuffer->setBuffer(mask);
1817 params->mVertexBuffer->drawRange(params->mParticle ? LLVertexBuffer::POINTS : LLVertexBuffer::TRIANGLES, 1818 params->mVertexBuffer->drawRange(params->mParticle ? LLRender::POINTS : LLRender::TRIANGLES,
1818 params->mStart, params->mEnd, params->mCount, params->mOffset); 1819 params->mStart, params->mEnd, params->mCount, params->mOffset);
1819} 1820}
1820 1821
@@ -1843,7 +1844,7 @@ void pushVerts(LLFace* face, U32 mask)
1843 U16 end = start + face->getGeomCount()-1; 1844 U16 end = start + face->getGeomCount()-1;
1844 U32 count = face->getIndicesCount(); 1845 U32 count = face->getIndicesCount();
1845 U16 offset = face->getIndicesStart(); 1846 U16 offset = face->getIndicesStart();
1846 buffer->drawRange(LLVertexBuffer::TRIANGLES, start, end, count, offset); 1847 buffer->drawRange(LLRender::TRIANGLES, start, end, count, offset);
1847 } 1848 }
1848 1849
1849} 1850}
@@ -1853,7 +1854,7 @@ void pushBufferVerts(LLVertexBuffer* buffer, U32 mask)
1853 if (buffer) 1854 if (buffer)
1854 { 1855 {
1855 buffer->setBuffer(mask); 1856 buffer->setBuffer(mask);
1856 buffer->drawRange(LLVertexBuffer::TRIANGLES, 0, buffer->getRequestedVerts()-1, buffer->getRequestedIndices(), 0); 1857 buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getRequestedVerts()-1, buffer->getRequestedIndices(), 0);
1857 } 1858 }
1858} 1859}
1859 1860
@@ -1902,7 +1903,7 @@ void pushVertsColorCoded(LLSpatialGroup* group, U32 mask)
1902 LLRenderPass::applyModelMatrix(*params); 1903 LLRenderPass::applyModelMatrix(*params);
1903 glColor4f(colors[col].mV[0], colors[col].mV[1], colors[col].mV[2], 0.5f); 1904 glColor4f(colors[col].mV[0], colors[col].mV[1], colors[col].mV[2], 0.5f);
1904 params->mVertexBuffer->setBuffer(mask); 1905 params->mVertexBuffer->setBuffer(mask);
1905 params->mVertexBuffer->drawRange(params->mParticle ? LLVertexBuffer::POINTS : LLVertexBuffer::TRIANGLES, 1906 params->mVertexBuffer->drawRange(params->mParticle ? LLRender::POINTS : LLRender::TRIANGLES,
1906 params->mStart, params->mEnd, params->mCount, params->mOffset); 1907 params->mStart, params->mEnd, params->mCount, params->mOffset);
1907 col = (col+1)%col_count; 1908 col = (col+1)%col_count;
1908 } 1909 }
@@ -1972,7 +1973,7 @@ void renderOctree(LLSpatialGroup* group)
1972 face->mVertexBuffer->setBuffer(LLVertexBuffer::MAP_VERTEX); 1973 face->mVertexBuffer->setBuffer(LLVertexBuffer::MAP_VERTEX);
1973 //drawBox((face->mExtents[0] + face->mExtents[1])*0.5f, 1974 //drawBox((face->mExtents[0] + face->mExtents[1])*0.5f,
1974 // (face->mExtents[1]-face->mExtents[0])*0.5f); 1975 // (face->mExtents[1]-face->mExtents[0])*0.5f);
1975 face->mVertexBuffer->draw(LLVertexBuffer::TRIANGLES, face->getIndicesCount(), face->getIndicesStart()); 1976 face->mVertexBuffer->draw(LLRender::TRIANGLES, face->getIndicesCount(), face->getIndicesStart());
1976 } 1977 }
1977 } 1978 }
1978 1979
@@ -2103,6 +2104,7 @@ void renderBoundingBox(LLDrawable* drawable)
2103 gGL.color4f(0.5f,0.5f,0.5f,1.0f); 2104 gGL.color4f(0.5f,0.5f,0.5f,1.0f);
2104 break; 2105 break;
2105 case LLViewerObject::LL_VO_PART_GROUP: 2106 case LLViewerObject::LL_VO_PART_GROUP:
2107 case LLViewerObject::LL_VO_HUD_PART_GROUP:
