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diff --git a/linden/indra/newview/help/Advanced/Advanced_Second_Life_Skills.html b/linden/indra/newview/help/Advanced/Advanced_Second_Life_Skills.html new file mode 100644 index 0000000..16c192d --- /dev/null +++ b/linden/indra/newview/help/Advanced/Advanced_Second_Life_Skills.html | |||
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1 | <html> | ||
2 | <head> | ||
3 | <title>Advanced Second Life Skills</title> | ||
4 | </head> | ||
5 | |||
6 | <body> | ||
7 | <br> | ||
8 | <font color="#000000">You've learned the basics and spent a little time exploring Second Life.</font> | ||
9 | <p> | ||
10 | <font color="#000000">To get the most out of this world, you'll want to learn a few more simple things and have a few more new experiences.</font> | ||
11 | <p> | ||
12 | <font color="#000000">The different topics below are arranged to be easiest if you follow them in order, first to last. But it's your life. Do what you want. However you choose to proceed, take your time and play along the way.</font> | ||
13 | <p> | ||
14 | <a href="The_Lay_of_the_Land.html">The Lay of the Land</a> -- Get an overview of the world where you live your Second Life, and find out where to go for a good time. | ||
15 | <p> | ||
16 | <a href="Getting_Around.html">Getting Around: Navigation and Landmarks</a> -- Learn some tricks for navigation around the world. | ||
17 | <p> | ||
18 | <a href="Nesting.html">Nesting</a> -- Find a place to call home and buy some land. | ||
19 | <p> | ||
20 | <a href="Home_Time.html">Home Time</a> -- Buy a house, then decorate it. | ||
21 | <p> | ||
22 | <a href="Personalize_Your_Home.html">Personalize Your Home</a> -- A little paint and wallpaper goes a long way. | ||
23 | <p> | ||
24 | <a href="The_Second_Life_Economy.html">The Second Life Economy</a> -- A little more information about how the money system works in Second Life. | ||
25 | <p> | ||
26 | <a href="Shopping_201.html">Shopping 201</a> -- Pick up some furnishings for your new home. | ||
27 | <p> | ||
28 | <a href="People.html">People</a> -- Find people you know and people and groups you may want to meet. | ||
29 | <p> | ||
30 | <a href="More_Ways_to_Communicate.html">More Ways to Communicate</a> -- Gestures, sounds and shortcuts will spruce up and speed up your conversations. | ||
31 | <p> | ||
32 | <a href="Clothing_Makes_the_Avatar.html">Clothing Makes the Avatar</a> -- Go deeper into Avatar customization and create your own look. | ||
33 | <p> | ||
34 | <a href="Party_Time.html">Party Time</a> -- Time to go dancing and meet some new people. | ||
35 | <p> | ||
36 | <a href="Dangerous_Time.html">Dangerous Time</a> -- Jessie is where you can play the deadliest game. | ||
37 | <p> | ||
38 | <a href="Creation_101.html">Creation 101</a> -- Some basics on creating and building new things in Second Life. | ||
39 | <p> | ||
40 | <a href="Graduation.html">Graduation</a> -- Congrats on a job well done, and where to go if you want to learn even more. | ||
41 | <p> | ||
42 | [ <a href="The_Lay_of_the_Land.html">Next</a> ] | ||
43 | |||
44 | |||
45 | </body> | ||
46 | </html> | ||
diff --git a/linden/indra/newview/help/Advanced/Building_the_Lamp_Base.html b/linden/indra/newview/help/Advanced/Building_the_Lamp_Base.html new file mode 100644 index 0000000..07edd57 --- /dev/null +++ b/linden/indra/newview/help/Advanced/Building_the_Lamp_Base.html | |||
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1 | |||
2 | <html> | ||
3 | <head> | ||
4 | <title>Creation 101: Building the Lamp Base</title> | ||
5 | </head> | ||
6 | |||
7 | <body> | ||
8 | <br> | ||
9 | <font color="#000000">Let's start by building the lamp's base.</font> | ||
10 | <p> | ||
11 | <font color="#000080">1. You should be at your home, or a nice, flat area, with the model lamp nearby.</font> | ||
12 | <p> | ||
13 | <font color="#000080">2. Click on the ground near the model lamp.</font> | ||
14 | <p> | ||
15 | <font color="#000080">3. When the pie menu opens, select <font color="#B00000">Create</font>.</font> | ||
16 | <p> | ||
17 | <font color="#000000">A few things happen: the view focuses on the ground where you clicked, the cursor changes to the creation wand, and the Tool palette opens.</font> | ||
18 | <p> | ||
19 | <font color="#000000">On the Tool palette are a number of shapes you can create. We want the box shape on the far left.</font> | ||
20 | <p> | ||
21 | <font color="#000080">4. Click on the box shape in the tool palette.</font> | ||
22 | <p> | ||
23 | <font color="#000080">5. Click on the ground to create a box.</font> | ||
24 | <p> | ||
25 | <font color="#000000">The default box has been created. We'll want to change it. </font> | ||
26 | <p> | ||
27 | <font color="#000080">6. Click on the box you just created to make sure it's selected.</font> | ||
28 | <p> | ||
29 | <font color="#000080">7. Click on the <font color="#B00000">More</font> button in the Tool Palette.</font> | ||
30 | <p> | ||
31 | <font color="#000000">The Tool Palette expands.</font> | ||
32 | <p> | ||
33 | <font color="#000080">8. Click on the <font color="#B00000">Object tab</font> in the Tool Palette.</font> | ||
34 | <p> | ||
35 | <font color="#000000">The Tool Palette now shows a lot of controls for changing the box. It looks complicated, but we'll only deal with a few of the controls at a time.</font> | ||
36 | <p> | ||
37 | <font color="#000080">9. Find the <font color="#B00000">Size (meters)</font> controls.</font> | ||
38 | <p> | ||
39 | <font color="#000080">10. Change the number in the Z Size control to <font color="#B00000">0.100</font>.</font> | ||
40 | <p> | ||
41 | <font color="#000000">You can do this with the arrows, or highlight the number that's there and type in a new one.</font> | ||
42 | <p> | ||
43 | <font color="#000000">Now let's change the material that the box is made of.</font> | ||
44 | <p> | ||
45 | <font color="#000080">11. Find the <font color="#B00000">Material</font> drop-down menu at the bottom of the Tool Palette. </font> | ||
46 | <p> | ||
47 | <font color="#000080">12. Click on the Material menu and select <font color="#B00000">Metal</font>.</font> | ||
48 | <p> | ||
49 | <font color="#000000">It looks like nothing has happened. That's OK. You've changed the material of the box, so it will act like metal, but it still has the wood texture. In Second Life, you can put any texture on any material. This gives you as much flexibility as possible.</font> | ||
50 | <p> | ||
51 | <font color="#000000">So, let's make the metal box look like metal.</font> | ||
52 | <p> | ||
53 | <font color="#000080">13. Click on the <font color="#B00000">Texture tab</font> in the Tool Palette.</font> | ||
54 | <p> | ||
55 | <font color="#000080">14. Click on the picture of the wooden texture.</font> | ||
56 | <p> | ||
57 | <font color="#000000">The Pick: Texture dialog opens.</font> | ||
58 | <p> | ||
59 | <font color="#000080">15. Click on the drop-down menu (it should say Default), and choose <font color="#B00000">Steel Plate</font>, then click OK.</font> | ||
60 | <p> | ||
61 | <font color="#000000">The look of the box now changes </font> | ||
62 | <p> | ||
63 | <font color="#000000">Steel Plate is the texture used in the model lamp, but you can pick any other texture that you prefer. Take some time if you like and try out a few different textures. Once you pick one that you like, move on to the next step.</font> | ||
64 | <p> | ||
65 | [ <a href="Advanced_Second_Life_Skills.html">Advanced Skills Home</a> | <a href="Creation_101.html">Creation 101 Home</a> | <a href="Building_the_Lamp_Pole.html">Next</a> ] | ||
66 | |||
67 | </body> | ||
68 | </html> | ||
diff --git a/linden/indra/newview/help/Advanced/Building_the_Lamp_Bulb.html b/linden/indra/newview/help/Advanced/Building_the_Lamp_Bulb.html new file mode 100644 index 0000000..11e3537 --- /dev/null +++ b/linden/indra/newview/help/Advanced/Building_the_Lamp_Bulb.html | |||
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1 | |||
2 | <html> | ||
3 | <head> | ||
4 | <title>Creation 101: Building the Lamp Bulb</title> | ||
5 | </head> | ||
6 | |||
7 | <body> | ||
8 | <br> | ||
9 | <font color="#000000">Now let's build the bulb.</font> | ||
10 | <p> | ||
11 | <font color="#000080">1. Click on the <font color="#B00000">Create</font> icon in the Tool Palette.</font> | ||
12 | <p> | ||
13 | <font color="#000080">2. Click on the <font color="#B00000">half-sphere</font> icon (top row, far right).</font> | ||
14 | <p> | ||
15 | <font color="#000080">3. Click on the ground near your lamp base and pole.</font> | ||
16 | <p> | ||
17 | <font color="#000000">The default size will work just fine, so we won't have to change that, but we'll want to | ||
18 | change the material.</font> | ||
19 | <p> | ||
20 | <font color="#000080">4. Click on the <font color="#B00000">Edit</font> icon in the Tool Palette, then make sure the new half-sphere is selected.</font> | ||
21 | <p> | ||
22 | <font color="#000080">5. Click on the <font color="#B00000">Object tab</font>,then click on the <font color="#B00000">Material drop-down</font>, and then select Light.</font> | ||
23 | <p> | ||
24 | <font color="#000000">Now you've got what looks like a glowing piece of wood. Let's change the texture to get something that looks more like a light bulb.</font> | ||
25 | <p> | ||
26 | <font color="#000080">6. Click on the <font color="#B00000">Texture tab</font>, then click on the <font color="#B00000">wood texture</font> to open the Pick: Texture dialog.</font> | ||
27 | <p> | ||
28 | <font color="#000080">7. Click on the <font color="#B00000">White</font> button, then click <font color="#B00000">OK</font>.</font> | ||
29 | <p> | ||
30 | <font color="#000000">You now have a white, glowing bulb.</font> | ||
31 | <p> | ||
32 | <font color="#000000">Now, let's move the bulb into place on top of the pole.</font> | ||
33 | <p> | ||
34 | <font color="#000080">8. Click on the Edit icon, then on the bulb, then drag the three arrows and place the half-sphere on top of the pole.</font> | ||
35 | <p> | ||
36 | <font color="#000000">Again, moving things around in 3-D is tricky. Be patient and don't be afraid to use the Focus tool and move the camera around so you can see things at different angles.</font> | ||
37 | <p> | ||
38 | <font color="#000000">After futzing with placing the bulb for a while, it may occur to you that there has to be a more exact way to do this. There is: by using the Position controls in the Object tab.</font> | ||
39 | <p> | ||
40 | [ <a href="Advanced_Second_Life_Skills.html">Advanced Skills Home</a> | <a href="Creation_101.html">Creation 101 Home</a> | <a href="Building_the_Lamp_Pole.html">Previous</a> | <a href="Positioning_with_Numbers.html">Next</a> ] | ||
41 | |||
42 | </body> | ||
43 | </html> | ||
diff --git a/linden/indra/newview/help/Advanced/Building_the_Lamp_Pole.html b/linden/indra/newview/help/Advanced/Building_the_Lamp_Pole.html new file mode 100644 index 0000000..80c600c --- /dev/null +++ b/linden/indra/newview/help/Advanced/Building_the_Lamp_Pole.html | |||
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1 | |||
2 | <html> | ||
3 | <head> | ||
4 | <title>Creation 101: Building the Lamp Pole</title> | ||
5 | </head> | ||
6 | |||
7 | <body> | ||
8 | <br> | ||
9 | <font color="#000000">Now we'll build the lamp's pole.</font> | ||
10 | <p> | ||
11 | <font color="#000080">1. Click on the <font color="#B00000">Create</font> button in the Tool Palette.</font> | ||
12 | <p> | ||
13 | <font color="#000080">2. Click on the <font color="#B00000">Cylinder</font> button (top row, 5th from the left).</font> | ||
14 | <p> | ||
15 | <font color="#000080">3. Click on the ground near the lamp base you made.</font> | ||
16 | <p> | ||
17 | <font color="#000080">4. Click on the <font color="#B00000">Object tab</font> in the Tool Palette.</font> | ||
18 | <p> | ||
19 | <font color="#000080">5. Change the X Size to 0.100, change the Y Size to 0.100, and change the Z Size to 2.000.</font> | ||
20 | <p> | ||
21 | <font color="#000080">6. Change the pole's Material to <font color="#B00000">Metal</font>.</font> | ||
22 | <p> | ||
23 | <font color="#000080">7. Change the pole's texture to match the base.</font> | ||
24 | <p> | ||
25 | <font color="#000000">Now we need to move the pole to the center of the base. Moving things in 3-D is tricky, so be patient.</font> | ||
26 | <p> | ||
27 | <font color="#000000">You may find that you'll need to change your view at times. To change your view at any time, click on the Focus icon, and move the camera around until you can see what you want. (We learned how to do this earlier--it works just like using the Focus On feature from the pie menu.)</font> | ||
28 | <p> | ||
29 | <font color="#000080">8. Click on the <font color="#B00000">Edit</font> icon in the Tool Palette.</font> | ||
30 | <p> | ||
31 | <font color="#000080">9. Click on the pole.</font> | ||
32 | <p> | ||
33 | <font color="#000000">Now you'll see red, green and blue arrows. These are axes (plural of axis). You can move things around be dragging these arrows.</font> | ||
34 | <p> | ||
35 | <font color="#000080">10. Drag the up-pointing blue arrow until the pole is just resting on the ground (not half-buried).</font> | ||
36 | <p> | ||
37 | <font color="#000080">11. Drag the red and green arrows to place the pole right in the middle of the base.</font> | ||
38 | <p> | ||
39 | |||
40 | [ <a href="Advanced_Second_Life_Skills.html">Advanced Skills Home</a> | <a href="Creation_101.html">Creation 101 Home</a> | <a href="Building_the_Lamp_Base.html">Previous</a> | <a href="Building_the_Lamp_Bulb.html">Next</a> ] | ||
41 | |||
42 | </body> | ||
43 | </html> | ||
diff --git a/linden/indra/newview/help/Advanced/Clothing_Makes_the_Avatar.html b/linden/indra/newview/help/Advanced/Clothing_Makes_the_Avatar.html new file mode 100644 index 0000000..d370e01 --- /dev/null +++ b/linden/indra/newview/help/Advanced/Clothing_Makes_the_Avatar.html | |||
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1 | <html> | ||
2 | <head> | ||
3 | <title>Clothing Makes the Avatar</title> | ||
4 | </head> | ||
5 | |||
6 | <body> | ||
7 | <br> | ||
8 | <font color="#000000">Soon, we'll be going out for a party. We need a new outfit for the occasion.</font> | ||
9 | <p> | ||
10 | <font color="#000080">1. Click on your avatar, then click on Appearance....</font> | ||
11 | <p> | ||
12 | <font color="#000080">2. Click on the Make Outfit button at the bottom of the Appearance dialog.</font> | ||
13 | <p> | ||
14 | <font color="#000000">Another dialog opens.</font> | ||
15 | <p> | ||
16 | <font color="#000080">3. Under Folder name: type in Everyday Clothes.</font> | ||
17 | <p> | ||
18 | <font color="#000000">You'll notice that you can choose to include your avatar's Shape, Skin, Hair and Eyes in the new outfit as well as clothes. This lets you not only instantly change clothes, but also change the entire look of your avatar any time you want.</font> | ||
19 | <p> | ||
20 | <font color="#000000">For now, let's only include Hair, Eyes, Shirt, Pants, Shoes, Socks and Jacket. You can always modify other things later.</font> | ||
21 | <p> | ||
22 | <font color="#000080">4. Check the boxes next to Hair, Eyes, Shirt, Pants, Shoes, Socks and Jacket, then click Save.</font> | ||
23 | <p> | ||
24 | <font color="#000000">We have now saved the complete current outfit that we're wearing, so we can return to it instantly at any time.</font> | ||
25 | <p> | ||
26 | <font color="#000080">5. Click on the Make Outfit button again.</font> | ||
27 | <p> | ||
28 | <font color="#000080">6. Under Folder name: type in Party Clothes and click Save.</font> | ||
29 | <p> | ||
30 | <font color="#000000">Now, we have a duplicate set of clothes that we can modify. Let's create our new party outfit, starting with the jacket.</font> | ||
31 | <p> | ||
32 | <font color="#000080">7. Click on the Shirt button on the left side of the Appearance dialog.</font> | ||
33 | <p> | ||
34 | <font color="#000080">8. Click on the Upper Fabric square.</font> | ||
35 | <p> | ||
36 | <font color="#000000">A small dialog opens, displaying a swatch of the current jacket fabric.</font> | ||
37 | <p> | ||
38 | <font color="#000080">9. Click on the pop-up menu just below the swatch, and choose a new fabric for your jacket, then click OK.</font> | ||
39 | <p> | ||
40 | <font color="#000080">10. Try on a few fabrics, then choose one to keep.</font> | ||
41 | <p> | ||
42 | <font color="#000080">11. Choose a Fabric for the jacket's Lower Fabric.</font> | ||
43 | <p> | ||
44 | <font color="#000000">It can be the same as the Upper Fabric, or different, depending on your personal preference.</font> | ||
45 | <p> | ||
46 | <font color="#000080">12. Now play with the sliders to adjust the look and fit of the jacket.</font> | ||
47 | <p> | ||
48 | <font color="#000080">13. Change your shirt, pants, shoes and socks in the same way.</font> | ||
49 | <p> | ||
50 | <font color="#000080">14. Now, give yourself a new hairdo and a custom eye color.</font> | ||
51 | <p> | ||
52 | <font color="#000080">15. When you're all done modifying your outfit, click on the Save All button.</font> | ||
53 | <p> | ||
54 | <font color="#000000">You have now saved all of the recent modifications into your Inventory.</font> | ||
55 | <p> | ||
56 | <font color="#000000">Let's see how easy it is to change.</font> | ||
57 | <p> | ||
58 | <font color="#000080">16. Open the Inventory and then open the Clothing folder.</font> | ||
59 | <p> | ||
60 | <font color="#000080">17. Drag the Everyday Clothes folder out of your Inventory and onto your avatar.</font> | ||
61 | <p> | ||
62 | <font color="#000000">Everything should change -- even the hairstyle and eye color.</font> | ||
63 | <p> | ||
64 | <font color="#000080">18. Drag the Party Clothes folder out of your Inventory and onto your avatar.</font> | ||
65 | <p> | ||
66 | <font color="Black">You've instantly changed back into your party clothes, and you're ready for a night on the town.</font> | ||
67 | |||
68 | <p> | ||
69 | [ <a href="Advanced_Second_Life_Skills.html">Advanced Skills Home</a> | <a href="More_Ways_to_Communicate.html">Previous</a> | <a href="Party_Time.html">Next</a> ] | ||
70 | |||
71 | |||
72 | </body> | ||
73 | </html> | ||
diff --git a/linden/indra/newview/help/Advanced/Creation_101.html b/linden/indra/newview/help/Advanced/Creation_101.html new file mode 100644 index 0000000..d2f26c7 --- /dev/null +++ b/linden/indra/newview/help/Advanced/Creation_101.html | |||
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1 | <html> | ||
2 | <head> | ||
3 | <title>Creation 101</title> | ||
4 | </head> | ||
5 | |||
6 | <body> | ||
7 | <br> | ||
8 | <font color="#000000">Pretty soon, you'll want or need something that you can't find. Or maybe you'll just have an urge to make your mark in this life. Either way, you'll reach a point where you'll want to learn how to build things in Second Life.</font> | ||
9 | <p> | ||
10 | <font color="#000000">In this, the last of the Advanced Second Life Skills, we'll create a simple floor lamp for your home. Then we'll use scripting to turn the light on and off in a couple of ways.</font> | ||
11 | <p> | ||
12 | <font color="#000000">To help guide you as you build the lamp, we've put a model in your Inventory.</font> | ||
13 | <p> | ||
14 | <font color="#000080">1. Go to your home, or find a nice, flat area to build your lamp.</font> | ||
15 | <p> | ||
16 | <font color="#000000">You can build on your own land, or on public land. You can only build on someone else's land if they give you permission.</font> | ||
17 | <p> | ||
18 | <font color="#000080">2. Open your Inventory.</font> | ||
19 | <p> | ||
20 | <font color="#000080">3. Open the Objects folder.</font> | ||
21 | <p> | ||
22 | <font color="#000080">4. Open the Household folder.</font> | ||
23 | <p> | ||
24 | <font color="#000080">5. Find the <font color="#B00000">Floor Lamp</font>, and drag it out of your Inventory and onto the ground near you.</font> | ||
25 | <p> | ||
26 | <font color="#000000">As you can see, the lamp is made of three parts, each of which is a different shape: a square base, a cylindrical pole, and a half-spherical globe (the part that lights up).</font> | ||
27 | <p> | ||
28 | <font color="#000000">You'll also notice that the lamp isn't very beautiful -- but it's nice and simple, so it makes a good first project.</font> | ||
29 | <p> | ||
30 | <font color="#000080">6. Click on the lamp's globe.</font> | ||
31 | <p> | ||
32 | <font color="#000000">The light turns off.</font> | ||
33 | <p> | ||
34 | <font color="#000080">7. Click on the lamp's globe again.</font> | ||
35 | <p> | ||
36 | <font color="#000000">The light turns on.</font> | ||
37 | <p> | ||
38 | <font color="#000080">8. Hit Enter (Return), type "off" then hit Enter again.</font> | ||
39 | <p> | ||
40 | <font color="#000000">The light turns off.</font> | ||
41 | <p> | ||
42 | <font color="#000080">9. Hit Enter (Return), type "on" then hit Enter again.</font> | ||
43 | <p> | ||
44 | <font color="#000000">The light turns on.</font> | ||
45 | <p> | ||
46 | <font color="#000000">As you can see, the lamp is reasonably functional.</font> | ||
47 | |||
48 | <font color="#000000">Click next to begin building your own version of the lamp.</font> | ||
49 | <p> | ||
50 | [ <a href="Advanced_Second_Life_Skills.html">Advanced Skills Home</a> | <a href="Dangerous_Time.html">Previous</a> | <a href="Building_the_Lamp_Base.html">Next</a> ] | ||
51 | |||
52 | </body> | ||
53 | </html> | ||
diff --git a/linden/indra/newview/help/Advanced/Dangerous_Time.html b/linden/indra/newview/help/Advanced/Dangerous_Time.html new file mode 100644 index 0000000..7793d6c --- /dev/null +++ b/linden/indra/newview/help/Advanced/Dangerous_Time.html | |||
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1 | <html> | ||
2 | <head> | ||
3 | <title>Dangerous Time</title> | ||
4 | </head> | ||
5 | |||
6 | <body> | ||
7 | <br> | ||
8 | <font color="#000000">Now let's visit Jessie and see how much danger we can handle.</font> | ||
9 | <p> | ||
10 | <font color="#000080">1. Navigate your way to the Jessie Wall and cross over.</font> | ||
11 | <p> | ||
12 | <font color="#000000">Once you enter Jessie, you'll notice that your health rating appears in the lower-left corner of the screen. That means your avatar can be damaged or killed here. Be careful.</font> | ||
13 | <p> | ||
14 | <font color="#000000"It's good idea to be armed when travelling in Jessie, and you'll usually find a number of merchants there ready to help outfit you with weapons.</font> | ||
15 | <p> | ||
16 | <font color="#000080">2. Buy a gun or other weapon.</font> | ||
17 | <p> | ||
18 | <font color="#000080">3. The use of your weapon will very from type to type -- most come with an instructional Notecard detailing proper operation. | ||
19 | <p> | ||
20 | <font color="#000000">The most efficient way to maneuver and fire weapons is in Mouselook.</font> | ||
21 | <p> | ||
22 | <font color="#000080">4. Press the M key on your keyboard to enter Mouselook mode.</font> | ||
23 | <p> | ||
24 | <font color="#000000">In general, you'll use the keyboard's W and S keys to move forward and backward, and use the mouse to steer. If you haven't moved around in Mouselook before, you may want to practice a little.</font> | ||
25 | <p> | ||
26 | <font color="#000000">One more thing you'll need to know: you also aim the gun with the mouse, and press the left mouse button to fire.</font> | ||
27 | <p> | ||
28 | <font color="#000080">5. Wander around in Mouselook and take some practice shots.</font> | ||
29 | <p> | ||
30 | <font color="#000080">6. Once you feel secure that you can move, aim, and shoot, head deep into Jessie. | ||
31 | <p> | ||
32 | <font color="#000000">You can stay and play if you want, otherwise click Next below to leap from destruction to creation and learn how to build things in Second Life.</font> | ||
33 | <p> | ||
