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-rw-r--r-- | linden/indra/newview/llpostprocess.cpp | 594 |
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diff --git a/linden/indra/newview/llpostprocess.cpp b/linden/indra/newview/llpostprocess.cpp deleted file mode 100644 index c7d5dad..0000000 --- a/linden/indra/newview/llpostprocess.cpp +++ /dev/null | |||
@@ -1,594 +0,0 @@ | |||
1 | /** | ||
2 | * @file llpostprocess.cpp | ||
3 | * @brief LLPostProcess class implementation | ||
4 | * | ||
5 | * $LicenseInfo:firstyear=2007&license=viewergpl$ | ||
6 | * | ||
7 | * Copyright (c) 2007-2009, Linden Research, Inc. | ||
8 | * | ||
9 | * Second Life Viewer Source Code | ||
10 | * The source code in this file ("Source Code") is provided by Linden Lab | ||
11 | * to you under the terms of the GNU General Public License, version 2.0 | ||
12 | * ("GPL"), unless you have obtained a separate licensing agreement | ||
13 | * ("Other License"), formally executed by you and Linden Lab. Terms of | ||
14 | * the GPL can be found in doc/GPL-license.txt in this distribution, or | ||
15 | * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 | ||
16 | * | ||
17 | * There are special exceptions to the terms and conditions of the GPL as | ||
18 | * it is applied to this Source Code. View the full text of the exception | ||
19 | * in the file doc/FLOSS-exception.txt in this software distribution, or | ||
20 | * online at | ||
21 | * http://secondlifegrid.net/programs/open_source/licensing/flossexception | ||
22 | * | ||
23 | * By copying, modifying or distributing this software, you acknowledge | ||
24 | * that you have read and understood your obligations described above, | ||
25 | * and agree to abide by those obligations. | ||
26 | * | ||
27 | * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO | ||
28 | * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, | ||
29 | * COMPLETENESS OR PERFORMANCE. | ||
30 | * $/LicenseInfo$ | ||
31 | */ | ||
32 | |||
33 | #include "llviewerprecompiledheaders.h" | ||
34 | |||
35 | #include "linden_common.h" | ||
36 | |||
37 | #include "llpostprocess.h" | ||
38 | #include "llglslshader.h" | ||
39 | #include "llsdserialize.h" | ||
40 | #include "llrender.h" | ||
41 | |||
42 | #include "llviewershadermgr.h" // KL throwing some includes at postprocess see if we can get the bastard working! | ||
43 | #include "pipeline.h" | ||
44 | #include "llimagegl.h" | ||
45 | |||
46 | |||
47 | |||
48 | LLPostProcess * gPostProcess = NULL; | ||
49 | |||
50 | |||
51 | static const unsigned int NOISE_SIZE = 512; | ||
52 | |||
53 | /// CALCULATING LUMINANCE (Using NTSC lum weights) | ||
54 | /// http://en.wikipedia.org/wiki/Luma_%28video%29 | ||
55 | static const float LUMINANCE_R = 0.299f; | ||
56 | static const float LUMINANCE_G = 0.587f; | ||
57 | static const float LUMINANCE_B = 0.114f; | ||
58 | |||
59 | static const char * const XML_FILENAME = "postprocesseffects.xml"; | ||
60 | |||
61 | LLPostProcess::LLPostProcess(void) : | ||
62 | initialized(false), | ||
63 | mAllEffects(LLSD::emptyMap()), | ||
64 | screenW(1), screenH(1) | ||
65 | { | ||
66 | mSceneRenderTexture = NULL ; | ||
67 | mNoiseTexture = NULL ; | ||
68 | mTempBloomTexture = NULL ; | ||
69 | |||
70 | // Do nothing. Needs to be updated to use our current shader system, and to work with the move into llrender. | ||
