diff options
Diffstat (limited to 'linden/indra/newview/lldrawpoolwater.cpp')
-rw-r--r-- | linden/indra/newview/lldrawpoolwater.cpp | 52 |
1 files changed, 26 insertions, 26 deletions
diff --git a/linden/indra/newview/lldrawpoolwater.cpp b/linden/indra/newview/lldrawpoolwater.cpp index 3a98235..d8303bd 100644 --- a/linden/indra/newview/lldrawpoolwater.cpp +++ b/linden/indra/newview/lldrawpoolwater.cpp | |||
@@ -51,7 +51,7 @@ | |||
51 | #include "llvowater.h" | 51 | #include "llvowater.h" |
52 | #include "llworld.h" | 52 | #include "llworld.h" |
53 | #include "pipeline.h" | 53 | #include "pipeline.h" |
54 | #include "llglslshader.h" | 54 | #include "llviewershadermgr.h" |
55 | #include "llwaterparammanager.h" | 55 | #include "llwaterparammanager.h" |
56 | 56 | ||
57 | const LLUUID WATER_TEST("2bfd3884-7e27-69b9-ba3a-3e673f680004"); | 57 | const LLUUID WATER_TEST("2bfd3884-7e27-69b9-ba3a-3e673f680004"); |
@@ -100,8 +100,8 @@ LLDrawPool *LLDrawPoolWater::instancePool() | |||
100 | 100 | ||
101 | void LLDrawPoolWater::prerender() | 101 | void LLDrawPoolWater::prerender() |
102 | { | 102 | { |
103 | mVertexShaderLevel = (gGLManager.mHasCubeMap && LLFeatureManager::getInstance()->isFeatureAvailable("RenderCubeMap")) ? | 103 | mVertexShaderLevel = (gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps) ? |
104 | LLShaderMgr::getVertexShaderLevel(LLShaderMgr::SHADER_WATER) : 0; | 104 | LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_WATER) : 0; |
105 | 105 | ||
106 | // got rid of modulation by light color since it got a little too | 106 | // got rid of modulation by light color since it got a little too |
107 | // green at sunset and sl-57047 (underwater turns black at 8:00) | 107 | // green at sunset and sl-57047 (underwater turns black at 8:00) |
@@ -385,7 +385,7 @@ void LLDrawPoolWater::shade() | |||
385 | 385 | ||
386 | sTime = (F32)LLFrameTimer::getElapsedSeconds()*0.5f; | 386 | sTime = (F32)LLFrameTimer::getElapsedSeconds()*0.5f; |
387 | 387 | ||
388 | S32 reftex = shader->enableTexture(LLShaderMgr::WATER_REFTEX); | 388 | S32 reftex = shader->enableTexture(LLViewerShaderMgr::WATER_REFTEX); |
389 | 389 | ||
390 | if (reftex > -1) | 390 | if (reftex > -1) |
391 | { | 391 | { |
@@ -395,7 +395,7 @@ void LLDrawPoolWater::shade() | |||
395 | } | 395 | } |
396 | 396 | ||
397 | //bind normal map | 397 | //bind normal map |
398 | S32 bumpTex = shader->enableTexture(LLShaderMgr::BUMP_MAP); | 398 | S32 bumpTex = shader->enableTexture(LLViewerShaderMgr::BUMP_MAP); |
399 | 399 | ||
400 | LLWaterParamManager * param_mgr = LLWaterParamManager::instance(); | 400 | LLWaterParamManager * param_mgr = LLWaterParamManager::instance(); |
401 | 401 | ||
@@ -410,15 +410,15 @@ void LLDrawPoolWater::shade() | |||
410 | mWaterNormp->setMipFilterNearest (mWaterNormp->getMipFilterNearest(), | 410 | mWaterNormp->setMipFilterNearest (mWaterNormp->getMipFilterNearest(), |