34 | [ <a href="Advanced_Second_Life_Skills.html">Advanced Skills Home</a> | <a href="Party_Time.html">Previous</a> | <a href="Creation_101.html">Next</a> ] | ||
35 | |||
36 | </body> | ||
37 | </html> | ||
diff --git a/linden/indra/newview/help/Advanced/Getting_Around.html b/linden/indra/newview/help/Advanced/Getting_Around.html new file mode 100644 index 0000000..b100cfd --- /dev/null +++ b/linden/indra/newview/help/Advanced/Getting_Around.html | |||
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1 | <html> | ||
2 | <head> | ||
3 | <title>Getting Around: Navigation and Landmarks</title> | ||
4 | </head> | ||
5 | |||
6 | <body> | ||
7 | <br> | ||
8 | <font color="#000000">Open the World Map and double-click any place the looks interesting; your avatar will teleport to the Telehub closest to your chosen location.</font> | ||
9 | <p> | ||
10 | <font color="#000080">Fly down from the Telehub and choose a spot that you'd like to explore more in the future. | ||
11 | <p> | ||
12 | <font color="#000000">Now, let's make a landmark so that you can find your way back again later.</font> | ||
13 | <p> | ||
14 | <font color="#000080">12. Open the World menu and select Create Landmark Here.</font> | ||
15 | <p> | ||
16 | <font color="#000000">Your Inventory will open if (it's not already open), and a new landmark, called New Landmark, is there and highlighted.</font> | ||
17 | <p> | ||
18 | <font color="#000080">13. Right-click on the New Landmark, and select Rename.</font> | ||
19 | <p> | ||
20 | <font color="#000080">14. Type in a new name for the landmark, something the describes the place, and hit Enter (Return).</font> | ||
21 | <p> | ||
22 | <font color="#000000">Now you have a new landmark to use any time you want.</font> | ||
23 | <p> | ||
24 | <font color="#000000">When you use your landmark, you'll be teleported to the nearest Telehub location. From there, turn your avatar until you see the red beacon and follow it to the final destination.</font> | ||
25 | [ <a href="Advanced_Second_Life_Skills.html">Advanced Skills Home</a> | <a href="The_Lay_of_the_Land.html">Previous</a> | <a href="Nesting.html">Next</a> ] | ||
26 | |||
27 | |||
28 | </body> | ||
29 | </html> | ||
diff --git a/linden/indra/newview/help/Advanced/Graduation.html b/linden/indra/newview/help/Advanced/Graduation.html new file mode 100644 index 0000000..15cd03f --- /dev/null +++ b/linden/indra/newview/help/Advanced/Graduation.html | |||
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1 | <html> | ||
2 | <head> | ||
3 | <title>Graduation</title> | ||
4 | </head> | ||
5 | |||
6 | <body> | ||
7 | <br> | ||
8 | <font color="#000000">You've now absorbed the Advanced Second Life Skills.</font> | ||
9 | <p> | ||
10 | <font color="#000000">For many, if not most, this is all you'll want or need to live our your Second Life. </font> | ||
11 | <p> | ||
12 | <font color="#000000">But more information is available for those of you who really want to learn how to build things and write scripts:</font> | ||
13 | <p> | ||
14 | <font color="#006000">Script Help ...</font> <font color="#000000">in the Help menu provides a complete reference to the Second Life Scripting Language.</font> | ||
15 | <p> | ||
16 | You can find even more scripting information in the <a href="https://secondlife.com/badgeo/wakka.php?wakka=HomePage">Scripting Wiki</a>, a document constantly updated and added to by Second Life resident scripters. | ||
17 | <p> | ||
18 | Even more information on various parts of the Second Life world can be found in the general Support Wiki at <a href="http://secondlife.com/help">http://secondlife.com/help</a>. | ||
19 | <p> | ||
20 | <font color="#006000">More documents in PDF format</font> <font color="#000000">are available on the Second Life Members website, under the Downloads menu.</font> | ||
21 | <p> | ||
22 | <font color="#000000">Possibly the best resources for learning are the </font><font color="#006000">Forums</font> <font color="#000000">at Secondlife.com, where you can ask questions and get answers. You can also see what others have been asking about.</font> | ||
23 | <p> | ||
24 | <font color="#000000">Have a nice life.</font> | ||
25 | <p> | ||
26 | [ <a href="Advanced_Second_Life_Skills.html">Advanced Skills Home</a> | <a href="Creation_101.html">Previous</a> ] | ||
27 | |||
28 | </body> | ||
29 | </html> | ||
diff --git a/linden/indra/newview/help/Advanced/Home_Time.html b/linden/indra/newview/help/Advanced/Home_Time.html new file mode 100644 index 0000000..feb44a9 --- /dev/null +++ b/linden/indra/newview/help/Advanced/Home_Time.html | |||
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1 | <html> | ||
2 | <head> | ||
3 | <title>Home Time</title> | ||
4 | </head> | ||
5 | |||
6 | <body> | ||
7 | <br> | ||
8 | <font color="#000000">Now that you have some land, you need a house to put there.</font> | ||
9 | <p> | ||
10 | Fortunately, there's a cozy little basic cabin in your Inventory, ready to build. This cabin isn't very big or fancy. And you'll see a number of them around. | ||
11 | <p> | ||
12 | But you can do a lot of customizing to make it more original. And once you learn the ways of the world and as you participate more in the Second Life economy, you'll be able to afford to buy a much nicer house -- or design and build your own. | ||
13 | <p> | ||
14 | <font color="#000080">1. Open your Inventory and open the Objects folder.</font> | ||
15 | <p> | ||
16 | <font color="#000080">2. Find the object called "Cabin, Little," and drag it out of your Inventory and onto your land. | ||
17 | <p> | ||
18 | <font color="#000000">Technically -- and this is an important point to understand -- the cabin itself wasn't in your inventory -- just the design for the cabin. When you pull that design out of your inventory and place it on the ground, it is then built. We'll discuss this in a minute.</font> | ||
19 | <p> | ||
20 | <font color="#000080">3. Click on the cabin and select Edit from the pie menu.</font> | ||
21 | <p> | ||
22 | <font color="#000080">4. Drag the cabin around by the arrows to place it exactly where you want it. (Don't forget to adjust it up and down.)</font> | ||
23 | <p> | ||
24 | <font color="#000000">Once your new cabin is in place, click on next to take the next step -- customizing and personalizing your new home.</font> | ||
25 | <p> | ||
26 | [ <a href="Advanced_Second_Life_Skills.html">Advanced Skills Home</a> | <a href="Nesting.html">Previous</a> | <a href="Personalize_Your_Home.html">Next</a> ] | ||
27 | |||
28 | </body> | ||
29 | </html> | ||
diff --git a/linden/indra/newview/help/Advanced/Installing_a_Script.html b/linden/indra/newview/help/Advanced/Installing_a_Script.html new file mode 100644 index 0000000..7e8bc14 --- /dev/null +++ b/linden/indra/newview/help/Advanced/Installing_a_Script.html | |||
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1 | <html> | ||
2 | <head> | ||
3 | <title>Creation 101: Installing a Script</title> | ||
4 | </head> | ||
5 | |||
6 | <body> | ||
7 | <br> | ||
8 | <font color="#000000">The Second Life scripting language is very powerful. It lets you add more functionality and interactivity to everything you build.</font> | ||
9 | <p> | ||
10 | <font color="#000000">If you're a programmer or are familiar with other scripting languages, you'll have no trouble learning the Second Life scripting language. A complete reference to the scripting language can be found in the Help menu.</font> | ||
11 | <p> | ||
12 | <font color="#000000">Even if you're not a programmer and you have no interest in learning to write scripts, you can still make use of them in your creations.</font> | ||
13 | <p> | ||
14 | <font color="#000000">If you need something complex or special scriptwise, there will be people to write it for you -- for a certain amount of Linden Dollars.</font> | ||
15 | <p> | ||
16 | <font color="#000000">But for simple things -- especially common ones like turning lights on and off -- there are scripts available for the taking. A number of useful scripts can be found in your Inventory.</font> | ||
17 | <p> | ||
18 | <font color="#000000">A good way to get scripts is to copy them from objects that already have them. As you travel through your Second Life, you'll find things that you like, some of which have scripts that you can take.</font> | ||
19 | <p> | ||
20 | <font color="#000000">When someone creates something, with or without a script, they can set the permissions either so people can or can't copy any or all of it. You'll no doubt find cool things that you can't copy, but many of things can be copied and you'll have access to copy the scripts, as well.</font> | ||
21 | <p> | ||
22 | <font color="#000000">Obviously, the model lamp has exactly the script you need for your lamp. Let's take the script out, then add it to our new lamp.</font> | ||
23 | <p> | ||
24 | <font color="#000000">The script you want is actually attached to the bulb of the model lamp. To access that single part, we'll first have to Unlink the lamp's parts.</font> | ||
25 | <p> | ||
26 | <font color="#000080">1. Click on the model lamp to select it.</font> | ||
27 | <p> | ||
28 | <font color="#000080">2. Open the Tools menu (the Tools menu at the top of the screen, not the Tool Palette) and select <font color="#B00000">Unlink</font>.</font> | ||
29 | <p> | ||
30 | <font color="#000080">3. Click on the ground near the model lamp to unselect it, then click on the bulb.</font> | ||
31 | <p> | ||
32 | <font color="#000080">4. Click on the Content tab of the Tool Palette. </font> | ||
33 | <p> | ||
34 | <font color="#000000">You should see a couple of button sounds and a script called LightScript in the contents.</font> | ||
35 | <p> | ||
36 | <font color="#000080">5. Drag the script into the <font color="#B00000">Scripts</font> folder of your Inventory.</font> | ||
37 | <p> | ||
38 | <font color="#000080">6. Now, click on the bulb of your new lamp.</font> | ||
39 | <p> | ||
40 | <font color="#000000">You should see an empty Contents tab in the Tool Palette.</font> | ||
41 | <p> | ||
42 | <font color="#000080">7. Drag LightScript from the Scripts folder of your Inventory into the Contents folder in the Tool Palette.</font> | ||
43 | <p> | ||
44 | <font color="#000000">The script is installed. It's that simple.</font> | ||
45 | <p> | ||
46 | <font color="#000000">This script also plays sounds -- button clicks -- when the lamp turns on and off. So we'll also add those two sounds to the Contents folder (so the script can access them). We could have copied them from the other lamp, but since they're common sounds used by a number of things, they're already in your Inventory in the Sounds folder.</font> | ||
47 | <p> | ||
48 | <font color="#000080">8. In your Inventory, open the Sounds folder, and drag both Button_click_down and Button_click_up into the Contents folder.</font> | ||
49 | <p> | ||
50 | <font color="#000080">9. Close the Tool Palette to get out of Edit view.</font> | ||
51 | <p> | ||
52 | <font color="#000080">10. Click on the bulb of your new lamp.</font> | ||
53 | <p> | ||
54 | <font color="#000000">The bulb should turn off.</font> | ||
55 | <p> | ||
56 | <font color="#000080">11. Click on it again.</font> | ||
57 | <p> | ||
58 | <font color="#000000">The bulb turns on.</font> | ||
59 | <p> | ||
60 | <font color="#000080">12. Hit Enter (Return) and type "off", and hit Enter again.</font> | ||
61 | <p> | ||
62 | <font color="#000000">Again, the light turns off.</font> | ||
63 | <p> | ||
64 | <font color="#000080">13. Hit Enter (Return) and type "on", and hit Enter again.</font> | ||
65 | <p> | ||
66 | <font color="#000000">And again, the light turns on.</font> | ||
67 | <p> | ||
68 | <font color="#000000">Next, let's take a look at a script and learn how we can easily modify it.</font> | ||
69 | <p> | ||
70 | [ <a href="Advanced_Second_Life_Skills.html">Advanced Skills Home</a> | <a href="Creation_101.html">Creation 101 Home</a> | <a href="Simple_on_off.html">Previous</a> | <a href="Modifying_a_Script.html">Next</a> ] | ||
71 | |||
72 | </body> | ||
73 | </html> | ||
diff --git a/linden/indra/newview/help/Advanced/Modifying_a_Script.html b/linden/indra/newview/help/Advanced/Modifying_a_Script.html new file mode 100644 index 0000000..9ae2137 --- /dev/null +++ b/linden/indra/newview/help/Advanced/Modifying_a_Script.html | |||
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1 | <html> | ||
2 | <head> | ||
3 | <title>Creation 101: Modifying a Script</title> | ||
4 | </head> | ||
5 | |||
6 | <body> | ||
7 | <br> | ||
8 | <font color="#000000">Now, we'll open up LightScript, look through it and make a small customization.</font> | ||
9 | <p> | ||
10 | <font color="#000080">1. Right-click on your lamp's bulb, and select Edit from the pie menu.</font> | ||
11 | <p> | ||
12 | <font color="#000000">The reason you have to right-click to select the bulb is because it has a script that has taken over the left click to turn the light on and off.</font> | ||
13 | <p> | ||
14 | <font color="#000080">2. Look at the Content tab of the Tool Palette.</font> | ||
15 | <p> | ||
16 | <font color="#000080">3. Double-click on LightScript.</font> | ||
17 | <p> | ||
18 | <font color="#000000">A new window opens, showing the script. It may look complicated if you've never played with scripts before, but it's really not hard at all to understand enough to make a few useful changes.</font> | ||
19 | <p> | ||
20 | <font color="#000080">4. Read through the script and see if any of it makes sense to you.</font> | ||
21 | <p> | ||
22 | <font color="#000000">Lines of text that begin with // are comments. They aren't actually part of the code -- they're there to explain what's going on. A well-written script will have good, clear comments that explain how the script works.</font> | ||
23 | <p> | ||
24 | <font color="#000080">5. Look for the lines that start with <font color="#B00000">llListen</font>. </font> | ||
25 | <p> | ||
26 | <font color="#000000">Near the end of one, there's the word "on" and near the end of the other is the word "off".</font> | ||
27 | <p> | ||
28 | <font color="#000000">These lines tell the light bulb to look for the words on and off to turn itself on and off.</font> | ||
29 | <p> | ||
30 | <font color="#000000">One simple modification that we can do without understand the script at all is to change the words that turn the lamp on and off.</font> | ||
31 | <p> | ||
32 | <font color="#000000">Why bother? For a light, there's not really much of a reason to change the activating words, but you could modify a script for a door in the same way, setting up a password for entry that only you and your friends will know. </font> | ||
33 | <p> | ||
34 | <font color="#000080">6. In the lines that begin with llListen, change the word "<font color="#B00000">on</font>" to "<font color="#B00000">light</font>", and the word "<font color="#B00000">off</font>" to "<font color="#B00000">dark</font>". (You can use any other code words you want.)</font> | ||
35 | <p> | ||
36 | <font color="#000000">There's one more place you have to modify:</font> | ||
37 | <p> | ||
38 | <font color="#000080">7. Scroll down the script to the line that says if (text = "on"), and change "on" to "light" (or whatever other code word you chose).</font> | ||
39 | <p> | ||
40 | <font color="#000080">8. Click the <font color="#B00000">Save</font> button.</font> | ||
41 | <p> | ||
42 | <font color="#000080">9. Close the Script window and the Tool Palette.</font> | ||
43 | <p> | ||
44 | <font color="#000080">10.Test your lamp with the new words for on and off.</font> | ||
45 | <p> | ||
46 | <font color="#000000">Now that you've created a masterpiece, it's time to link it together and save it to your Inventory.</font> | ||
47 | <p> | ||
48 | <font color="#000080">11. Right-click on one part of the lamp and select Edit from the pie menu.</font> | ||
49 | <p> | ||
50 | <font color="#000080">12. Hold down the Shift key and click on the other two parts of the lamp,so they're all highlighted.</font> | ||
51 | <p> | ||
52 | <font color="#000080">13. Open the Tools menu and select <font color="#B00000">Link</font>.</font> | ||
53 | <p> | ||
54 | <font color="#000000">The lamp is now all linked together, so you can move the whole thing around instead of having to move each piece separately.</font> | ||
55 | <p> | ||
56 | <font color="#000080">14. With the lamp still highlighted, open the Tools menu and select <font color="#B00000">Take Copy of Object</font>.</font> | ||
57 | <p> | ||
58 | <font color="#000000">A copy of the lamp will be placed in the Objects folder of your Inventory.</font> | ||
59 | <p> | ||
60 | <font color="#000080">15. Right-click on the new object (named Object) in your Inventory, and select <font color="#B00000">Rename</font>.</font> | ||
61 | <p> | ||
62 | <font color="#000080">16. Type in a new name, like "My Floor Lamp".</font> | ||
63 | <p> | ||
64 | <font color="#000080">17. Drag the newly named lamp from the Objects folder into the Furniture folder.</font> | ||
65 | <p> | ||
66 | <font color="#000080">18. Now you can delete both the model lamp and the lamp you made. </font> | ||
67 | <p> | ||
68 | <font color="#000000">You can pull them out of your Inventory any time you need them.</font> | ||
69 | <p> | ||
70 | |||
71 | [ <a href="Advanced_Second_Life_Skills.html">Advanced Skills Home</a> | <a href="Creation_101.html">Creation 101 Home</a> | <a href="Installing_a_Script.html">Previous</a> | <a href="Graduation.html">Next</a> ] | ||
72 | |||
73 | </body> | ||
74 | </html> | ||
diff --git a/linden/indra/newview/help/Advanced/More_Ways_to_Communicate.html b/linden/indra/newview/help/Advanced/More_Ways_to_Communicate.html new file mode 100644 index 0000000..15c66c2 --- /dev/null +++ b/linden/indra/newview/help/Advanced/More_Ways_to_Communicate.html | |||
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1 | <html> | ||
2 | <head> | ||
3 | <title>More Ways to Communicate</title> | ||
4 | </head> | ||
5 | |||
6 | <body> | ||
7 | <br> | ||
8 | <font color="#000000">Chat is great. But it could be a little more flexible and a little more expressive. In Second life, it is.</font> | ||
9 | <p> | ||
10 | <font color="#000000">You can expand your chat capabilities through shortcuts, gestures, sounds and even words.</font> | ||
11 | <p> | ||
12 | <font color="#000080">1. Hold down the ALT key and click on your avatar to Focus on yourself.</font> | ||
13 | <p> | ||
14 | <font color="#000080">2. Move the camera around so you can see yourself from the front.</font> | ||
15 | <p> | ||
16 | <font color="#000080">3. Hit the F2 key.</font> | ||
17 | <p> | ||
18 | <font color="#000000">What happened?</font> | ||
19 | <p> | ||
20 | <font color="#000080">4. One at a time, hit the F3 through F12 keys.</font> | ||
21 | <p> | ||
22 | <font color="#000080">5. Now, one at a time, hit shift-F2 through shift-F12.</font> | ||
23 | <p> | ||
24 | <font color="#000080">6. And now hit ctrl-F2 through ctrl-F12.</font> | ||
25 | <p> | ||
26 | <font color="#000000">All of these motions, expressions, sounds and chat are preset -- but they can easily be changed in any way you want.</font> | ||
27 | <p> | ||
28 | <font color="#000000">You can delete the ones you don't want, to free up F-keys for ones you do want. You can set up your shortcuts to chat any text you want. You can even upload your own sounds -- even your own voice -- and have your avatar say anything you want. The Gesture Starter menu on the chat bar is another way to activate gestures.</font> | ||
29 | <p> | ||
30 | <font color="#000000">Let's look behind the curtain and see how this works and how to change it.</font> | ||
31 | <p> | ||
32 | <font color="#000080">7. Press CTRL-G to open the Gestures window</font> | ||
33 | <p> | ||
34 | <font color="#000000">As you've seen, you can activate gestures (and sounds and text) either through the F-Keys or by typing things into Chat.</font> | ||
35 | <p> | ||
36 | <font color="#000000">The left column is where you enter the Chat Input -- whatever you want to use as the trigger to set off the gesture. You can put your Chat Input shortcut in the middle of a regular chat sentence, or use it by itself.</font> | ||
37 | <p> | ||
38 | <font color="#000000">Chat Input is case-sensitive. That means if you set "Hi" as the Chat Input for, "Hello there! I'm pleased to meet you," this message will not be sent if you type in "hi" or "HI." </font> | ||
39 | <p> | ||
40 | <font color="#000000">Notice that some of the Chat Inputs begin with a forward slash (/). This stops your avatar from performing the Chat typing animation while you're typing in your message. When you're chatting, this animation lets others know that you're busily typing away. But there are times when you might not want to play the animation -- like while dancing. </font> | ||
41 | <p> | ||
42 | <font color="#000000">You don't need to have a Chat Input if you have a Shortcut Key, but it doesn't hurt to have both.</font> | ||
43 | <p> | ||
44 | <font color="#000000">Speaking of Shortcut Keys, the next two columns are for choosing them. Your choices are all the F-keys -- except F1, which is for Help -- by themselves, and with the shift keys and the control keys.</font> | ||
45 | <p> | ||
46 | <font color="#000000">That's a total of 33 possible shortcut key combinations you can use. But with the Chat Input, you have an almost unlimited amount of shortcuts for animations, sounds and Chat Output.</font> | ||
47 | <p> | ||
48 | <font color="#000000">You choose the sound you want to play with the Sound pop-up menu. All the sounds in your Inventory are listed here. If you record your own sounds and upload them, they'll automatically appear here. You can upload an unlimited number of sounds, but they need to be less than 10 seconds long.</font> | ||
49 | <p> | ||
50 | <font color="#000000">Animations are also chosen with a drop-down menu. Many animations are supplied, and more will find their way into your Inventory over time, so check the list every so often to see if any new ones have appeared.</font> | ||
51 | <p> | ||
52 | [ <a href="Advanced_Second_Life_Skills.html">Advanced Skills Home</a> | <a href="People.html">Previous</a> | <a href="Clothing_Makes_the_Avatar.html">Next</a> ] | ||
53 | |||
54 | </body> | ||
55 | </html> | ||
diff --git a/linden/indra/newview/help/Advanced/Nesting.html b/linden/indra/newview/help/Advanced/Nesting.html new file mode 100644 index 0000000..a2ab004 --- /dev/null +++ b/linden/indra/newview/help/Advanced/Nesting.html | |||
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1 | <html> | ||
2 | <head> | ||
3 | <title>Nesting</title> | ||
4 | </head> | ||
5 | |||
6 | <body> | ||
7 | <br> | ||
8 | <font color="#000000">It's time to find yourself a home.</font> | ||
9 | <p> | ||
10 | <font color="#000000">You've flown all over the world and seen some of the sights. Think about all the places you've been. It makes sense to make your home near your favorite activities. That way, you'll spend less time commuting, and less money if you teleport.</font> | ||
11 | <p> | ||
12 | <font color="#000000">You can always change your home later if you decide to move.</font> | ||
13 | <p> | ||
14 | <font color="#000080">Look at the map and decide on a general area you'd like to call home. Using the "Land You Can Buy" selection from the Background pull down menu in the World Map window will help you find areas with available land. Premium Access members can own up to 512 square meters of land before incurring additional land fees; Basic Access users will be advised that they need to pay additional fees in order to own land.</font> | ||
15 | <p> | ||
16 | <font color="#000000">Once you've found a likely area, find out what land is available.</font> | ||
17 | <p> | ||
18 | <font color="#000080">Open the View menu at the top of your screen and activate the view Land Owners function.</font> | ||
19 | <p> | ||
20 | <font color="#000000">Land that's owned by others will be marked with a brightly colored overlay. Land that isn't colored is open to you.</font> | ||
