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-rw-r--r--linden/indra/newview/llglsandbox.cpp142
1 files changed, 19 insertions, 123 deletions
diff --git a/linden/indra/newview/llglsandbox.cpp b/linden/indra/newview/llglsandbox.cpp
index cc4ec9d..decbdd9 100644
--- a/linden/indra/newview/llglsandbox.cpp
+++ b/linden/indra/newview/llglsandbox.cpp
@@ -181,15 +181,17 @@ void LLToolSelectRect::handleRectangleSelection(S32 x, S32 y, MASK mask)
181 F32 select_dist_squared = gSavedSettings.getF32("MaxSelectDistance"); 181 F32 select_dist_squared = gSavedSettings.getF32("MaxSelectDistance");
182 select_dist_squared = select_dist_squared * select_dist_squared; 182 select_dist_squared = select_dist_squared * select_dist_squared;
183 183
184 x = llround((F32)x * LLUI::sGLScaleFactor.mV[VX]);
185 y = llround((F32)y * LLUI::sGLScaleFactor.mV[VY]);
186
187 BOOL deselect = (mask == MASK_CONTROL); 184 BOOL deselect = (mask == MASK_CONTROL);
188 S32 left = llmin(x, mDragStartX); 185 S32 left = llmin(x, mDragStartX);
189 S32 right = llmax(x, mDragStartX); 186 S32 right = llmax(x, mDragStartX);
190 S32 top = llmax(y, mDragStartY); 187 S32 top = llmax(y, mDragStartY);
191 S32 bottom =llmin(y, mDragStartY); 188 S32 bottom =llmin(y, mDragStartY);
192 189
190 left = llround((F32) left * LLUI::sGLScaleFactor.mV[VX]);
191 right = llround((F32) right * LLUI::sGLScaleFactor.mV[VX]);
192 top = llround((F32) top * LLUI::sGLScaleFactor.mV[VY]);
193 bottom = llround((F32) bottom * LLUI::sGLScaleFactor.mV[VY]);
194
193 F32 old_far_plane = gCamera->getFar(); 195 F32 old_far_plane = gCamera->getFar();
194 F32 old_near_plane = gCamera->getNear(); 196 F32 old_near_plane = gCamera->getNear();
195 197
@@ -245,9 +247,11 @@ void LLToolSelectRect::handleRectangleSelection(S32 x, S32 y, MASK mask)
245 247
246 if (shrink_selection) 248 if (shrink_selection)
247 { 249 {
248 for (LLViewerObject* vobjp = gSelectMgr->getFirstHighlightedObject(); 250 LLObjectSelectionHandle highlighted_objects = gSelectMgr->getHighlightedObjects();
251
252 for (LLViewerObject* vobjp = highlighted_objects->getFirstObject();
249 vobjp; 253 vobjp;
250 vobjp = gSelectMgr->getNextHighlightedObject()) 254 vobjp = highlighted_objects->getNextObject())
251 { 255 {
252 LLDrawable* drawable = vobjp->mDrawable; 256 LLDrawable* drawable = vobjp->mDrawable;
253 if (!drawable || vobjp->getPCode() != LL_PCODE_VOLUME || vobjp->isAttachment()) 257 if (!drawable || vobjp->getPCode() != LL_PCODE_VOLUME || vobjp->isAttachment())
@@ -255,7 +259,7 @@ void LLToolSelectRect::handleRectangleSelection(S32 x, S32 y, MASK mask)
255 continue; 259 continue;
256 } 260 }
257 261
258 S32 result = gCamera->sphereInFrustum(drawable->getWorldPosition(), drawable->getRadius()); 262 S32 result = gCamera->sphereInFrustum(drawable->getPositionAgent(), drawable->getRadius());
259 switch (result) 263 switch (result)
260 { 264 {
261 case 0: 265 case 0:
@@ -278,11 +282,16 @@ void LLToolSelectRect::handleRectangleSelection(S32 x, S32 y, MASK mask)
278 { 282 {
279 std::vector<LLDrawable*> potentials; 283 std::vector<LLDrawable*> potentials;
280 284
281 if (gPipeline.mObjectPartition) 285
286 for (U32 i = 0; i < LLPipeline::NUM_PARTITIONS-1; i++)
282 { 287 {
283 gPipeline.mObjectPartition->cull(*gCamera, &potentials, TRUE); 288 LLSpatialPartition* part = gPipeline.getSpatialPartition(i);
289 if (part)
290 {
291 part->cull(*gCamera, &potentials, TRUE);
292 }
284 } 293 }
285 294
286 for (std::vector<LLDrawable*>::iterator iter = potentials.begin(); 295 for (std::vector<LLDrawable*>::iterator iter = potentials.begin();
287 iter != potentials.end(); iter++) 296 iter != potentials.end(); iter++)
288 { 297 {
