diff options
Diffstat (limited to 'linden/indra/newview/llinventoryview.h')
-rw-r--r-- | linden/indra/newview/llinventoryview.h | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/linden/indra/newview/llinventoryview.h b/linden/indra/newview/llinventoryview.h index 78fa362..7b29864 100644 --- a/linden/indra/newview/llinventoryview.h +++ b/linden/indra/newview/llinventoryview.h | |||
@@ -5,6 +5,7 @@ | |||
5 | * | 5 | * |
6 | * Copyright (c) 2001-2007, Linden Research, Inc. | 6 | * Copyright (c) 2001-2007, Linden Research, Inc. |
7 | * | 7 | * |
8 | * Second Life Viewer Source Code | ||
8 | * The source code in this file ("Source Code") is provided by Linden Lab | 9 | * The source code in this file ("Source Code") is provided by Linden Lab |
9 | * to you under the terms of the GNU General Public License, version 2.0 | 10 | * to you under the terms of the GNU General Public License, version 2.0 |
10 | * ("GPL"), unless you have obtained a separate licensing agreement | 11 | * ("GPL"), unless you have obtained a separate licensing agreement |
@@ -334,11 +335,13 @@ void open_texture(const LLUUID& item_id, const LLString& title, BOOL show_keep_d | |||
334 | 335 | ||
335 | LLUUID get_item_icon_uuid(LLAssetType::EType asset_type, | 336 | LLUUID get_item_icon_uuid(LLAssetType::EType asset_type, |
336 | LLInventoryType::EType inventory_type, | 337 | LLInventoryType::EType inventory_type, |
337 | U32 flags); | 338 | U32 attachment_point, |
339 | BOOL item_is_multi ); | ||
338 | 340 | ||
339 | LLViewerImage* get_item_icon(LLAssetType::EType asset_type, | 341 | LLViewerImage* get_item_icon(LLAssetType::EType asset_type, |
340 | LLInventoryType::EType inventory_type, | 342 | LLInventoryType::EType inventory_type, |
341 | U32 flags); | 343 | U32 attachment_point, |
344 | BOOL item_is_multi ); | ||
342 | 345 | ||
343 | // Move items from an in-world object's "Contents" folder to a specified | 346 | // Move items from an in-world object's "Contents" folder to a specified |
344 | // folder in agent inventory. | 347 | // folder in agent inventory. |