21 | <p> | ||
22 | <font color="#000080">Wander around and pick a nice little spot that you like.</font> | ||
23 | <p> | ||
24 | <font color="#000000">Land costs money to buy, so don't overextend yourself. Just pick out a nice little plot.</font> | ||
25 | <p> | ||
26 | <font color="#000080">Click on the land you want to buy.</font> | ||
27 | <p> | ||
28 | <font color="#000000">A pie menu will open.</font> | ||
29 | <p> | ||
30 | <font color="#000080">Choose Edit Land ...</font> | ||
31 | <p> | ||
32 | <font color="#000000">A small parcel of land -- 4 by 4 meters by default -- will be marked off, and a tool panel will open.</font> | ||
33 | <p> | ||
34 | <font color="#000000">We'll want a little more land than what's marked, so:</font> | ||
35 | <p> | ||
36 | <font color="#000080">Click and drag on the land to mark out a rectangle that's at least 12 by 12 meters.</font> | ||
37 | <p> | ||
38 | <font color="#000000">Land is parceled out in 4 by 4 meter chunks, so if you make a rectangle that's 3 by 3 chunks, that'll be 12 by 12 meters. 12 by 12 is the minimum size you'll want to have room to place a small house and have a little room for a yard or garden.</font> | ||
39 | <p> | ||
40 | <font color="#000080">Click on the Claim Land ... button in the tool panel to buy the land.</font> | ||
41 | <p> | ||
42 | <font color="#000000">A dialog will open, giving details of the sale, including the cost to claim and any changes to your billing required to claim the land.</font> | ||
43 | <p> | ||
44 | <font color="#000080">Click on the Claim button.</font> | ||
45 | <p> | ||
46 | <font color="#000000">Your account will be deducted for the sale. If claiming the land changes your billing, you'll need to approve the transaction in a confirmation email before the land is added to your account.</font> | ||
47 | <p> | ||
48 | <font color="#000000">YOu can locate your land at anytime using the My Land tool located in World menu at the top of your screen.</font> | ||
49 | <p> | ||
50 | <font color="#000000">Now let's mark this land as your Home.</font> | ||
51 | <p> | ||
52 | <font color="#000080">Hit Esc to close the tool panel, then move your avatar onto your land.</font> | ||
53 | <p> | ||
54 | <font color="#000080">Open the World menu and select Set Home to Here.</font> | ||
55 | <p> | ||
56 | <font color="#000000">Now your newly purchased land has been set as your home location.</font> | ||
57 | <p> | ||
58 | <font color="#000000">Because this is your "official" home (at least for now), whenever you enter Second Life, you have the option to enter here (or enter at the last place you were last time you were in-world).</font> | ||
59 | <p> | ||
60 | <font color="#000000">If the land isn't flat, let's flatten it to prepare it for a house. (If it is flat, skip to the next help screen.)</font> | ||
61 | <p> | ||
62 | <font color="#000080">Fly your avatar up and position it so you can see your whole parcel of land.</font> | ||
63 | <p> | ||
64 | <font color="#000080">Click on the land and select Edit Land ... in the pie menu.</font> | ||
65 | <p> | ||
66 | <font color="#000080">In the tool panel, click on Flatten Land.</font> | ||
67 | <p> | ||
68 | <font color="#000080">Slowly move the cursor over your land until it's fairly flat.</font> | ||
69 | <p> | ||
70 | <font color="#000000">It doesn't have to be perfect, just "flattish," so you can plop down a house there.</font> | ||
71 | <p> | ||
72 | [ <a href="Advanced_Second_Life_Skills.html">Advanced Skills Home</a> | <a href="Getting_Around.html">Previous</a> | <a href="Home_Time.html">Next</a> ] | ||
73 | </body> | ||
74 | </html> | ||
diff --git a/linden/indra/newview/help/Advanced/Party_Time.html b/linden/indra/newview/help/Advanced/Party_Time.html new file mode 100644 index 0000000..b7d5130 --- /dev/null +++ b/linden/indra/newview/help/Advanced/Party_Time.html | |||
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1 | <html> | ||
2 | <head> | ||
3 | <title>Party Time</title> | ||
4 | </head> | ||
5 | |||
6 | <body> | ||
7 | <br> | ||
8 | <font color="#000000">Now it's time to find a party.</font> | ||
9 | <p> | ||
10 | <font color="#000080">1. Open the Events window by clicking the Events button at the bottom of your screen.</font> | ||
11 | <p> | ||
12 | <font color="#000000">2. Look at the events listed and find one that's happening now or is about to start. If there isn't an event going on right now, find one that you might want to attend later.</font> | ||
13 | <p> | ||
14 | <font color="#000080">3. Once you've selected an event, you can select Teleport to get there quickly or you can select Map to have the event location tracked in the World Map window.</font> | ||
15 | <p> | ||
16 | <font color="#000080">4. Depending on the type of event, you might need to find a seat and enjoy the show, or you could end up on stage performing! Take your lead from other attendees, and don't be afraid to ask your host if you have any questions.</font> | ||
17 | <p> | ||
18 | <font color="#000000">Stay and enjoy the event until you're ready to move on, then click Next below to take a trip to Jessie.</font> | ||
19 | <p> | ||
20 | [ <a href="Advanced_Second_Life_Skills.html">Advanced Skills Home</a> | <a href="Clothing_Makes_the_Avatar.html">Previous</a> | <a href="Dangerous_Time.html">Next</a> ] | ||
21 | |||
22 | </body> | ||
23 | </html> | ||
diff --git a/linden/indra/newview/help/Advanced/People.html b/linden/indra/newview/help/Advanced/People.html new file mode 100644 index 0000000..5808753 --- /dev/null +++ b/linden/indra/newview/help/Advanced/People.html | |||
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1 | <html> | ||
2 | <head> | ||
3 | <title>People</title> | ||
4 | </head> | ||
5 | |||
6 | <body> | ||
7 | <br> | ||
8 | <font color="#000000">Spending time with other people is one of the joys of life. And it's just as true in your Second Life.</font> | ||
9 | <p> | ||
10 | <font color="#000000">So how do you find people?</font> | ||
11 | <p> | ||
12 | <font color="#000000">People who you've met -- and exchanged calling cards with -- are easy to find, if they're in-world.</font> | ||
13 | <p> | ||
14 | <font color="#000080">1. Make sure the World Map window is open.</font> | ||
15 | <p> | ||
16 | <font color="#000080">2. Click on the Person Tracking pull-down menu (just above the Landmark pull-down) on the right side of the window.</font> | ||
17 | <p> | ||
18 | <font color="#000000">A list of people shows up. Names only show up here if they're on your Friends list, and only if that Resident is currently in-world. </font> | ||
19 | <p> | ||
20 | <font color="#000080">3. Choose a name on the list, then look at the Map.</font> | ||
21 | <p> | ||
22 | <font color="#000000">Your friend will be shown on the map as a red circle. </font> | ||
23 | <p> | ||
24 | <font color="#000080">4. Back in the main Second Life window, fly up a ways and turn around until you see a red beacon.</font> | ||
25 | <p> | ||
26 | <font color="#000000">This beacon works just like the landmark beacon. You can find it and follow it to your friend. You can also click on the Teleport or Fly button in the World Map window to get to your friend more quickly.</font> | ||
27 | <p> | ||
28 | <font color="#000000">Finding people you already know is easy. So, how do you find new friends? Use the Finder.</font> | ||
29 | <p> | ||
30 | <font color="#000080">5. Click the Find button at the top of your screen to open the Finder</font> | ||
31 | <p> | ||
32 | <font color="#000000">The Finder helps you to locate people in Second Life, and many other things as well.</font> | ||
33 | <p> | ||
34 | <font color="#000000">If only our first lives were this easy.</font> | ||
35 | <p> | ||
36 | [ <a href="Advanced_Second_Life_Skills.html">Advanced Skills Home</a> | <a href="Shopping_201.html">Previous</a> | <a href="More_Ways_to_Communicate.html">Next</a> ] | ||
37 | |||
38 | |||
39 | </body> | ||
40 | </html> | ||
diff --git a/linden/indra/newview/help/Advanced/Personalize_Your_Home.html b/linden/indra/newview/help/Advanced/Personalize_Your_Home.html new file mode 100644 index 0000000..24f2852 --- /dev/null +++ b/linden/indra/newview/help/Advanced/Personalize_Your_Home.html | |||
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1 | <html> | ||
2 | <head> | ||
3 | <title>Personalize Your Home</title> | ||
4 | </head> | ||
5 | |||
6 | <body> | ||
7 | <br> | ||
8 | <font color="#000000">Now let's personalize the cabin a little, by changing the flooring and painting the walls.</font> | ||
9 | <p> | ||
10 | <font color="#000080">1. Walk into your cabin and take a look around.</font> | ||
11 | <p> | ||
12 | It's nice and quaint. But we could upgrade that floor a little. | ||
13 | <p> | ||
14 | <font color="#000080">2. Make sure your Inventory is open, then open the Textures folder.</font> | ||
15 | <p> | ||
16 | <font color="#000080">3. Now, open the Building Materials folder, and find Spanish Tile.</font> | ||
17 | <p> | ||
18 | <font color="#000080">4. Drag Spanish Tile out of your Inventory and onto the floor of your cabin.</font> | ||
19 | <p> | ||
20 | The floor is instantly converted to tile. | ||
21 | <p> | ||
22 | Now, let's do something with the walls. We could change the textures of the walls in the same way as we changed the floor, but let's try something else. | ||
23 | <p> | ||
24 | Let's keep that rough stucco-like texture, but paint a bit of a tint over it. | ||
25 | <p> | ||
26 | <font color="#000080">5. Click on one of the walls of the house, and select Edit from the pie menu.</font> | ||
27 | <p> | ||
28 | Because the house is all linked so it can be easily moved around in a single piece, if you perform an editing function, like painting a wall, the whole house will be affected. So what we'll do is first select a single wall then paint it. | ||
29 | <p> | ||
30 | <font color="#000080">6. Click on Select Individual in the Tool Palette, then click on the wall you want to paint.</font> | ||
31 | <p> | ||
32 | <font color="#000080">7. Click on the More >> button on the tool palette to expand the palette, then click on the Texture tab in the Tool Palette, and then click on the Color box.</font> | ||
33 | <p> | ||
34 | The Color dialog opens. | ||
35 | <p> | ||
36 | <font color="#000080">8. Choose a nice, bold color -- click on an orange square on the left side of the Color dialog, then click OK.</font> | ||
37 | <p> | ||
38 | The wall keeps the stucco-like feel, but is now painted orange. | ||
39 | <p> | ||
40 | Before we continue, let's look at what we did. We changed two things: Texture and Color. | ||
41 | <p> | ||
42 | <font color="#000000">Changing texture is picking a graphic file to apply to the surface of an object. It's like applying wallpaper, but without the glue, mess or Laurel and Hardy hijinks.</font> | ||
43 | <p> | ||
44 | <font color="#000000">Color lets you modify the texture by tinting it almost any color. If you want a solid color, then first apply the White texture, then apply the color.</font> | ||
45 | <p> | ||
46 | <font color="#000000">There's no cost for painting or applying textures, so you can modify your home (or other possessions) all you want without charge. (There is, however, a small, one-time fee o fL$10 to upload your own textures into the system.)</font> | ||
47 | <p> | ||
48 | <font color="#000000">You can take your time now and continue to redecorate your home as much as you want by painting other walls (and the ceiling) or changing any or all of the textures. | ||
49 | <p> | ||
50 | Later, you'll be able to gather up some furniture and customize your house in other ways.</font> | ||
51 | <p> | ||
52 | [ <a href="Advanced_Second_Life_Skills.html">Advanced Skills Home</a> | <a href="Home_Time.html">Previous</a> | <a href="The_Second_Life_Economy.html">Next</a> ] | ||
53 | |||
54 | |||
55 | </body> | ||
56 | </html> | ||
diff --git a/linden/indra/newview/help/Advanced/Positioning_with_Numbers.html b/linden/indra/newview/help/Advanced/Positioning_with_Numbers.html new file mode 100644 index 0000000..8af704a --- /dev/null +++ b/linden/indra/newview/help/Advanced/Positioning_with_Numbers.html | |||
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1 | |||
2 | <html> | ||
3 | <head> | ||
4 | <title>Creation 101: Positioning with Numbers</title> | ||
5 | </head> | ||
6 | |||
7 | <body> | ||
8 | <br> | ||
9 | <font color="#000000">Let's use Position to perfectly align our three parts. What we'll do is copy the X and Y Position values from the base, and paste them into the X and Y position values of both the pole and the bulb.</font> | ||
10 | <p> | ||
11 | <font color="#000080">1. Click on the Edit icon, then on the base, then on the Object tab.</font> | ||
12 | <p> | ||
13 | <font color="#000080">2. Highlight and copy the X Position value.</font> | ||
14 | <p> | ||
15 | <font color="#000080">3. Click on the pole, then highlight the X Position and paste in the value from the base.</font> | ||
16 | <p> | ||
17 | <font color="#000080">4. Click on the bulb, highlight the X Position and paste in the value from the base.</font> | ||
18 | <p> | ||
19 | <font color="#000080">5. Repeat the last four steps, but this time copy and paste the Y Position value from the base to both the pole and the bulb.</font> | ||
20 | <p> | ||
21 | <font color="#000000">Now the three parts are exactly lined up and centered. Of course, you don't want to copy and paste the Z Position value, because you want the three parts to be different heights.</font> | ||
22 | <p> | ||
23 | <font color="#000080">6. Adjust the heights of the three parts as needed.</font> | ||
24 | <p> | ||
25 | [ <a href="Advanced_Second_Life_Skills.html">Advanced Skills Home</a> | <a href="Creation_101.html">Creation 101 Home</a> | <a href="Building_the_Lamp_Bulb.html">Previous</a> | <a href="Simple_on_off.html">Next</a> ] | ||
26 | |||
27 | </body> | ||
28 | </html> | ||
diff --git a/linden/indra/newview/help/Advanced/Shopping_201.html b/linden/indra/newview/help/Advanced/Shopping_201.html new file mode 100644 index 0000000..b45c396 --- /dev/null +++ b/linden/indra/newview/help/Advanced/Shopping_201.html | |||
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1 | <html> | ||
2 | <head> | ||
3 | <title>Shopping 201</title> | ||
4 | </head> | ||
5 | |||
6 | <body> | ||
7 | <br> | ||
8 | <font color="#000000">Let's get some furniture for your new home.</font> | ||
9 | <p> | ||
10 | <font color="#000000">You don't need much for now, just a place for guests to sit, and maybe a lamp or two. </font> | ||
11 | <p> | ||
12 | <font color="#000080">1. Use the World Map window to find your way to the shopping mall in Luna.</font> | ||
13 | <p> | ||
14 | <font color="#000080">2. Wander around the place and find a few things that you think will go well in your new home.</font> | ||
15 | <p> | ||
16 | <font color="#000080">3. Click on one of the things you want to buy, then select Buy.</font> | ||
17 | <p> | ||
18 | <font color="#000000">A confirmation dialog will open, giving the details of the transaction and the permissions involved. You'll notice that you are buying a copy, not the original. You'll also find out if you'll be able to modify or copy the thing you buy.</font> | ||
19 | <p> | ||
20 | <font color="#000080">4. Click Buy.</font> | ||
21 | <p> | ||
22 | <font color="#000000">A copy of the item will be put into your Inventory.</font> | ||
23 | <p> | ||
24 | <font color="#000080">5. Return to your home, and go inside.</font> | ||
25 | <p> | ||
26 | <font color="#000080">6. Open your inventory. Drag your new purchases out of inventory and into your home.</font> | ||
27 | <p> | ||
28 | <font color="#000080">7. Click on one of the items, and select Edit from the pie menu.</font> | ||
29 | <p> | ||
30 | <font color="#000080">8. Drag the item around by the arrows to place it where it belongs.</font> | ||
31 | <p> | ||
32 | <font color="#000000">Chances are, you'll also need to rotate it.</font> | ||
33 | <p> | ||
34 | <font color="#000080">9. In the tool panel, click on Rotate.</font> | ||
35 | <p> | ||
36 | <font color="#000000">The arrows turn into rounded axes surrounding the item.</font> | ||
37 | <p> | ||
38 | <font color="#000080">10. Drag the rounded axes to rotate the item to the proper position.</font> | ||
39 | <p> | ||
40 | <font color="#000080">11. Place the other items you bought where you want them.</font> | ||
41 | <p> | ||
42 | <font color="#000000">So, now you have a party pad. How do you find people to invite over?</font> | ||
43 | <p> | ||
44 | [ <a href="Advanced_Second_Life_Skills.html">Advanced Skills Home</a> | <a href="The_Second_Life_Economy.html">Previous</a> | <a href="People.html">Next</a> ] | ||
45 | |||
46 | </body> | ||
47 | </html> | ||
diff --git a/linden/indra/newview/help/Advanced/Simple_on_off.html b/linden/indra/newview/help/Advanced/Simple_on_off.html new file mode 100644 index 0000000..bfa3e7b --- /dev/null +++ b/linden/indra/newview/help/Advanced/Simple_on_off.html | |||
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1 | |||
2 | <html> | ||
3 | <head> | ||
4 | <title>Creation 101: Simple On/Off</title> | ||
5 | </head> | ||
6 | |||
7 | <body> | ||
8 | <br> | ||
9 | <font color="#000000">So, we have a lamp, but how do we turn it off -- and then on again?</font> | ||
10 | <p> | ||
11 | <font color="#000000">The most basic way would be to change the bulb's texture from white to black. The black texture blocks the light's glow.</font> | ||
12 | <p> | ||
13 | <font color="#000080">1. Highlight the bulb, then click on the Edit icon, then the Texture tab.</font> | ||
14 | <p> | ||
15 | <font color="#000080">2. Find and click on the <font color="#B00000">Color</font> control.</font> | ||
16 | <p> | ||
17 | <font color="#000000">The Color dialog opens. You've seen this before.</font> | ||
18 | <p> | ||
19 | <font color="#000080">3. Select <font color="#B00000">black</font> in the Color dialog (lower-left corner of the basic colors) and click OK.</font> | ||
20 | <p> | ||
21 | <font color="#000000">The bulb is now black -- basically, off. If we wanted to turn it back on, all we have to do is change the color. What a pain.</font> | ||
22 | <p> | ||
23 | <font color="#000000">There has to be an easier -- and better -- way.</font> | ||
24 | <p> | ||
25 | <font color="#000000">There is: with a script.</font> | ||
26 | <p> | ||
27 | [ <a href="Advanced_Second_Life_Skills.html">Advanced Skills Home</a> | <a href="Creation_101.html">Creation 101 Home</a> | <a href="Positioning_with_Numbers.html">Previous</a> | <a href="Installing_a_Script.html">Next</a> ] | ||
28 | |||
29 | </body> | ||
30 | </html> | ||
diff --git a/linden/indra/newview/help/Advanced/The_Lay_of_the_Land.html b/linden/indra/newview/help/Advanced/The_Lay_of_the_Land.html new file mode 100644 index 0000000..3db0d76 --- /dev/null +++ b/linden/indra/newview/help/Advanced/The_Lay_of_the_Land.html | |||
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1 | <html> | ||
2 | <head> | ||
3 | <title>The Lay of the Land</title> | ||
4 | </head> | ||
5 | |||
6 | <body> | ||
7 | <br> | ||
8 | <font color="#000000">Before going anywhere, let's get an overview of the Second Life world, and locate a few important places.</font> | ||
9 | <p> | ||
10 | <font color="#000080">1. If the World Map window isn't open, click the Mini Map or click the Map button at the bottom of the screen to open it.</font> | ||
11 | <p> | ||
12 | The World Map window isn't static -- it changes with the world, so every change to the land, every new building and every person within your avatar's sight is on the map. | ||
13 | <p> | ||
14 | In addition, the map in the Map window can be zoomed in and out. | ||
15 | <p> | ||
16 | The Map window can be used to track people and find landmarks, but only the names of regions are labeled. | ||
17 | <p> | ||
18 | Let's see what the World Map window can do for us. | ||
19 | <p> | ||
20 | <font color="#000080">2. Find the Zoom slider at the bottom right of the World Map window.</font> | ||
21 | <p> | ||
22 | <font color="#000080">3. Move and enlarge the Map window so it fills most of the screen.</font> | ||
23 | <p> | ||
24 | <font color="#000080">4. Zoom the map so you can see the entire Second Life world. Left-clicking and holding on the map allows you slide the map and center in on places of interest.</font> | ||
25 | <p> | ||
26 | <font color="#000080">5. Examine the map and find the following places:</font> | ||
27 | <p> | ||
28 | - <font color="#006000">Welcome Area in Ahern</font><font color="#000000"> -- this is where new residents enter Second Life</font>.<br> | ||
29 | - <font color="#006000">The Sandbox in Cordova</font><font color="#000000"> -- a place where any resident can freely build and experiment. (Sandboxes are cleared twice daily; any object left behind is deleted.)<br> | ||
30 | - <font color="#006000">Jessie</font><font color="#000000"> -- a damage-enable area for wargaming</font>.<br> | ||
31 | - <font color="#006000">Busy Ben's Hoverboard Ranch in Oak Grove</font><font color="#000000"> -- A vehicle dealership with easy access to the Vehicle Recreation Area.</font> | ||
32 | <p> | ||
33 | <font color="#000000">You can freely build in the Sandbox areas. If you want to build something (like a home) that will stay inworld permanently, you may want to own your own land. Be sure to check out <a href="http://secondlife.com/land/">http://secondlife.com/land/</a> for all the details behind land ownership.</font> | ||
34 | <p> | ||
35 | <font color="#000000">As you travel across the world in the next steps, look over the areas you cross as potential homesites. You can use the tabs at the top of the Map to display land that has recently been marked For Sale.</font> | ||
36 | <p> | ||
37 | <font color="#000080">6. Zoom the map smaller and shrink the Map window a bit, then close it.</font> | ||
38 | <p> | ||
39 | <font color="#000080">7. Click Next to continue.</font> | ||
40 | <p> | ||
41 | [ <a href="Advanced_Second_Life_Skills.html">Advanced Skills Home</a> | <a href="Getting_Around.html">Next</a> ] | ||
42 | |||
43 | </body> | ||
44 | </html> | ||
diff --git a/linden/indra/newview/help/Advanced/The_Second_Life_Economy.html b/linden/indra/newview/help/Advanced/The_Second_Life_Economy.html new file mode 100644 index 0000000..2f483a3 --- /dev/null +++ b/linden/indra/newview/help/Advanced/The_Second_Life_Economy.html | |||
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1 | <html> | ||
2 | <head> | ||
3 | <title>The Second Life Economy</title> | ||
4 | </head> | ||
5 | |||
6 | <body> | ||
7 | <br> | ||
8 | <font color="#000080">Earning Money</font> | ||
9 | <font color="#000000">Second Life is an entrepreneurial world. You can create your own segment of the economy; create new goods and services that other inhabitants will be willing to pay for. Your creativity in simulated business can be as important -- and fun -- as your creativity in other aspects of Second Life.</font> | ||
10 | <p> | ||
11 | <font color="#000000">Every Second Life resident receives a basic weekly Linden Dollar grant. This will be enough to explore, have fun and participate in all sorts of events and practice building objects. If you need or want more money than your grant, you'll have to find a way to earn it.</font> | ||
12 | <p> | ||
13 | <font color="#000080">Developer Incentives</font> | ||
14 | <font color="#000000">Second Life's best attractions, creations, and entertaining diversions are created by Second Life's Residents. Developer Incentives acknowledge these hard-working Residents with real-world cash. US Dollars are awarded monthly to the creators, designers, hosts, and bon-vivants who make Second Life more than the sum of its parts. We'll use a variety of measures and mechanisms to seek out those worthy of rewards - not just traffic. Stay tuned for additional details about this exciting development. </font> | ||
15 | |||
16 | |||
17 | </body> | ||
18 | </html> | ||