2106 gGL.color4f(0,0,1,1); 2108 gGL.color4f(0,0,1,1);
2107 break; 2109 break;
2108 case LLViewerObject::LL_VO_WATER: 2110 case LLViewerObject::LL_VO_WATER:
@@ -2222,7 +2224,7 @@ void renderPoints(LLDrawable* drawablep)
2222 LLGLDepthTest depth(GL_FALSE, GL_FALSE); 2224 LLGLDepthTest depth(GL_FALSE, GL_FALSE);
2223 if (drawablep->getNumFaces()) 2225 if (drawablep->getNumFaces())
2224 { 2226 {
2225 gGL.begin(LLVertexBuffer::POINTS); 2227 gGL.begin(LLRender::POINTS);
2226 gGL.color3f(1,1,1); 2228 gGL.color3f(1,1,1);
2227 LLVector3 center(drawablep->getPositionGroup()); 2229 LLVector3 center(drawablep->getPositionGroup());
2228 for (S32 i = 0; i < drawablep->getNumFaces(); i++) 2230 for (S32 i = 0; i < drawablep->getNumFaces(); i++)
@@ -2298,9 +2300,17 @@ void renderRaycast(LLDrawable* drawablep)
2298 LLGLEnable blend(GL_BLEND); 2300 LLGLEnable blend(GL_BLEND);
2299 gGL.color4f(0,1,1,0.5f); 2301 gGL.color4f(0,1,1,0.5f);
2300 2302
2301 for (S32 i = 0; i < drawablep->getNumFaces(); i++) 2303 if (drawablep->getVOVolume() && gDebugRaycastFaceHit != -1)
2302 { 2304 {
2303 pushVerts(drawablep->getFace(i), LLVertexBuffer::MAP_VERTEX); 2305 glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
2306 pushVerts(drawablep->getFace(gDebugRaycastFaceHit), LLVertexBuffer::MAP_VERTEX);
2307 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
2308 }
2309 else if (drawablep->isAvatar())
2310 {
2311 LLGLDepthTest depth(GL_FALSE);
2312 LLVOAvatar* av = (LLVOAvatar*) drawablep->getVObj().get();
2313 av->renderCollisionVolumes();
2304 } 2314 }
2305 2315
2306 // draw intersection point 2316 // draw intersection point
@@ -2468,7 +2478,7 @@ void LLSpatialPartition::renderDebug()
2468 LLGLDisable cullface(GL_CULL_FACE); 2478 LLGLDisable cullface(GL_CULL_FACE);
2469 LLGLEnable blend(GL_BLEND); 2479 LLGLEnable blend(GL_BLEND);
2470 gGL.setSceneBlendType(LLRender::BT_ALPHA); 2480 gGL.setSceneBlendType(LLRender::BT_ALPHA);
2471 LLImageGL::unbindTexture(0); 2481 gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
2472 gPipeline.disableLights(); 2482 gPipeline.disableLights();
2473 2483
2474 LLSpatialBridge* bridge = asBridge(); 2484 LLSpatialBridge* bridge = asBridge();
@@ -2508,8 +2518,9 @@ public:
2508 LLVector3 *mNormal; 2518 LLVector3 *mNormal;
2509 LLVector3 *mBinormal; 2519 LLVector3 *mBinormal;
2510 LLDrawable* mHit; 2520 LLDrawable* mHit;
2511 2521 BOOL mPickTransparent;
2512 LLOctreeIntersect(LLVector3 start, LLVector3 end, 2522
2523 LLOctreeIntersect(LLVector3 start, LLVector3 end, BOOL pick_transparent,
2513 S32* face_hit, LLVector3* intersection, LLVector2* tex_coord, LLVector3* normal, LLVector3* binormal) 2524 S32* face_hit, LLVector3* intersection, LLVector2* tex_coord, LLVector3* normal, LLVector3* binormal)
2514 : mStart(start), 2525 : mStart(start),
2515 mEnd(end), 2526 mEnd(end),
@@ -2518,14 +2529,15 @@ public:
2518 mTexCoord(tex_coord), 2529 mTexCoord(tex_coord),
2519 mNormal(normal), 2530 mNormal(normal),
2520 mBinormal(binormal), 2531 mBinormal(binormal),
2521 mHit(NULL) 2532 mHit(NULL),
2533 mPickTransparent(pick_transparent)
2522 { 2534 {
2523 } 2535 }
2524 2536
2525 virtual void visit(const LLSpatialGroup::OctreeNode* branch) 2537 virtual void visit(const LLSpatialGroup::OctreeNode* branch)
