aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/linden/indra/newview/help/basics
diff options
context:
space:
mode:
Diffstat (limited to 'linden/indra/newview/help/basics')
-rw-r--r--linden/indra/newview/help/basics/basic_skills.html23
-rw-r--r--linden/indra/newview/help/basics/camera.html50
-rw-r--r--linden/indra/newview/help/basics/chat.html20
-rw-r--r--linden/indra/newview/help/basics/congratulations.html16
-rw-r--r--linden/indra/newview/help/basics/customization.html59
-rw-r--r--linden/indra/newview/help/basics/economy.html17
-rw-r--r--linden/indra/newview/help/basics/im.html47
-rw-r--r--linden/indra/newview/help/basics/inventory.html49
-rw-r--r--linden/indra/newview/help/basics/keyboard.html58
-rw-r--r--linden/indra/newview/help/basics/landmarks.html43
-rw-r--r--linden/indra/newview/help/basics/leading.html26
-rw-r--r--linden/indra/newview/help/basics/mouse.html36
-rw-r--r--linden/indra/newview/help/basics/movement.html17
-rw-r--r--linden/indra/newview/help/basics/profile.html28
-rw-r--r--linden/indra/newview/help/basics/shopping.html53
15 files changed, 542 insertions, 0 deletions
diff --git a/linden/indra/newview/help/basics/basic_skills.html b/linden/indra/newview/help/basics/basic_skills.html
new file mode 100644
index 0000000..68dcc4e
--- /dev/null
+++ b/linden/indra/newview/help/basics/basic_skills.html
@@ -0,0 +1,23 @@
1<HTML>
2<HEAD>
3 <TITLE>Basic Second Life Skills</TITLE>
4</HEAD>
5<BODY>
6<br>
7<font color="#006000">WELCOME TO BASIC SECOND LIFE SKILLS</font>
8<P>
9<font color="#006000">TOPICS</font>
10<BR>
11<A HREF="movement.html">Basic Movement</A><BR>
12<A HREF="chat.html">Chat</A><BR>
13<A HREF="im.html">Instant Messaging</A><BR>
14<A HREF="inventory.html">Inventory Basics</A><BR>
15<A HREF="customization.html">Basic Avatar Customization</A><BR>
16<A HREF="profile.html">Your Profile</A><BR>
17<A HREF="shopping.html">Shopping 101</A><BR>
18<A HREF="camera.html">An Introduction to Camera Control</A><BR>
19
20<P>
21[ <A HREF="movement.html">Next</A> ]
22</BODY>
23</HTML>
diff --git a/linden/indra/newview/help/basics/camera.html b/linden/indra/newview/help/basics/camera.html
new file mode 100644
index 0000000..e7a7b1e
--- /dev/null
+++ b/linden/indra/newview/help/basics/camera.html
@@ -0,0 +1,50 @@
1<HEAD>
2 <TITLE>Camera Control</TITLE>
3</HEAD>
4<BODY>
5<br>
6Get a new perspective on your Second Life.
7<P>
8
9Because Second Life is 3-D, you have total and infinite control over where you place the camera (your eyes).
10<P>
11Camera control is a little tricky to get the hang of, but once you do, you'll really enjoy it.
12<P>
13<font color="#000080">1. Hold down the ALT key to activate Focus mode.</font>
14<P>
15The cursor changes to a magnifying glass.
16<P>
17<font color="#000080">3. With ALT held down, click and release on various spots on the landscape.</font>
18<P>
19Notice that the view re-centers on the place where you clicked.
20<P>
21<font color="#000080">4. Click on your avatar and drag the mouse SLOWLY around.</font>
22<P>
23As you move the mouse forward and backward and side to side, the view zooms in and out and around your avatar.
24<P>
25<font color="#000080">5. Now hold down the ATL and CTRL keys at the same time.</font>
26<p>
27The cursor changes again to indicate Orbit mode.
28<P>
29<font color="#000080">6. With both ALT and CTRL held down, click and drag SLOWLY on the avatar again.</font>
30<P>
31Now, as you move the mouse, the view stays approximately the same distance from your avatar, but the camera orbits around it in all directions.