diff --git a/linden/indra/newview/help/Concepts/3D_Terminology.html b/linden/indra/newview/help/Concepts/3D_Terminology.html new file mode 100644 index 0000000..b2771eb --- /dev/null +++ b/linden/indra/newview/help/Concepts/3D_Terminology.html | |||
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1 | <html> | ||
2 | <head> | ||
3 | <title>3D Terminology</title> | ||
4 | </head> | ||
5 | |||
6 | <body> | ||
7 | <br> | ||
8 | There are some terms in 3D technology that you'll run across in Second Life and in this document. <p> | ||
9 | <font color="#006000">OBJECTS</font><br> | ||
10 | An object is something created in Second Life. Objects are made out of primitives (see below) and can be just about any shape, material or appearance. Objects can have physics and/or scripts assigned to them for added functionality.<p> | ||
11 | <font color="#006000">PRIMITIVES</font><br> | ||
12 | Primitives are basic 3D shapes, like cubes, cones and cylinders. Primitives can be resized, reshaped, hollowed out and otherwise modified, then combined and connected to make more complex shapes and objects. All building starts with primitives.<p> | ||
13 | <font color="#006000">TEXTURES</font><br> | ||
14 | Textures are the visual patterns applied to sides, or faces of primitives or objects. Textures in Second Life need to be in the form of a graphic file in either .TGA (Targa) or .BMP (Bitmap) format, set to 24-bit color-depth.<p> | ||
15 | <font color="#006000">CAMERA</font><br> | ||
16 | In 3D graphics, scenes are generated from a particular viewpoint or location, known as the camera. Think of yourself as a movie director when building in Second Life, with the ability to move the camera around in the world to get the best shot.<p> | ||
17 | <font color="#006000">AXIS (PLURAL: AXES)</font><br> | ||
18 | Everything in a 3-D world-including the "real" world, can be located in space by three numbers, one on each of three axes.<p> | ||
19 | Remember making graphs in math class? This is just like that, but with depth.<p> | ||
20 | The x-axis goes from left to right on the computer screen.<br> | ||
21 | The y-axis goes from bottom to top of the computer screen.<br> | ||
22 | The z-axis goes from the screen straight back into the monitor, providing the illusion of depth.<p> | ||
23 | Sounds simple. But there's a little more to it.<p> | ||
24 | Since Second Life is full 3D, and you can look at anything from any angle, things get turned around. When a primitive is created, it is assigned X, Y and Z axes. These axes stay consistent with the primitive-not with the screen. If you rotate the primitive, its axes rotate along with it. <p> | ||
25 | Axes come into play for more than just positioning, especially when you get into joints (moveable connections like wheels or hinges).<p> | ||
26 | |||
27 | [ <a href="Second_Life_Concepts.html">Concepts Home</a> | <a href="Building_in_3D.html">Previous</a> | <a href="Building_Tools.html">Next</a> ] | ||
28 | |||
29 | </body> | ||
30 | </html> | ||
diff --git a/linden/indra/newview/help/Concepts/Building_Tools.html b/linden/indra/newview/help/Concepts/Building_Tools.html new file mode 100644 index 0000000..22eed3e --- /dev/null +++ b/linden/indra/newview/help/Concepts/Building_Tools.html | |||
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1 | <html> | ||
2 | <head> | ||
3 | <title>Building Tools</title> | ||
4 | </head> | ||
5 | |||
6 | <body> | ||
7 | <br> | ||
8 | The basic tools that you will use in Second Life to build things are:<p> | ||
9 | - <font color="#006000">Focus</font> -- Take control of the camera to view objects from any angle.<br> | ||
10 | - <font color="#006000">Move</font> -- move a primitive or object around.<br> | ||
11 | - <font color="#006000">Edit</font> -- Move, resize, or rotate an object.<br> | ||
12 | - <font color="#006000">Create</font> -- Make a new primitive.<br> | ||
13 | - <font color="#006000">Land</font> -- Modify the land in Second Life, raising, lowering or flattening as needed to prepare it for building.<br> | ||
14 | - <font color="#006000">Link</font> -- connect two or more primitives into a single object.<br> | ||
15 | - <font color="#006000">Make Joints</font> -- connect two primitives with a moveable connection. | ||
16 | <p> | ||
17 | There are many variations and additions to these basic tools that we'll get to later on. But if you understand just these few simple tools, you've made a good start. | ||
18 | <p> | ||
19 | [ <a href="Second_Life_Concepts.html">Concepts Home</a> | <a href="3D_Terminology.html">Previous</a> | <a href="Scripting.html">Next</a> ] | ||
20 | |||
21 | </body> | ||
22 | </html> | ||
diff --git a/linden/indra/newview/help/Concepts/Building_in_3D.html b/linden/indra/newview/help/Concepts/Building_in_3D.html new file mode 100644 index 0000000..5c2dfe1 --- /dev/null +++ b/linden/indra/newview/help/Concepts/Building_in_3D.html | |||
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1 | <html> | ||
2 | <head> | ||
3 | <title>Building in 3-D</title> | ||
4 | </head> | ||
5 | |||
6 | <body> | ||
7 | <br> | ||
8 | Moving around in 3D can be tricky. Building things in 3D is trickier.<p> | ||
9 | When you first begin to build and move things around in 3D, it's not uncommon to accidentally bury things in the ground and lose them.<p> | ||
10 | Yes, it's a bit more complicated than building in 2-D, but the extra flexibility and power is worth the steeper learning curve. Work through the tutorials in the Advanced Skills part of this help system and you'll catch on quickly. | ||
11 | <p> | ||
12 | [ <a href="Second_Life_Concepts.html">Concepts Home</a> | <a href="Inventory.html">Previous</a> | <a href="3D_Terminology.html">Next</a> ] | ||
13 | |||
14 | </body> | ||
15 | </html> | ||
diff --git a/linden/indra/newview/help/Concepts/Different_Views.html b/linden/indra/newview/help/Concepts/Different_Views.html new file mode 100644 index 0000000..e586450 --- /dev/null +++ b/linden/indra/newview/help/Concepts/Different_Views.html | |||
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1 | <html> | ||
2 | <head> | ||
3 | <title>Different Views</title> | ||
4 | </head> | ||
5 | |||
6 | <body> | ||
7 | <br> | ||
8 | There are different ways to look at the world while exploring Second Life.<p> | ||
9 | By default, you'll see the world in "Third Person," looking over your avatar's shoulder as you control it and move it through the world. You can use the scroll wheel on your mouse to zoom closer to or farther away from your avatar. If you zoom all the way in, you'll be in Mouselook.<p> | ||
10 | Mouselook lets you see through your avatar's eyes, and control where you look with the mouse. It's a good way to take a quick look up, down and around. It's also a great way to do some intricate flying if you move while in Mouselook.<p> | ||
11 | There are times when you need more control over your view, such as when you want to closely inspect something from different angles, or when you're building something. For this kind of viewing, you can use the Focus tool to take complete control of the "camera," and move it around and zoom it in and out as much as you want. | ||
12 | <p> | ||
13 | [ <a href="Second_Life_Concepts.html">Concepts Home</a> | <a href="Getting_Around.html">Previous</a> | <a href="Inventory.html">Next</a> ] | ||
14 | |||
15 | </body> | ||
16 | </html> | ||
diff --git a/linden/indra/newview/help/Concepts/Getting_Around.html b/linden/indra/newview/help/Concepts/Getting_Around.html new file mode 100644 index 0000000..3ebc2db --- /dev/null +++ b/linden/indra/newview/help/Concepts/Getting_Around.html | |||
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1 | <html> | ||
2 | <head> | ||
3 | <title>Getting Around in 3D</title> | ||
4 | </head> | ||
5 | |||
6 | <body> | ||
7 | <br> | ||
8 | Second Life is a true 3D world. <p> | ||
9 | This makes it much more flexible in many ways, but also makes it a little more of a challenge to move around than in a 2D world.<p> | ||
10 | If you're not already familiar with 3D navigation, just be patient. It gets easy after a little practice. | ||
11 | <p> | ||
12 | [ <a href="Second_Life_Concepts.html">Concepts Home</a> | <a href="Ownership_and_Permissions.html">Previous</a> | <a href="Different_Views.html">Next</a> ] | ||
13 | |||
14 | </body> | ||
15 | </html> | ||
diff --git a/linden/indra/newview/help/Concepts/Hours.html b/linden/indra/newview/help/Concepts/Hours.html new file mode 100644 index 0000000..df09237 --- /dev/null +++ b/linden/indra/newview/help/Concepts/Hours.html | |||
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1 | <html> | ||
2 | <head> | ||
3 | <title>Hours</title> | ||
4 | </head> | ||
5 | |||
6 | <body> | ||
7 | <br> | ||
8 | Second Life is available 24 hours a day, seven days a week. | ||
9 | <p> | ||
10 | [ <a href="Second_Life_Concepts.html">Concepts Home</a> | <a href="Updates.html">Previous</a> | <a href="Things_to_do.html">Next</a> ] | ||
11 | |||
12 | </body> | ||
13 | </html> | ||
diff --git a/linden/indra/newview/help/Concepts/Inventory.html b/linden/indra/newview/help/Concepts/Inventory.html new file mode 100644 index 0000000..efcfb72 --- /dev/null +++ b/linden/indra/newview/help/Concepts/Inventory.html | |||
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1 | <html> | ||
2 | <head> | ||
3 | <title>Inventory</title> | ||
4 | </head> | ||
5 | |||
6 | <body> | ||
7 | <br> | ||
8 | As you spend time in Second Life, you'll gather many possessions. These may include objects, textures, sounds, items of clothing, scripts and other things. | ||
9 | <p> | ||
10 | You can store, view and access your Inventory at any time. | ||
11 | <p> | ||
12 | By collecting and keeping things in your inventory, they'll always be handy when you need them -- and they'll be safe in case the original is deleted by accident. Also, regularly storing versions of things in your Inventory as you build is a good way to "undo" and go back to an earlier version of your project. | ||
13 | <p> | ||
14 | [ <a href="Second_Life_Concepts.html">Concepts Home</a> | <a href="Different_Views.html">Previous</a> | <a href="Building_in_3D.html">Next</a> ] | ||
15 | |||
16 | </body> | ||
17 | </html> | ||
diff --git a/linden/indra/newview/help/Concepts/Many_Ways_to_Get_Help.html b/linden/indra/newview/help/Concepts/Many_Ways_to_Get_Help.html new file mode 100644 index 0000000..e421fe6 --- /dev/null +++ b/linden/indra/newview/help/Concepts/Many_Ways_to_Get_Help.html | |||
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1 | <html> | ||
2 | <head> | ||
3 | <title>Many Ways to Get Help</title> | ||
4 | </head> | ||
5 | |||
6 | <body> | ||
7 | <br> | ||
8 | There are several ways to learn more about Second Life:<p> | ||
9 | - This online help system,<br> | ||
10 | - The online Wiki at <a href="http://secondlife.com/help">http://secondlife.com/help</a>,<br> | ||
11 | - Downloadable documentation in PDF format,<br> | ||
12 | - The Second Life Forums<br> | ||
13 | - In-world classes<p> | ||
14 | To access the downloadable documentation, go to: http://www.secondlife.com/downloads and choose Guides and Tutorials<p> | ||
15 | To access the message board, go to http://www.secondlife.com/forums | ||
16 | <p> | ||
17 | [ <a href="Second_Life_Concepts.html">Concepts Home</a> | <a href="Scripting.html">Previous</a> | <a href="Reporting_Errors.html">Next</a> ] | ||
18 | |||
19 | </body> | ||
20 | </html> | ||
diff --git a/linden/indra/newview/help/Concepts/Money.html b/linden/indra/newview/help/Concepts/Money.html new file mode 100644 index 0000000..7153fc5 --- /dev/null +++ b/linden/indra/newview/help/Concepts/Money.html | |||
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1 | <html> | ||
2 | <head> | ||
3 | <title>Money</title> | ||
4 | </head> | ||
5 | |||
6 | <body> | ||
7 | <br> | ||
8 | The Second Life economy is based on Linden Dollars. The economy is evolving and will continue to evolve, depending on what Second Life residents want, and what they choose to do. | ||
9 | <p> | ||
10 | Everyone is given a basic weekly grant of Linden Dollars to spend any way they want. Residents who receive high ratings from their fellow Resident get a weekly reward. (Be nice and you make more money.) | ||
11 | <p> | ||
12 | If you want or need more than your grant, you'll need to find a way to earn more. You might start a business or, if you're skilled at architecture, clothing design, scripting or art creation, you can charge others for your time and skills. You can build an attraction and charge admission. You can give tours. You can invent other ways to earn money. Use your strengths and carve out a niche for yourself. | ||
13 | <p> | ||
14 | |||
15 | [ <a href="Second_Life_Concepts.html">Concepts Home</a> | <a href="Tips_For_Newbies.html">Previous</a> | <a href="Ownership_and_Permissions.html">Next</a> ] | ||
16 | |||
17 | |||
18 | </body> | ||
19 | </html> | ||
diff --git a/linden/indra/newview/help/Concepts/Other_People.html b/linden/indra/newview/help/Concepts/Other_People.html new file mode 100644 index 0000000..f31309a --- /dev/null +++ b/linden/indra/newview/help/Concepts/Other_People.html | |||
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1 | <html> | ||
2 | <head> | ||
3 | <title>Other People: Meeting and Communicating</title> | ||
4 | </head> | ||
5 | |||
6 | <body> | ||
7 | <br> | ||
8 | A big part of the Second Life culture is communicating and sharing with others. | ||
9 | <p> | ||
10 | There's an open chat system for communicating with others nearby, and a built-in instant messaging system for private and group conversations. | ||
11 | <p> | ||
12 | You can also use sounds, animations and gestures to add to your communications.<p> | ||
13 | There's also a powerful search tool that lets you find other people or groups with similar interests. | ||
14 | <p> | ||
15 | [ <a href="Second_Life_Concepts.html">Concepts Home</a> | <a href="Your_Avatar.html">Previous</a> | <a href="Tips_For_Newbies.html">Next</a> ] | ||
16 | |||
17 | </body> | ||
18 | </html> | ||
diff --git a/linden/indra/newview/help/Concepts/Ownership_and_Permissions.html b/linden/indra/newview/help/Concepts/Ownership_and_Permissions.html new file mode 100644 index 0000000..7e32f14 --- /dev/null +++ b/linden/indra/newview/help/Concepts/Ownership_and_Permissions.html | |||
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1 | <html> | ||
2 | <head> | ||
3 | <title>Ownership and Permissions</title> | ||
4 | </head> | ||
5 | |||
6 | <body> | ||
7 | <br> | ||
8 | Objects can be public or owned by a particular person. When you build something, by default it is your personal property. You have the option to Deed it to a group you belong to if you want. | ||
9 | <p> | ||
10 | Ownership of personal property comes with rights, responsibilities, and costs. As the owner, you can set permissions to allow others to move, copy or delete your property -- if you wish. Otherwise nobody but you can mess with your stuff. | ||
11 | <p> | ||
12 | You can also set permissions for things you sell or give away. You can determine whether the next owner can copy, modify, or give away your object. Be careful when giving away original copies of your creations... once the object trades hands and the permissions are taken away, they're permanent! You can't reset a no-modify object so you can modify it, even if you give it back to the creator. | ||
13 | <p> | ||
14 | [ <a href="Second_Life_Concepts.html">Concepts Home</a> | <a href="Money.html">Previous</a> | <a href="Getting_Around.html">Next</a> ] | ||
15 | |||
16 | </body> | ||
17 | </html> | ||
diff --git a/linden/indra/newview/help/Concepts/Reporting_Errors.html b/linden/indra/newview/help/Concepts/Reporting_Errors.html new file mode 100644 index 0000000..58f9021 --- /dev/null +++ b/linden/indra/newview/help/Concepts/Reporting_Errors.html | |||
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1 | <html> | ||
2 | <head> | ||
3 | <title>Reporting Errors, Problems, and Asking Questions</title> | ||
4 | </head> | ||
5 | |||
6 | <body> | ||
7 | <br> | ||
8 | The software behind Second Life is, as you might imagine, extremely complicated and much of technology is very new and is constantly being improved, updated, and expanded. As a result, it may not work perfectly all the time. | ||
9 | <p> | ||
10 | If you have any problems with Second Life, please let us know. Tell us about bugs, problems and anything else that makes Second Life less than wonderful. | ||
11 | <p> | ||
12 | If you're having little problems that aren't preventing you from playing Second Life (little things aren't working right), tell us about them using the Bug Reporter tool located under the Help menu at the top of your screen. Bug Reports are always read, and we'll use your report to help make Second Life better. However, you may not receive a response to a Bug Report, so it's not a good choice for a problem you need help with. | ||
13 | <p> | ||
14 | If you're having a big problem with Second Life that you need help with, you can contact Support at <a href="mailto:support@secondlife.com">support@secondlife.com</a> or through the phone number listed on our Contact page at secondlife.com. | ||
15 | <p> | ||
16 | If you need help with something inworld, you can contact Live Help, a group of volunteer residents who can answer many questions about things in Second Life. Simply open the Help menu and select Live Help, then type your question into the group IM session that opens up. (Be sure to leave the group IM open so you can receive a response!) | ||
17 | <p> | ||
18 | Problems can also be discussed in the Second Life Forums. Feature suggestions are welcome, and there's a special discussion board in the Forums for suggesting and discussing new features. | ||
19 | <p> | ||
20 | That's it for the Second Life Concepts. | ||
21 | <p> | ||
22 | If you're still thirsty for knowledge, you can jump ahead to the <a href="../Advanced/Advanced_Second_Life_Skills.html">Advanced Second Life Skills</a>. | ||
23 | <p> | ||
24 | [ <a href="Second_Life_Concepts.html">Concepts Home</a> | <a href="Many_Ways_to_Get_Help.html">Previous</a> ] | ||
25 | |||
26 | </body> | ||
27 | </html> | ||
diff --git a/linden/indra/newview/help/Concepts/Scripting.html b/linden/indra/newview/help/Concepts/Scripting.html new file mode 100644 index 0000000..dc41317 --- /dev/null +++ b/linden/indra/newview/help/Concepts/Scripting.html | |||
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1 | <html> | ||
2 | <head> | ||
3 | <title>Scripting</title> | ||
4 | </head> | ||
5 | |||
6 | <body> | ||
7 | <br> | ||
8 | A very powerful feature of Second Life is the ability to add a script, or small program, to an object. Scripts can turn simple objects into interactive experiences that impart information, play sounds, move or ... just about anything. | ||
9 | <p> | ||
10 | The scripting language has been designed so even non-programmers can make simple modifications and customizations. (For instance, a door may have a script so it opens with a password. It will be easy to modify the door script to the password of your choice.) | ||
11 | <p> | ||
12 | [ <a href="Second_Life_Concepts.html">Concepts Home</a> | <a href="Building_Tools.html">Previous</a> | <a href="Many_Ways_to_Get_Help.html">Next</a> ] | ||
13 | |||
14 | </body> | ||
15 | </html> | ||
diff --git a/linden/indra/newview/help/Concepts/Second_Life_Concepts.html b/linden/indra/newview/help/Concepts/Second_Life_Concepts.html new file mode 100644 index 0000000..fee49e0 --- /dev/null +++ b/linden/indra/newview/help/Concepts/Second_Life_Concepts.html | |||
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1 | <html> | ||
2 | <head> | ||
3 | <title>Second Life Concepts</title> | ||
4 | </head> | ||
5 | |||
6 | <body> | ||
7 | <br> | ||
8 | Here are a few basic concepts that will help you understand and get the most out of Second Life. | ||
9 | <p> | ||
10 | <a href="World.html">The World, the Play, the Reason for Being</a> | ||
11 | <br><a href="Strengths.html">Use Your Strengths</a> | ||
12 | <br><a href="Updates.html">Updates</a> | ||
13 | <br><a href="Hours.html">Hours</a> | ||
14 | <br><a href="Things_to_do.html">Things to do in Second Life</a> | ||
15 | <br><a href="Your_Avatar.html">Your Avatar</a> | ||
16 | <br><a href="Other_People.html">Other People: Meeting and Communicating</a> | ||
17 | <br><a href="Tips_For_Newbies.html">Tips For Newbies</a> | ||
18 | <br><a href="Money.html">Money</a> | ||
19 | <br><a href="Ownership_and_Permissions.html">Ownership and Permissions</a> | ||
20 | <br><a href="Getting_Around.html">Getting Around in 3-D</a> | ||
21 | <br><a href="Different_Views.html">Different Views</a> | ||
22 | <br><a href="Inventory.html">Inventory</a> | ||
23 | <br><a href="Building_in_3D.html">Building in 3-D</a> | ||
24 | <br><a href="3D_Terminology.html">3D Terminology</a> | ||
25 | <br><a href="Building_Tools.html">Building Tools</a> | ||
26 | <br><a href="Scripting.html">Scripting</a> | ||
27 | <br><a href="Many_Ways_to_Get_Help.html">Many Ways to Get Help</a> | ||
28 | <br><a href="Reporting_Errors.html">Reporting Errors, Problems and Asking Questions</a> | ||
29 | <p> | ||
30 | [ <a href="World.html">Next</a> ] | ||
31 | |||
32 | </body> | ||
33 | </html> | ||
diff --git a/linden/indra/newview/help/Concepts/Strengths.html b/linden/indra/newview/help/Concepts/Strengths.html new file mode 100644 index 0000000..738252b --- /dev/null +++ b/linden/indra/newview/help/Concepts/Strengths.html | |||
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1 | <html> | ||
2 | <head> | ||
3 | <title>Use Your Strengths</title> | ||
4 | </head> | ||
5 | |||
6 | <body> | ||
7 | <br> | ||
8 | Everyone is different. Everyone has their own strengths, skills and creative prowess. Some people excel in architecture. Others in scripting. Others in creating textures. Others in avatar fashion design, sound design, social design (organizing events and throwin' parties) or new areas that we haven't thought of yet. | ||
9 | <p> | ||
10 | |||
11 | You are a part of the creation of a new world. We value your strengths and personality, and expect them to help us grow and develop Second Life. Stretch a little, challenge yourself and learn new things from the others. But use your own strengths. | ||
12 | <p> | ||
13 | [ <a href="Second_Life_Concepts.html">Concepts Home</a> | <a href="World.html">Previous</a> | <a href="Updates.html">Next</a> ] | ||
14 | |||
15 | |||
16 | </body> | ||
17 | </html> | ||
diff --git a/linden/indra/newview/help/Concepts/Things_to_do.html b/linden/indra/newview/help/Concepts/Things_to_do.html new file mode 100644 index 0000000..06cc043 --- /dev/null +++ b/linden/indra/newview/help/Concepts/Things_to_do.html | |||
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1 | <html> | ||
2 | <head> | ||
3 | <title>Things to do in Second Life</title> | ||
4 | </head> | ||
5 | |||
6 | <body> | ||
7 | <br> | ||
8 | Right now, when the world is fresh and new the main things to do in Second Life are: | ||
9 | <p> | ||
10 | - Explore | ||
11 | <br>- Meet others with similar (or new) interests, network, make friends | ||
12 | <br>- Participate in social events | ||
13 | <br>- Participate in deadly battles in the Jessie or Rausch combat regions | ||
14 | <br>- Participate in various games and contests | ||
15 | <br>- Create things and places others will want to explore | ||
16 | <br>- Experiment with scripting | ||
17 | <br>- Create textures and sounds out-of-world, and upload them | ||
18 | <br>- Collaborate with others to build something big | ||
19 | <br>- Start businesses that charge for products or services | ||
20 | <br>- Much more that we haven't even thought of yet -- but you will. | ||
21 | <p> | ||
22 | [ <a href="Second_Life_Concepts.html">Concepts Home</a> | <a href="Hours.html">Previous</a> | <a href="Your_Avatar.html">Next</a> ] | ||
23 | |||
24 | |||
25 | </body> | ||
26 | </html> | ||
