diff options
Diffstat (limited to 'linden/indra/newview/lldrawpoolwater.cpp')
-rw-r--r-- | linden/indra/newview/lldrawpoolwater.cpp | 33 |
1 files changed, 2 insertions, 31 deletions
diff --git a/linden/indra/newview/lldrawpoolwater.cpp b/linden/indra/newview/lldrawpoolwater.cpp index 922a5d8..231d0e1 100644 --- a/linden/indra/newview/lldrawpoolwater.cpp +++ b/linden/indra/newview/lldrawpoolwater.cpp | |||
@@ -163,17 +163,11 @@ void LLDrawPoolWater::render(S32 pass) | |||
163 | 163 | ||
164 | LLGLDisable cullFace(GL_CULL_FACE); | 164 | LLGLDisable cullFace(GL_CULL_FACE); |
165 | 165 | ||
166 | glEnableClientState(GL_TEXTURE_COORD_ARRAY); | ||
167 | glEnableClientState(GL_VERTEX_ARRAY); | ||
168 | glEnableClientState(GL_NORMAL_ARRAY); | ||
169 | |||
170 | // Set up second pass first | 166 | // Set up second pass first |
171 | glActiveTextureARB(GL_TEXTURE1_ARB); | ||
172 | mWaterImagep->addTextureStats(1024.f*1024.f); | 167 | mWaterImagep->addTextureStats(1024.f*1024.f); |
173 | mWaterImagep->bind(1); | 168 | mWaterImagep->bind(1); |
174 | 169 | glActiveTextureARB(GL_TEXTURE1_ARB); | |
175 | glClientActiveTextureARB(GL_TEXTURE1_ARB); | 170 | |
176 | glDisableClientState(GL_TEXTURE_COORD_ARRAY); | ||
177 | glEnable(GL_TEXTURE_2D); // Texture unit 1 | 171 | glEnable(GL_TEXTURE_2D); // Texture unit 1 |
178 | 172 | ||
179 | LLVector3 camera_up = LLViewerCamera::getInstance()->getUpAxis(); | 173 | LLVector3 camera_up = LLViewerCamera::getInstance()->getUpAxis(); |
@@ -215,7 +209,6 @@ void LLDrawPoolWater::render(S32 pass) | |||
215 | glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_PREVIOUS_ARB); | 209 | glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_PREVIOUS_ARB); |
216 | glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB, GL_SRC_ALPHA); | 210 | glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB, GL_SRC_ALPHA); |
217 | 211 | ||
218 | glClientActiveTextureARB(GL_TEXTURE0_ARB); | ||
219 | glActiveTextureARB(GL_TEXTURE0_ARB); | 212 | glActiveTextureARB(GL_TEXTURE0_ARB); |
220 | 213 | ||
221 | glClearStencil(1); | 214 | glClearStencil(1); |
@@ -234,11 +227,9 @@ void LLDrawPoolWater::render(S32 pass) | |||
234 | } | 227 | } |
235 | face->bindTexture(); | 228 | face->bindTexture(); |
236 | face->renderIndexed(); | 229 | face->renderIndexed(); |
237 | mIndicesDrawn += face->getIndicesCount(); | ||
238 | } | 230 | } |
239 | 231 | ||
240 | // Now, disable texture coord generation on texture state 1 | 232 | // Now, disable texture coord generation on texture state 1 |
241 | glClientActiveTextureARB(GL_TEXTURE1_ARB); | ||
242 | glActiveTextureARB(GL_TEXTURE1_ARB); | 233 | glActiveTextureARB(GL_TEXTURE1_ARB); |
243 | glDisable(GL_TEXTURE_2D); // Texture unit 1 | 234 | glDisable(GL_TEXTURE_2D); // Texture unit 1 |
244 | glDisable(GL_TEXTURE_GEN_S); //texture unit 1 | 235 | glDisable(GL_TEXTURE_GEN_S); //texture unit 1 |
@@ -246,11 +237,9 @@ void LLDrawPoolWater::render(S32 pass) | |||
246 | LLImageGL::unbindTexture(1, GL_TEXTURE_2D); | 237 | LLImageGL::unbindTexture(1, GL_TEXTURE_2D); |
247 | 238 | ||
248 | // Disable texture coordinate and color arrays | 239 | // Disable texture coordinate and color arrays |
249 | glClientActiveTextureARB(GL_TEXTURE0_ARB); | ||