71 | std::string pathName(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight", XML_FILENAME)); | ||
72 | LL_DEBUGS2("AppInit", "Shaders") << "Loading PostProcess Effects settings from " << pathName << LL_ENDL; | ||
73 | |||
74 | llifstream effectsXML(pathName); | ||
75 | |||
76 | if (effectsXML) | ||
77 | { | ||
78 | LLPointer<LLSDParser> parser = new LLSDXMLParser(); | ||
79 | |||
80 | parser->parse(effectsXML, mAllEffects, LLSDSerialize::SIZE_UNLIMITED); | ||
81 | } | ||
82 | |||
83 | if (!mAllEffects.has("default")) | ||
84 | { | ||
85 | LLSD & defaultEffect = (mAllEffects["default"] = LLSD::emptyMap()); | ||
86 | |||
87 | defaultEffect["enable_night_vision"] = LLSD::Boolean(false); | ||
88 | defaultEffect["enable_bloom"] = LLSD::Boolean(false); | ||
89 | defaultEffect["enable_color_filter"] = LLSD::Boolean(false); | ||
90 | |||
91 | /// NVG Defaults | ||
92 | defaultEffect["brightness_multiplier"] = 3.0; | ||
93 | defaultEffect["noise_size"] = 25.0; | ||
94 | defaultEffect["noise_strength"] = 0.4; | ||
95 | |||
96 | // TODO BTest potentially add this to tweaks? | ||
97 | noiseTextureScale = 1.0f; | ||
98 | |||
99 | /// Bloom Defaults | ||
100 | defaultEffect["extract_low"] = 0.95; | ||
101 | defaultEffect["extract_high"] = 1.0; | ||
102 | defaultEffect["bloom_width"] = 2.25; | ||
103 | defaultEffect["bloom_strength"] = 1.5; | ||
104 | |||
105 | /// Color Filter Defaults | ||
106 | defaultEffect["brightness"] = 1.0; | ||
107 | defaultEffect["contrast"] = 1.0; | ||
108 | defaultEffect["saturation"] = 1.0; | ||
109 | |||
110 | LLSD& contrastBase = (defaultEffect["contrast_base"] = LLSD::emptyArray()); | ||
111 | contrastBase.append(1.0); | ||
112 | contrastBase.append(1.0); | ||
113 | contrastBase.append(1.0); | ||
114 | contrastBase.append(0.5); | ||
115 | } | ||
116 | |||
117 | setSelectedEffect("default"); | ||
118 | |||
119 | } | ||
120 | |||
121 | LLPostProcess::~LLPostProcess(void) | ||
122 | { | ||
123 | invalidate() ; | ||
124 | } | ||
125 | |||
126 | // static | ||
127 | void LLPostProcess::initClass(void) | ||
128 | { | ||
129 | //this will cause system to crash at second time login | ||
130 | //if first time login fails due to network connection --- bao | ||
131 | //***llassert_always(gPostProcess == NULL); | ||
132 | //replaced by the following line: | ||
133 | if(gPostProcess) | ||
134 | return ; | ||
135 | |||
136 | |||
137 | gPostProcess = new LLPostProcess(); | ||
138 | } | ||
139 | |||
140 | // static | ||
141 | void LLPostProcess::cleanupClass() | ||
142 | { | ||
143 | delete gPostProcess; | ||
144 | gPostProcess = NULL; | ||
145 | } | ||
146 | |||
147 | void LLPostProcess::setSelectedEffect(std::string const & effectName) | ||
148 | { | ||
149 | mSelectedEffectName = effectName; | ||
150 | static_cast<LLSD &>(tweaks) = mAllEffects[effectName]; | ||
151 | } | ||
152 | |||
153 | void LLPostProcess::saveEffect(std::string const & effectName) | ||
154 | { | ||
155 | // Do nothing. Needs to be updated to use our current shader system, and to work with the move into llrender. | ||
156 | mAllEffects[effectName] = tweaks; | ||
157 | |||
158 | std::string pathName(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight", XML_FILENAME)); | ||
159 | //llinfos << "Saving PostProcess Effects settings to " << pathName << llendl; | ||
160 | |||
161 | llofstream effectsXML(pathName); | ||