diff --git a/linden/indra/newview/help/Concepts/Tips_For_Newbies.html b/linden/indra/newview/help/Concepts/Tips_For_Newbies.html new file mode 100644 index 0000000..3165dc1 --- /dev/null +++ b/linden/indra/newview/help/Concepts/Tips_For_Newbies.html | |||
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1 | <html> | ||
2 | <head> | ||
3 | <title>Tips For Newbies</title> | ||
4 | </head> | ||
5 | |||
6 | <body> | ||
7 | <br> | ||
8 | As with any society, Second Life has it's own set of cultural norms that you should be aware of so you can progress quickly while avoiding making any faux pas and causing yourself or others problems: | ||
9 | <p> | ||
10 | <font color="#B00000">1. It's OK to learn by emulation: look at other people's work, copy free textures, analyze others' scripts, etc.</font> | ||
11 | <p> | ||
12 | <font color="#B00000">2. Don't litter! Delete your unused objects.</font> | ||
13 | <p> | ||
14 | <font color="#B00000">3. Use physics, light, and scripted objects sparingly, they put a heavy toll on processing power and can slow the game for others.</font> | ||
15 | <p> | ||
16 | <font color="#B00000">4. Avoid uploading copyrighted textures, graphics, characters or text. (No movie posters, pictures of Elvis, etc.) Second Life Residents favor original content.</font> | ||
17 | <p> | ||
18 | <font color="#B00000">5. Don't build malicious objects. Guns and shooting aren't permitted in most areas. (Head to the regions Jessie or Rausch if you're looking for that sort of action.) Objects that follow other people around are cute-but annoying after a while.</font> | ||
19 | <p> | ||
20 | <font color="#B00000">6. Use sound sparingly. Don't be the neighbor with the annoying barking dog.</font> | ||
21 | <p> | ||
22 | <font color="#B00000">7. Know the difference between public chat and Instant Messaging. Keep private conversations private; don't copy chat and paste it somewhere else. Most of all, don't ever reveal private information (like passwords) to anyone.</font> | ||
23 | <p> | ||
24 | <font color="#B00000">8. Use your Inventory to store things you may want later. It doesn't cost anything to store things there, and it's almost unlimited in size.</font> | ||
25 | <p> | ||
26 | [ <a href="Second_Life_Concepts.html">Concepts Home</a> | <a href="Other_People.html">Previous</a> | <a href="Money.html">Next</a> ] | ||
27 | |||
28 | |||
29 | </body> | ||
30 | </html> | ||
diff --git a/linden/indra/newview/help/Concepts/Updates.html b/linden/indra/newview/help/Concepts/Updates.html new file mode 100644 index 0000000..f6bfab8 --- /dev/null +++ b/linden/indra/newview/help/Concepts/Updates.html | |||
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1 | <html> | ||
2 | <head> | ||
3 | <title>Updates</title> | ||
4 | </head> | ||
5 | |||
6 | <body> | ||
7 | <br> | ||
8 | There will occasionally be updates to the viewer program. When there's an update, you'll be notified when you try to log on, and instructed to go to the Second Life Website, sign in and download the latest version of the player. | ||
9 | <p> | ||
10 | Your possessions, Inventory, ratings and avatar designs will automatically be updated into the new viewer. | ||
11 | <p> | ||
12 | If you have any problems downloading an update, you can always download the latest version of Second Life at <a href="http://secondlife.com/download">http://secondlife.com/download</a>. | ||
13 | <p> | ||
14 | [ <a href="Second_Life_Concepts.html">Concepts Home</a> | <a href="Strengths.html">Previous</a> | <a href="Hours.html">Next</a> ] | ||
15 | |||
16 | </body> | ||
17 | </html> | ||
diff --git a/linden/indra/newview/help/Concepts/World.html b/linden/indra/newview/help/Concepts/World.html new file mode 100644 index 0000000..f8d105c --- /dev/null +++ b/linden/indra/newview/help/Concepts/World.html | |||
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1 | <html> | ||
2 | <head> | ||
3 | <title>The World, the Play, the Reason for Being</title> | ||
4 | </head> | ||
5 | |||
6 | <body> | ||
7 | <br> | ||
8 | Second Life is an open-ended world where you can do nearly anything that you can imagine. If you’re thinking about what to do next, here are some suggestions: | ||
9 | <p> | ||
10 | <li>Use the “Find people” feature to check who else is online | ||
11 | <li>Find a game, or somewhere to go shopping. | ||
12 | <li>Customize your avatar to look like a famous person and see if other Residents can guess who you are | ||
13 | <li>Visit the Second Life forums at www.secondlife.com and see what people are talking about | ||
14 | <li>Build a replica of your favorite childhood toy | ||
15 | <li>Click the Events button at the top of your screen to see what’s going on inworld | ||
16 | <p> | ||
17 | [ <a href="Second_Life_Concepts.html">Concepts Home</a> | <a href="Strengths.html">Next</a> ] | ||
18 | |||
19 | </body> | ||
20 | </html> | ||
diff --git a/linden/indra/newview/help/Concepts/Your_Avatar.html b/linden/indra/newview/help/Concepts/Your_Avatar.html new file mode 100644 index 0000000..fb35eaa --- /dev/null +++ b/linden/indra/newview/help/Concepts/Your_Avatar.html | |||
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1 | <html> | ||
2 | <head> | ||
3 | <title>Your Avatar</title> | ||
4 | </head> | ||
5 | |||
6 | <body> | ||
7 | <br> | ||
8 | Your avatar is your representative in Second Life. | ||
9 | <p> | ||
10 | Your avatar may be male or female, and you can customize it in almost limitless ways. | ||
11 | When you see other avatars, their names will appear above their heads. When others see you, they'll see your name above your head. | ||
12 | <p> | ||
13 | You can attach things to your avatar, to make it even more original (and functional). The objects that you attach may be scripted, so they can function in different ways, for instance, jet packs for faster travel, guns for games, etc. | ||
14 | <p> | ||
15 | Your avatar has a health rating (it will appear, when needed, in the lower left corner of your screen) only while in the Damage Enabled areas where the dangerous games are played. If your health rating reaches 0%, then your avatar is (temporarily) dead, and will be teleported to your home location and healed. | ||
16 | <p> | ||
17 | [ <a href="Second_Life_Concepts.html">Concepts Home</a> | <a href="Things_to_do.html">Previous</a> | <a href="Other_People.html">Next</a> ] | ||
18 | |||
19 | </body> | ||
20 | </html> | ||
diff --git a/linden/indra/newview/help/LL_logo.jpg b/linden/indra/newview/help/LL_logo.jpg new file mode 100644 index 0000000..272bd3d --- /dev/null +++ b/linden/indra/newview/help/LL_logo.jpg | |||
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diff --git a/linden/indra/newview/help/MAIN.css b/linden/indra/newview/help/MAIN.css new file mode 100644 index 0000000..a981505 --- /dev/null +++ b/linden/indra/newview/help/MAIN.css | |||
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1 | /* GLOBAL STYLES: text, links, form elements, etc */ | ||
2 | |||
3 | body { | ||
4 | margin : 0px; | ||
5 | font-family:verdana, helvetica, sans-serif; | ||
6 | font-size:11px; | ||
7 | background-color: #ffffff; | ||
8 | color:#546368; | ||
9 | } | ||
10 | |||
11 | .body_community { | ||
12 | margin : 0px; | ||
13 | font-family:verdana, helvetica, sans-serif; | ||
14 | font-size:11px; | ||
15 | background-color: #d5e3ec; | ||
16 | color:#546368; | ||
17 | } | ||
18 | |||
19 | option.sl, input.sl, radio.sl, .S1 | ||
20 | { | ||
21 | font-family:verdana, courier, courier new, sans-serif; | ||
22 | font-size: 8pt; | ||
23 | color: white; | ||
24 | background-color: #4378a4; | ||
25 | border-color:#bcbbbb; | ||
26 | border-top-width: 1px; | ||
27 | border-right-width: 1px; | ||
28 | border-bottom-width: 1px; | ||
29 | border-left-width: 1px; | ||
30 | } | ||
31 | |||
32 | |||
33 | submit.resident | ||
34 | { | ||
35 | font-family:verdana, courier, courier new, sans-serif; | ||
36 | font-size: 8pt; | ||
37 | border-top-width: 1px; | ||
38 | border-right-width: 1px; | ||
39 | border-bottom-width: 1px; | ||
40 | border-left-width: 1px; | ||
41 | } | ||
42 | |||
43 | select.resident | ||
44 | { | ||
45 | font-family:verdana, courier, courier new, sans-serif; | ||
46 | font-size: 8pt; | ||
47 | color: white; | ||
48 | background-color: #4378a4; | ||
49 | border-color:#bcbbbb; | ||
50 | border-top-width: 1px; | ||
51 | border-right-width: 1px; | ||
52 | border-bottom-width: 1px; | ||
53 | border-left-width: 1px; | ||
54 | } | ||
55 | |||
56 | textarea.resident | ||
57 | { | ||
58 | font-family:verdana, courier, courier new, sans-serif; | ||
59 | font-size: 10px; | ||
60 | color:white; | ||
61 | background-color: #4378a4; | ||
62 | border-color:#bcbbbb; | ||
63 | border-top-width: 1px; | ||
64 | border-right-width: 1px; | ||
65 | border-bottom-width: 1px; | ||
66 | border-left-width: 1px; | ||
67 | } | ||
68 | |||
69 | a {color:#4378a4; text-decoration:underline;} | ||
70 | a:active {color:#50607C; text-decoration:underline;} | ||
71 | a:hover {color:#ff7900;text-decoration:underline;} | ||
72 | |||
73 | a.promolink {color:#4378a4; text-decoration:none;} | ||
74 | a.promolink:active {color:#50607C; text-decoration:none;} | ||
75 | a.promolink:hover {color:#ff7900;text-decoration:none;} | ||
76 | |||
77 | a img {border: 0px #FFFFFF none;} | ||
78 | a:active img {border: 0px #FFFFFF none;} | ||
79 | a:hover img {border: 0px #FFFFFF none;} | ||
80 | |||
81 | a.fansite {font-weight:bold;} | ||
82 | |||
83 | .headline {color:#346080; font-size:12px; font-weight:bold;} | ||
84 | |||
85 | .header {color:#346080; font-size:12px; font-weight:bold;} | ||
86 | |||
87 | .subheader {color:#346080; font-size:11px; font-weight:bold;} | ||
88 | |||
89 | .fineprint {color:#346080; font-size:10px;} | ||
90 | |||
91 | .topheader {color:#346080; font-size:13pt; font-weight:bold; font-family:verdana, helvetica, sans-serif;} | ||
92 | |||
93 | .super {font-size: 9px; vertical-align:super;} | ||
94 | |||
95 | .copyright {text-align: right; margin:0px 6px 0px 0px; color:#666666; font-family:verdana, helvetica, sans-serif; font-size:x-small; | ||
96 | } | ||
97 | |||
98 | |||
99 | |||
100 | /* DEFAULT TEMPLATE PAGE POSITIONING */ | ||
101 | |||
102 | #DEFAULT_container { | ||
103 | width:890px; | ||
104 | margin:0px 5px 5px 5px; | ||
105 | text-align:left; | ||
106 | background-color: #ffffff; | ||
107 | } | ||
108 | |||
109 | #DEFAULT_container_community { | ||
110 | width:900px; | ||
111 | margin:0px 5px 5px 5px; | ||
112 | text-align:center; | ||
113 | background-color: #ffffff; | ||
114 | |||
115 | } | ||
116 | |||
117 | #DEFAULT_header { | ||
118 | width: 890px; | ||
119 | height: 85px; | ||
120 | background-image: url('header_banner.jpg'); | ||
121 | background-position: center 50%; | ||
122 | background-repeat: no-repeat; margin-left:0px; margin-right:0px; margin-top:0px; margin-bottom:3px | ||
123 | } | ||
124 | |||
125 | #DEFAULT_header_nav { | ||
126 | left: 0px; | ||
127 | top: 87px; | ||
128 | width: 890px; | ||
129 | height: 23px; | ||
130 | z-index: 9001; | ||
131 | margin: 0px; | ||
132 | } | ||
133 | |||
134 | #DEFAULT_container_mid { | ||
135 | position:relative; | ||
136 | left:0px; | ||
137 | width: 890px; | ||
138 | margin: 0px; | ||
139 | } | ||
140 | |||
141 | #DEFAULT_left { | ||
142 | width: 190px; | ||
143 | float:left; | ||
144 | margin: 0px; | ||
145 | } | ||
146 | |||
147 | #DEFAULT_menu_outside { | ||
148 | background-color:#376283; | ||
149 | } | ||
150 | |||
151 | #DEFAULT_menu_inside { | ||
152 | padding: 1px 6px 10px 6px; | ||
153 | } | ||
154 | |||
155 | #DEFAULT_mid_outside { | ||
156 | vertical-align: top; | ||
157 | float:left; | ||
158 | margin: 0px 10px 10px 10px; | ||
159 | padding: 0px; | ||
160 | } | ||
161 | |||
162 | #DEFAULT_mid_inside { | ||
163 | width: 440px; | ||
164 | margin: 0px; | ||
165 | padding: 0px 0px 1px 0px; | ||
166 | } | ||
167 | |||
168 | #DEFAULT_2column { | ||
169 | vertical-align: top; | ||
170 | float:left; | ||
171 | margin: 0px 0px 10px 10px; | ||
172 | padding: 0px; | ||
173 | overflow:auto; | ||
174 | } | ||
175 | |||
176 | #DEFAULT_2column_inside { | ||
177 | width: 690px; | ||
178 | margin: 0px; | ||
179 | padding: 0px 0px 10px 0px; | ||
180 | overflow-x:auto; | ||
181 | } | ||
182 | |||
183 | #DEFAULT_content_header { | ||
184 | padding:10px ; | ||
185 | margin: 0px; | ||
186 | background-image: url('/_img/backgrounds/bg_skyheader.jpg'); | ||
187 | background-repeat: no-repeat} | ||
188 | |||
189 | #DEFAULT_content_header_2column { | ||
190 | padding:10px ; | ||
191 | margin: 0px; | ||
192 | background-image: url('/_img/backgrounds/bg_skyheader_2col.jpg'); | ||
193 | background-repeat: no-repeat | ||
194 | } | ||
195 | |||
196 | #DEFAULT_content_divider { | ||
197 | margin: 0px; | ||
198 | background-image: url('/_img/backgrounds/bg_dots_grey.gif'); | ||
199 | background-repeat: repeat-x | ||
200 | } | ||
201 | |||
202 | #DEFAULT_right { | ||
203 | width: 225px; | ||
204 | float:right; | ||
205 | margin: 0px; | ||
206 | } | ||
207 | |||
208 | #DEFAULT_module { | ||
209 | width: 215px; | ||
210 | padding: 1px 5px 1px 5px; | ||
211 | margin: 0px 0px 0px 0px; | ||
212 | } | ||
213 | |||
214 | #DEFAULT_footer { | ||
215 | width: 890px; | ||
216 | height: 40px; | ||
217 | margin: 10px 0px 0px 0px; | ||
218 | float: left; | ||
219 | } | ||
220 | |||
221 | /* EMBEDDED ALTERATIONS FROM DEFAULT */ | ||
222 | |||
223 | #embedded_container_outer { | ||
224 | width:640px; | ||
225 | margin:0px 5px 5px 5px; | ||
226 | text-align:center; | ||
227 | background-color: #ffffff; | ||
228 | |||
229 | } | ||
230 | |||
231 | #embedded_mid_inside { | ||
232 | width: 540px; | ||
233 | margin: 0px; | ||
234 | padding: 0px 0px 1px 0px; | ||
235 | } | ||
236 | |||
237 | #embedded_content_header { | ||
238 | padding:10px ; | ||
239 | margin: 0px; | ||
240 | background-image: url('/_img/backgrounds/bg_skyheader.jpg'); | ||
241 | background-position: right 50%; | ||
242 | background-repeat: no-repeat} | ||
243 | |||
244 | |||
245 | /* COMMUNITY MAIN PAGE */ | ||
246 | |||
247 | #comm_index_container { | ||
248 | width: 690px; | ||
249 | vertical-align: top; | ||
250 | float:left; | ||
251 | margin: 0px 0px 0px 10px; | ||
252 | padding: 0px; | ||
253 | } | ||
254 | |||
255 | #comm_index_top_outside { | ||
256 | width: 690px; | ||
257 | height: 182px; | ||
258 | margin: 0px; | ||
259 | padding: 0px; | ||
260 | background-image: url('/_img/backgrounds/bg_community.jpg'); | ||
261 | background-repeat: no-repeat | ||
262 | } | ||
263 | |||
264 | #comm_index_top_inside { | ||
265 | width: 680px; | ||
266 | height: 182px; | ||
267 | margin: 0px 0px 0px 0px; | ||
268 | padding: 0px; | ||
269 | } | ||
270 | |||
271 | #comm_mid_outside { | ||
272 | vertical-align: top; | ||
273 | float:left; | ||
274 | margin: 0px 10px 0px 0px; | ||
275 | padding: 10px 0px 0px 0px; | ||
276 | } | ||
277 | |||
278 | #comm_mid_inside { | ||
279 | width: 430px; | ||
280 | margin: 0px 10px 10px 10px; | ||
281 | padding: 10px 0px 10px 0px; | ||
282 | } | ||
283 | |||
284 | #comm_right { | ||
285 | width: 225px; | ||
286 | float:right; | ||
287 | margin: 0px 0px 0px 0px; | ||
288 | } | ||
289 | |||
290 | #comm_promo { | ||
291 | width: 225px; | ||
292 | height: 85px; | ||
293 | margin: 10px 0px 5px 0px; | ||
294 | } | ||
295 | |||
296 | #comm_quicklinks_outside { | ||
297 | width: 225px; | ||
298 | background-color:#376283; | ||
299 | } | ||
300 | |||
301 | #comm_quicklinks_inside { | ||
302 | margin: 0px 10px 0px 10px; | ||
303 | padding: 10px 0px 10px 0px; | ||
304 | font-family: Verdana, Arial, Helvetica, sans-serif; | ||
305 | font-size: 10px; | ||
306 | color: #FFFFFF; | ||
307 | } | ||
308 | |||
309 | #comm_quicklinks_inside a { | ||
310 | font-size: 11px; | ||
311 | font-weight: bold; | ||
312 | text-decoration: underline; | ||
313 | color: #FFFFFF; | ||
314 | } | ||
315 | #comm_quicklinks_inside a:hover { | ||
316 | text-decoration: none; | ||
317 | } | ||
318 | #comm_quicklinks_inside .pad { padding: 5px 0px 5px 0px;} | ||
319 | |||
320 | |||
321 | #comm_latest { | ||
322 | background-image: url('/_img/backgrounds/bg_topfade.gif'); | ||
323 | background-position: left top; | ||
324 | background-repeat: repeat-x; | ||
325 | border-top: 1px solid #CCCCCC; | ||
326 | border-bottom: 1px solid #CCCCCC; | ||
327 | border-left: 1px solid #CCCCCC; | ||
328 | width: 420px; | ||
329 | height: 461px; | ||
330 | overflow:auto; | ||
331 | padding-left:8px; padding-right:3px; padding-top:0px; padding-bottom:3px | ||
332 | } | ||
333 | |||
334 | |||
335 | TBODY.RandomContainer TR.RandomItem { | ||
336 | display: none; | ||
337 | } | ||
338 | |||
339 | |||
340 | |||
341 | |||
342 | /* LEFT MENU STYLES */ | ||
343 | |||
344 | .menu_topsection { | ||
345 | font-family: Verdana, Arial, Helvetica, sans-serif; | ||
346 | font-size: 11px; | ||
347 | font-weight: bold; | ||
348 | color: #FFFFFF; | ||
349 | background-color:#376283; | ||
350 | padding: 3px 5px 3px 5px; | ||
351 | |||
352 | } | ||
353 | |||
354 | .menu_subsection { | ||
355 | font-family: Verdana, Arial, Helvetica, sans-serif; | ||
356 | font-size: 11px; | ||
357 | background-image: url('/_img/backgrounds/bg_submenu.jpg'); | ||
358 | padding-left:5px; padding-right:3px; padding-top:3px; padding-bottom:3px | ||
359 | } | ||
360 | |||
361 | .menu_toplink { | ||
362 | font-family: Verdana, Arial, Helvetica, sans-serif; | ||
363 | font-size: 11px; | ||
364 | font-weight: bold; | ||
365 | color: #FFFFFF; | ||
366 | text-decoration: none; | ||
367 | } | ||
368 | |||
369 | .menu_sublink { | ||
370 | font-family: Verdana, Arial, Helvetica, sans-serif; | ||
371 | font-size: 11px; | ||
372 | color:#eeeeee; | ||
373 | text-decoration: none; | ||
374 | } | ||
375 | |||
376 | .menu_toplink:hover { | ||
377 | font-family: Verdana, Arial, Helvetica, sans-serif; | ||
378 | font-size: 11px; | ||
379 | font-weight: bold; | ||
380 | color: #e8eff5; | ||
381 | text-decoration: underline; | ||
382 | } | ||
383 | |||
384 | .menu_sublink:hover { | ||
385 | font-family: Verdana, Arial, Helvetica, sans-serif; | ||
386 | font-size: 11px; | ||
387 | text-decoration: underline; | ||
388 | } | ||
389 | |||
390 | .menu_toplink_active { | ||
391 | font-family: Verdana, Arial, Helvetica, sans-serif; | ||
392 | font-size: 11px; | ||
393 | font-weight: bold; | ||
394 | color: #ff9933; | ||
395 | } | ||
396 | |||
397 | .menu_sublink_active { | ||
398 | font-family: Verdana, Arial, Helvetica, sans-serif; | ||
399 | font-size: 11px; | ||
400 | color: #ff9933; | ||
401 | } | ||
402 | |||
403 | |||
404 | .menu_border { | ||
405 | background-image: url('/_img/backgrounds/bg_dots_white.gif'); | ||
406 | color: #FFFFFF; | ||
407 | margin: 0px | ||
408 | } | ||
409 | |||
410 | .menu_border_sublink { | ||
411 | background-image: url('/_img/backgrounds/bg_submenu_dots_blue.jpg'); | ||
412 | margin: 0px | ||
413 | } | ||
414 | |||
415 | /* ERROR HANDLING: */ | ||
416 | |||
417 | #display_errors {color:#000000; border-style: solid; border-color:#aaaaaa; border-width:1px; padding:5px; background-color:#FEF7D7; margin-right:5px;} | ||
418 | |||
419 | /* END ERROR HANDLING: */ | ||
420 | |||
421 | |||
422 | /* BOXES: */ | ||
423 | div.box_grey_t {background-image: url('grey_pixel.gif'); background-position: left top; background-repeat: repeat-x} | ||
424 | div.box_grey_r {background-image: url('grey_pixel.gif'); background-position: right top; background-repeat: repeat-y} | ||
425 | div.box_grey_b {background-image: url('grey_pixel.gif'); background-position: left bottom; background-repeat: repeat-x} | ||
426 | div.box_grey_l {background-image: url('grey_pixel.gif'); background-position: left top; background-repeat: repeat-y} | ||
427 | div.box_grey_tl {background-image: url('grey_corner_tl.gif'); background-position: left top; background-repeat: no-repeat} | ||
428 | div.box_grey_tr {background-image: url('grey_corner_tr.gif'); background-position: right top; background-repeat: no-repeat} | ||
429 | div.box_grey_bl {background-image: url('grey_corner_bl.gif'); background-position: left bottom; background-repeat: no-repeat} | ||
430 | div.box_grey_br {background-image: url('grey_corner_br.gif'); background-position: right bottom; background-repeat: no-repeat} | ||
431 | |||
432 | div.box_light_t {background-image: url('/_img/boxes/white_bdr_top.gif'); background-position: left top; background-repeat: repeat-x} | ||
433 | div.box_light_r {background-image: url('/_img/boxes/white_bdr_right.gif'); background-position: right top; background-repeat: repeat-y} | ||
434 | div.box_light_b {background-image: url('/_img/boxes/white_bdr_bot.gif'); background-position: left bottom; background-repeat: repeat-x} | ||
435 | div.box_light_l {background-image: url('/_img/boxes/white_bdr_left.gif'); background-position: left top; background-repeat: repeat-y} | ||
436 | div.box_light_tl {background-image: url('/_img/boxes/white_corner_tl.gif'); background-position: left top; background-repeat: no-repeat} | ||
437 | div.box_light_tr {background-image: url('/_img/boxes/white_corner_tr.gif'); background-position: right top; background-repeat: no-repeat} | ||
438 | div.box_light_bl {background-image: url('/_img/boxes/white_corner_bl.gif'); background-position: left bottom; background-repeat: no-repeat} | ||
439 | div.box_light_br {background-image: url('/_img/boxes/white_corner_br.gif'); background-position: right bottom; background-repeat: no-repeat} | ||
440 | |||
441 | div.box_lblue_t {background-image: url('/_img/boxes/grey_pixel.gif'); background-position: left top; background-repeat: repeat-x} | ||
442 | div.box_lblue_r {background-image: url('/_img/boxes/grey_pixel.gif'); background-position: right top; background-repeat: repeat-y} | ||
443 | div.box_lblue_b {background-image: url('/_img/boxes/grey_pixel.gif'); background-position: left bottom; background-repeat: repeat-x} | ||
444 | div.box_lblue_l {background-image: url('/_img/boxes/grey_pixel.gif'); background-position: left top; background-repeat: repeat-y} | ||
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449 | |||
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451 | div.box_mblue_r {background-image: url('/_img/boxes/grey_pixel.gif'); background-position: right top; background-repeat: repeat-y} | ||
452 | div.box_mblue_b {background-image: url('/_img/boxes/grey_pixel.gif'); background-position: left bottom; background-repeat: repeat-x} | ||
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455 | div.box_mblue_tr {background-image: url('/_img/boxes/mblue_corner_tr.gif');background-position: right top; background-repeat: no-repeat} | ||
456 | div.box_mblue_bl {background-image: url('/_img/boxes/mblue_corner_bl.gif');background-position: left bottom; background-repeat: no-repeat} | ||
457 | div.box_mblue_br {background-image: url('/_img/boxes/mblue_corner_br.gif');background-position: right bottom; background-repeat: no-repeat} | ||
458 | |||
459 | div.box_dblue_noborder_tl {background-image: url('/_img/boxes/dblue_corner_tl.gif');background-position: left top; background-repeat: no-repeat} | ||
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463 | |||
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465 | div.comm_corner_br {background-image: url('/_img/boxes/comm_corner_br.gif'); background-position: right bottom; background-repeat: no-repeat} | ||
466 | |||
467 | |||
468 | |||
469 | #MEDIA_NEWS {background-color:#e9f1f8; background-position: top left;} | ||
470 | #SL_news { | ||
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489 | choose sizes that are very different. | ||
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492 | h3 { font-size: 14px; padding:0px; margin: 12px 0 8px 0 } | ||
493 | |||
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495 | td.heading { border-bottom: 1px dotted black } | ||
496 | td.title { font-weight: bold } | ||
497 | td.right { text-align: right } | ||
498 | td.center { text-align: center } | ||
499 | td.ledger-shade { background-color: #eeeeee } | ||
500 | |||
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502 | .required | ||
503 | { | ||
504 | font-size: 10px; | ||
505 | color: #CC0000; | ||
506 | background-color: #FFFFCC; | ||
507 | font-weight: normal; | ||
