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1/**
2 * @file llshadermgr.h
3 * @brief Shader Manager
4 *
5 * $LicenseInfo:firstyear=2001&license=viewergpl$
6 *
7 * Copyright (c) 2001-2008, Linden Research, Inc.
8 *
9 * Second Life Viewer Source Code
10 * The source code in this file ("Source Code") is provided by Linden Lab
11 * to you under the terms of the GNU General Public License, version 2.0
12 * ("GPL"), unless you have obtained a separate licensing agreement
13 * ("Other License"), formally executed by you and Linden Lab. Terms of
14 * the GPL can be found in doc/GPL-license.txt in this distribution, or
15 * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
16 *
17 * There are special exceptions to the terms and conditions of the GPL as
18 * it is applied to this Source Code. View the full text of the exception
19 * in the file doc/FLOSS-exception.txt in this software distribution, or
20 * online at http://secondlifegrid.net/programs/open_source/licensing/flossexception
21 *
22 * By copying, modifying or distributing this software, you acknowledge
23 * that you have read and understood your obligations described above,
24 * and agree to abide by those obligations.
25 *
26 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
27 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
28 * COMPLETENESS OR PERFORMANCE.
29 * $/LicenseInfo$
30 */
31
32#ifndef LL_SHADERMGR_H
33#define LL_SHADERMGR_H
34
35#include "llgl.h"
36#include "llglslshader.h"
37
38class LLShaderMgr
39{
40public:
41 LLShaderMgr();
42 virtual ~LLShaderMgr();
43
44 // singleton pattern implementation
45 static LLShaderMgr * instance();
46
47 BOOL attachShaderFeatures(LLGLSLShader * shader);
48 void dumpObjectLog(GLhandleARB ret, BOOL warns = TRUE);
49 BOOL linkProgramObject(GLhandleARB obj, BOOL suppress_errors = FALSE);
50 BOOL validateProgramObject(GLhandleARB obj);
51 GLhandleARB loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type);
52
53 // Implemented in the application to actually point to the shader directory.
54 virtual std::string getShaderDirPrefix(void) = 0; // Pure Virtual
55
56 // Implemented in the application to actually update out of date uniforms for a particular shader
57 virtual void updateShaderUniforms(LLGLSLShader * shader) = 0; // Pure Virtual
58
59public:
60 // Map of shader names to compiled
61 std::map<std::string, GLhandleARB> mShaderObjects;
62
63 //global (reserved slot) shader parameters
64 std::vector<std::string> mReservedAttribs;
65
66 std::vector<std::string> mReservedUniforms;
67
68protected:
69
70 // our parameter manager singleton instance
71 static LLShaderMgr * sInstance;
72
73}; //LLShaderMgr
74
75#endif