162 | |||
163 | LLPointer<LLSDFormatter> formatter = new LLSDXMLFormatter(); | ||
164 | |||
165 | formatter->format(mAllEffects, effectsXML); | ||
166 | |||
167 | } | ||
168 | void LLPostProcess::invalidate() | ||
169 | { | ||
170 | mSceneRenderTexture = NULL ; | ||
171 | mNoiseTexture = NULL ; | ||
172 | mTempBloomTexture = NULL ; | ||
173 | initialized = FALSE ; | ||
174 | } | ||
175 | |||
176 | void LLPostProcess::apply(unsigned int width, unsigned int height) | ||
177 | { | ||
178 | if (!initialized || width != screenW || height != screenH){ | ||
179 | initialize(width, height); | ||
180 | } | ||
181 | if (shadersEnabled()){ | ||
182 | doEffects(); | ||
183 | } | ||
184 | } | ||
185 | |||
186 | void LLPostProcess::initialize(unsigned int width, unsigned int height) | ||
187 | { | ||
188 | screenW = width; | ||
189 | screenH = height; | ||
190 | createTexture(mSceneRenderTexture, screenW, screenH); | ||
191 | initialized = true; | ||
192 | |||
193 | checkError(); | ||
194 | createNightVisionShader(); | ||
195 | createBloomShader(); | ||
196 | createColorFilterShader(); | ||
197 | checkError(); | ||
198 | } | ||
199 | |||
200 | inline bool LLPostProcess::shadersEnabled(void) | ||
201 | { | ||
202 | return (tweaks.useColorFilter().asBoolean() || | ||
203 | tweaks.useNightVisionShader().asBoolean() || | ||
204 | tweaks.useBloomShader().asBoolean() ); | ||
205 | |||
206 | } | ||
207 | |||
208 | void LLPostProcess::applyShaders(void) | ||
209 | { | ||
210 | if (tweaks.useColorFilter()){ | ||
211 | applyColorFilterShader(); | ||
212 | checkError(); | ||
213 | } | ||
214 | if (tweaks.useNightVisionShader()){ | ||
215 | /// If any of the above shaders have been called update the frame buffer; | ||
216 | if (tweaks.useColorFilter()) | ||
217 | { | ||
218 | U32 tex = mSceneRenderTexture->getTexName() ; | ||
219 | copyFrameBuffer(tex, screenW, screenH); | ||
220 | } | ||
221 | applyNightVisionShader(); | ||
222 | checkError(); | ||
223 | } | ||
224 | if (tweaks.useBloomShader()){ | ||
225 | /// If any of the above shaders have been called update the frame buffer; | ||
226 | if (tweaks.useColorFilter().asBoolean() || tweaks.useNightVisionShader().asBoolean()) | ||
227 | { | ||
228 | U32 tex = mSceneRenderTexture->getTexName() ; | ||
229 | copyFrameBuffer(tex, screenW, screenH); | ||
230 | } | ||
231 | applyBloomShader(); | ||
232 | checkError(); | ||
233 | } | ||
234 | } | ||
235 | |||
236 | void LLPostProcess::applyColorFilterShader(void) | ||
237 | { | ||
238 | // Do nothing. moved back to newview work in progress KL | ||
239 | gPostColorFilterProgram.bind(); | ||
240 | |||
241 | gGL.getTexUnit(0)->activate(); | ||
242 | gGL.getTexUnit(0)->enable(LLTexUnit::TT_RECT_TEXTURE); | ||
243 | |||
244 | U32 tex = mSceneRenderTexture->getTexName() ; // KL | ||
245 | |||
246 | gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_RECT_TEXTURE, tex); | ||
247 | |||
248 | getShaderUniforms(colorFilterUniforms, gPostColorFilterProgram.mProgramObject); | ||
249 | glUniform1iARB(colorFilterUniforms["RenderTexture"], 0); | ||
250 | glUniform1fARB(colorFilterUniforms["brightness"], tweaks.getBrightness()); | ||
251 | glUniform1fARB(colorFilterUniforms["contrast"], tweaks.getContrast()); | ||
252 | float baseI = (tweaks.getContrastBaseR() + tweaks.getContrastBaseG() + tweaks.getContrastBaseB()) / 3.0f; | ||