508 | } | ||
509 | |||
510 | /* Known Issues format and display */ | ||
511 | #known_issues { | ||
512 | background-image: url('/_img/backgrounds/bg_topfade.gif'); | ||
513 | background-position: left top; | ||
514 | background-repeat: repeat-x; | ||
515 | border: 1px solid #CCC; | ||
516 | width: 650px; | ||
517 | padding-left:8px; padding-right:3px; padding-top:0px; padding-bottom:3px | ||
518 | } | ||
519 | |||
520 | #bug { | ||
521 | border-bottom: 1px dashed #CCC; | ||
522 | padding: 12px 0px; | ||
523 | } | ||
524 | |||
525 | .bugrepro{ | ||
526 | border: 1px solid #CCC; | ||
527 | display: none; | ||
528 | height: 300px; | ||
529 | width: 600px; | ||
530 | overflow: auto; | ||
531 | padding: 3px; | ||
532 | } | ||
533 | |||
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535 | text-align: center; | ||
536 | font-weight: bold; | ||
537 | font-size: large; | ||
538 | padding: 2px; | ||
539 | } | ||
540 | |||
541 | .key, .buglabel { | ||
542 | padding: 0px 4px 0px 0px; | ||
543 | font-weight: bold; | ||
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545 | |||
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548 | font-style: italic; | ||
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550 | |||
551 | .bugsummary{ | ||
552 | font-weight: bold; | ||
553 | } \ No newline at end of file | ||
diff --git a/linden/indra/newview/help/basics/basic_skills.html b/linden/indra/newview/help/basics/basic_skills.html new file mode 100644 index 0000000..68dcc4e --- /dev/null +++ b/linden/indra/newview/help/basics/basic_skills.html | |||
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1 | <HTML> | ||
2 | <HEAD> | ||
3 | <TITLE>Basic Second Life Skills</TITLE> | ||
4 | </HEAD> | ||
5 | <BODY> | ||
6 | <br> | ||
7 | <font color="#006000">WELCOME TO BASIC SECOND LIFE SKILLS</font> | ||
8 | <P> | ||
9 | <font color="#006000">TOPICS</font> | ||
10 | <BR> | ||
11 | <A HREF="movement.html">Basic Movement</A><BR> | ||
12 | <A HREF="chat.html">Chat</A><BR> | ||
13 | <A HREF="im.html">Instant Messaging</A><BR> | ||
14 | <A HREF="inventory.html">Inventory Basics</A><BR> | ||
15 | <A HREF="customization.html">Basic Avatar Customization</A><BR> | ||
16 | <A HREF="profile.html">Your Profile</A><BR> | ||
17 | <A HREF="shopping.html">Shopping 101</A><BR> | ||
18 | <A HREF="camera.html">An Introduction to Camera Control</A><BR> | ||
19 | |||
20 | <P> | ||
21 | [ <A HREF="movement.html">Next</A> ] | ||
22 | </BODY> | ||
23 | </HTML> | ||
diff --git a/linden/indra/newview/help/basics/camera.html b/linden/indra/newview/help/basics/camera.html new file mode 100644 index 0000000..e7a7b1e --- /dev/null +++ b/linden/indra/newview/help/basics/camera.html | |||
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1 | <HEAD> | ||
2 | <TITLE>Camera Control</TITLE> | ||
3 | </HEAD> | ||
4 | <BODY> | ||
5 | <br> | ||
6 | Get a new perspective on your Second Life. | ||
7 | <P> | ||
8 | |||
9 | Because Second Life is 3-D, you have total and infinite control over where you place the camera (your eyes). | ||
10 | <P> | ||
11 | Camera control is a little tricky to get the hang of, but once you do, you'll really enjoy it. | ||
12 | <P> | ||
13 | <font color="#000080">1. Hold down the ALT key to activate Focus mode.</font> | ||
14 | <P> | ||
15 | The cursor changes to a magnifying glass. | ||
16 | <P> | ||
17 | <font color="#000080">3. With ALT held down, click and release on various spots on the landscape.</font> | ||
18 | <P> | ||
19 | Notice that the view re-centers on the place where you clicked. | ||
20 | <P> | ||
21 | <font color="#000080">4. Click on your avatar and drag the mouse SLOWLY around.</font> | ||
22 | <P> | ||
23 | As you move the mouse forward and backward and side to side, the view zooms in and out and around your avatar. | ||
24 | <P> | ||
25 | <font color="#000080">5. Now hold down the ATL and CTRL keys at the same time.</font> | ||
26 | <p> | ||
27 | The cursor changes again to indicate Orbit mode. | ||
28 | <P> | ||
29 | <font color="#000080">6. With both ALT and CTRL held down, click and drag SLOWLY on the avatar again.</font> | ||
30 | <P> | ||
31 | Now, as you move the mouse, the view stays approximately the same distance from your avatar, but the camera orbits around it in all directions. | ||
32 | <P> | ||
33 | <font color="#000080">7. Now hold down ALT, CTRL, and Shift at the same time.</font> | ||
34 | <P> | ||
35 | The cursor changes to indicate Pan mode. | ||
36 | <P> | ||
37 | <font color="#000080">8. Click and drag SLOWLY on the avatar again.</font> | ||
38 | <P> | ||
39 | Now, as you move the mouse, the camera slides across the landscape. It looks like you're dragging the ground around. | ||
40 | <P> | ||
41 | <font color="#000080">9. Hit the Esc key to return to normal view.</font> | ||
42 | <P> | ||
43 | You'll also find a Camera Control panel under the View menu at the top of the screen. | ||
44 | <p> | ||
45 | Mastering camera control will take some practice. One you have a feel for it, it's not only fun, but very useful when you start to build things and need to see them from all angles. | ||
46 | <P> | ||
47 | [ <a href="basic_skills.html">Basic Skills Home</a> | <A HREF="economy.html">Previous</A> | <A HREF="congratulations.html">Next</A> ] | ||
48 | </BODY> | ||
49 | </HTML> | ||
50 | |||
diff --git a/linden/indra/newview/help/basics/chat.html b/linden/indra/newview/help/basics/chat.html new file mode 100644 index 0000000..59cf64a --- /dev/null +++ b/linden/indra/newview/help/basics/chat.html | |||
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1 | <HTML> | ||
2 | <HEAD> | ||
3 | <TITLE>Chat</TITLE> | ||
4 | </HEAD> | ||
5 | <BODY> | ||
6 | <br> | ||
7 | Time to learn how to chat. | ||
8 | <P> | ||
9 | The first step is to find someone to chat with. Use the Mini Map or World Map to locate other Second Life Residents. | ||
10 | <P> | ||
11 | Once you've located someone to chat with, get only as close to then as you would to chat in real life. | ||
12 | <P> | ||
13 | <font color="#000080">1. Press the Enter (or Return) key, type a message, then hit Enter (Return) again to say your message.</font><P> | ||
14 | Everyone within a certain range will hear you. | ||
15 | <P> | ||
16 | <font color="#000080">2. By default, you'll automatically stay in chat mode as long as you're talking. (You can change this later in Preferences.) When you're done with your conversation, hit the ESC key to exit chat mode.</font> | ||
17 | <P> | ||
18 | [ <a href="basic_skills.html">Basic Skills Home</a> | <A HREF="landmarks.html">Previous</A> | <A HREF="im.html">Next</A> ] | ||
19 | </BODY> | ||
20 | </HTML> \ No newline at end of file | ||
diff --git a/linden/indra/newview/help/basics/congratulations.html b/linden/indra/newview/help/basics/congratulations.html new file mode 100644 index 0000000..1ff33bf --- /dev/null +++ b/linden/indra/newview/help/basics/congratulations.html | |||
@@ -0,0 +1,16 @@ | |||
1 | <HTML> | ||
2 | <HEAD> | ||
3 | <TITLE>Congratulations!</TITLE> | ||
4 | </HEAD> | ||
5 | <BODY> | ||
6 | <P> | ||
7 | When you're ready to learn more, take a quick look through <a href="../Concepts/Second_Life_Concepts.html">Second Life Concepts</a>, where you'll gain some background in how things work around here. | ||
8 | <p> | ||
9 | Or, if you prefer, you can jump right into the <a href="../Advanced/Advanced_Second_Life_Skills.html">Advanced Second Life Skills</a>. | ||
10 | <P> | ||
11 | |||
12 | |||
13 | <P> | ||
14 | [ <A HREF="camera.html">Previous</A> ] | ||
15 | </BODY> | ||
16 | </HTML> | ||
diff --git a/linden/indra/newview/help/basics/customization.html b/linden/indra/newview/help/basics/customization.html new file mode 100644 index 0000000..e3e46af --- /dev/null +++ b/linden/indra/newview/help/basics/customization.html | |||
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1 | <HTML> | ||
2 | <HEAD> | ||
3 | <TITLE>Basic Avatar Customization</TITLE> | ||
4 | </HEAD> | ||
5 | <BODY> | ||
6 | <br> | ||
7 | Turn yourself into a work of art. | ||
8 | <P> | ||
9 | <font color="#000080">1. Open the Edit menu and select <font color="#B00000">Appearance...</font>.</font> | ||
10 | <P> | ||
11 | You'll see a large dialog box and a close-up of your avatar's face. | ||
12 | <P> | ||
13 | Along the left side of the dialog are a number of tabs that divide up the job into various body parts or articles of clothing. | ||
14 | <P> | ||
15 | <font color="#000080">2. Click on the <font color="#B00000">Shape tab</font> on the left.</font> | ||
16 | <P> | ||
17 | You're now ready to change your avatar's shape. | ||
18 | <P> | ||
19 | Within the Shape tab are a number of other choices: Face, Torso, Legs and Body. Plus, you can change your avatar's gender with a single click. | ||
20 | <p> | ||
21 | <font color="#000080">3. If your avatar is male, click on female. If it's female, click on male.</font> | ||
22 | <P> | ||
23 | Your avatar will instantly change from one gender to another. The clothing will stay the same, but there will be a number of easy-to-notice changes. Go back and forth, then pick whichever one you want for now. | ||
24 | <P> | ||
25 | <font color="#000080">4. Click on the <font color="#B00000">Face</font> button.</font> | ||
26 | <P> | ||
27 | Now it's time to play. | ||
28 | <P> | ||
29 | Take your time and go through all the face sliders. Don't be afraid to giggle; you can't hurt your avatar's feelings. | ||
30 | <P> | ||
31 | Use the left- and right-arrow keys to rotate your avatar and see it from all sides as you play. | ||
32 | <P> | ||
33 | When you've finished with the face: | ||
34 | <P> | ||
35 | <font color="#000080">5. Click on the <font color="#B00000">Torso</font> button, and play with the sliders.</font> | ||
36 | <P> | ||
37 | <font color="#000080">6. Click on the <font color="#B00000">Legs</font> button, and play with the sliders.</font> | ||
38 | <P> | ||
39 | <font color="#000080">7. Click on the <font color="#B00000">Body</font> button, and play with the sliders.</font> | ||
40 | <P> | ||
41 | Once you've played with the adjustments for a while and want to keep what you've got: | ||
42 | <P> | ||
43 | <font color="#000080">8. Click on <font color="#B00000">Save As...</font>.</font> | ||
44 | <P> | ||
45 | A dialog box will open asking you to choose a name for your new shape. It will appear in your Clothing folder of your Inventory. | ||
46 | <p> | ||
47 | You can create as many shapes as you want, and instantly change between them just by double-clicking on their name in the Inventory box. | ||
48 | <P> | ||
49 | So far, you've only played with the Shape tab. There's a lot more you can do to your avatar on the Skin, Hair and Eyes Tabs -- and even more with the clothing tabs. | ||
50 | <P> | ||
51 | If you want, stay and play. Try the other tabs and see what you can come up with. | ||
52 | |||
53 | <p> | ||
54 | When you're ready to move on, click Next below. | ||
55 | |||
56 | <P> | ||
57 | [ <a href="basic_skills.html">Basic Skills Home</a> | <A HREF="inventory.html">Previous</A> | <A HREF="profile.html">Next</A> ] | ||
58 | </BODY> | ||
59 | </HTML> \ No newline at end of file | ||
diff --git a/linden/indra/newview/help/basics/economy.html b/linden/indra/newview/help/basics/economy.html new file mode 100644 index 0000000..f68b990 --- /dev/null +++ b/linden/indra/newview/help/basics/economy.html | |||
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1 | <HTML> | ||
2 | <HEAD> | ||
3 | <TITLE>The Second Life Economy</TITLE> | ||
4 | </HEAD> | ||
5 | <BODY> | ||
6 | <br> | ||
7 | Second Life features a vibrant inworld economy that's a lot different than many other online worlds. | ||
8 | <P> | ||
9 | Every week, you'll receive a weekly stipend of ingame currency, or L$. This amount is determined by your membership (Basic or Premium) as well as a bonus amount based on your inworld reputation (as rated by other residents). | ||
10 | <P> | ||
11 | There are many ways to make money in Second Life; generally, if it works (and is legal) in the real world, it may be possible in Second Life. You can create objects, clothing, etc. and sell them. If you own land, you can create any number of businesses--dance club, arcade, coffee house, chicken ranch, space station, roller coaster, etc.--and earn rewards for the time other people spend at your build. You can even charge admission. If you're skilled, other residents may hire you to help them with their own builds, businesses, and creations. | ||
12 | <P> | ||
13 | If you prefer not to work, or need more cash fast, you can even purchase L$ with USD$ dollars. On the other hand, if you're rolling in the L$ dough, you can sell L$ and make real-world cash! (See <a href="http://secondlife.com/help">http://secondlife.com/help</a> for more information.) | ||
14 | <P> | ||
15 | [ <a href="basic_skills.html">Basic Skills Home</a> | <A HREF="shopping.html">Previous</A> | <A HREF="camera.html">Next</A> ] | ||
16 | </BODY> | ||
17 | </HTML> | ||
diff --git a/linden/indra/newview/help/basics/im.html b/linden/indra/newview/help/basics/im.html new file mode 100644 index 0000000..182bb6a --- /dev/null +++ b/linden/indra/newview/help/basics/im.html | |||
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1 | <HTML> | ||
2 | <HEAD> | ||
3 | <TITLE>Instant Messaging</TITLE> | ||
4 | </HEAD> | ||
5 | <BODY> | ||
6 | <br> | ||
7 | Read on to learn how to use Instant Messaging. | ||
8 | <P> | ||
9 | |||
10 | Instant Messaging is private, and only the Residents you send an Instant Message to can hear it. | ||
11 | <P> | ||
12 | Let's take a look at the Instant Messaging box. | ||
13 | <P> | ||
14 | <font color="#000080">1. Click on the IM button in the lower-left corner of the screen.</font> | ||
15 | <P> | ||
16 | The New Instant Messaging box opens. | ||
17 | <P> | ||
18 | Until you meet some people and add them to your Friends list, there won't be anyone listed for Instant Messaging. Instead, you can find someone to IM using the Find menu or Right-Clicking another Resident near you and selecting "Send IM". | ||
19 | <P> | ||
20 | Let's send an IM to someone to see how IM works. | ||
21 | <P> | ||
22 | <font color="#000080">2. Select a name in the New IM menu (if you've collected any calling cards) or use the Find menu to locate another Resident and select "Send IM".</font> | ||
23 | <P> | ||
24 | The IM box changes. The title now says Instant Message with the Resident you selected. | ||
25 | <P> | ||
26 | Also, now there are two tabs a the bottom of the box, one to return to New IM (your list of people you can IM), plus one where you're now ready to carry on an IM conversation. | ||
27 | <P> | ||
28 | <font color="#000080">3. Type in an appropriate message and press Enter (Return).</font> | ||
29 | <P> | ||
30 | Your message will be sent. | ||
31 | <P> | ||
32 | IM is a great way to leave messages for others even when they're not in-world. And once you have a number of Friends, you can carry on multiple IM conversations at once. | ||
33 | <P> | ||
34 | If you find someone who you want to add to your Friends list: | ||
35 | <P> | ||
36 | <font color="#000080">4. Click on their avatar, and from the pie menu, select Add Friend.</font> | ||
37 | <P> | ||
38 | They'll get a dialog asking them if they want to accept your offer of Friendship. If they say "no," then they won't appear on your Friends list.. | ||
39 | <P> | ||
40 | If someone clicks on your avatar and wants to become your Friend, you'll be given the chance to say yes or no before it happens. | ||
41 | <P> | ||
42 | If you decide at a later time that you no longer want to be Friends with a particular person, you can remove them from your Friends list, and you will automatically be removed from theirs. | ||
43 | |||
44 | <P> | ||
45 | [ <a href="basic_skills.html">Basic Skills Home</a> |<A HREF="chat.html">Previous</A> | <A HREF="inventory.html">Next</A> ] | ||
46 | </BODY> | ||
47 | </HTML> | ||
diff --git a/linden/indra/newview/help/basics/inventory.html b/linden/indra/newview/help/basics/inventory.html new file mode 100644 index 0000000..bcbda45 --- /dev/null +++ b/linden/indra/newview/help/basics/inventory.html | |||
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1 | <HTML> | ||
2 | <HEAD> | ||
3 | <TITLE>Inventory</TITLE> | ||
4 | </HEAD> | ||
5 | <BODY> | ||
6 | <P> | ||
7 | Your Inventory is your treasure chest. It holds everything that you build, own and need. There's even a Library that contains objects, clothing, outfits, textures, and more for you to use. | ||
8 | <P> | ||
9 | Let's take a quick look at it: | ||
10 | <P> | ||
11 | <font color="#000080">1. Click on the Inventory button in the lower-right corner of the screen.</font><P> | ||
12 | The Inventory box is set up like a filing cabinet, with folders and files. You can have folders inside other folders to help organize things as you gather more and more stuff. | ||
13 | <P> | ||
14 | Think of your Inventory as a huge electronic closet. | ||
15 | <P> | ||
16 | <font color="#000080">2. Look at the name of all the folders in your Inventory, then go ahead and look through them.</font> | ||
17 | <P> | ||
18 | <font color="#000080">3. Click on the small "+" next to a folder to open it, then click on the "-" to close it.</font> | ||
19 | <P> | ||
20 | The main folders are: | ||
21 | <P> | ||
22 | <font color="#006000">Body Parts</font> -- here's a place to store different body parts. The ones that are in bold text are currently worn by your avatar. Double-click on a body part to wear it. | ||
23 | <P> | ||
24 | <font color="#006000">Calling Cards</font> -- here's where the calling cards that you gather are stored, plus your own. Double-click on a calling card to find out more information about the person behind the card. | ||
25 | <P> | ||
26 | <font color="#006000">Clothing</font> -- this is a folder where you can keep assorted pieces of clothing, plus whole outfits, so you can change your avatar's looks as often as you like. Outfits can even hold body parts and shapes, so when you change, you really change. Clothes that you're currently wearing are shown in bold text. | ||
27 | <P> | ||
28 | <font color="#006000">Landmarks</font> -- this folder holds all of your landmarks, including the ones you make yourself. | ||
29 | <P> | ||
30 | <font color="#006000">Note Cards</font> -- this folder holds note cards, which are like sticky notes: a place to keep text notes to yourself. | ||
31 | <P> | ||
32 | <font color="#006000">Objects</font> -- this is a folder that holds various things that you make or buy in Second Life. They can range from small toys to whole houses. | ||
33 | <P> | ||
34 | <font color="#006000">Photo Album</font> -- this is where the screenshots you take are stored. You can take screenshots by selecting <font color="#006000">Take Screenshot</font> in the File menu. | ||
35 | <P> | ||
36 | <font color="#006000">Scripts</font> -- this folder holds a number of useful scripts that can be attached to objects to make them more interactive. You can write your own scripts if you choose, or use scripts created by others and just modify them. For instance, you can use a Door script on the door to your house and easily modify the password. | ||
37 | <P> | ||
38 | <font color="#006000">Sounds</font> -- this folder holds sounds that you can play or attach to avatar gestures (we'll do this later). You can record your own sounds and upload them into your Inventory. | ||
39 | <P> | ||
40 | <font color="#006000">Textures</font> -- this folder is for graphics that you can use to decorate your walls, to add flair to anything you build, and even create new items of clothing. | ||
41 | <p> | ||
42 | <font color="#006000">Trash</font> -- this is where everything you delete from your Inventory goes until you empty the trash. It's a safety feature that helps you get back things you may have accidentally deleted. | ||
43 | <p> | ||
44 | <font color="#000080">5. Click on the X button to close the Inventory box.</font> | ||
45 | <P> | ||
46 | [ <a href="basic_skills.html">Basic Skills Home</a> | <A HREF="im.html">Previous</A> | <A HREF="customization.html">Next</A> ] | ||
47 | </BODY> | ||
48 | </HTML> | ||
49 | |||
diff --git a/linden/indra/newview/help/basics/keyboard.html b/linden/indra/newview/help/basics/keyboard.html new file mode 100644 index 0000000..2963a1b --- /dev/null +++ b/linden/indra/newview/help/basics/keyboard.html | |||
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1 | <HTML> | ||
2 | <HEAD> | ||
3 | <TITLE>Walking and Flying with the Keyboard</TITLE> | ||
4 | </HEAD> | ||
5 | <BODY> | ||
6 | <br> | ||
7 | As you learn to move around in Second Life, you may find that you may want to use one hand on the keyboard to move around while you're using the mouse to do other things. As a result, it's easiest to learn how to move with the mouse and keyboard. | ||
8 | <P> | ||
9 | Follow the instructions below to learn how to move your avatar with the keyboard. | ||
10 | <P> | ||
11 | <font color="#000080">1. Take a look at this chart:</font> | ||
12 | <P> | ||
13 | <font color="#B00000">W = Forward<BR> | ||
14 | S = Backward | ||
15 | <P> | ||
16 | A = Left<BR> | ||
17 | D = Right | ||
18 | <P> | ||
19 | E = Fly Up (Jump)<BR> | ||
20 | C = Fly Down (Duck) | ||
21 | <P> | ||
22 | F = Fly toggle</font> | ||
23 | <P> | ||
24 | <font color="#000080">2. Play around with these keys and walk around until you get the hang of it.</font> | ||
25 | <P> | ||
26 | If your avatar starts typing instead of walking, press ESC a few times to get out of Chat. | ||
27 | <P> | ||
28 | Notice that you can press two keys at a time. For instance, while pressing W to move forward, tap on the D or A keys to turn without stopping. | ||
29 | <P> | ||
30 | If you'd rather use your right hand, you can also use the arrow keys: | ||
31 | <P> | ||
32 | <font color="#B00000">Up Arrow = Forward<BR> | ||
33 | Down Arrow = Backward | ||
34 | <P> | ||
35 | Left Arrow = Left<BR> | ||
36 | Right Arrow = Right | ||
37 | <P> | ||
38 | PageUp = Fly Up (Jump)<BR> | ||
39 | PageDown = Fly Down (Duck) | ||
40 | <P> | ||
41 | Home = Fly toggle</font> | ||
42 | <P> | ||
43 | <P> | ||
44 | <font color="#000080">3. Press the F key.</font> | ||
45 | <P> | ||
46 | Your avatar flies. | ||
47 | <P> | ||
48 | <font color="#000080">4. Fly around using the keyboard.</font> | ||
49 | <P> | ||
50 | Again, take some time to get the hang of it. | ||
51 | <P> | ||
52 | <font color="#000080">5. Press the F key to stop flying.</font> | ||
53 | <P> | ||
54 | If you were up very high, your landing might not be very pretty, but don't worry ... it won't hurt. | ||
55 | <P> | ||
56 | [ <a href="basic_skills.html">Basic Skills Home</a> | <A HREF="movement.html">Previous</A> | <A HREF="landmarks.html">Next</A> ] | ||
57 | </BODY> | ||
58 | </HTML> \ No newline at end of file | ||
diff --git a/linden/indra/newview/help/basics/landmarks.html b/linden/indra/newview/help/basics/landmarks.html new file mode 100644 index 0000000..5842080 --- /dev/null +++ b/linden/indra/newview/help/basics/landmarks.html | |||
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1 | <HTML> | ||
2 | <HEAD> | ||
3 | <TITLE>Using Landmarks</TITLE> | ||
4 | </HEAD> | ||
5 | <BODY> | ||
6 | <br> | ||
7 | Landmarks help you find your way to new places, or find your way back to a place you liked. You have a number of useful, ready-to-use landmarks at your disposal. Later, you'll be making your own. | ||
8 | <P> | ||
9 | <font color="#000080">1. Look at the Mini-Map. (Click on the "Mini-Map" button if you don't see it.)</font> | ||
10 | <P> | ||
11 | In addition to showing an overview of the world, the Mini-Map also helps you find your way around. | ||
12 | <P> | ||
13 | <font color="#000080">2. Click on Mini Map to open the World Map window.</font> | ||
14 | <P> | ||
15 | The World Map shows more of the Second Life world. Some extra controls appear on the right side of the map, including a pull-down list of landmarks. | ||
16 | <P> | ||
17 | <font color="#000080">3. Click on Landmark pull-down</font> | ||