32<P>
33<font color="#000080">7. Now hold down ALT, CTRL, and Shift at the same time.</font>
34<P>
35The cursor changes to indicate Pan mode.
36<P>
37<font color="#000080">8. Click and drag SLOWLY on the avatar again.</font>
38<P>
39Now, as you move the mouse, the camera slides across the landscape. It looks like you're dragging the ground around.
40<P>
41<font color="#000080">9. Hit the Esc key to return to normal view.</font>
42<P>
43You'll also find a Camera Control panel under the View menu at the top of the screen.
44<p>
45Mastering camera control will take some practice. One you have a feel for it, it's not only fun, but very useful when you start to build things and need to see them from all angles.
46<P>
47[ <a href="basic_skills.html">Basic Skills Home</a> | <A HREF="economy.html">Previous</A> | <A HREF="congratulations.html">Next</A> ]
48</BODY>
49</HTML>
50
diff --git a/linden/indra/newview/help/basics/chat.html b/linden/indra/newview/help/basics/chat.html
new file mode 100644
index 0000000..59cf64a
--- /dev/null
+++ b/linden/indra/newview/help/basics/chat.html
@@ -0,0 +1,20 @@
1<HTML>
2<HEAD>
3 <TITLE>Chat</TITLE>
4</HEAD>
5<BODY>
6<br>
7Time to learn how to chat.
8<P>
9The first step is to find someone to chat with. Use the Mini Map or World Map to locate other Second Life Residents.
10<P>
11Once you've located someone to chat with, get only as close to then as you would to chat in real life.
12<P>
13<font color="#000080">1. Press the Enter (or Return) key, type a message, then hit Enter (Return) again to say your message.</font><P>
14Everyone within a certain range will hear you.
15<P>
16<font color="#000080">2. By default, you'll automatically stay in chat mode as long as you're talking. (You can change this later in Preferences.) When you're done with your conversation, hit the ESC key to exit chat mode.</font>
17<P>
18[ <a href="basic_skills.html">Basic Skills Home</a> | <A HREF="landmarks.html">Previous</A> | <A HREF="im.html">Next</A> ]
19</BODY>
20</HTML> \ No newline at end of file
diff --git a/linden/indra/newview/help/basics/congratulations.html b/linden/indra/newview/help/basics/congratulations.html
new file mode 100644
index 0000000..1ff33bf
--- /dev/null
+++ b/linden/indra/newview/help/basics/congratulations.html
@@ -0,0 +1,16 @@
1<HTML>
2<HEAD>
3 <TITLE>Congratulations!</TITLE>
4</HEAD>
5<BODY>
6<P>
7When you're ready to learn more, take a quick look through <a href="../Concepts/Second_Life_Concepts.html">Second Life Concepts</a>, where you'll gain some background in how things work around here.
8<p>
9Or, if you prefer, you can jump right into the <a href="../Advanced/Advanced_Second_Life_Skills.html">Advanced Second Life Skills</a>.
10<P>
11
12
13<P>
14[ <A HREF="camera.html">Previous</A> ]
15</BODY>
16</HTML>
diff --git a/linden/indra/newview/help/basics/customization.html b/linden/indra/newview/help/basics/customization.html
new file mode 100644
index 0000000..e3e46af
--- /dev/null
+++ b/linden/indra/newview/help/basics/customization.html
@@ -0,0 +1,59 @@
1<HTML>
2<HEAD>
3 <TITLE>Basic Avatar Customization</TITLE>
4</HEAD>
5<BODY>
6<br>
7Turn yourself into a work of art.
8<P>
9<font color="#000080">1. Open the Edit menu and select <font color="#B00000">Appearance...</font>.</font>
10<P>
11You'll see a large dialog box and a close-up of your avatar's face.
12<P>
13Along the left side of the dialog are a number of tabs that divide up the job into various body parts or articles of clothing.
14<P>
15<font color="#000080">2. Click on the <font color="#B00000">Shape tab</font> on the left.</font>
16<P>
17You're now ready to change your avatar's shape.
18<P>
19Within the Shape tab are a number of other choices: Face, Torso, Legs and Body. Plus, you can change your avatar's gender with a single click.
