diff options
Diffstat (limited to 'linden/indra/newview/llglsandbox.cpp')
-rw-r--r-- | linden/indra/newview/llglsandbox.cpp | 59 |
1 files changed, 30 insertions, 29 deletions
diff --git a/linden/indra/newview/llglsandbox.cpp b/linden/indra/newview/llglsandbox.cpp index 45f674d..c5a626f 100644 --- a/linden/indra/newview/llglsandbox.cpp +++ b/linden/indra/newview/llglsandbox.cpp | |||
@@ -142,7 +142,7 @@ void LLAgent::renderAutoPilotTarget() | |||
142 | gGL.pushMatrix(); | 142 | gGL.pushMatrix(); |
143 | 143 | ||
144 | // not textured | 144 | // not textured |
145 | LLGLSNoTexture no_texture; | 145 | gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); |
146 | 146 | ||
147 | // lovely green | 147 | // lovely green |
148 | glColor4f(0.f, 1.f, 1.f, 1.f); | 148 | glColor4f(0.f, 1.f, 1.f, 1.f); |
@@ -355,10 +355,11 @@ void LLCompass::draw() | |||
355 | 355 | ||
356 | if (mBkgndTexture) | 356 | if (mBkgndTexture) |
357 | { | 357 | { |
358 | mBkgndTexture->bind(); | 358 | gGL.getTexUnit(0)->bind(mBkgndTexture.get()); |
359 | |||
359 | gGL.color4f(1.0f, 1.0f, 1.0f, 1.0f); | 360 | gGL.color4f(1.0f, 1.0f, 1.0f, 1.0f); |
360 | 361 | ||
361 | gGL.begin(LLVertexBuffer::QUADS); | 362 | gGL.begin(LLRender::QUADS); |
362 | 363 | ||
363 | gGL.texCoord2f(1.f, 1.f); | 364 | gGL.texCoord2f(1.f, 1.f); |
364 | gGL.vertex2i(width, height); | 365 | gGL.vertex2i(width, height); |
@@ -381,10 +382,10 @@ void LLCompass::draw() | |||
381 | 382 | ||
382 | if (mTexture) | 383 | if (mTexture) |
383 | { | 384 | { |
384 | mTexture->bind(); | 385 | gGL.getTexUnit(0)->bind(mTexture.get()); |
385 | gGL.color4f(1.0f, 1.0f, 1.0f, 1.0f); | 386 | gGL.color4f(1.0f, 1.0f, 1.0f, 1.0f); |
386 | 387 | ||
387 | gGL.begin(LLVertexBuffer::QUADS); | 388 | gGL.begin(LLRender::QUADS); |
388 | 389 | ||
389 | gGL.texCoord2f(1.f, 1.f); | 390 | gGL.texCoord2f(1.f, 1.f); |
390 | gGL.vertex2i(width, height); | 391 | gGL.vertex2i(width, height); |
@@ -426,9 +427,9 @@ void LLHorizontalCompass::draw() | |||
426 | F32 left = center - COMPASS_RANGE; | 427 | F32 left = center - COMPASS_RANGE; |
427 | F32 right = center + COMPASS_RANGE; | 428 | F32 right = center + COMPASS_RANGE; |
428 | 429 | ||
429 | mTexture->bind(); | 430 | gGL.getTexUnit(0)->bind(mTexture.get()); |
430 | gGL.color4f(1.0f, 1.0f, 1.0f, 1.0f ); | 431 | gGL.color4f(1.0f, 1.0f, 1.0f, 1.0f ); |
431 | gGL.begin( LLVertexBuffer::QUADS ); | 432 | gGL.begin( LLRender::QUADS ); |
432 | 433 | ||
433 | gGL.texCoord2f(right, 1.f); | 434 | gGL.texCoord2f(right, 1.f); |
434 | gGL.vertex2i(width, height); | 435 | gGL.vertex2i(width, height); |
@@ -447,7 +448,7 @@ void LLHorizontalCompass::draw() | |||
447 | 448 | ||
448 | // Draw the focus line | 449 | // Draw the focus line |
449 | { | 450 | { |
450 | LLGLSNoTexture gls_no_texture; | 451 | gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); |
451 | gGL.color4fv( mFocusColor.mV ); | 452 | gGL.color4fv( mFocusColor.mV ); |
452 | gl_line_2d( half_width, 0, half_width, height ); | 453 | gl_line_2d( half_width, 0, half_width, height ); |
453 | } | 454 | } |
@@ -465,7 +466,7 @@ void LLWind::renderVectors() | |||
465 | 466 | ||