18 | <P> | ||
19 | <font color="#000080">4. Select a Landmark that sounds interesting to you.</font> | ||
20 | <P> | ||
21 | Once you select a landmark in this list, a couple of things happen: the landmark appears on the map as a red square, and a large beacon appears in the world at the landmark's location. | ||
22 | <P> | ||
23 | You only see beacons while a landmark is selected, and only you can see it. So don't tell someone to go to the big red beacon, because they won't see it unless they have the same landmark selected. | ||
24 | <P> | ||
25 | If you've wandered a ways from your starting point, you may not be able to see the landmark on the map. If that's the case: | ||
26 | <P> | ||
27 | <font color="#000080">5. Slide the Zoom slider to shrink the map until you can see the red square that marks the landmark.</font> | ||
28 | <P> | ||
29 | Once you see the landmark on the map: | ||
30 | <P> | ||
31 | <font color="#000080">6. Click the Teleport button on the World Map.</font> | ||
32 | <P> | ||
33 | Your avatar will teleport to a Telehub. This is a central teleport location that's close to your landmark. You'll need to fly the rest of the way. | ||
34 | <P> | ||
35 | <font color="#000080">7. Use the A and D keys, or left and right arrow keys, to turn your avatar until the red arrow inworld points in front of you (the center of the screen).</font> | ||
36 | <P> | ||
37 | At this point, your avatar is facing the landmark. You should be able to see a tall red beacon marking the landmark in-world. | ||
38 | <P> | ||
39 | <font color="#000080">8. Go to the landmark.</font> | ||
40 | <P> | ||
41 | [ <a href="basic_skills.html">Basic Skills Home</a> | <A HREF="keyboard.html">Previous</A> | <A HREF="chat.html">Next</A> ] | ||
42 | </BODY> | ||
43 | </HTML> | ||
diff --git a/linden/indra/newview/help/basics/leading.html b/linden/indra/newview/help/basics/leading.html new file mode 100644 index 0000000..fc78729 --- /dev/null +++ b/linden/indra/newview/help/basics/leading.html | |||
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1 | <HTML> | ||
2 | <HEAD> | ||
3 | <TITLE>Leading the Avatar</TITLE> | ||
4 | </HEAD> | ||
5 | <BODY> | ||
6 | <br> | ||
7 | There are multiple ways to move around, but first, we'll learn the basic mouse movement methods. The easiest way to move your avatar is to lead it around by pointing to where you want it to go. | ||
8 | <p> | ||
9 | <font color="#000080">1. Right-click on the ground close to the avatar.</font><p> | ||
10 | A pie menu opens. | ||
11 | <P> | ||
12 | <font color="#000080">2. Move the cursor up and click on "Go Here."</font><P> | ||
13 | The avatar walks to the place where you clicked. | ||
14 | <P> | ||
15 | <font color="#000080">3. Click on the ground far away from the avatar.</font> | ||
16 | <P> | ||
17 | <font color="#000080">4. When the pie menu opens, move the cursor up and click on "Go Here."</font> | ||
18 | <P> | ||
19 | If the distance was far enough, your avatar flew to the spot.<BR> | ||
20 | Take some time now lead your avatar around for a while. | ||
21 | |||
22 | <P> | ||
23 | [ <a href="basic_skills.html">Basic Skills Home</a> | <A HREF="movement.html">Previous</A> | <A HREF="mouse.html">Next</A> ] | ||
24 | </BODY> | ||
25 | </HTML> | ||
26 | |||
diff --git a/linden/indra/newview/help/basics/mouse.html b/linden/indra/newview/help/basics/mouse.html new file mode 100644 index 0000000..aff23a0 --- /dev/null +++ b/linden/indra/newview/help/basics/mouse.html | |||
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1 | <HTML> | ||
2 | <HEAD> | ||
3 | <TITLE>Walking and Flying with the Mouse</TITLE> | ||
4 | </HEAD> | ||
5 | <BODY> | ||
6 | <br> | ||
7 | The point-and-go method is fine if you know where you want to go, but if you want to just wander around, there's a better way to go. | ||
8 | <P> | ||
9 | <font color="#000080">1. Click on your avatar.</font> | ||
10 | <P> | ||
11 | <font color="#000080">2. When the pie menu opens, move the cursor up and click on "Go...".</font><P> | ||
12 | A small box with arrows in it opens near the bottom of the screen. | ||
13 | <P> | ||
14 | <font color="#000080">3. Click (or click and hold) on all of the arrows, one at a time.</font><P> | ||
15 | If you play with these for a while, you'll get the hang of moving forward and backward, turning left and right, side-walking left and right, and even jumping and crouching. | ||
16 | <P> | ||
17 | Now we'll try a shortcut: | ||
18 | <P> | ||
19 | <font color="#000080">4. Click and hold on the forward arrow, then, while still holding, slide the cursor out of the box, left and right, forward and backward.</font> | ||
20 | <P> | ||
21 | Take some time and practice guiding your avatar around in this way. | ||
22 | <P> | ||
23 | <font color="#000080">5. Click on the Fly button.</font> | ||
24 | <P> | ||
25 | Your avatar rises into the air. | ||
26 | <P> | ||
27 | <font color="#000080">6. Use the arrows as before to fly around. Don't forget to try the up and down arrows.</font> | ||
28 | <P> | ||
29 | Take your time and practice a little before you move on. | ||
30 | <P> | ||
31 | <font color="#000080">7. Click on the Fly button again to return to the ground.</font> | ||
32 | <P> | ||
33 | [ <a href="basic_skills.html">Basic Skills Home</a> | <A HREF="leading.html">Previous</A> | <A HREF="keyboard.html">Next</A> ] | ||
34 | </BODY> | ||
35 | </HTML> | ||
36 | |||
diff --git a/linden/indra/newview/help/basics/movement.html b/linden/indra/newview/help/basics/movement.html new file mode 100644 index 0000000..a2d9d06 --- /dev/null +++ b/linden/indra/newview/help/basics/movement.html | |||
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1 | <HTML> | ||
2 | <HEAD> | ||
3 | <TITLE>Basic Movement</TITLE> | ||
4 | </HEAD> | ||
5 | <BODY> | ||
6 | |||
7 | <br> | ||
8 | Click on the first topic below to get moving. | ||
9 | <P> | ||
10 | <A HREF="keyboard.html">Walking and Flying with the Keyboard</A><BR> | ||
11 | <A HREF="landmarks.html">Using Landmarks</A><BR> | ||
12 | |||
13 | <P> | ||
14 | [ <a href="basic_skills.html">Basic Skills Home</a> | <A HREF="basic_skills.html">Previous</A> | <A HREF="keyboard.html">Next</A> ] | ||
15 | </BODY> | ||
16 | </HTML> | ||
17 | |||
diff --git a/linden/indra/newview/help/basics/profile.html b/linden/indra/newview/help/basics/profile.html new file mode 100644 index 0000000..ea08be4 --- /dev/null +++ b/linden/indra/newview/help/basics/profile.html | |||
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1 | <html> | ||
2 | <head> | ||
3 | <title>Your Profile</title> | ||
4 | </head> | ||
5 | |||
6 | <body> | ||
7 | |||
8 | <br> | ||
9 | Your avatar's appearance tells people something about you (the person behind the avatar). There's also another way to let others know about yourself: your Profile. | ||
10 | <P> | ||
11 | <font color="#000080">1. Click on your avatar.</font> | ||
12 | <P> | ||
13 | <font color="#000080">2. From the pie menu, select My Profile ... </font> | ||
14 | <P> | ||
15 | Your Profile opens. It has your screen name and some checkboxes and spaces to supply informaiton about yourself. It also shows how others have rated you and how many others you have rated. | ||
16 | <P> | ||
17 | There's also a place to put an image. The image can be your (human) picture, your avatar's picture, a logo, or anything else (or nothing) that you want. To change the image, click on it. An Image Picking dialog will open and let you select from all the images at your disposal. | ||
18 | <P> | ||
19 | The information in your Profile is public. The Find feature searches through profiles to help you find others with similar interests (and others find you). | ||
20 | <P> | ||
21 | <font color="#000080">3. Take some time and tell us about yourself. You can always come back and change or add to this information later.</font> | ||
22 | <P> | ||
23 | When you're ready to move on, click Next below. | ||
24 | |||
25 | <P> | ||
26 | [ <a href="basic_skills.html">Basic Skills Home</a> | <A HREF="customization.html">Previous</A> | <A HREF="shopping.html">Next</A> ] | ||
27 | </body> | ||
28 | </html> | ||
diff --git a/linden/indra/newview/help/basics/shopping.html b/linden/indra/newview/help/basics/shopping.html new file mode 100644 index 0000000..4e0bbcc --- /dev/null +++ b/linden/indra/newview/help/basics/shopping.html | |||
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1 | <HTML> | ||
2 | <HEAD> | ||
3 | <TITLE>Shopping 101</TITLE> | ||
4 | </HEAD> | ||
5 | <BODY> | ||
6 | <br> | ||
7 | Let's go shopping. | ||
8 | <P> | ||
9 | In Second Life, there are "official" stores and vending machines where you can buy things, but you can also buy (or take a free copy of) many things that aren't in stores. In fact, you can put a price on anything you build and if people want it, they can buy it and you get the money. | ||
10 | <P> | ||
11 | You can use the Find window to look up a variety of places, selling virtually anything imaginable. Whatever your interest, there's probably a store selling it somewhere in Second Life. When you've selected a store in the Find window, you can teleport to it or mark it on your Map. | ||
12 | <P> | ||
13 | "Window shopping" in Second Life is actually quite simple. | ||
14 | <P> | ||
15 | <font color="#000080">1. Find an object that interests you, and point to it.</font> | ||
16 | <P> | ||
17 | After a second or so some information about the object will pop up. The information will include whether it's for sale and how much it costs. If the object is not listed as For Sale, try left-clicking it to see if it's a scripted vendor instead. (If so, it'll tell you in chat how much the item costs.) | ||
18 | <P> | ||
19 | Once you find something that interests you: | ||
20 | <P> | ||
21 | <font color="#000080">2. Right-click on the object.</font> | ||
22 | <P> | ||
23 | A pie menu opens. | ||
24 | <P> | ||
25 | <font color="#000080">3. Select Buy on the left of the pie menu.</font> | ||
26 | <P> | ||
27 | A confirmation dialog will open giving you the details of the transaction, including the price. If you want it: | ||
28 | <P> | ||
29 | <font color="#000080">4. Click on Buy.</font> | ||
30 | <P> | ||
31 | If the object's popup doesn't list it as For Sale, but clicking it tells you the price, then the Buy menu choice probably isn't available. In this case, we're going to Pay the vendor, and it'll give us the item: | ||
32 | <P> | ||
33 | <font color="#000080">4. Right-click on the vendor and choose Pay. Enter the cost of the item you're trying to buy, and click OK. When a blue box comes up offering you the item you just bought, click Accept.</font> | ||
34 | <P> | ||
35 | You've just made your first financial transaction. The object you just bought is placed in your Inventory. Notice that its name may include <b>(no copy)</b>, <b>(no modify)</b>, or <b>(no transfer)</b>; this means that you can't copy the object, can't edit the object, or can't give the object away, respectively. | ||
36 | <P> | ||
37 | <font color="#000080">6. If you bought clothing, drag it from Inventory onto your avatar. If you bought an object, drag it from Inventory to some location inworld.</font> | ||
38 | <P> | ||
39 | If you bought clothing, your avatar will wear the clothing when you drag it onto yourself. If you bought an object, it'll appear inworld at the place you drop it. | ||
40 | <P> | ||
41 | If you thought you bought clothing, but end up with a box on your head when you drag it onto yourself, don't worry! Right-click the box and <b>Detach</b> it, then drag in somewhere else (just like an object). Right-click the box and choose <b>Edit</b>, then click <b>More</b>, then finally choose its <b>Contents</b>. You should find the clothing you bought in there; drag it from the box's Contents into your Inventory. You can then wear your new clothing. | ||
42 | <P> | ||
43 | If the object you bought is <b>(no copy)</b>, notice how it disappears from inventory when you bring it inworld. If you lose track of a no-copy object when it's inworld, it may be very hard to find it again! You can right-click your object and choose <b>Take</b> to put it back in your inventory. If the object isn't (no copy), notice how it remains in your Inventory even when you bring it inworld. You'll always have a copy of this object (unless you manually delete the Inventory copy, of course!) | ||
44 | <P> | ||
45 | <font color="#000080">7. To take back an object inworld, right-click on the object you created, and choose Take. To delete the object, right-click it, and press the Del key on your keyboard.</font> | ||
46 | <P> | ||
47 | You should only delete an object if you still have a copy in Inventory! If you don't have a copy in your Inventory, be sure and Take it instead. | ||
48 | <P> | ||
49 | You can go on a shopping binge now, or click Next to move on. | ||
50 | <P> | ||
51 | [ <a href="basic_skills.html">Basic Skills Home</a> | <A HREF="customization.html">Previous</A> | <A HREF="economy.html">Next</A> ] | ||
52 | </BODY> | ||
53 | </HTML> \ No newline at end of file | ||
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diff --git a/linden/indra/newview/help/community_standards.html b/linden/indra/newview/help/community_standards.html new file mode 100644 index 0000000..cf94cc6 --- /dev/null +++ b/linden/indra/newview/help/community_standards.html | |||
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1 | <html> | ||
2 | <head> | ||
3 | <title>Second Life Community Standards</title> | ||
4 | </head> | ||
5 | <body> | ||
6 | <br> | ||
7 | <b>Second Life(TM): Community Standards</b><br> | ||
8 | <br> | ||
9 | Welcome to Second Life. We hope you'll have a richly rewarding experience, filled with creativity, self expression and fun. The goals of the Community Standards are simple: treat each other with respect and without harassment, adhere to local standards as indicated by simulator ratings, and refrain from any hate activity which slurs a real-world individual or real-world community. | ||
10 | <p> | ||
11 | <b>The Big Six</b><br> | ||
12 | Within Second Life, we want to support Residents in shaping their specific experiences and making their own choices. The Community Standards sets out six behaviors, the "Big Six", that will result in suspension or, with repeated violations, expulsion from the Second Life Community. All Second Life Community Standards apply to all areas of Second Life, the Second Life Forums, and the Second Life Website. | ||
13 | <p> | ||
14 | <b>1. Intolerance</b><br> | ||
15 | Combating intolerance is a cornerstone of Second Life's Community Standards. Actions that marginalize, belittle, or defame individuals or groups inhibit the satisfying exchange of ideas and diminish the Second Life community as whole. The use of derogatory or demeaning language or images in reference to another Resident's race, ethnicity, gender, religion, or sexual preference is never allowed in Second Life. | ||
16 | <p> | ||
17 | <b>2. Harassment</b><br> | ||
18 | Given the myriad capabilities of Second Life, harassment can take many forms. Communicating or behaving in a manner which is offensively coarse, intimidating or threatening, constitutes unwelcome sexual advances or requests for sexual favors, or is otherwise likely to cause annoyance or alarm is Harassment. | ||
19 | <p> | ||
20 | <b>3. Assault</b><br> | ||
21 | Most areas in Second Life are identified as Safe. Assault in Second Life means: shooting, pushing, or shoving another Resident in a Safe Area (see Global Standards below); creating or using scripted objects which singularly or persistently target another Resident in a manner which prevents their enjoyment of Second Life. | ||
22 | <p> | ||
23 | <b>4. Disclosure</b><br> | ||
24 | Residents are entitled to a reasonable level of privacy with regard to their Second Lives. Sharing personal information about a fellow Resident --including gender, religion, age, marital status, race, sexual preference, and real-world location beyond what is provided by the Resident in the First Life page of their Resident profile is a violation of that Resident's privacy. Remotely monitoring conversations, posting conversation logs, or sharing conversation logs without consent are all prohibited in Second Life and on the Second Life Forums. | ||
25 | <p> | ||
26 | <b>5. Indecency</b><br> | ||
27 | Second Life is an adult community, but Mature material is not necessarily appropriate in all areas (see Global Standards below). Content, communication, or behavior which involves intense strong language or expletives, nudity or sexual content, the depiction of sex or strong violence, or anything else broadly offensive must be contained within private land in areas rated Mature (M). Names of Residents, objects, places and groups are broadly viewable in Second Life directories and on the Second Life website, and must adhere to PG guidelines. | ||
28 | <p> | ||
29 | <b>6. Disturbing the Peace</b><br> | ||
30 | Every Resident has a right to live their Second Life. Disrupting scheduled events, repeated transmission of undesired advertising content, the use of repetitive sounds, following or self-spawning items, or other objects that intentionally slow server performance or inhibit another Resident's ability to enjoy Second Life are examples of Disturbing the Peace. | ||
31 | <p> | ||
32 | <b>Policies and Policing</b><br> | ||
33 | <br> | ||
34 | <b>Global Standards, Local Ratings</b><br> | ||
35 | All areas of Second Life, including the www.secondlife.com website and the Second Life Forums, adhere to the same Community Standards. Locations within Second Life are noted as Safe or Unsafe and rated Mature (M) or non-Mature (PG), and behavior must conform to the local ratings. Any unrated area of Second Life or the Second Life website should be considered non-Mature (PG). | ||
36 | <p> | ||
37 | <b>Warning, Suspension, Banishment</b><br> | ||
38 | Second Life is a complex society, and it can take some time for new Residents to gain a full understanding of local customs and mores. Generally, violations of the Community Standards will first result in a Warning, followed by Suspension and eventual Banishment from Second Life. In-World Representatives, called Liaisons, may occasionally address disciplinary problems with a temporary removal from Second Life. | ||
39 | <p> | ||
40 | <b>Global Attacks</b><br> | ||
41 | Community Standards violations which broadly interfere with or disrupt the Second Life community, the Second Life servers or other systems related to Second Life cannot be tolerated in any form. Such actions will result in a minimum two-week suspension and a review of your account for probable removal from Second Life. | ||
42 | <p> | ||
43 | <b>Alternate Accounts</b><br> | ||
44 | While Residents may choose to play Second Life with more than one account, specifically or consistently using an alternate account to harass other Residents or violate the Community Standards is not acceptable. Alternate accounts are generally treated as separate from a Resident's principal account, but misuse of alternate accounts can and will result in disciplinary action on the principal account. | ||
45 | <p> | ||
46 | <b>Buyer Beware</b><br> | ||
47 | Linden Lab does not exercise editorial control over the content of Second Life, and will make no specific efforts to review the textures, objects, sounds or other content created within Second Life. Additionally, Linden Lab does not certify or endorse the operation of in-world games, vending machines, or retail locations; refunds must be requested from the owners of these objects. | ||
48 | <p> | ||
49 | <b>Reporting Abuse</b><br> | ||
50 | Residents should report violations of the Community Standards using the Abuse Reporter tool located under the Help menu in the in-world tool bar. Every Abuse Report is individually investigated, and the identity of the reporter is kept strictly confidential. If you need immediate assistance, in-world Liaisons may be available to help. Look for Residents with the last name Linden. | ||
51 | </body> | ||
52 | </html> | ||
diff --git a/linden/indra/newview/help/graphics_driver_update.html b/linden/indra/newview/help/graphics_driver_update.html new file mode 100644 index 0000000..3a3b25c --- /dev/null +++ b/linden/indra/newview/help/graphics_driver_update.html | |||
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1 | <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> | ||
2 | <html> | ||
3 | <head> | ||
4 | <META HTTP-EQUIV=Refresh CONTENT="2; URL=http://www.secondlife.com/support/"> | ||
5 | <title>Second Life: Graphics Driver Update</title> | ||
6 | </head> | ||
7 | <body bgcolor="white" vlink="blue" alink="blue" link="blue"> | ||
8 | <basefont face="Arial,Helvetica,sans-serif" size="3"> | ||
9 | <p>Taking you to the Second Life Support page at | ||
10 | <a href="http://www.secondlife.com/support/">http://www.secondlife.com/support/</a>.</p> | ||
11 | </body> | ||
12 | </html> | ||
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1 | <!-- saved from url=(0022)http://internet.e-mail --> | ||
2 | <html> | ||
3 | <head> | ||
4 | <title>Second Life Help</title> | ||
5 | </head> | ||
6 | <body> | ||
7 | <br> | ||
8 | Choose your topic: | ||
9 | <P> | ||
10 | <a href="welcome/welcome.html">Welcome to Second Life Orientation</a><br> | ||
11 | <a href="welcome/welcomeback.html">Welcome Back to Second Life </a><br> | ||
12 | <a href="basics/basic_skills.html">Basic Second Life Skills</a><br> | ||
13 | <a href="Concepts/Second_Life_Concepts.html">Second Life Concepts</a><br> | ||
14 | <a href="Advanced/Advanced_Second_Life_Skills.html">Advanced Second Life Skills</a> | ||
15 | <p> | ||
16 | <a href="community_standards.html">Second Life Community Standards</a> | ||
17 | </body> | ||
18 | </html> | ||
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diff --git a/linden/indra/newview/help/unable_to_connect.html b/linden/indra/newview/help/unable_to_connect.html new file mode 100644 index 0000000..a8973a1 --- /dev/null +++ b/linden/indra/newview/help/unable_to_connect.html | |||
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1 | <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> | ||
2 | <html xmlns="http://www.w3.org/1999/xhtml"><head> | ||
3 | |||
4 | |||
5 | <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> | ||
6 | |||
7 | <link href="MAIN.css" rel="stylesheet" type="text/css"><title>Second Life | Unable to Connect</title></head><body> | ||
8 | <table align="center" border="0" cellpadding="0" cellspacing="0"> | ||
9 | <tbody><tr><td> | ||
10 | |||
11 | <div id="DEFAULT_container" align="center"> | ||
12 | |||
13 | <div id="DEFAULT_header"> | ||
14 | <div class="box_grey_r"> | ||
15 | <div class="box_grey_l"> | ||
16 | <div class="box_grey_b"> | ||
17 | <div class="box_grey_bl"> | ||
18 | <div class="box_grey_br"> | ||
19 | |||
20 | <table border="0" cellpadding="0" cellspacing="0" width="100%"> | ||
21 | <tbody><tr> | ||
22 | <td align="left"> | ||
23 | <a href="http://secondlife.com/"><img src="spacer.gif" align="left" border="0" height="85" width="230"></a> | ||
24 | </td> | ||
25 | <td align="right" valign="top"> | ||
26 | </td> | ||
27 | </tr> | ||
28 | </tbody></table> | ||
29 | |||
30 | </div> | ||
31 | </div> | ||
32 | </div> | ||
33 | </div> | ||
34 | </div> | ||
35 | </div> | ||
36 | |||
37 | |||
38 | |||
39 | <table border="0" cellpadding="10" cellspacing="0" width="100%"> | ||
40 | <tbody><tr> | ||
41 | <td> | ||
42 | <p> </p> | ||
43 | |||
44 | |||
45 | |||
46 | |||
47 | |||
48 | <h2>Second Life - Unable to Connect to Server.</h2> | ||
49 | <table bgcolor="#c9c9c9" border="0" cellpadding="1" cellspacing="0" width="100%"> | ||
50 | <tbody><tr> | ||
51 | <td> | ||
52 | <table border="0" cellpadding="8" cellspacing="0" width="100%"> | ||
53 | <tbody><tr> | ||
54 | <td style="color: rgb(51, 51, 51);" bgcolor="#e5e5e5"> | ||
55 | <blockquote><h5> | ||
56 | <p> Second Life has failed to connect to its server. This | ||
