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1/**
2 * @file llpanelface.h
3 * @brief Panel in the tools floater for editing face textures, colors, etc.
4 *
5 * Copyright (c) 2001-2007, Linden Research, Inc.
6 *
7 * The source code in this file ("Source Code") is provided by Linden Lab
8 * to you under the terms of the GNU General Public License, version 2.0
9 * ("GPL"), unless you have obtained a separate licensing agreement
10 * ("Other License"), formally executed by you and Linden Lab. Terms of
11 * the GPL can be found in doc/GPL-license.txt in this distribution, or
12 * online at http://secondlife.com/developers/opensource/gplv2
13 *
14 * There are special exceptions to the terms and conditions of the GPL as
15 * it is applied to this Source Code. View the full text of the exception
16 * in the file doc/FLOSS-exception.txt in this software distribution, or
17 * online at http://secondlife.com/developers/opensource/flossexception
18 *
19 * By copying, modifying or distributing this software, you acknowledge
20 * that you have read and understood your obligations described above,
21 * and agree to abide by those obligations.
22 *
23 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
24 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
25 * COMPLETENESS OR PERFORMANCE.
26 */
27
28#ifndef LL_LLPANELFACE_H
29#define LL_LLPANELFACE_H
30
31#include "v4color.h"
32#include "llpanel.h"
33
34class LLButton;
35class LLCheckBoxCtrl;
36class LLColorSwatchCtrl;
37class LLComboBox;
38class LLInventoryItem;
39class LLLineEditor;
40class LLSpinCtrl;
41class LLTextBox;
42class LLTextureCtrl;
43class LLUICtrl;
44class LLViewerObject;
45
46class LLPanelFace : public LLPanel
47{
48public:
49 virtual BOOL postBuild();
50 LLPanelFace(const std::string& name);
51 virtual ~LLPanelFace();
52
53 void refresh();
54
55protected:
56 // Given a callback function that returns an F32, figures out
57 // if that F32 is the same for all selected faces. "value"
58 // contains the identical value, or the first object's value.
59 BOOL allFacesSameValue( F32 (get_face_value(LLViewerObject*, S32)), F32 *value);
60
61 void getState();
62
63 void sendTexture(); // applies and sends texture
64 void sendTextureInfo(); // applies and sends texture scale, offset, etc.
65 void sendColor(); // applies and sends color
66 void sendAlpha(); // applies and sends transparency
67 void sendBump(); // applies and sends bump map
68 void sendTexGen(); // applies and sends bump map
69 void sendShiny(); // applies and sends shininess
70 void sendFullbright(); // applies and sends full bright
71
72 // this function is to return TRUE if the dra should succeed.
73 static BOOL onDragTexture(LLUICtrl* ctrl, LLInventoryItem* item, void* ud);
74
75 static void onCommitTexture( LLUICtrl* ctrl, void* userdata);
76 static void onCancelTexture( LLUICtrl* ctrl, void* userdata);
77 static void onSelectTexture( LLUICtrl* ctrl, void* userdata);
78 static void onCommitTextureInfo( LLUICtrl* ctrl, void* userdata);
79 static void onCommitColor( LLUICtrl* ctrl, void* userdata);
80 static void onCommitAlpha( LLUICtrl* ctrl, void* userdata);
81 static void onCancelColor( LLUICtrl* ctrl, void* userdata);
82 static void onSelectColor( LLUICtrl* ctrl, void* userdata);
83 static void onCommitBump( LLUICtrl* ctrl, void* userdata);
84 static void onCommitTexGen( LLUICtrl* ctrl, void* userdata);
85 static void onCommitShiny( LLUICtrl* ctrl, void* userdata);
86 static void onCommitFullbright( LLUICtrl* ctrl, void* userdata);
87
88 static void onClickApply(void*);
89 static void onClickAutoFix(void*);
90
91 static F32 valueScaleS(LLViewerObject* object, S32 face);
92 static F32 valueScaleT(LLViewerObject* object, S32 face);
93 static F32 valueOffsetS(LLViewerObject* object, S32 face);
94 static F32 valueOffsetT(LLViewerObject* object, S32 face);
95 static F32 valueTexRotation(LLViewerObject* object, S32 face);
96 static F32 valueRepeatsPerMeter(LLViewerObject* object, S32 face);
97 static F32 valueBump(LLViewerObject* object, S32 face);
98 static F32 valueTexGen(LLViewerObject* object, S32 face);
99 static F32 valueShiny(LLViewerObject* object, S32 face);
100 static F32 valueFullbright(LLViewerObject* object, S32 face);
101};
102
103#endif