253 | baseI = tweaks.getContrastBaseIntensity() / ((baseI < 0.001f) ? 0.001f : baseI); | ||
254 | float baseR = tweaks.getContrastBaseR() * baseI; | ||
255 | float baseG = tweaks.getContrastBaseG() * baseI; | ||
256 | float baseB = tweaks.getContrastBaseB() * baseI; | ||
257 | glUniform3fARB(colorFilterUniforms["contrastBase"], baseR, baseG, baseB); | ||
258 | glUniform1fARB(colorFilterUniforms["saturation"], tweaks.getSaturation()); | ||
259 | glUniform3fARB(colorFilterUniforms["lumWeights"], LUMINANCE_R, LUMINANCE_G, LUMINANCE_B); | ||
260 | |||
261 | LLGLEnable blend(GL_BLEND); | ||
262 | gGL.setSceneBlendType(LLRender::BT_REPLACE); | ||
263 | LLGLDepthTest depth(GL_FALSE); | ||
264 | |||
265 | /// Draw a screen space quad | ||
266 | drawOrthoQuad(screenW, screenH, QUAD_NORMAL); | ||
267 | gPostColorFilterProgram.unbind(); | ||
268 | |||
269 | } | ||
270 | |||
271 | void LLPostProcess::createColorFilterShader(void) | ||
272 | { | ||
273 | /// Define uniform names | ||
274 | colorFilterUniforms["RenderTexture"] = 0; | ||
275 | colorFilterUniforms["brightness"] = 0; | ||
276 | colorFilterUniforms["contrast"] = 0; | ||
277 | colorFilterUniforms["contrastBase"] = 0; | ||
278 | colorFilterUniforms["saturation"] = 0; | ||
279 | colorFilterUniforms["lumWeights"] = 0; | ||
280 | } | ||
281 | |||
282 | void LLPostProcess::applyNightVisionShader(void) | ||
283 | { | ||
284 | // KL re-enabled and moved back to newview | ||
285 | gPostNightVisionProgram.bind(); | ||
286 | |||
287 | gGL.getTexUnit(0)->activate(); | ||
288 | gGL.getTexUnit(0)->enable(LLTexUnit::TT_RECT_TEXTURE); | ||
289 | |||
290 | getShaderUniforms(nightVisionUniforms, gPostNightVisionProgram.mProgramObject); | ||
291 | U32 sceneRenderTexture = mSceneRenderTexture->getTexName() ; // KL | ||
292 | gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_RECT_TEXTURE, sceneRenderTexture); | ||
293 | glUniform1iARB(nightVisionUniforms["RenderTexture"], 0); | ||
294 | |||
295 | gGL.getTexUnit(1)->activate(); | ||
296 | gGL.getTexUnit(1)->enable(LLTexUnit::TT_TEXTURE); | ||
297 | U32 noiseTexture = mNoiseTexture->getTexName(); //KL | ||
298 | gGL.getTexUnit(1)->bindManual(LLTexUnit::TT_TEXTURE, noiseTexture); | ||
299 | glUniform1iARB(nightVisionUniforms["NoiseTexture"], 1); | ||
300 | |||
301 | |||
302 | glUniform1fARB(nightVisionUniforms["brightMult"], tweaks.getBrightMult()); | ||
303 | glUniform1fARB(nightVisionUniforms["noiseStrength"], tweaks.getNoiseStrength()); | ||
304 | noiseTextureScale = 0.01f + ((101.f - tweaks.getNoiseSize()) / 100.f); | ||
305 | noiseTextureScale *= (screenH / NOISE_SIZE); | ||
306 | |||
307 | |||
308 | glUniform3fARB(nightVisionUniforms["lumWeights"], LUMINANCE_R, LUMINANCE_G, LUMINANCE_B); | ||
309 | |||
310 | LLGLEnable blend(GL_BLEND); | ||
311 | gGL.setSceneBlendType(LLRender::BT_REPLACE); | ||
312 | LLGLDepthTest depth(GL_FALSE); | ||
313 | |||
314 | /// Draw a screen space quad | ||
315 | drawOrthoQuad(screenW, screenH, QUAD_NOISE); | ||
316 | gPostNightVisionProgram.unbind(); | ||
317 | gGL.getTexUnit(0)->activate(); | ||
318 | |||
319 | } | ||
320 | |||
321 | void LLPostProcess::createNightVisionShader(void) | ||
322 | { | ||
323 | /// Define uniform names | ||
324 | nightVisionUniforms["RenderTexture"] = 0; | ||
325 | nightVisionUniforms["NoiseTexture"] = 0; | ||
326 | nightVisionUniforms["brightMult"] = 0; | ||