57 | message can appear because you are not connected to the Internet; because | ||
58 | your router or firewall is blocking Second Life network access; because | ||
59 | third-party software (such as firewall or internet security software) is | ||
60 | blocking Second Life; or because the Second Life servers are offline.<br> | ||
61 | </p> | ||
62 | <p>First, make sure you can reach a common web site like <a | ||
63 | href="http://www.google.com/">Google</a>. If you cannot connect to | ||
64 | Google, the problem is probably with your network or your Internet | ||
65 | Service Provider.<br> | ||
66 | </p> | ||
67 | <p>Next, check the <a | ||
68 | href="http://www.secondlife.com/status/">Second Life Status</a> web | ||
69 | page to make sure the servers are up.<br> | ||
70 | </p> | ||
71 | <p>If the servers are up but you are still having | ||
72 | problems, please visit Second Life Help for assistance:<br> | ||
73 | </p> | ||
74 | <p><a href="http://www.secondlife.com/help/">http://www.secondlife.com/help/</a> </p> | ||
75 | </blockquote> | ||
76 | </h5> | ||
77 | </td> | ||
78 | </tr> | ||
79 | </tbody></table> | ||
80 | </td> | ||
81 | </tr> | ||
82 | </tbody></table> | ||
83 | <br> | ||
84 | <p> | ||
85 | For additional details about system upgrades, maintenance, outages, or other known problems please read | ||
86 | the <a style="text-decoration: underline;" href="http://blog.secondlife.com/">Official Linden Blog</a>. | ||
87 | </p> | ||
88 | |||
89 | |||
90 | |||
91 | |||
92 | </td> | ||
93 | </tr> | ||
94 | </tbody></table> | ||
95 | |||
96 | |||
97 | <div id="DEFAULT_footer" align="center"> | ||
98 | |||
99 | |||
100 | <div class="box_grey_t"> | ||
101 | <div class="box_grey_r"> | ||
102 | <div class="box_grey_l"> | ||
103 | <div class="box_grey_b"> | ||
104 | <div class="box_grey_tl"> | ||
105 | <div class="box_grey_tr"> | ||
106 | <div class="box_grey_bl"> | ||
107 | <div class="box_grey_br"> | ||
108 | |||
109 | <div id="SL_footer"> | ||
110 | <table border="0" cellpadding="8" cellspacing="0" width="100%"> | ||
111 | <tbody><tr> | ||
112 | <td align="left"> | ||
113 | <a href="http://secondlife.com/corporate/sysreqs.php">system requirements</a> | | ||
114 | <a href="http://secondlife.com/corporate/privacy.php">privacy</a> | | ||
115 | <a href="http://secondlife.com/corporate/cs.php">community standards</a> | | ||
116 | <a href="http://secondlife.com/corporate/tos.php">terms of service</a> | | ||
117 | <a href="http://secondlife.com/corporate/dmca.php">dmca</a> | | ||
118 | <!-- | ||
119 | <a href="/corporate/affiliates.php">affiliates</a> | education | support | | ||
120 | --> | ||
121 | <a href="http://secondlife.com/status/">grid status</a> | | ||
122 | <a href="http://lindenlab.com/employment">jobs</a> | ||
123 | |||
124 | </td> | ||
125 | <td align="right" valign="middle"> | ||
126 | ©2006 Linden Research Inc. | ||
127 | </td> | ||
128 | <td align="right" valign="middle"> | ||
129 | <a href="http://lindenlab.com/"><img src="LL_logo.jpg"></a> | ||
130 | </td> | ||
131 | </tr> | ||
132 | </tbody></table> | ||
133 | </div> | ||
134 | |||
135 | </div> | ||
136 | </div> | ||
137 | </div> | ||
138 | </div> | ||
139 | </div> | ||
140 | </div> | ||
141 | </div> | ||
142 | </div> | ||
143 | |||
144 | |||
145 | </div> | ||
146 | |||
147 | |||
148 | </div> | ||
149 | </td></tr></tbody></table></body></html> \ No newline at end of file | ||
diff --git a/linden/indra/newview/help/unsupported_card.html b/linden/indra/newview/help/unsupported_card.html new file mode 100644 index 0000000..2d58b75 --- /dev/null +++ b/linden/indra/newview/help/unsupported_card.html | |||
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1 | <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> | ||
2 | <html> | ||
3 | <head> | ||
4 | <title>Second Life Error</title> | ||
5 | </head> | ||
6 | <body bgcolor="#ffffff" vlink="blue" alink="blue" link="blue"> | ||
7 | <basefont face="Arial,Helvetica,sans-serif" size="3"> | ||
8 | <center> | ||
9 | <table bgcolor="#000000" width="600" border="0" cellspacing="0" | ||
10 | cellpadding="1"> | ||
11 | <tbody> | ||
12 | <tr> | ||
13 | <td> | ||
14 | <table bgcolor="#ffffff" width="100%" border="0" cellspacing="0" | ||
15 | cellpadding="0"> | ||
16 | <tbody> | ||
17 | <tr> | ||
18 | <td colspan="2" bgcolor="#30333e"> | ||
19 | <table border="0" cellpadding="5" cellspacing="0" | ||
20 | width="100%"> | ||
21 | <tbody> | ||
22 | <tr> | ||
23 | <td align="left"><img width="167" height="68" | ||
24 | border="0" src="sl_logo.gif"></td> | ||
25 | </tr> | ||
26 | </tbody> | ||
27 | </table> | ||
28 | </td> | ||
29 | </tr> | ||
30 | <tr> | ||
31 | <td> <br> | ||
32 | <p align="center"><font size="+1"><b>Unsupported Graphics | ||
33 | Card</b></font></p> | ||
34 | <blockquote> | ||
35 | <p>If you are receiving this message, your graphics card may not be compatible with Second Life. | ||
36 | Attempting to use Second Life with your current system configuration may cause the program to crash | ||
37 | or become unresponsive. Minimum system requirements are listed on the Second Life Support web site:</p> | ||
38 | <p> <a href="http://secondlife.com/support/">http://secondlife.com/support/</a> </p> | ||
39 | <p> If you are using a supported video card, contact the | ||
40 | manufacturer to obtain video driver updates. Video driver | ||
41 | updates for ATI and Nvidia graphics products are available for download | ||
42 | from the following web sites: </p> | ||
43 | <p> <a href="http://www.ati.com/">http://www.ati.com/</a><br> | ||
44 | <a href="http://www.nvidia.com/">http://www.nvidia.com/</a> </p> | ||
45 | <p>Finally, try setting your display to "True Color | ||
46 | (32-bit)" under Control Panels, Display before running Second Life.</p> | ||
47 | </blockquote> | ||
48 | </td> | ||
49 | </tr> | ||
50 | </tbody> | ||
51 | </table> | ||
52 | </td> | ||
53 | </tr> | ||
54 | </tbody> | ||
55 | </table> | ||
56 | </center> | ||
57 | </body> | ||
58 | </html> | ||
diff --git a/linden/indra/newview/help/welcome/avatar.html b/linden/indra/newview/help/welcome/avatar.html new file mode 100644 index 0000000..2a272eb --- /dev/null +++ b/linden/indra/newview/help/welcome/avatar.html | |||
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1 | <HTML> | ||
2 | <HEAD> | ||
3 | <TITLE>Your Avatar</TITLE> | ||
4 | </HEAD> | ||
5 | <BODY> | ||
6 | <br> | ||
7 | Your <font color="#006000">avatar</font> is your representative in Second Life. | ||
8 | <P> | ||
9 | It's been randomly created to get you started, but you'll be able to customize it to look almost any way you want -- and you can change it as often as you like. | ||
10 | <p> | ||
11 | You can create and save complete outfits consisting of clothing, body shape, attachments and more, and change the total look of your avatar with a simple drag and drop. | ||
12 | <p> | ||
13 | Avatars can be male or female, and can be just about any size or shape you can imagine. Avatars can wear layers of clothes, and can have accessories -- ranging from jet packs to jewelry -- attached to a number of places. | ||
14 | <P> | ||
15 | All around your avatar is Second Life, filled with hills, valleys, trees, grass, bodies of water, buildings, all sorts of objects, and people. Don't worry, you'll be exploring it soon. | ||
16 | <P> | ||
17 | [<a href="welcomeback.html">Welcome Home</a> | <A HREF="screen.html">Previous</A> | <A HREF="menus.html">Next</A> ] | ||
18 | </BODY> | ||
19 | </HTML> | ||
20 | |||
diff --git a/linden/indra/newview/help/welcome/buttons.html b/linden/indra/newview/help/welcome/buttons.html new file mode 100644 index 0000000..7936862 --- /dev/null +++ b/linden/indra/newview/help/welcome/buttons.html | |||
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1 | <HTML> | ||
2 | <HEAD> | ||
3 | <TITLE>The Buttons</TITLE> | ||
4 | </HEAD> | ||
5 | <BODY> | ||
6 | <br> | ||
7 | Along the bottom of the screen, you'll see a number of buttons. | ||
8 | <P> | ||
9 | <font color="#006000">IM</font> lets you Instant Message friends, groups, and people you meet. | ||
10 | <P> | ||
11 | <font color="#006000">Chat</font> opens a chat bar you can use to talk to people nearby. | ||
12 | <P> | ||
13 | <font color="#006000">Friends</font> pulls up your Friends list, so you can add people you know, view their profile, etc. | ||
14 | <P> | ||
15 | <font color="#006000">Fly</font> lets your avatar take flight. (You can also use F or the Home key when you're not chatting.) | ||
16 | <P> | ||
17 | <font color="#006000">Snapshot</font> takes a snapshot of the current screen, which you can save to Inventory or disk, or mail as a postcard to someone else. | ||
18 | <P> | ||
19 | <font color="#006000">Events</font> allows you to view upcoming events. | ||
20 | <p> | ||
21 | <font color="#006000">Find</font> opens a dialog to help you find people, places, groups, events, and other things in Second Life. | ||
22 | <P> | ||
23 | <font color="#006000">Mini-Map</font> shows or hides the small map in the upper-right corner of your screen. | ||
24 | <P> | ||
25 | <font color="#006000">Map</font> opens the World Map window to give you a bigger picture of where you are. | ||
26 | <P> | ||
27 | There's one more button to look at, in the lower-right corner of the screen: Inventory. | ||
28 | <P> | ||
29 | <font color="#006000">Inventory</font> opens your Inventory -- your storage "bag" for everything from Friends' contact information, to landmarks, to outfits for your avatar. | ||
30 | <P> | ||
31 | [<a href="welcomeback.html">Welcome Home</a> | <A HREF="menus.html">Previous</A> | <A HREF="map.html">Next</A> ] | ||
32 | </BODY> | ||
33 | </HTML> | ||
diff --git a/linden/indra/newview/help/welcome/chat.html b/linden/indra/newview/help/welcome/chat.html new file mode 100644 index 0000000..5143dc4 --- /dev/null +++ b/linden/indra/newview/help/welcome/chat.html | |||
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1 | <HTML> | ||
2 | <HEAD> | ||
3 | <TITLE>Chat and Instant Messaging</TITLE> | ||
4 | </HEAD> | ||
5 | <BODY> | ||
6 | <br> | ||
7 | The bottom of the screen is dedicated to communication: <font color="#006000">Chat and Instant Messaging.</font> | ||
8 | <P> | ||
9 | <font color="#006000">Chat</font> is the quickest and easiest way to communicate with anyone who's nearby. | ||
10 | <P> | ||
11 | <font color="#006000">Instant Messaging</font> is a more private way to talk to people you already know. | ||
12 | <P> | ||
13 | <font color="#000080">To chat, hit Enter (Return), type your message, then hit Enter (Return) again.</font> | ||
14 | <p> | ||
15 | We'll talk more about <font color="#006000">Instant Messaging</font> soon. | ||
16 | <P> | ||
17 | [<a href="welcomeback.html">Welcome Home</a> | <A HREF="map.html">Previous</A> | <A HREF="graduation.html">Next</A> ] | ||
18 | </BODY> | ||
19 | </HTML> | ||
20 | |||
diff --git a/linden/indra/newview/help/welcome/graduation.html b/linden/indra/newview/help/welcome/graduation.html new file mode 100644 index 0000000..b7cd673 --- /dev/null +++ b/linden/indra/newview/help/welcome/graduation.html | |||
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1 | <HTML> | ||
2 | <HEAD> | ||
3 | <TITLE>Graduation | ||
4 | </TITLE> | ||
5 | </HEAD> | ||
6 | <BODY> | ||
7 | <br> | ||
8 | <font color="#006000">Congratulations! You've finished your first session.</font> | ||
9 | <P> | ||
10 | Click <font color="#006000">Next</font> to continue your journey. | ||
11 | <P> | ||
12 | [<a href="welcomeback.html">Welcome Home</a> | <A HREF="chat.html">Previous</A> | <A HREF="../basics/basic_skills.html">Next</A> ] | ||
13 | </BODY> | ||
14 | </HTML> | ||
diff --git a/linden/indra/newview/help/welcome/map.html b/linden/indra/newview/help/welcome/map.html new file mode 100644 index 0000000..2f92870 --- /dev/null +++ b/linden/indra/newview/help/welcome/map.html | |||
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1 | <HTML> | ||
2 | <HEAD> | ||
3 | <TITLE>The Map Window</TITLE> | ||
4 | </HEAD> | ||
5 | <BODY> | ||
6 | <br> | ||
7 | The <font color="#006000">Mini Map</font> window shows you an overhead view of the part of the world near you. It will help you find people and places, as well as navigate your way around the world. | ||
8 | <p> | ||
9 | Each <font color="#006000">Region</font> (a named area also called a "simulator") on the map is shown as a square tile, representing about 16 acres of the world. | ||
10 | <p> | ||
11 | The mini-map doesn't display the whole world -- only the nearest few Regions. (<font color="#000080">For a view of the whole world, Click on the Mini Map to view the World Map.</font>) The map moves as you move, with new regions appearing as you approach them. | ||
12 | <p> | ||
13 | In both the Mini Map and World Map, water is shown on the map as dark blue, and the ground is green, brown or white, depending on the alitude. Gray blocks indicate buildings or other human-made structures to investigate. Your avatar always appears in the center of the Map window as a white dot, with a faint gray triangle indicating your 3D field of view. Other avatars appear as green dots. | ||
14 | <p> | ||
15 | In the World Map, if you select a landmark with the <font color="#006000">Landmark Tracking</font> pull-down, the landmark will be shown on the map as a red dot. (If the landmark isn't within view, a red arrow will point in its direction.) Active landmarks also appear in the world as a red "beacon" that only you can see. | ||
16 | <p> | ||
17 | People on your Friends list can be displayed on the map using the <font color="#006000">Resident Tracking</font> pull-down. While you're tracking them, a red "beacon" (that only you can see) will mark their location in the world. | ||
18 | <p> | ||
19 | The World Map window can be enlarged, resized and moved. The map itself can be enlarged or shrunk within the window, with the <font color="#006000">Zoom slider</font>. | ||
20 | <p> | ||
21 | Finally, the <font color="#006000">Background</font> pull-down menu allows to set the World Map to display terrain, new places, popular places, items for sale, and available land. | ||
22 | <p> | ||
23 | [<a href="welcomeback.html">Welcome Home</a> | <A HREF="buttons.html">Previous</A> | <A HREF="chat.html">Next</A> ] | ||
24 | </BODY> | ||
25 | </HTML> | ||
diff --git a/linden/indra/newview/help/welcome/menus.html b/linden/indra/newview/help/welcome/menus.html new file mode 100644 index 0000000..b9def09 --- /dev/null +++ b/linden/indra/newview/help/welcome/menus.html | |||
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1 | <HTML> | ||
2 | <HEAD> | ||
3 | <TITLE>The Menus</TITLE> | ||
4 | </HEAD> | ||
5 | <BODY> | ||
6 | <br> | ||
7 | The menus along the top of the screen work like menus in most programs: <font color="#00080">Click on a menu to open it, then click on the menu item to select it.</font> | ||
8 | <P> | ||
9 | Open each menu and look over the different menu items as you read the descriptions. | ||
10 | <P> | ||
11 | - The <font color="#006000">File</font> menu handles uploading audio clips and textures, taking screenshots and quitting.<BR> | ||
12 | - The <font color="#006000">Edit</font> menu lets you do the usual Edit menu tasks like cut, copy, paste and find, plus edit some Second Life specific things, like your avatar, groups and preferences. <BR> | ||
13 | - The <font color="#006000">View</font> menu handles what you see on your screen, and lets you display things like flying controls and your Linden Dollar account history.<BR> | ||
14 | - The <font color="#006000">World</font> menu creates landmarks, lets you set your home location and enables you to teleport home.<BR> | ||
15 | - The <font color="#006000">Tools</font> menu provides access to many of the advanced creation tools that you can use to build your own objects -- or even a home.<BR> | ||
16 | - The <font color="#006000">Help</font> menu lets you access this and other help screens. | ||
17 | <p> | ||
18 | [<a href="welcomeback.html">Welcome Home</a> | <A HREF="avatar.html">Previous</A> | <A HREF="buttons.html">Next</A> ] | ||
19 | </BODY> | ||
20 | </HTML> | ||
21 | |||
diff --git a/linden/indra/newview/help/welcome/screen.html b/linden/indra/newview/help/welcome/screen.html new file mode 100644 index 0000000..5d931a8 --- /dev/null +++ b/linden/indra/newview/help/welcome/screen.html | |||
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1 | <HTML> | ||
2 | <HEAD> | ||
3 | <TITLE>The Screen</TITLE> | ||
4 | </HEAD> | ||
5 | <BODY> | ||
6 | <br> | ||
7 | When you first enter Second Life you see a few things: | ||
8 | <P> | ||
9 | - <font color="#006000">You</font>, standing in your Second Life.<BR> | ||
10 | - This <font color="#006000">Help window</font>.<BR> | ||
11 | - A <font color="#006000">Menu bar</font> at the top of the screen on the left.<BR> | ||
12 | - Some <font color="#006000">buttons</font> across the bottom of the screen.<BR> | ||
13 | - The <font color="#006000">Mini Map window</font> near the upper-right corner of the screen.<BR> | ||
14 | - <font color="#006000">Chat</font> and <font color="#006000">Instant Messaging</font> along the bottom of the screen.<BR> | ||
15 | - Your bank <font color="#006000">account balance</font> upper-right corner. | ||
16 | <P> | ||
17 | [<a href="welcomeback.html">Welcome Home</a> | <A HREF="welcome.html">Previous</A> | <A HREF="avatar.html">Next</A> ] | ||
18 | </BODY> | ||
19 | </HTML> | ||
diff --git a/linden/indra/newview/help/welcome/welcome.html b/linden/indra/newview/help/welcome/welcome.html new file mode 100644 index 0000000..2632f0a --- /dev/null +++ b/linden/indra/newview/help/welcome/welcome.html | |||
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1 | <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> | ||
2 | <html> | ||
3 | <head> | ||
4 | <title>Welcome</title> | ||
5 | </head> | ||
6 | <body> | ||
7 | <br> | ||
8 | <font color="#006000">WELCOME TO SECOND LIFE ORIENTATION ISLAND</font> | ||
9 | <p>You are in a safe, protected place where you can explore, learn and | ||
10 | progress at your own pace. | ||
11 | </p> | ||
12 | <p><font color="#000080">Press the arrow keys on your keyboard to walk | ||
13 | and look around.</font> | ||
14 | </p> | ||
15 | <p><font color="#000080">Follow the path to the help stations. At | ||
16 | each station, click on the spinning Second Life hand to learn what to | ||
17 | do.<br> | ||
18 | </font></p> | ||
19 | <p>The person you see in front of you is your avatar -- your | ||
20 | representative in Second Life. You'll be able to change how it looks | ||
21 | soon. | ||
22 | </p> | ||
23 | <p>You can close this help window now to unclutter your view. You can | ||
24 | always bring it back by hitting F1 or selecting Basic Help in the Help | ||
25 | menu. | ||
26 | </p> | ||
27 | <p>If you've already finished your orientation and moved on to the | ||
28 | mainland, <a href="welcomeback.html">click here</a>. | ||
29 | </p> | ||
30 | </body> | ||
31 | </html> | ||
diff --git a/linden/indra/newview/help/welcome/welcomeback.html b/linden/indra/newview/help/welcome/welcomeback.html new file mode 100644 index 0000000..1a674b4 --- /dev/null +++ b/linden/indra/newview/help/welcome/welcomeback.html | |||
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1 | <HTML> | ||
2 | <HEAD> | ||
3 | <TITLE>Welcome Back!</TITLE> | ||
4 | </HEAD> | ||
5 | <BODY> | ||
6 | |||
7 | <br> | ||
8 | <font color="#006000">WELCOME BACK TO SECOND LIFE</font> | ||
9 | <p> | ||
10 | If you haven't finished your orientation yet, then <a href="welcome.html">click here</a>. | ||
11 | <p> | ||
12 | If you have finished your orientation and are now on the Second Life mainland, you're ready to explore a whole new world. | ||
13 | <p> | ||
14 | This help system will walk you through a series of topics that will build on your orientation experience and teach you everything you need to begin your Second Life. | ||
15 | <p> | ||
16 | You don't have to plow through the whole thing in one sitting -- you can close the help system and return to it at any time. Just hit F1 or select Basic Help from the Help menu. | ||
17 | <p> | ||
18 | <font color="#000080">Click on the first topic below to get started.</font> | ||
19 | <P> | ||
20 | <font color="#006000">TOPICS</font><BR> | ||
21 | <A HREF="screen.html">The Screen</A><BR> | ||
22 | <A HREF="avatar.html">Your Avatar and the World</A><BR> | ||
23 | <A HREF="menus.html">The Menus</A><BR> | ||
24 | <A HREF="buttons.html">The Buttons</A><BR> | ||
25 | <A HREF="map.html">The Map Window</A><BR> | ||
26 | <A HREF="chat.html">Chat and Instant Messaging</A> | ||
27 | <P> | ||
28 | [ <A HREF="screen.html">Next</A> ] | ||
29 | </BODY> | ||
30 | </HTML> | ||
31 | |||
32 | |||
diff --git a/linden/indra/newview/help/window_creation_error.html b/linden/indra/newview/help/window_creation_error.html new file mode 100644 index 0000000..e6d155e --- /dev/null +++ b/linden/indra/newview/help/window_creation_error.html | |||
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1 | <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> | ||
2 | <html> | ||
3 | <head> | ||
4 | <title>Second Life Error</title> | ||
5 | </head> | ||
6 | <body bgcolor="white" vlink="blue" alink="blue" link="blue"> | ||
7 | <basefont face="Arial,Helvetica,sans-serif" size="3"> | ||
8 | <center> | ||
9 | <table bgcolor="#000000" width="600" border="0" cellspacing="0" | ||
10 | cellpadding="1"> | ||
11 | <tbody> | ||
12 | <tr> | ||
13 | <td> | ||
14 | <table bgcolor="#dcdcdc" width="100%" border="0" cellspacing="0" | ||
15 | cellpadding="0"> | ||
16 | <tbody> | ||
17 | <tr> | ||
18 | <td colspan="2" bgcolor="#30333e"> | ||
19 | <table border="0" cellpadding="5" cellspacing="0" | ||
20 | width="100%"> | ||
21 | <tbody> | ||
22 | <tr> | ||
23 | <td align="left"><img width="167" height="68" | ||
24 | border="0" src="sl_logo.gif"></td> | ||
25 | </tr> | ||
26 | </tbody> | ||
27 | </table> | ||
28 | </td> | ||
29 | </tr> | ||
30 | <tr> | ||
31 | <td> <br> | ||
32 | <p align="center"><font size="+1"><b>Unable to Configure | ||
33 | Display</b></font></p> | ||
34 | <blockquote> | ||
35 | <p>Second Life tries to create a display window at a resolution of 1024x768 pixels at a color depth of 32-bit. This | ||
36 | message indicates that Windows is unable to create that window. This message often appears when your graphics hardware does not meet Second Life's Minimum System Requirements; however, it may also appear if your current Windows display settings aren't high enough.</p> | ||
37 | <p> Suggestions:<br> | ||
38 | Set your monitor to True Color (32-bit). <font | ||
39 | size="2"> | ||
40 | <ol> | ||
41 | <li>Click <b>Start</b>, point to <b>Settings</b>, | ||
42 | click <b>Control Panel</b> </li> | ||
43 | <li>Click <b>Display</b> </li> | ||
44 | <li>On the <b>Settings</b> tab, under <b>Color Quality</b>, | ||
45 | select <b>Highest (32 bit)</b>. </li> | ||
46 | <li>Make sure the display resolution is <b>1024x768</b> or higher.</li> | ||
47 | <li>Click <b>OK</b></li> | ||
48 | <li>When you are prompted to keep this setting, click <b>Yes</b>.</li> | ||
49 | </ol> | ||
50 | </font> </p> | ||
51 | <p> If the problem continues, contact your video card | ||
52 | manufacturer to obtain video driver updates. Video driver | ||
53 | updates for ATI and Nvidia graphics products are available for download | ||
54 | from the following websites: </p> | ||
55 | <p> <a href="http://www.ati.com/support/driver.html">http://www.ati.com/support/driver.html</a><br> | ||
56 | <a | ||
57 | href="http://www.nvidia.com/content/drivers/drivers.asp">http://www.nvidia.com/content/drivers/drivers.asp</a> </p> | ||
58 | <p> For help with identifying supported video cards, | ||
59 | please visit Second Life Help:<br> | ||
60 | </p> | ||
61 | <p> <a href="http://www.secondlife.com/help/">http://www.secondlife.com/help/</a> </p> | ||
62 | </blockquote> | ||
63 | </td> | ||
64 | </tr> | ||
65 | </tbody> | ||
66 | </table> | ||
67 | </td> | ||
68 | </tr> | ||
69 | </tbody> | ||
70 | </table> | ||
71 | </center> | ||
72 | </body> | ||
73 | </html> | ||