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1/**
2 * @file llrendersphere.h
3 * @brief interface for the LLRenderSphere class.
4 *
5 * $LicenseInfo:firstyear=2001&license=internal$
6 *
7 * Copyright (c) 2001-2008, Linden Research, Inc.
8 *
9 * The following source code is PROPRIETARY AND CONFIDENTIAL. Use of
10 * this source code is governed by the Linden Lab Source Code Disclosure
11 * Agreement ("Agreement") previously entered between you and Linden
12 * Lab. By accessing, using, copying, modifying or distributing this
13 * software, you acknowledge that you have been informed of your
14 * obligations under the Agreement and agree to abide by those obligations.
15 *
16 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
17 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
18 * COMPLETENESS OR PERFORMANCE.
19 * $/LicenseInfo$
20 */
21
22#ifndef LL_LLRENDERSPHERE_H
23#define LL_LLRENDERSPHERE_H
24
25#include "llmath.h"
26#include "v3math.h"
27#include "v4math.h"
28#include "m3math.h"
29#include "m4math.h"
30#include "v4color.h"
31#include "llgl.h"
32
33void lat2xyz(LLVector3 * result, F32 lat, F32 lon); // utility routine
34
35class LLRenderSphere
36{
37public:
38 LLGLuint mDList[5];
39
40 void prerender();
41 void cleanupGL();
42 void render(F32 pixel_area); // of a box of size 1.0 at that position
43 void render(); // render at highest LOD
44};
45
46extern LLRenderSphere gSphere;
47#endif