466 | F32 region_width_meters = LLWorld::getInstance()->getRegionWidthInMeters(); | 467 | F32 region_width_meters = LLWorld::getInstance()->getRegionWidthInMeters(); |
467 | 468 | ||
468 | LLGLSNoTexture gls_no_texture; | 469 | gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); |
469 | gGL.pushMatrix(); | 470 | gGL.pushMatrix(); |
470 | LLVector3 origin_agent; | 471 | LLVector3 origin_agent; |
471 | origin_agent = gAgent.getPosAgentFromGlobal(mOriginGlobal); | 472 | origin_agent = gAgent.getPosAgentFromGlobal(mOriginGlobal); |
@@ -479,11 +480,11 @@ void LLWind::renderVectors() | |||
479 | gGL.pushMatrix(); | 480 | gGL.pushMatrix(); |
480 | gGL.translatef((F32)i * region_width_meters/mSize, (F32)j * region_width_meters/mSize, 0.0); | 481 | gGL.translatef((F32)i * region_width_meters/mSize, (F32)j * region_width_meters/mSize, 0.0); |
481 | gGL.color3f(0,1,0); | 482 | gGL.color3f(0,1,0); |
482 | gGL.begin(LLVertexBuffer::POINTS); | 483 | gGL.begin(LLRender::POINTS); |
483 | gGL.vertex3f(0,0,0); | 484 | gGL.vertex3f(0,0,0); |
484 | gGL.end(); | 485 | gGL.end(); |
485 | gGL.color3f(1,0,0); | 486 | gGL.color3f(1,0,0); |
486 | gGL.begin(LLVertexBuffer::LINES); | 487 | gGL.begin(LLRender::LINES); |
487 | gGL.vertex3f(x * 0.1f, y * 0.1f ,0.f); | 488 | gGL.vertex3f(x * 0.1f, y * 0.1f ,0.f); |
488 | gGL.vertex3f(x, y, 0.f); | 489 | gGL.vertex3f(x, y, 0.f); |
489 | gGL.end(); | 490 | gGL.end(); |
@@ -501,7 +502,7 @@ void LLViewerParcelMgr::renderRect(const LLVector3d &west_south_bottom_global, | |||
501 | const LLVector3d &east_north_top_global ) | 502 | const LLVector3d &east_north_top_global ) |
502 | { | 503 | { |
503 | LLGLSUIDefault gls_ui; | 504 | LLGLSUIDefault gls_ui; |
504 | LLGLSNoTexture gls_no_texture; | 505 | gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); |
505 | LLGLDepthTest gls_depth(GL_TRUE); | 506 | LLGLDepthTest gls_depth(GL_TRUE); |
506 | 507 | ||
507 | LLVector3 west_south_bottom_agent = gAgent.getPosAgentFromGlobal(west_south_bottom_global); | 508 | LLVector3 west_south_bottom_agent = gAgent.getPosAgentFromGlobal(west_south_bottom_global); |
@@ -532,7 +533,7 @@ void LLViewerParcelMgr::renderRect(const LLVector3d &west_south_bottom_global, | |||
532 | gGL.color4f(1.f, 1.f, 0.f, 1.f); | 533 | gGL.color4f(1.f, 1.f, 0.f, 1.f); |
533 | 534 | ||
534 | // Cheat and give this the same pick-name as land | 535 | // Cheat and give this the same pick-name as land |
535 | gGL.begin(LLVertexBuffer::LINES); | 536 | gGL.begin(LLRender::LINES); |
536 | 537 | ||
537 | gGL.vertex3f(west, north, nw_bottom); | 538 | gGL.vertex3f(west, north, nw_bottom); |
538 | gGL.vertex3f(west, north, nw_top); | 539 | gGL.vertex3f(west, north, nw_top); |
@@ -549,7 +550,7 @@ void LLViewerParcelMgr::renderRect(const LLVector3d &west_south_bottom_global, | |||
549 | gGL.end(); | 550 | gGL.end(); |
550 | 551 | ||
551 | gGL.color4f(1.f, 1.f, 0.f, 0.2f); | 552 | gGL.color4f(1.f, 1.f, 0.f, 0.2f); |
552 | gGL.begin(LLVertexBuffer::QUADS); | 553 | gGL.begin(LLRender::QUADS); |
553 | 554 | ||
554 | gGL.vertex3f(west, north, nw_bottom); | 555 | gGL.vertex3f(west, north, nw_bottom); |
555 | gGL.vertex3f(west, north, nw_top); | 556 | gGL.vertex3f(west, north, nw_top); |