20<p>
21<font color="#000080">3. If your avatar is male, click on female. If it's female, click on male.</font>
22<P>
23Your avatar will instantly change from one gender to another. The clothing will stay the same, but there will be a number of easy-to-notice changes. Go back and forth, then pick whichever one you want for now.
24<P>
25<font color="#000080">4. Click on the <font color="#B00000">Face</font> button.</font>
26<P>
27Now it's time to play.
28<P>
29Take your time and go through all the face sliders. Don't be afraid to giggle; you can't hurt your avatar's feelings.
30<P>
31Use the left- and right-arrow keys to rotate your avatar and see it from all sides as you play.
32<P>
33When you've finished with the face:
34<P>
35<font color="#000080">5. Click on the <font color="#B00000">Torso</font> button, and play with the sliders.</font>
36<P>
37<font color="#000080">6. Click on the <font color="#B00000">Legs</font> button, and play with the sliders.</font>
38<P>
39<font color="#000080">7. Click on the <font color="#B00000">Body</font> button, and play with the sliders.</font>
40<P>
41Once you've played with the adjustments for a while and want to keep what you've got:
42<P>
43<font color="#000080">8. Click on <font color="#B00000">Save As...</font>.</font>
44<P>
45A dialog box will open asking you to choose a name for your new shape. It will appear in your Clothing folder of your Inventory.
46<p>
47You can create as many shapes as you want, and instantly change between them just by double-clicking on their name in the Inventory box.
48<P>
49So far, you've only played with the Shape tab. There's a lot more you can do to your avatar on the Skin, Hair and Eyes Tabs -- and even more with the clothing tabs.
50<P>
51If you want, stay and play. Try the other tabs and see what you can come up with.
52
53<p>
54When you're ready to move on, click Next below.
55
56<P>
57[ <a href="basic_skills.html">Basic Skills Home</a> | <A HREF="inventory.html">Previous</A> | <A HREF="profile.html">Next</A> ]
58</BODY>
59</HTML> \ No newline at end of file
diff --git a/linden/indra/newview/help/basics/economy.html b/linden/indra/newview/help/basics/economy.html
new file mode 100644
index 0000000..f68b990
--- /dev/null
+++ b/linden/indra/newview/help/basics/economy.html
@@ -0,0 +1,17 @@
1<HTML>
2<HEAD>
3 <TITLE>The Second Life Economy</TITLE>
4</HEAD>
5<BODY>
6<br>
7Second Life features a vibrant inworld economy that's a lot different than many other online worlds.
8<P>
9Every week, you'll receive a weekly stipend of ingame currency, or L$. This amount is determined by your membership (Basic or Premium) as well as a bonus amount based on your inworld reputation (as rated by other residents).
10<P>
11There are many ways to make money in Second Life; generally, if it works (and is legal) in the real world, it may be possible in Second Life. You can create objects, clothing, etc. and sell them. If you own land, you can create any number of businesses--dance club, arcade, coffee house, chicken ranch, space station, roller coaster, etc.--and earn rewards for the time other people spend at your build. You can even charge admission. If you're skilled, other residents may hire you to help them with their own builds, businesses, and creations.
12<P>
13If you prefer not to work, or need more cash fast, you can even purchase L$ with USD$ dollars. On the other hand, if you're rolling in the L$ dough, you can sell L$ and make real-world cash! (See <a href="http://secondlife.com/help">http://secondlife.com/help</a> for more information.)
14<P>
15[ <a href="basic_skills.html">Basic Skills Home</a> | <A HREF="shopping.html">Previous</A> | <A HREF="camera.html">Next</A> ]
16</BODY>
17</HTML>
diff --git a/linden/indra/newview/help/basics/im.html b/linden/indra/newview/help/basics/im.html
new file mode 100644
index 0000000..182bb6a
--- /dev/null
+++ b/linden/indra/newview/help/basics/im.html
@@ -0,0 +1,47 @@
1<HTML>
2<HEAD>
3 <TITLE>Instant Messaging</TITLE>
4</HEAD>
5<BODY>
6<br>
7Read on to learn how to use Instant Messaging.