327 | nightVisionUniforms["noiseStrength"] = 0; | ||
328 | nightVisionUniforms["lumWeights"] = 0; | ||
329 | |||
330 | createNoiseTexture(mNoiseTexture); | ||
331 | } | ||
332 | |||
333 | void LLPostProcess::applyBloomShader(void) | ||
334 | { | ||
335 | |||
336 | } | ||
337 | |||
338 | void LLPostProcess::createBloomShader(void) | ||
339 | { | ||
340 | createTexture(mTempBloomTexture, unsigned(screenW * 0.5), unsigned(screenH * 0.5)); | ||
341 | |||
342 | /// Create Bloom Extract Shader | ||
343 | bloomExtractUniforms["RenderTexture"] = 0; | ||
344 | bloomExtractUniforms["extractLow"] = 0; | ||
345 | bloomExtractUniforms["extractHigh"] = 0; | ||
346 | bloomExtractUniforms["lumWeights"] = 0; | ||
347 | |||
348 | /// Create Bloom Blur Shader | ||
349 | bloomBlurUniforms["RenderTexture"] = 0; | ||
350 | bloomBlurUniforms["bloomStrength"] = 0; | ||
351 | bloomBlurUniforms["texelSize"] = 0; | ||
352 | bloomBlurUniforms["blurDirection"] = 0; | ||
353 | bloomBlurUniforms["blurWidth"] = 0; | ||
354 | } | ||
355 | |||
356 | void LLPostProcess::getShaderUniforms(glslUniforms & uniforms, GLhandleARB & prog) | ||
357 | { | ||
358 | /// Find uniform locations and insert into map | ||
359 | std::map<const char *, GLuint>::iterator i; | ||
360 | for (i = uniforms.begin(); i != uniforms.end(); ++i){ | ||
361 | i->second = glGetUniformLocationARB(prog, i->first); | ||
362 | } | ||
363 | } | ||
364 | |||
365 | void LLPostProcess::doEffects(void) | ||
366 | { | ||
367 | /// Save GL State | ||
368 | glPushAttrib(GL_ALL_ATTRIB_BITS); | ||
369 | glPushClientAttrib(GL_ALL_ATTRIB_BITS); | ||
370 | |||
371 | /// Copy the screen buffer to the render texture | ||
372 | { | ||
373 | U32 tex = mSceneRenderTexture->getTexName() ; | ||
374 | copyFrameBuffer(tex, screenW, screenH); | ||
375 | } | ||
376 | |||
377 | /// Clear the frame buffer. | ||
378 | glClearColor(0.0f, 0.0f, 0.0f, 1.0f); | ||
379 | glClear(GL_COLOR_BUFFER_BIT); | ||
380 | |||
381 | /// Change to an orthogonal view | ||
382 | viewOrthogonal(screenW, screenH); | ||
383 | |||
384 | checkError(); | ||
385 | applyShaders(); | ||
386 | |||
387 | LLGLSLShader::bindNoShader(); | ||
388 | checkError(); | ||
389 | |||
390 | /// Change to a perspective view | ||
391 | viewPerspective(); | ||
392 | |||
393 | /// Reset GL State | ||
394 | glPopClientAttrib(); | ||
395 | glPopAttrib(); | ||
396 | checkError(); | ||
397 | } | ||
398 | |||
399 | void LLPostProcess::copyFrameBuffer(U32 & texture, unsigned int width, unsigned int height) | ||
400 | { | ||
401 | gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_RECT_TEXTURE, texture); | ||
402 | glCopyTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, 0, 0, width, height, 0); | ||
403 | } | ||
404 | |||
405 | void LLPostProcess::drawOrthoQuad(unsigned int width, unsigned int height, QuadType type) | ||
406 | { | ||
407 | |||
408 | float noiseX = 0.f; | ||
409 | float noiseY = 0.f; | ||
410 | float screenRatio = 1.0f; | ||
411 | |||
412 | if (type == QUAD_NOISE){ | ||
413 | noiseX = ((float) rand() / (float) RAND_MAX); | ||
414 | noiseY = ((float) rand() / (float) RAND_MAX); | ||
415 | screenRatio = (float) width / (float) height; | ||
416 | } | ||
417 | |||
418 | |||
419 | glBegin(GL_QUADS); | ||
420 | if (type != QUAD_BLOOM_EXTRACT){ | ||
421 | glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.f, (GLfloat) height); | ||