@@ -609,14 +610,14 @@ void LLViewerParcelMgr::renderParcel(LLParcel* parcel ) | |||
609 | F32 ne_top = ne_bottom + POST_HEIGHT; | 610 | F32 ne_top = ne_bottom + POST_HEIGHT; |
610 | F32 nw_top = nw_bottom + POST_HEIGHT; | 611 | F32 nw_top = nw_bottom + POST_HEIGHT; |
611 | 612 | ||
612 | LLGLSNoTexture gls_no_texture; | 613 | gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); |
613 | LLGLDepthTest gls_depth(GL_TRUE); | 614 | LLGLDepthTest gls_depth(GL_TRUE); |
614 | 615 | ||
615 | LLUI::setLineWidth(2.f); | 616 | LLUI::setLineWidth(2.f); |
616 | gGL.color4f(0.f, 1.f, 1.f, 1.f); | 617 | gGL.color4f(0.f, 1.f, 1.f, 1.f); |
617 | 618 | ||
618 | // Cheat and give this the same pick-name as land | 619 | // Cheat and give this the same pick-name as land |
619 | gGL.begin(LLVertexBuffer::LINES); | 620 | gGL.begin(LLRender::LINES); |
620 | 621 | ||
621 | gGL.vertex3f(west, north, nw_bottom); | 622 | gGL.vertex3f(west, north, nw_bottom); |
622 | gGL.vertex3f(west, north, nw_top); | 623 | gGL.vertex3f(west, north, nw_top); |
@@ -633,7 +634,7 @@ void LLViewerParcelMgr::renderParcel(LLParcel* parcel ) | |||
633 | gGL.end(); | 634 | gGL.end(); |
634 | 635 | ||
635 | gGL.color4f(0.f, 1.f, 1.f, 0.2f); | 636 | gGL.color4f(0.f, 1.f, 1.f, 0.2f); |
636 | gGL.begin(LLVertexBuffer::QUADS); | 637 | gGL.begin(LLRender::QUADS); |
637 | 638 | ||
638 | gGL.vertex3f(west, north, nw_bottom); | 639 | gGL.vertex3f(west, north, nw_bottom); |
639 | gGL.vertex3f(west, north, nw_top); | 640 | gGL.vertex3f(west, north, nw_top); |
@@ -759,7 +760,7 @@ void LLViewerParcelMgr::renderHighlightSegments(const U8* segments, LLViewerRegi | |||
759 | bool has_segments = false; | 760 | bool has_segments = false; |
760 | 761 | ||
761 | LLGLSUIDefault gls_ui; | 762 | LLGLSUIDefault gls_ui; |
762 | LLGLSNoTexture gls_no_texture; | 763 | gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); |
763 | LLGLDepthTest gls_depth(GL_TRUE); | 764 | LLGLDepthTest gls_depth(GL_TRUE); |
764 | 765 | ||
765 | gGL.color4f(1.f, 1.f, 0.f, 0.2f); | 766 | gGL.color4f(1.f, 1.f, 0.f, 0.2f); |
@@ -786,7 +787,7 @@ void LLViewerParcelMgr::renderHighlightSegments(const U8* segments, LLViewerRegi | |||
786 | if (!has_segments) | 787 | if (!has_segments) |
787 | { | 788 | { |
788 | has_segments = true; | 789 | has_segments = true; |
789 | gGL.begin(LLVertexBuffer::QUADS); | 790 | gGL.begin(LLRender::QUADS); |
790 | } | 791 | } |
791 | renderOneSegment(x1, y1, x2, y2, PARCEL_POST_HEIGHT, SOUTH_MASK, regionp); | 792 | renderOneSegment(x1, y1, x2, y2, PARCEL_POST_HEIGHT, SOUTH_MASK, regionp); |
792 | } | 793 | } |
@@ -802,7 +803,7 @@ void LLViewerParcelMgr::renderHighlightSegments(const U8* segments, LLViewerRegi | |||
802 | if (!has_segments) | 803 | if (!has_segments) |
803 | { | 804 | { |
804 | has_segments = true; | 805 | has_segments = true; |
805 | gGL.begin(LLVertexBuffer::QUADS); | 806 | gGL.begin(LLRender::QUADS); |
806 | } | 807 | } |
807 | renderOneSegment(x1, y1, x2, y2, PARCEL_POST_HEIGHT, WEST_MASK, regionp); | 808 | renderOneSegment(x1, y1, x2, y2, PARCEL_POST_HEIGHT, WEST_MASK, regionp); |
808 | } | 809 | } |
@@ -850,14 +851,14 @@ void LLViewerParcelMgr::renderCollisionSegments(U8* segments, BOOL use_pass, LLV | |||