8<P>
9
10Instant Messaging is private, and only the Residents you send an Instant Message to can hear it.
11<P>
12Let's take a look at the Instant Messaging box.
13<P>
14<font color="#000080">1. Click on the IM button in the lower-left corner of the screen.</font>
15<P>
16The New Instant Messaging box opens.
17<P>
18Until you meet some people and add them to your Friends list, there won't be anyone listed for Instant Messaging. Instead, you can find someone to IM using the Find menu or Right-Clicking another Resident near you and selecting "Send IM".
19<P>
20Let's send an IM to someone to see how IM works.
21<P>
22<font color="#000080">2. Select a name in the New IM menu (if you've collected any calling cards) or use the Find menu to locate another Resident and select "Send IM".</font>
23<P>
24The IM box changes. The title now says Instant Message with the Resident you selected.
25<P>
26Also, now there are two tabs a the bottom of the box, one to return to New IM (your list of people you can IM), plus one where you're now ready to carry on an IM conversation.
27<P>
28<font color="#000080">3. Type in an appropriate message and press Enter (Return).</font>
29<P>
30Your message will be sent.
31<P>
32IM is a great way to leave messages for others even when they're not in-world. And once you have a number of Friends, you can carry on multiple IM conversations at once.
33<P>
34If you find someone who you want to add to your Friends list:
35<P>
36<font color="#000080">4. Click on their avatar, and from the pie menu, select Add Friend.</font>
37<P>
38They'll get a dialog asking them if they want to accept your offer of Friendship. If they say &quot;no,&quot; then they won't appear on your Friends list..
39<P>
40If someone clicks on your avatar and wants to become your Friend, you'll be given the chance to say yes or no before it happens.
41<P>
42If you decide at a later time that you no longer want to be Friends with a particular person, you can remove them from your Friends list, and you will automatically be removed from theirs.
43
44<P>
45[ <a href="basic_skills.html">Basic Skills Home</a> |<A HREF="chat.html">Previous</A> | <A HREF="inventory.html">Next</A> ]
46</BODY>
47</HTML>
diff --git a/linden/indra/newview/help/basics/inventory.html b/linden/indra/newview/help/basics/inventory.html
new file mode 100644
index 0000000..bcbda45
--- /dev/null
+++ b/linden/indra/newview/help/basics/inventory.html
@@ -0,0 +1,49 @@
1<HTML>
2<HEAD>
3 <TITLE>Inventory</TITLE>
4</HEAD>
5<BODY>
6<P>
7Your Inventory is your treasure chest. It holds everything that you build, own and need. There's even a Library that contains objects, clothing, outfits, textures, and more for you to use.
8<P>
9Let's take a quick look at it:
10<P>
11<font color="#000080">1. Click on the Inventory button in the lower-right corner of the screen.</font><P>
12The Inventory box is set up like a filing cabinet, with folders and files. You can have folders inside other folders to help organize things as you gather more and more stuff.
13<P>
14Think of your Inventory as a huge electronic closet.
15<P>
16<font color="#000080">2. Look at the name of all the folders in your Inventory, then go ahead and look through them.</font>
17<P>
18<font color="#000080">3. Click on the small &quot;+&quot; next to a folder to open it, then click on the &quot;-&quot; to close it.</font>
19<P>
20The main folders are:
21<P>
22<font color="#006000">Body Parts</font> -- here's a place to store different body parts. The ones that are in bold text are currently worn by your avatar. Double-click on a body part to wear it.
23<P>
24<font color="#006000">Calling Cards</font> -- here's where the calling cards that you gather are stored, plus your own. Double-click on a calling card to find out more information about the person behind the card.
25<P>
26<font color="#006000">Clothing</font> -- this is a folder where you can keep assorted pieces of clothing, plus whole outfits, so you can change your avatar's looks as often as you like. Outfits can even hold body parts and shapes, so when you change, you really change. Clothes that you're currently wearing are shown in bold text.
27<P>
28<font color="#006000">Landmarks</font> -- this folder holds all of your landmarks, including the ones you make yourself.