422 | } else { | ||
423 | glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.f, (GLfloat) height * 2.0f); | ||
424 | } | ||
425 | if (type == QUAD_NOISE){ | ||
426 | glMultiTexCoord2fARB(GL_TEXTURE1_ARB, | ||
427 | noiseX, | ||
428 | noiseTextureScale + noiseY); | ||
429 | } else if (type == QUAD_BLOOM_COMBINE){ | ||
430 | glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.f, (GLfloat) height * 0.5f); | ||
431 | } | ||
432 | glVertex2f(0.f, (GLfloat) screenH - height); | ||
433 | |||
434 | if (type != QUAD_BLOOM_EXTRACT){ | ||
435 | glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.f, 0.f); | ||
436 | } else { | ||
437 | glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.f, 0.f); | ||
438 | } | ||
439 | if (type == QUAD_NOISE){ | ||
440 | glMultiTexCoord2fARB(GL_TEXTURE1_ARB, | ||
441 | noiseX, | ||
442 | noiseY); | ||
443 | } else if (type == QUAD_BLOOM_COMBINE){ | ||
444 | glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.f, 0.f); | ||
445 | } | ||
446 | glVertex2f(0.f, (GLfloat) height + (screenH - height)); | ||
447 | |||
448 | |||
449 | if (type != QUAD_BLOOM_EXTRACT){ | ||
450 | glMultiTexCoord2fARB(GL_TEXTURE0_ARB, (GLfloat) width, 0.f); | ||
451 | } else { | ||
452 | glMultiTexCoord2fARB(GL_TEXTURE0_ARB, (GLfloat) width * 2.0f, 0.f); | ||
453 | } | ||
454 | if (type == QUAD_NOISE){ | ||
455 | glMultiTexCoord2fARB(GL_TEXTURE1_ARB, | ||
456 | screenRatio * noiseTextureScale + noiseX, | ||
457 | noiseY); | ||
458 | } else if (type == QUAD_BLOOM_COMBINE){ | ||
459 | glMultiTexCoord2fARB(GL_TEXTURE1_ARB, (GLfloat) width * 0.5f, 0.f); | ||
460 | } | ||
461 | glVertex2f((GLfloat) width, (GLfloat) height + (screenH - height)); | ||
462 | |||
463 | |||
464 | if (type != QUAD_BLOOM_EXTRACT){ | ||
465 | glMultiTexCoord2fARB(GL_TEXTURE0_ARB, (GLfloat) width, (GLfloat) height); | ||
466 | } else { | ||
467 | glMultiTexCoord2fARB(GL_TEXTURE0_ARB, (GLfloat) width * 2.0f, (GLfloat) height * 2.0f); | ||
468 | } | ||
469 | if (type == QUAD_NOISE){ | ||
470 | glMultiTexCoord2fARB(GL_TEXTURE1_ARB, | ||
471 | screenRatio * noiseTextureScale + noiseX, | ||
472 | noiseTextureScale + noiseY); | ||
473 | } else if (type == QUAD_BLOOM_COMBINE){ | ||
474 | glMultiTexCoord2fARB(GL_TEXTURE1_ARB, (GLfloat) width * 0.5f, (GLfloat) height * 0.5f); | ||
475 | } | ||
476 | glVertex2f((GLfloat) width, (GLfloat) screenH - height); | ||
477 | glEnd(); | ||
478 | |||
479 | } | ||
480 | |||
481 | void LLPostProcess::viewOrthogonal(unsigned int width, unsigned int height) | ||
482 | { | ||
483 | glMatrixMode(GL_PROJECTION); | ||
484 | glPushMatrix(); | ||
485 | glLoadIdentity(); | ||
486 | glOrtho( 0.f, (GLdouble) width , (GLdouble) height , 0.f, -1.f, 1.f ); | ||
487 | glMatrixMode(GL_MODELVIEW); | ||
488 | glPushMatrix(); | ||
489 | glLoadIdentity(); | ||
490 | } | ||
491 | |||
492 | void LLPostProcess::viewPerspective(void) | ||
493 | { | ||
494 | glMatrixMode( GL_PROJECTION ); | ||
495 | glPopMatrix(); | ||
496 | glMatrixMode( GL_MODELVIEW ); | ||
497 | glPopMatrix(); | ||
498 | } | ||
499 | |||
500 | void LLPostProcess::changeOrthogonal(unsigned int width, unsigned int height) | ||
501 | { | ||
502 | viewPerspective(); | ||
503 | viewOrthogonal(width, height); | ||
504 | } | ||
505 | |||
506 | void LLPostProcess::createTexture(LLPointer<LLImageGL>& texture, unsigned int width, unsigned int height) | ||