850 | 851 | ||
851 | if (use_pass && (mCollisionBanned == BA_NOT_ON_LIST)) | 852 | if (use_pass && (mCollisionBanned == BA_NOT_ON_LIST)) |
852 | { | 853 | { |
853 | LLViewerImage::bindTexture(mPassImage); | 854 | gGL.getTexUnit(0)->bind(mPassImage); |
854 | } | 855 | } |
855 | else | 856 | else |
856 | { | 857 | { |
857 | LLViewerImage::bindTexture(mBlockedImage); | 858 | gGL.getTexUnit(0)->bind(mBlockedImage); |
858 | } | 859 | } |
859 | 860 | ||
860 | gGL.begin(LLVertexBuffer::QUADS); | 861 | gGL.begin(LLRender::QUADS); |
861 | 862 | ||
862 | for (y = 0; y < STRIDE; y++) | 863 | for (y = 0; y < STRIDE; y++) |
863 | { | 864 | { |
@@ -1011,10 +1012,10 @@ void LLViewerObjectList::renderObjectBeacons() | |||
1011 | LLGLSUIDefault gls_ui; | 1012 | LLGLSUIDefault gls_ui; |
1012 | 1013 | ||
1013 | { | 1014 | { |
1014 | LLGLSNoTexture gls_ui_no_texture; | 1015 | gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); |
1015 | 1016 | ||
1016 | S32 last_line_width = -1; | 1017 | S32 last_line_width = -1; |
1017 | // gGL.begin(LLVertexBuffer::LINES); // Always happens in (line_width != last_line_width) | 1018 | // gGL.begin(LLRender::LINES); // Always happens in (line_width != last_line_width) |
1018 | 1019 | ||
1019 | for (S32 i = 0; i < mDebugBeacons.count(); i++) | 1020 | for (S32 i = 0; i < mDebugBeacons.count(); i++) |
1020 | { | 1021 | { |
@@ -1031,7 +1032,7 @@ void LLViewerObjectList::renderObjectBeacons() | |||
1031 | } | 1032 | } |
1032 | glLineWidth( (F32)line_width ); | 1033 | glLineWidth( (F32)line_width ); |
1033 | last_line_width = line_width; | 1034 | last_line_width = line_width; |
1034 | gGL.begin(LLVertexBuffer::LINES); | 1035 | gGL.begin(LLRender::LINES); |
1035 | } | 1036 | } |
1036 | 1037 | ||
1037 | const LLVector3 &thisline = debug_beacon.mPositionAgent; | 1038 | const LLVector3 &thisline = debug_beacon.mPositionAgent; |
@@ -1049,11 +1050,11 @@ void LLViewerObjectList::renderObjectBeacons() | |||
1049 | } | 1050 | } |
1050 | 1051 | ||
1051 | { | 1052 | { |
1052 | LLGLSNoTexture gls_ui_no_texture; | 1053 | gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); |
1053 | LLGLDepthTest gls_depth(GL_TRUE); | 1054 | LLGLDepthTest gls_depth(GL_TRUE); |
1054 | 1055 | ||
1055 | S32 last_line_width = -1; | 1056 | S32 last_line_width = -1; |
1056 | // gGL.begin(LLVertexBuffer::LINES); // Always happens in (line_width != last_line_width) | 1057 | // gGL.begin(LLRender::LINES); // Always happens in (line_width != last_line_width) |
1057 | 1058 | ||
1058 | for (S32 i = 0; i < mDebugBeacons.count(); i++) | 1059 | for (S32 i = 0; i < mDebugBeacons.count(); i++) |
1059 | { | 1060 | { |
@@ -1069,7 +1070,7 @@ void LLViewerObjectList::renderObjectBeacons() | |||
1069 | } | 1070 | } |
1070 | glLineWidth( (F32)line_width ); | 1071 | glLineWidth( (F32)line_width ); |
1071 | last_line_width = line_width; | 1072 | last_line_width = line_width; |
1072 | gGL.begin(LLVertexBuffer::LINES); | 1073 | gGL.begin(LLRender::LINES); |
1073 | } | 1074 | } |
1074 | 1075 | ||
1075 | const LLVector3 &thisline = debug_beacon.mPositionAgent; | 1076 | const LLVector3 &thisline = debug_beacon.mPositionAgent; |