diff options
Diffstat (limited to '')
-rw-r--r-- | linden/indra/newview/llrendersphere.cpp (renamed from linden/indra/newview/llsphere.cpp) | 44 |
1 files changed, 16 insertions, 28 deletions
diff --git a/linden/indra/newview/llsphere.cpp b/linden/indra/newview/llrendersphere.cpp index 663537c..6e5c850 100644 --- a/linden/indra/newview/llsphere.cpp +++ b/linden/indra/newview/llrendersphere.cpp | |||
@@ -1,27 +1,17 @@ | |||
1 | /** | 1 | /** |
2 | * @file llsphere.cpp | 2 | * @file llrendersphere.cpp |
3 | * @brief implementation of the LLSphere class. | 3 | * @brief implementation of the LLRenderSphere class. |
4 | * | 4 | * |
5 | * $LicenseInfo:firstyear=2001&license=viewergpl$ | 5 | * $LicenseInfo:firstyear=2001&license=internal$ |
6 | * | 6 | * |
7 | * Copyright (c) 2001-2008, Linden Research, Inc. | 7 | * Copyright (c) 2001-2008, Linden Research, Inc. |
8 | * | 8 | * |
9 | * Second Life Viewer Source Code | 9 | * The following source code is PROPRIETARY AND CONFIDENTIAL. Use of |
10 | * The source code in this file ("Source Code") is provided by Linden Lab | 10 | * this source code is governed by the Linden Lab Source Code Disclosure |
11 | * to you under the terms of the GNU General Public License, version 2.0 | 11 | * Agreement ("Agreement") previously entered between you and Linden |
12 | * ("GPL"), unless you have obtained a separate licensing agreement | 12 | * Lab. By accessing, using, copying, modifying or distributing this |
13 | * ("Other License"), formally executed by you and Linden Lab. Terms of | 13 | * software, you acknowledge that you have been informed of your |
14 | * the GPL can be found in doc/GPL-license.txt in this distribution, or | 14 | * obligations under the Agreement and agree to abide by those obligations. |
15 | * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 | ||
16 | * | ||
17 | * There are special exceptions to the terms and conditions of the GPL as | ||
18 | * it is applied to this Source Code. View the full text of the exception | ||
19 | * in the file doc/FLOSS-exception.txt in this software distribution, or | ||
20 | * online at http://secondlifegrid.net/programs/open_source/licensing/flossexception | ||
21 | * | ||
22 | * By copying, modifying or distributing this software, you acknowledge | ||
23 | * that you have read and understood your obligations described above, | ||
24 | * and agree to abide by those obligations. | ||
25 | * | 15 | * |
26 | * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO | 16 | * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO |
27 | * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, | 17 | * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, |
@@ -34,13 +24,13 @@ | |||
34 | // per viewer - then call the appropriate list. | 24 | // per viewer - then call the appropriate list. |
35 | 25 | ||
36 | #include "llviewerprecompiledheaders.h" | 26 | #include "llviewerprecompiledheaders.h" |
37 | #include "llsphere.h" | 27 | #include "llrendersphere.h" |
38 | #include "llerror.h" | 28 | #include "llerror.h" |
39 | #include "llvertexbuffer.h" | 29 | |
40 | #include "llglheaders.h" | 30 | #include "llglheaders.h" |
41 | 31 | ||
42 | GLUquadricObj *gQuadObj2 = NULL; | 32 | GLUquadricObj *gQuadObj2 = NULL; |
43 | LLSphere gSphere; | 33 | LLRenderSphere gSphere; |
44 | 34 | ||
45 | void drawSolidSphere(GLdouble radius, GLint slices, GLint stacks); | 35 | void drawSolidSphere(GLdouble radius, GLint slices, GLint stacks); |
46 | 36 | ||
@@ -108,7 +98,7 @@ void lat2xyz_rad(LLVector3 * result, F32 lat, F32 lon) | |||
108 | // A couple thoughts on sphere drawing: | 98 | // A couple thoughts on sphere drawing: |
109 | // 1) You need more slices than stacks, but little less than 2:1 | 99 | // 1) You need more slices than stacks, but little less than 2:1 |
110 | // 2) At low LOD, setting stacks to an odd number avoids a "band" around the equator, making things look smoother | 100 | // 2) At low LOD, setting stacks to an odd number avoids a "band" around the equator, making things look smoother |
111 | void LLSphere::prerender() | 101 | void LLRenderSphere::prerender() |
112 | { | 102 | { |
113 | // Create a series of display lists for different LODs | 103 | // Create a series of display lists for different LODs |
114 | mDList[0] = glGenLists(1); | 104 | mDList[0] = glGenLists(1); |
@@ -132,7 +122,7 @@ void LLSphere::prerender() | |||
132 | glEndList(); | 122 | glEndList(); |
133 | } | 123 | } |
134 | 124 | ||
135 | void LLSphere::cleanupGL() | 125 | void LLRenderSphere::cleanupGL() |
136 | { | 126 | { |
137 | for (S32 detail = 0; detail < 4; detail++) | 127 | for (S32 detail = 0; detail < 4; detail++) |
138 | { | 128 | { |
@@ -151,7 +141,7 @@ void LLSphere::cleanupGL() | |||
151 | // | 141 | // |
152 | // The toughest adjustment is the cutoff for the lowest LOD | 142 | // The toughest adjustment is the cutoff for the lowest LOD |
153 | // Maybe we should have more LODs at the low end? | 143 | // Maybe we should have more LODs at the low end? |
154 | void LLSphere::render(F32 pixel_area) | 144 | void LLRenderSphere::render(F32 pixel_area) |
155 | { | 145 | { |
156 | S32 level_of_detail; | 146 | S32 level_of_detail; |
157 | 147 | ||
@@ -171,13 +161,11 @@ void LLSphere::render(F32 pixel_area) | |||
171 | { | 161 | { |
172 | level_of_detail = 3; | 162 | level_of_detail = 3; |
173 | } | 163 | } |
174 | LLVertexBuffer::unbind(); | ||
175 | glCallList(mDList[level_of_detail]); | 164 | glCallList(mDList[level_of_detail]); |
176 | } | 165 | } |
177 | 166 | ||
178 | 167 | ||
179 | void LLSphere::render() | 168 | void LLRenderSphere::render() |
180 | { | 169 | { |
181 | LLVertexBuffer::unbind(); | ||
182 | glCallList(mDList[0]); | 170 | glCallList(mDList[0]); |
183 | } | 171 | } |