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-rw-r--r--linden/indra/newview/llmaniprotate.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/linden/indra/newview/llmaniprotate.cpp b/linden/indra/newview/llmaniprotate.cpp
index 94bbe7d..43a22e5 100644
--- a/linden/indra/newview/llmaniprotate.cpp
+++ b/linden/indra/newview/llmaniprotate.cpp
@@ -868,7 +868,7 @@ void LLManipRotate::renderSnapGuides()
868 LLVector3 outer_point; 868 LLVector3 outer_point;
869 LLVector3 text_point; 869 LLVector3 text_point;
870 LLQuaternion rot(deg * DEG_TO_RAD, constraint_axis); 870 LLQuaternion rot(deg * DEG_TO_RAD, constraint_axis);
871 gGL.begin(GL_LINES); 871 gGL.begin(LLVertexBuffer::LINES);
872 { 872 {
873 inner_point = (projected_snap_axis * mRadiusMeters * SNAP_GUIDE_INNER_RADIUS * rot) + center; 873 inner_point = (projected_snap_axis * mRadiusMeters * SNAP_GUIDE_INNER_RADIUS * rot) + center;
874 F32 tick_length = 0.f; 874 F32 tick_length = 0.f;
@@ -1046,7 +1046,7 @@ void LLManipRotate::renderSnapGuides()
1046 object_axis = object_axis * SNAP_GUIDE_INNER_RADIUS * mRadiusMeters + center; 1046 object_axis = object_axis * SNAP_GUIDE_INNER_RADIUS * mRadiusMeters + center;
1047 LLVector3 line_start = center; 1047 LLVector3 line_start = center;
1048 1048
1049 gGL.begin(GL_LINES); 1049 gGL.begin(LLVertexBuffer::LINES);
1050 { 1050 {
1051 gGL.vertex3fv(line_start.mV); 1051 gGL.vertex3fv(line_start.mV);
1052 gGL.vertex3fv(object_axis.mV); 1052 gGL.vertex3fv(object_axis.mV);
@@ -1054,7 +1054,7 @@ void LLManipRotate::renderSnapGuides()
1054 gGL.end(); 1054 gGL.end();
1055 1055
1056 // draw snap guide arrow 1056 // draw snap guide arrow
1057 gGL.begin(GL_TRIANGLES); 1057 gGL.begin(LLVertexBuffer::TRIANGLES);
1058 { 1058 {
1059 LLVector3 arrow_dir; 1059 LLVector3 arrow_dir;
1060 LLVector3 arrow_span = (object_axis - line_start) % getConstraintAxis(); 1060 LLVector3 arrow_span = (object_axis - line_start) % getConstraintAxis();
@@ -1074,7 +1074,7 @@ void LLManipRotate::renderSnapGuides()
1074 1074
1075 { 1075 {
1076 LLGLDepthTest gls_depth(GL_TRUE); 1076 LLGLDepthTest gls_depth(GL_TRUE);
1077 gGL.begin(GL_LINES); 1077 gGL.begin(LLVertexBuffer::LINES);
1078 { 1078 {
1079 gGL.vertex3fv(line_start.mV); 1079 gGL.vertex3fv(line_start.mV);
1080 gGL.vertex3fv(object_axis.mV); 1080 gGL.vertex3fv(object_axis.mV);
@@ -1082,7 +1082,7 @@ void LLManipRotate::renderSnapGuides()
1082 gGL.end(); 1082 gGL.end();
1083 1083
1084 // draw snap guide arrow 1084 // draw snap guide arrow
1085 gGL.begin(GL_TRIANGLES); 1085 gGL.begin(LLVertexBuffer::TRIANGLES);
1086 { 1086 {
1087 LLVector3 arrow_dir; 1087 LLVector3 arrow_dir;
1088 LLVector3 arrow_span = (object_axis - line_start) % getConstraintAxis(); 1088 LLVector3 arrow_span = (object_axis - line_start) % getConstraintAxis();