@@ -302,7 +311,7 @@ void LLToolSelectRect::handleRectangleSelection(S32 x, S32 y, MASK mask)
302 continue; 311 continue;
303 } 312 }
304 313
305 S32 result = gCamera->sphereInFrustum(drawable->getWorldPosition(), drawable->getRadius()); 314 S32 result = gCamera->sphereInFrustum(drawable->getPositionAgent(), drawable->getRadius());
306 if (result) 315 if (result)
307 { 316 {
308 switch (result) 317 switch (result)
@@ -956,119 +965,6 @@ void LLViewerParcelMgr::renderCollisionSegments(U8* segments, BOOL use_pass, LLV
956 glEnd(); 965 glEnd();
957} 966}
958 967
959
960const S32 CLIENT_RECT_VPAD = 4;
961void LLPreviewTexture::draw()
962{
963 if( getVisible() )
964 {
965 updateAspectRatio();
966
967 LLPreview::draw();
968
969 if (!mMinimized)
970 {
971 LLGLSUIDefault gls_ui;
972 LLGLSNoTexture gls_notex;
973
974 const LLRect& border = mClientRect;
975 LLRect interior = mClientRect;
976 interior.stretch( -PREVIEW_BORDER_WIDTH );
977
978 // ...border
979 gl_rect_2d( border, LLColor4(0.f, 0.f, 0.f, 1.f));
980 gl_rect_2d_checkerboard( interior );
981
982 if ( mImage.notNull() )
983 {
984 LLGLSTexture gls_no_texture;
985 // Draw the texture
986 glColor3f( 1.f, 1.f, 1.f );
987 gl_draw_scaled_image(interior.mLeft,
988 interior.mBottom,
989 interior.getWidth(),
990 interior.getHeight(),
991 mImage);
992
993 // Pump the texture priority
994 F32 pixel_area = mLoadingFullImage ? (F32)MAX_IMAGE_AREA : (F32)(interior.getWidth() * interior.getHeight() );
995 mImage->addTextureStats( pixel_area );
996
997 // Don't bother decoding more than we can display, unless
998 // we're loading the full image.
999 if (!mLoadingFullImage)
1000 {
1001 S32 int_width = interior.getWidth();
1002 S32 int_height = interior.getHeight();
1003 mImage->setKnownDrawSize(int_width, int_height);
1004 }
1005 else
1006 {
1007 // Don't use this feature
1008 mImage->setKnownDrawSize(0, 0);
1009 }
1010
1011 if( mLoadingFullImage )
1012 {
1013 LLFontGL::sSansSerif->renderUTF8("Receiving:", 0,
1014 interior.mLeft + 4,
1015 interior.mBottom + 4,
1016 LLColor4::white, LLFontGL::LEFT, LLFontGL::BOTTOM,
1017 LLFontGL::DROP_SHADOW);
1018
1019 F32 data_progress = 0.0f;
1020 F32 decode_progress = mImage->getDecodeProgress(&data_progress);
1021
1022 // Draw the progress bar.
1023 const S32 BAR_HEIGHT = 12;
1024 const S32 BAR_LEFT_PAD = 80;
1025 S32 left = interior.mLeft + 4 + BAR_LEFT_PAD;
1026 S32 bar_width = mRect.getWidth() - left - RESIZE_HANDLE_WIDTH - 2;
1027 S32 top = interior.mBottom + 4 + BAR_HEIGHT;
1028 S32 right = left + bar_width;
1029 S32 bottom = top - BAR_HEIGHT;
1030
1031 LLColor4 background_color(0.f, 0.f, 0.f, 0.75f);
1032 LLColor4 decoded_color(0.f, 1.f, 0.f, 1.0f);
1033 LLColor4 downloaded_color(0.f, 0.5f, 0.f, 1.0f);
1034
1035 gl_rect_2d(left, top, right, bottom, background_color);
1036
1037 if (data_progress > 0.0f)
1038 {
1039 // Decoded bytes
1040 right = left + llfloor(decode_progress * (F32)bar_width);
1041
1042 if (left < right)
1043 {
1044 gl_rect_2d(left, top, right, bottom, decoded_color);
1045 }
1046
1047 // Downloaded bytes
1048 left = right;
1049 right = left + llfloor((data_progress - decode_progress) * (F32)bar_width);
1050
1051 if (left < right)
1052 {
1053 gl_rect_2d(left, top, right, bottom, downloaded_color);
1054 }
1055 }
1056 }
1057 else
1058 if( !mSavedFileTimer.hasExpired() )
1059 {
1060 LLFontGL::sSansSerif->renderUTF8("File Saved", 0,
1061 interior.mLeft + 4,
1062 interior.mBottom + 4,
1063 LLColor4::white, LLFontGL::LEFT, LLFontGL::BOTTOM,
1064 LLFontGL::DROP_SHADOW);
1065 }
1066 }
1067 }
1068 }
1069}
1070
1071
1072void draw_line_cube(F32 width, const LLVector3& center) 968void draw_line_cube(F32 width, const LLVector3& center)
1073{ 969{
1074 width = 0.5f * width; 970 width = 0.5f * width;