29<P>
30<font color="#006000">Note Cards</font> -- this folder holds note cards, which are like sticky notes: a place to keep text notes to yourself.
31<P>
32<font color="#006000">Objects</font> -- this is a folder that holds various things that you make or buy in Second Life. They can range from small toys to whole houses.
33<P>
34<font color="#006000">Photo Album</font> -- this is where the screenshots you take are stored. You can take screenshots by selecting <font color="#006000">Take Screenshot</font> in the File menu.
35<P>
36<font color="#006000">Scripts</font> -- this folder holds a number of useful scripts that can be attached to objects to make them more interactive. You can write your own scripts if you choose, or use scripts created by others and just modify them. For instance, you can use a Door script on the door to your house and easily modify the password.
37<P>
38<font color="#006000">Sounds</font> -- this folder holds sounds that you can play or attach to avatar gestures (we'll do this later). You can record your own sounds and upload them into your Inventory.
39<P>
40<font color="#006000">Textures</font> -- this folder is for graphics that you can use to decorate your walls, to add flair to anything you build, and even create new items of clothing.
41<p>
42<font color="#006000">Trash</font> -- this is where everything you delete from your Inventory goes until you empty the trash. It's a safety feature that helps you get back things you may have accidentally deleted.
43<p>
44<font color="#000080">5. Click on the X button to close the Inventory box.</font>
45<P>
46[ <a href="basic_skills.html">Basic Skills Home</a> | <A HREF="im.html">Previous</A> | <A HREF="customization.html">Next</A> ]
47</BODY>
48</HTML>
49
diff --git a/linden/indra/newview/help/basics/keyboard.html b/linden/indra/newview/help/basics/keyboard.html
new file mode 100644
index 0000000..2963a1b
--- /dev/null
+++ b/linden/indra/newview/help/basics/keyboard.html
@@ -0,0 +1,58 @@
1<HTML>
2<HEAD>
3 <TITLE>Walking and Flying with the Keyboard</TITLE>
4</HEAD>
5<BODY>
6<br>
7As you learn to move around in Second Life, you may find that you may want to use one hand on the keyboard to move around while you're using the mouse to do other things. As a result, it's easiest to learn how to move with the mouse and keyboard.
8<P>
9Follow the instructions below to learn how to move your avatar with the keyboard.
10<P>
11<font color="#000080">1. Take a look at this chart:</font>
12<P>
13<font color="#B00000">W = Forward<BR>
14S = Backward
15<P>
16A = Left<BR>
17D = Right
18<P>
19E = Fly Up (Jump)<BR>
20C = Fly Down (Duck)
21<P>
22F = Fly toggle</font>
23<P>
24<font color="#000080">2. Play around with these keys and walk around until you get the hang of it.</font>
25<P>
26If your avatar starts typing instead of walking, press ESC a few times to get out of Chat.
27<P>
28Notice that you can press two keys at a time. For instance, while pressing W to move forward, tap on the D or A keys to turn without stopping.
29<P>
30If you'd rather use your right hand, you can also use the arrow keys:
31<P>
32<font color="#B00000">Up Arrow = Forward<BR>
33Down Arrow = Backward
34<P>
35Left Arrow = Left<BR>
36Right Arrow = Right
37<P>
38PageUp = Fly Up (Jump)<BR>
39PageDown = Fly Down (Duck)
40<P>
41Home = Fly toggle</font>
42<P>
43<P>
44<font color="#000080">3. Press the F key.</font>
45<P>
46Your avatar flies.
47<P>
48<font color="#000080">4. Fly around using the keyboard.</font>
49<P>
50Again, take some time to get the hang of it.
51<P>
52<font color="#000080">5. Press the F key to stop flying.</font>
53<P>
54If you were up very high, your landing might not be very pretty, but don't worry ... it won't hurt.