411 | !gSavedSettings.getBOOL("RenderWaterMipNormal")); | 411 | !gSavedSettings.getBOOL("RenderWaterMipNormal")); |
412 | 412 | ||
413 | S32 screentex = shader->enableTexture(LLShaderMgr::WATER_SCREENTEX); | 413 | S32 screentex = shader->enableTexture(LLViewerShaderMgr::WATER_SCREENTEX); |
414 | stop_glerror(); | 414 | stop_glerror(); |
415 | 415 | ||
416 | shader->bind(); | 416 | shader->bind(); |
417 | 417 | ||
418 | if (screentex > -1) | 418 | if (screentex > -1) |
419 | { | 419 | { |
420 | shader->uniform4fv(LLShaderMgr::WATER_FOGCOLOR, 1, sWaterFogColor.mV); | 420 | shader->uniform4fv(LLViewerShaderMgr::WATER_FOGCOLOR, 1, sWaterFogColor.mV); |
421 | shader->uniform1f(LLShaderMgr::WATER_FOGDENSITY, | 421 | shader->uniform1f(LLViewerShaderMgr::WATER_FOGDENSITY, |
422 | param_mgr->getFogDensity()); | 422 | param_mgr->getFogDensity()); |
423 | } | 423 | } |
424 | 424 | ||
@@ -427,7 +427,7 @@ void LLDrawPoolWater::shade() | |||
427 | if (mVertexShaderLevel == 1) | 427 | if (mVertexShaderLevel == 1) |
428 | { | 428 | { |
429 | sWaterFogColor.mV[3] = param_mgr->mDensitySliderValue; | 429 | sWaterFogColor.mV[3] = param_mgr->mDensitySliderValue; |
430 | shader->uniform4fv(LLShaderMgr::WATER_FOGCOLOR, 1, sWaterFogColor.mV); | 430 | shader->uniform4fv(LLViewerShaderMgr::WATER_FOGCOLOR, 1, sWaterFogColor.mV); |
431 | } | 431 | } |
432 | 432 | ||
433 | F32 screenRes[] = | 433 | F32 screenRes[] = |
@@ -438,7 +438,7 @@ void LLDrawPoolWater::shade() | |||
438 | shader->uniform2fv("screenRes", 1, screenRes); | 438 | shader->uniform2fv("screenRes", 1, screenRes); |
439 | stop_glerror(); | 439 | stop_glerror(); |
440 | 440 | ||
441 | S32 diffTex = shader->enableTexture(LLShaderMgr::DIFFUSE_MAP); | 441 | S32 diffTex = shader->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); |
442 | stop_glerror(); | 442 | stop_glerror(); |
443 | 443 | ||
444 | light_dir.normVec(); | 444 | light_dir.normVec(); |
@@ -447,14 +447,14 @@ void LLDrawPoolWater::shade() | |||
447 | light_diffuse *= 6.f; | 447 | light_diffuse *= 6.f; |
448 | 448 | ||
449 | //shader->uniformMatrix4fv("inverse_ref", 1, GL_FALSE, (GLfloat*) gGLObliqueProjectionInverse.mMatrix); | 449 | //shader->uniformMatrix4fv("inverse_ref", 1, GL_FALSE, (GLfloat*) gGLObliqueProjectionInverse.mMatrix); |
450 | shader->uniform1f(LLShaderMgr::WATER_WATERHEIGHT, eyedepth); | 450 | shader->uniform1f(LLViewerShaderMgr::WATER_WATERHEIGHT, eyedepth); |
451 | shader->uniform1f(LLShaderMgr::WATER_TIME, sTime); | 451 | shader->uniform1f(LLViewerShaderMgr::WATER_TIME, sTime); |
452 | shader->uniform3fv(LLShaderMgr::WATER_EYEVEC, 1, LLViewerCamera::getInstance()->getOrigin().mV); | 452 | shader->uniform3fv(LLViewerShaderMgr::WATER_EYEVEC, 1, LLViewerCamera::getInstance()->getOrigin().mV); |
453 | shader->uniform3fv(LLShaderMgr::WATER_SPECULAR, 1, light_diffuse.mV); | 453 | shader->uniform3fv(LLViewerShaderMgr::WATER_SPECULAR, 1, light_diffuse.mV); |
454 | shader->uniform1f(LLShaderMgr::WATER_SPECULAR_EXP, light_exp); | 454 | shader->uniform1f(LLViewerShaderMgr::WATER_SPECULAR_EXP, light_exp); |