2526 { 2538 {
2527 for (LLSpatialGroup::OctreeNode::const_element_iter i = branch->getData().begin(); i != branch->getData().end(); ++i) 2539 for (LLSpatialGroup::OctreeNode::const_element_iter i = branch->getData().begin(); i != branch->getData().end(); ++i)
2528 { 2540 {
2529 check(*i); 2541 check(*i);
2530 } 2542 }
2531 } 2543 }
@@ -2570,25 +2582,35 @@ public:
2570 2582
2571 virtual bool check(LLDrawable* drawable) 2583 virtual bool check(LLDrawable* drawable)
2572 { 2584 {
2585 LLVector3 local_start = mStart;
2586 LLVector3 local_end = mEnd;
2587
2588 if (!gPipeline.hasRenderType(drawable->getRenderType()) || !drawable->isVisible())
2589 {
2590 return false;
2591 }
2592
2573 if (drawable->isSpatialBridge()) 2593 if (drawable->isSpatialBridge())
2574 { 2594 {
2575 LLSpatialPartition *part = drawable->asPartition(); 2595 LLSpatialPartition *part = drawable->asPartition();
2576 2596 LLSpatialBridge* bridge = part->asBridge();
2577 check(part->mOctree); 2597 if (bridge && gPipeline.hasRenderType(bridge->mDrawableType))
2578 } 2598 {
2579 2599 check(part->mOctree);
2600 }
2601 }
2580 else 2602 else
2581 { 2603 {
2582 LLViewerObject* vobj = drawable->getVObj(); 2604 LLViewerObject* vobj = drawable->getVObj();
2583 2605
2584 if (vobj) 2606 if (vobj)
2585 { 2607 {
2586 LLVector3 intersection; 2608 LLVector3 intersection;
2587 if (vobj->lineSegmentIntersect(mStart, mEnd, -1, mFaceHit, &intersection, mTexCoord, mNormal, mBinormal)) 2609 if (vobj->lineSegmentIntersect(mStart, mEnd, -1, mPickTransparent, mFaceHit, &intersection, mTexCoord, mNormal, mBinormal))
2588 { 2610 {
2589 mEnd = intersection; // shorten ray so we only find CLOSER hits 2611 mEnd = intersection; // shorten ray so we only find CLOSER hits
2590 if (mIntersection) 2612 if (mIntersection)
2591 { 2613 {
2592 *mIntersection = intersection; 2614 *mIntersection = intersection;
2593 } 2615 }
2594 2616
@@ -2596,12 +2618,13 @@ public:
2596 } 2618 }
2597 } 2619 }
2598 } 2620 }
2599 2621
2600 return false; 2622 return false;
2601 } 2623 }
2602}; 2624};
2603 2625
2604LLDrawable* LLSpatialPartition::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, 2626LLDrawable* LLSpatialPartition::lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
2627 BOOL pick_transparent,
2605 S32* face_hit, // return the face hit 2628 S32* face_hit, // return the face hit
2606 LLVector3* intersection, // return the intersection point 2629 LLVector3* intersection, // return the intersection point
2607 LLVector2* tex_coord, // return the texture coordinates of the intersection point 2630 LLVector2* tex_coord, // return the texture coordinates of the intersection point
@@ -2610,7 +2633,7 @@ LLDrawable* LLSpatialPartition::lineSegmentIntersect(const LLVector3& start, con
2610 ) 2633 )
2611 2634
2612{ 2635{
2613 LLOctreeIntersect intersect(start, end, face_hit, intersection, tex_coord, normal, bi_normal); 2636 LLOctreeIntersect intersect(start, end, pick_transparent, face_hit, intersection, tex_coord, normal, bi_normal);
2614 LLDrawable* drawable = intersect.check(mOctree); 2637 LLDrawable* drawable = intersect.check(mOctree);
2615 2638
2616 return drawable; 2639 return drawable;