55<P>
56[ <a href="basic_skills.html">Basic Skills Home</a> | <A HREF="movement.html">Previous</A> | <A HREF="landmarks.html">Next</A> ]
57</BODY>
58</HTML> \ No newline at end of file
diff --git a/linden/indra/newview/help/basics/landmarks.html b/linden/indra/newview/help/basics/landmarks.html
new file mode 100644
index 0000000..5842080
--- /dev/null
+++ b/linden/indra/newview/help/basics/landmarks.html
@@ -0,0 +1,43 @@
1 <HTML>
2<HEAD>
3 <TITLE>Using Landmarks</TITLE>
4</HEAD>
5<BODY>
6<br>
7Landmarks help you find your way to new places, or find your way back to a place you liked. You have a number of useful, ready-to-use landmarks at your disposal. Later, you'll be making your own.
8<P>
9<font color="#000080">1. Look at the Mini-Map. (Click on the "Mini-Map" button if you don't see it.)</font>
10<P>
11In addition to showing an overview of the world, the Mini-Map also helps you find your way around.
12<P>
13<font color="#000080">2. Click on Mini Map to open the World Map window.</font>
14<P>
15The World Map shows more of the Second Life world. Some extra controls appear on the right side of the map, including a pull-down list of landmarks.
16<P>
17<font color="#000080">3. Click on Landmark pull-down</font>
18<P>
19<font color="#000080">4. Select a Landmark that sounds interesting to you.</font>
20<P>
21Once you select a landmark in this list, a couple of things happen: the landmark appears on the map as a red square, and a large beacon appears in the world at the landmark's location.
22<P>
23You only see beacons while a landmark is selected, and only you can see it. So don't tell someone to go to the big red beacon, because they won't see it unless they have the same landmark selected.
24<P>
25If you've wandered a ways from your starting point, you may not be able to see the landmark on the map. If that's the case:
26<P>
27<font color="#000080">5. Slide the Zoom slider to shrink the map until you can see the red square that marks the landmark.</font>
28<P>
29Once you see the landmark on the map:
30<P>
31<font color="#000080">6. Click the Teleport button on the World Map.</font>
32<P>
33Your avatar will teleport to a Telehub. This is a central teleport location that's close to your landmark. You'll need to fly the rest of the way.
34<P>
35<font color="#000080">7. Use the A and D keys, or left and right arrow keys, to turn your avatar until the red arrow inworld points in front of you (the center of the screen).</font>
36<P>
37At this point, your avatar is facing the landmark. You should be able to see a tall red beacon marking the landmark in-world.
38<P>
39<font color="#000080">8. Go to the landmark.</font>
40<P>
41[ <a href="basic_skills.html">Basic Skills Home</a> | <A HREF="keyboard.html">Previous</A> | <A HREF="chat.html">Next</A> ]
42</BODY>
43</HTML>
diff --git a/linden/indra/newview/help/basics/leading.html b/linden/indra/newview/help/basics/leading.html
new file mode 100644
index 0000000..fc78729
--- /dev/null
+++ b/linden/indra/newview/help/basics/leading.html
@@ -0,0 +1,26 @@
1<HTML>
2<HEAD>
3 <TITLE>Leading the Avatar</TITLE>
4</HEAD>
5<BODY>
6<br>
7There are multiple ways to move around, but first, we'll learn the basic mouse movement methods. The easiest way to move your avatar is to lead it around by pointing to where you want it to go.
8<p>
9<font color="#000080">1. Right-click on the ground close to the avatar.</font><p>
10A pie menu opens.
11<P>
12<font color="#000080">2. Move the cursor up and click on &quot;Go Here.&quot;</font><P>
13The avatar walks to the place where you clicked.
14<P>
15<font color="#000080">3. Click on the ground far away from the avatar.</font>
16<P>
17<font color="#000080">4. When the pie menu opens, move the cursor up and click on &quot;Go Here.&quot;</font>
18<P>
19If the distance was far enough, your avatar flew to the spot.<BR>
20Take some time now lead your avatar around for a while.
21
22<P>
23[ <a href="basic_skills.html">Basic Skills Home</a> | <A HREF="movement.html">Previous</A> | <A HREF="mouse.html">Next</A> ]
24</BODY>
25</HTML>
26
diff --git a/linden/indra/newview/help/basics/mouse.html b/linden/indra/newview/help/basics/mouse.html
new file mode 100644
index 0000000..aff23a0
--- /dev/null
+++ b/linden/indra/newview/help/basics/mouse.html
@@ -0,0 +1,36 @@
1<HTML>
2<HEAD>
3 <TITLE>Walking and Flying with the Mouse</TITLE>
4</HEAD>
5<BODY>
6<br>
7The point-and-go method is fine if you know where you want to go, but if you want to just wander around, there's a better way to go.