455 | shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR1, 1, param_mgr->getWave1Dir().mV); | 455 | shader->uniform2fv(LLViewerShaderMgr::WATER_WAVE_DIR1, 1, param_mgr->getWave1Dir().mV); |
456 | shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR2, 1, param_mgr->getWave2Dir().mV); | 456 | shader->uniform2fv(LLViewerShaderMgr::WATER_WAVE_DIR2, 1, param_mgr->getWave2Dir().mV); |
457 | shader->uniform3fv(LLShaderMgr::WATER_LIGHT_DIR, 1, light_dir.mV); | 457 | shader->uniform3fv(LLViewerShaderMgr::WATER_LIGHT_DIR, 1, light_dir.mV); |
458 | 458 | ||
459 | shader->uniform3fv("normScale", 1, param_mgr->getNormalScale().mV); | 459 | shader->uniform3fv("normScale", 1, param_mgr->getNormalScale().mV); |
460 | shader->uniform1f("fresnelScale", param_mgr->getFresnelScale()); | 460 | shader->uniform1f("fresnelScale", param_mgr->getFresnelScale()); |
@@ -474,12 +474,12 @@ void LLDrawPoolWater::shade() | |||
474 | if (LLViewerCamera::getInstance()->cameraUnderWater()) | 474 | if (LLViewerCamera::getInstance()->cameraUnderWater()) |
475 | { | 475 | { |
476 | water_color.setVec(1.f, 1.f, 1.f, 0.4f); | 476 | water_color.setVec(1.f, 1.f, 1.f, 0.4f); |
477 | shader->uniform1f(LLShaderMgr::WATER_REFSCALE, param_mgr->getScaleBelow()); | 477 | shader->uniform1f(LLViewerShaderMgr::WATER_REFSCALE, param_mgr->getScaleBelow()); |
478 | } | 478 | } |
479 | else | 479 | else |
480 | { | 480 | { |
481 | water_color.setVec(1.f, 1.f, 1.f, 0.5f*(1.f + up_dot)); | 481 | water_color.setVec(1.f, 1.f, 1.f, 0.5f*(1.f + up_dot)); |
482 | shader->uniform1f(LLShaderMgr::WATER_REFSCALE, param_mgr->getScaleAbove()); | 482 | shader->uniform1f(LLViewerShaderMgr::WATER_REFSCALE, param_mgr->getScaleAbove()); |
483 | } | 483 | } |
484 | 484 | ||
485 | if (water_color.mV[3] > 0.9f) | 485 | if (water_color.mV[3] > 0.9f) |
@@ -527,12 +527,12 @@ void LLDrawPoolWater::shade() | |||
527 | } | 527 | } |
528 | } | 528 | } |
529 | 529 | ||
530 | shader->disableTexture(LLShaderMgr::ENVIRONMENT_MAP, GL_TEXTURE_CUBE_MAP_ARB); | 530 | shader->disableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, GL_TEXTURE_CUBE_MAP_ARB); |
531 | shader->disableTexture(LLShaderMgr::WATER_SCREENTEX); | 531 | shader->disableTexture(LLViewerShaderMgr::WATER_SCREENTEX); |
532 | shader->disableTexture(LLShaderMgr::BUMP_MAP); | 532 | shader->disableTexture(LLViewerShaderMgr::BUMP_MAP); |
533 | shader->disableTexture(LLShaderMgr::DIFFUSE_MAP); | 533 | shader->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); |
534 | shader->disableTexture(LLShaderMgr::WATER_REFTEX); | 534 | shader->disableTexture(LLViewerShaderMgr::WATER_REFTEX); |
535 | shader->disableTexture(LLShaderMgr::WATER_SCREENDEPTH); | 535 | shader->disableTexture(LLViewerShaderMgr::WATER_SCREENDEPTH); |
536 | shader->unbind(); | 536 | shader->unbind(); |
537 | 537 | ||
538 | gGL.getTexUnit(0)->activate(); | 538 | gGL.getTexUnit(0)->activate(); |