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-rw-r--r--linden/indra/llwindow/llwindowmacosx.cpp6
-rw-r--r--linden/indra/llwindow/llwindowsdl.cpp12
2 files changed, 9 insertions, 9 deletions
diff --git a/linden/indra/llwindow/llwindowmacosx.cpp b/linden/indra/llwindow/llwindowmacosx.cpp
index 7efba51..4dedc03 100644
--- a/linden/indra/llwindow/llwindowmacosx.cpp
+++ b/linden/indra/llwindow/llwindowmacosx.cpp
@@ -1383,11 +1383,11 @@ void LLWindowMacOSX::setMouseClipping( BOOL b )
1383 1383
1384 if(b) 1384 if(b)
1385 { 1385 {
1386 // llinfos << "setMouseClipping(TRUE)" << llendl 1386 // llinfos << "setMouseClipping(TRUE)" << llendl;
1387 } 1387 }
1388 else 1388 else
1389 { 1389 {
1390 // llinfos << "setMouseClipping(FALSE)" << llendl 1390 // llinfos << "setMouseClipping(FALSE)" << llendl;
1391 } 1391 }
1392 1392
1393 adjustCursorDecouple(); 1393 adjustCursorDecouple();
@@ -1405,7 +1405,7 @@ BOOL LLWindowMacOSX::setCursorPosition(const LLCoordWindow position)
1405 1405
1406 CGPoint newPosition; 1406 CGPoint newPosition;
1407 1407
1408 // llinfos << "setCursorPosition(" << screen_pos.mX << ", " << screen_pos.mY << ")" << llendl 1408 // llinfos << "setCursorPosition(" << screen_pos.mX << ", " << screen_pos.mY << ")" << llendl;
1409 1409
1410 newPosition.x = screen_pos.mX; 1410 newPosition.x = screen_pos.mX;
1411 newPosition.y = screen_pos.mY; 1411 newPosition.y = screen_pos.mY;
diff --git a/linden/indra/llwindow/llwindowsdl.cpp b/linden/indra/llwindow/llwindowsdl.cpp
index bf339f2..16a583a 100644
--- a/linden/indra/llwindow/llwindowsdl.cpp
+++ b/linden/indra/llwindow/llwindowsdl.cpp
@@ -671,12 +671,12 @@ BOOL LLWindowSDL::createContext(int x, int y, int width, int height, int bits, B
671 glGetIntegerv(GL_DEPTH_BITS, &depthBits); 671 glGetIntegerv(GL_DEPTH_BITS, &depthBits);
672 glGetIntegerv(GL_STENCIL_BITS, &stencilBits); 672 glGetIntegerv(GL_STENCIL_BITS, &stencilBits);
673 673
674 llinfos << "GL buffer:" << llendl 674 llinfos << "GL buffer:" << llendl;
675 llinfos << " Red Bits " << S32(redBits) << llendl 675 llinfos << " Red Bits " << S32(redBits) << llendl;
676 llinfos << " Green Bits " << S32(greenBits) << llendl 676 llinfos << " Green Bits " << S32(greenBits) << llendl;
677 llinfos << " Blue Bits " << S32(blueBits) << llendl 677 llinfos << " Blue Bits " << S32(blueBits) << llendl;
678 llinfos << " Alpha Bits " << S32(alphaBits) << llendl 678 llinfos << " Alpha Bits " << S32(alphaBits) << llendl;
679 llinfos << " Depth Bits " << S32(depthBits) << llendl 679 llinfos << " Depth Bits " << S32(depthBits) << llendl;
680 llinfos << " Stencil Bits " << S32(stencilBits) << llendl; 680 llinfos << " Stencil Bits " << S32(stencilBits) << llendl;
681 681
682 GLint colorBits = redBits + greenBits + blueBits + alphaBits; 682 GLint colorBits = redBits + greenBits + blueBits + alphaBits;