8<P>
9<font color="#000080">1. Click on your avatar.</font>
10<P>
11<font color="#000080">2. When the pie menu opens, move the cursor up and click on &quot;Go...&quot;.</font><P>
12A small box with arrows in it opens near the bottom of the screen.
13<P>
14<font color="#000080">3. Click (or click and hold) on all of the arrows, one at a time.</font><P>
15If you play with these for a while, you'll get the hang of moving forward and backward, turning left and right, side-walking left and right, and even jumping and crouching.
16<P>
17Now we'll try a shortcut:
18<P>
19<font color="#000080">4. Click and hold on the forward arrow, then, while still holding, slide the cursor out of the box, left and right, forward and backward.</font>
20<P>
21Take some time and practice guiding your avatar around in this way.
22<P>
23<font color="#000080">5. Click on the Fly button.</font>
24<P>
25Your avatar rises into the air.
26<P>
27<font color="#000080">6. Use the arrows as before to fly around. Don't forget to try the up and down arrows.</font>
28<P>
29Take your time and practice a little before you move on.
30<P>
31<font color="#000080">7. Click on the Fly button again to return to the ground.</font>
32<P>
33[ <a href="basic_skills.html">Basic Skills Home</a> | <A HREF="leading.html">Previous</A> | <A HREF="keyboard.html">Next</A> ]
34</BODY>
35</HTML>
36
diff --git a/linden/indra/newview/help/basics/movement.html b/linden/indra/newview/help/basics/movement.html
new file mode 100644
index 0000000..a2d9d06
--- /dev/null
+++ b/linden/indra/newview/help/basics/movement.html
@@ -0,0 +1,17 @@
1<HTML>
2<HEAD>
3 <TITLE>Basic Movement</TITLE>
4</HEAD>
5<BODY>
6
7<br>
8Click on the first topic below to get moving.
9<P>
10<A HREF="keyboard.html">Walking and Flying with the Keyboard</A><BR>
11<A HREF="landmarks.html">Using Landmarks</A><BR>
12
13<P>
14[ <a href="basic_skills.html">Basic Skills Home</a> | <A HREF="basic_skills.html">Previous</A> | <A HREF="keyboard.html">Next</A> ]
15</BODY>
16</HTML>
17
diff --git a/linden/indra/newview/help/basics/profile.html b/linden/indra/newview/help/basics/profile.html
new file mode 100644
index 0000000..ea08be4
--- /dev/null
+++ b/linden/indra/newview/help/basics/profile.html
@@ -0,0 +1,28 @@
1<html>
2<head>
3 <title>Your Profile</title>
4</head>
5
6<body>
7
8<br>
9Your avatar's appearance tells people something about you (the person behind the avatar). There's also another way to let others know about yourself: your Profile.
10<P>
11<font color="#000080">1. Click on your avatar.</font>
12<P>
13<font color="#000080">2. From the pie menu, select My Profile ... </font>
14<P>
15Your Profile opens. It has your screen name and some checkboxes and spaces to supply informaiton about yourself. It also shows how others have rated you and how many others you have rated.
16<P>
17There's also a place to put an image. The image can be your (human) picture, your avatar's picture, a logo, or anything else (or nothing) that you want. To change the image, click on it. An Image Picking dialog will open and let you select from all the images at your disposal.
18<P>
19The information in your Profile is public. The Find feature searches through profiles to help you find others with similar interests (and others find you).
20<P>
21<font color="#000080">3. Take some time and tell us about yourself. You can always come back and change or add to this information later.</font>
22<P>
23When you're ready to move on, click Next below.