250 | glActiveTextureARB(GL_TEXTURE0_ARB); | 240 | glActiveTextureARB(GL_TEXTURE0_ARB); |
251 | LLImageGL::unbindTexture(0, GL_TEXTURE_2D); | 241 | LLImageGL::unbindTexture(0, GL_TEXTURE_2D); |
252 | 242 | ||
253 | glDisableClientState(GL_TEXTURE_COORD_ARRAY); | ||
254 | stop_glerror(); | 243 | stop_glerror(); |
255 | 244 | ||
256 | if (gSky.mVOSkyp->getCubeMap()) | 245 | if (gSky.mVOSkyp->getCubeMap()) |
@@ -284,7 +273,6 @@ void LLDrawPoolWater::render(S32 pass) | |||
284 | if (face->getGeomCount() > 0) | 273 | if (face->getGeomCount() > 0) |
285 | { | 274 | { |
286 | face->renderIndexed(); | 275 | face->renderIndexed(); |
287 | mIndicesDrawn += face->getIndicesCount(); | ||
288 | } | 276 | } |
289 | } | 277 | } |
290 | 278 | ||
@@ -310,9 +298,6 @@ void LLDrawPoolWater::render(S32 pass) | |||
310 | renderReflection(refl_face); | 298 | renderReflection(refl_face); |
311 | } | 299 | } |
312 | 300 | ||
313 | glDisableClientState(GL_TEXTURE_COORD_ARRAY); | ||
314 | glDisableClientState(GL_NORMAL_ARRAY); | ||
315 | |||
316 | glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); | 301 | glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
317 | } | 302 | } |
318 | 303 | ||
@@ -338,16 +323,10 @@ void LLDrawPoolWater::renderReflection(LLFace* face) | |||
338 | 323 | ||
339 | LLGLSNoFog noFog; | 324 | LLGLSNoFog noFog; |
340 | 325 | ||
341 | glEnableClientState(GL_VERTEX_ARRAY); | ||
342 | glEnableClientState(GL_TEXTURE_COORD_ARRAY); | ||
343 | |||
344 | LLViewerImage::bindTexture(mHBTex[dr]); | 326 | LLViewerImage::bindTexture(mHBTex[dr]); |
345 | 327 | ||
346 | LLOverrideFaceColor override(this, face->getFaceColor().mV); | 328 | LLOverrideFaceColor override(this, face->getFaceColor().mV); |
347 | face->renderIndexed(); | 329 | face->renderIndexed(); |
348 | mIndicesDrawn += face->getIndicesCount(); | ||
349 | |||
350 | glDisableClientState(GL_TEXTURE_COORD_ARRAY); | ||
351 | } | 330 | } |
352 | 331 | ||
353 | void LLDrawPoolWater::shade() | 332 | void LLDrawPoolWater::shade() |
@@ -361,10 +340,6 @@ void LLDrawPoolWater::shade() | |||
361 | return; | 340 | return; |
362 | } | 341 | } |
363 | 342 | ||
364 | glEnableClientState(GL_TEXTURE_COORD_ARRAY); | ||
365 | glEnableClientState(GL_VERTEX_ARRAY); | ||
366 | glEnableClientState(GL_NORMAL_ARRAY); | ||
367 | |||
368 | LLGLDisable blend(GL_BLEND); | 343 | LLGLDisable blend(GL_BLEND); |
369 | 344 | ||
370 | LLColor3 light_diffuse(0,0,0); | 345 | LLColor3 light_diffuse(0,0,0); |
@@ -562,8 +537,6 @@ void LLDrawPoolWater::shade() | |||
562 | face->renderIndexed(); | 537 | face->renderIndexed(); |
563 | } | 538 | } |
564 | } | 539 | } |
565 | |||
566 | mIndicesDrawn += face->getIndicesCount(); | ||
567 | } | 540 | } |
568 | } | 541 | } |
569 | 542 | ||
@@ -576,8 +549,6 @@ void LLDrawPoolWater::shade() | |||
576 | shader->unbind(); | 549 | shader->unbind(); |
577 | 550 | ||
578 | glActiveTextureARB(GL_TEXTURE0_ARB); | 551 | glActiveTextureARB(GL_TEXTURE0_ARB); |
579 | glClientActiveTextureARB(GL_TEXTURE0_ARB); | ||
580 | glDisableClientState(GL_TEXTURE_COORD_ARRAY); | ||
581 | glEnable(GL_TEXTURE_2D); | 552 | glEnable(GL_TEXTURE_2D); |
582 | glColorMask(GL_TRUE,GL_TRUE,GL_TRUE,GL_FALSE); | 553 | glColorMask(GL_TRUE,GL_TRUE,GL_TRUE,GL_FALSE); |
583 | 554 | ||