507 | { | ||
508 | std::vector<GLubyte> data(width * height * 4, 0) ; | ||
509 | |||
510 | texture = new LLImageGL(FALSE) ; | ||
511 | if(texture->createGLTexture()) | ||
512 | { | ||
513 | gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_RECT_TEXTURE, texture->getTexName()); | ||
514 | glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, 4, width, height, 0, | ||
515 | GL_RGBA, GL_UNSIGNED_BYTE, &data[0]); | ||
516 | gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); | ||
517 | gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); | ||
518 | } | ||
519 | } | ||
520 | |||
521 | void LLPostProcess::createNoiseTexture(LLPointer<LLImageGL>& texture) | ||
522 | { | ||
523 | std::vector<GLubyte> buffer(NOISE_SIZE * NOISE_SIZE); | ||
524 | for (unsigned int i = 0; i < NOISE_SIZE; i++){ | ||
525 | for (unsigned int k = 0; k < NOISE_SIZE; k++){ | ||
526 | buffer[(i * NOISE_SIZE) + k] = (GLubyte)((double) rand() / ((double) RAND_MAX + 1.f) * 255.f); | ||
527 | } | ||
528 | } | ||
529 | |||
530 | texture = new LLImageGL(FALSE) ; | ||
531 | if(texture->createGLTexture()) | ||
532 | { | ||
533 | gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, texture->getTexName()); | ||
534 | LLImageGL::setManualImage(GL_TEXTURE_2D, 0, GL_LUMINANCE, NOISE_SIZE, NOISE_SIZE, GL_LUMINANCE, GL_UNSIGNED_BYTE, &buffer[0]); | ||
535 | gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); | ||
536 | gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_WRAP); | ||
537 | } | ||
538 | } | ||
539 | |||
540 | bool LLPostProcess::checkError(void) | ||
541 | { | ||
542 | GLenum glErr; | ||
543 | bool retCode = false; | ||
544 | |||
545 | glErr = glGetError(); | ||
546 | while (glErr != GL_NO_ERROR) | ||
547 | { | ||
548 | // shaderErrorLog << (const char *) gluErrorString(glErr) << std::endl; | ||
549 | char const * err_str_raw = (const char *) gluErrorString(glErr); | ||
550 | |||
551 | if(err_str_raw == NULL) | ||
552 | { | ||
553 | std::ostringstream err_builder; | ||
554 | err_builder << "unknown error number " << glErr; | ||
555 | mShaderErrorString = err_builder.str(); | ||
556 | } | ||
557 | else | ||
558 | { | ||
559 | mShaderErrorString = err_str_raw; | ||
560 | } | ||
561 | |||
562 | retCode = true; | ||
563 | glErr = glGetError(); | ||
564 | } | ||
565 | return retCode; | ||
566 | } | ||
567 | |||
568 | void LLPostProcess::checkShaderError(GLhandleARB shader) | ||
569 | { | ||
570 | GLint infologLength = 0; | ||
571 | GLint charsWritten = 0; | ||
572 | GLchar *infoLog; | ||
573 | |||
574 | checkError(); // Check for OpenGL errors | ||
575 | |||
576 | glGetObjectParameterivARB(shader, GL_OBJECT_INFO_LOG_LENGTH_ARB, &infologLength); | ||
577 | |||
578 | checkError(); // Check for OpenGL errors | ||
579 | |||
580 | if (infologLength > 0) | ||
581 | { | ||
582 | infoLog = (GLchar *)malloc(infologLength); | ||
583 | if (infoLog == NULL) | ||
584 | { | ||
585 | /// Could not allocate infolog buffer | ||
586 | return; | ||
587 | } | ||
588 | glGetInfoLogARB(shader, infologLength, &charsWritten, infoLog); | ||
589 | // shaderErrorLog << (char *) infoLog << std::endl; | ||
590 | mShaderErrorString = (char *) infoLog; | ||
591 | free(infoLog); | ||
592 | } | ||
593 | checkError(); // Check for OpenGL errors | ||
594 | } \ No newline at end of file | ||