24
25<P>
26[ <a href="basic_skills.html">Basic Skills Home</a> | <A HREF="customization.html">Previous</A> | <A HREF="shopping.html">Next</A> ]
27</body>
28</html>
diff --git a/linden/indra/newview/help/basics/shopping.html b/linden/indra/newview/help/basics/shopping.html
new file mode 100644
index 0000000..4e0bbcc
--- /dev/null
+++ b/linden/indra/newview/help/basics/shopping.html
@@ -0,0 +1,53 @@
1<HTML>
2<HEAD>
3 <TITLE>Shopping 101</TITLE>
4</HEAD>
5<BODY>
6<br>
7Let's go shopping.
8<P>
9In Second Life, there are &quot;official&quot; stores and vending machines where you can buy things, but you can also buy (or take a free copy of) many things that aren't in stores. In fact, you can put a price on anything you build and if people want it, they can buy it and you get the money.
10<P>
11You can use the Find window to look up a variety of places, selling virtually anything imaginable. Whatever your interest, there's probably a store selling it somewhere in Second Life. When you've selected a store in the Find window, you can teleport to it or mark it on your Map.
12<P>
13"Window shopping" in Second Life is actually quite simple.
14<P>
15<font color="#000080">1. Find an object that interests you, and point to it.</font>
16<P>
17After a second or so some information about the object will pop up. The information will include whether it's for sale and how much it costs. If the object is not listed as For Sale, try left-clicking it to see if it's a scripted vendor instead. (If so, it'll tell you in chat how much the item costs.)
18<P>
19Once you find something that interests you:
20<P>
21<font color="#000080">2. Right-click on the object.</font>
22<P>
23A pie menu opens.
24<P>
25<font color="#000080">3. Select Buy on the left of the pie menu.</font>
26<P>
27A confirmation dialog will open giving you the details of the transaction, including the price. If you want it:
28<P>
29<font color="#000080">4. Click on Buy.</font>
30<P>
31If the object's popup doesn't list it as For Sale, but clicking it tells you the price, then the Buy menu choice probably isn't available. In this case, we're going to Pay the vendor, and it'll give us the item:
32<P>
33<font color="#000080">4. Right-click on the vendor and choose Pay. Enter the cost of the item you're trying to buy, and click OK. When a blue box comes up offering you the item you just bought, click Accept.</font>
34<P>
35You've just made your first financial transaction. The object you just bought is placed in your Inventory. Notice that its name may include <b>(no copy)</b>, <b>(no modify)</b>, or <b>(no transfer)</b>; this means that you can't copy the object, can't edit the object, or can't give the object away, respectively.
36<P>
37<font color="#000080">6. If you bought clothing, drag it from Inventory onto your avatar. If you bought an object, drag it from Inventory to some location inworld.</font>
38<P>
39If you bought clothing, your avatar will wear the clothing when you drag it onto yourself. If you bought an object, it'll appear inworld at the place you drop it.
40<P>
41If you thought you bought clothing, but end up with a box on your head when you drag it onto yourself, don't worry! Right-click the box and <b>Detach</b> it, then drag in somewhere else (just like an object). Right-click the box and choose <b>Edit</b>, then click <b>More</b>, then finally choose its <b>Contents</b>. You should find the clothing you bought in there; drag it from the box's Contents into your Inventory. You can then wear your new clothing.
42<P>
43If the object you bought is <b>(no copy)</b>, notice how it disappears from inventory when you bring it inworld. If you lose track of a no-copy object when it's inworld, it may be very hard to find it again! You can right-click your object and choose <b>Take</b> to put it back in your inventory. If the object isn't (no copy), notice how it remains in your Inventory even when you bring it inworld. You'll always have a copy of this object (unless you manually delete the Inventory copy, of course!)
44<P>
45<font color="#000080">7. To take back an object inworld, right-click on the object you created, and choose Take. To delete the object, right-click it, and press the Del key on your keyboard.</font>
46<P>
47You should only delete an object if you still have a copy in Inventory! If you don't have a copy in your Inventory, be sure and Take it instead.
48<P>
49You can go on a shopping binge now, or click Next to move on.
50<P>
51[ <a href="basic_skills.html">Basic Skills Home</a> | <A HREF="customization.html">Previous</A> | <A HREF="economy.html">Next</A> ]
52</BODY>
53</HTML> \ No newline at end of file