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1 | /** | ||
2 | * @file llshadermgr.h | ||
3 | * @brief Shader Manager | ||
4 | * | ||
5 | * $LicenseInfo:firstyear=2001&license=viewergpl$ | ||
6 | * | ||
7 | * Copyright (c) 2001-2008, Linden Research, Inc. | ||
8 | * | ||
9 | * Second Life Viewer Source Code | ||
10 | * The source code in this file ("Source Code") is provided by Linden Lab | ||
11 | * to you under the terms of the GNU General Public License, version 2.0 | ||
12 | * ("GPL"), unless you have obtained a separate licensing agreement | ||
13 | * ("Other License"), formally executed by you and Linden Lab. Terms of | ||
14 | * the GPL can be found in doc/GPL-license.txt in this distribution, or | ||
15 | * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 | ||
16 | * | ||
17 | * There are special exceptions to the terms and conditions of the GPL as | ||
18 | * it is applied to this Source Code. View the full text of the exception | ||
19 | * in the file doc/FLOSS-exception.txt in this software distribution, or | ||
20 | * online at http://secondlifegrid.net/programs/open_source/licensing/flossexception | ||
21 | * | ||
22 | * By copying, modifying or distributing this software, you acknowledge | ||
23 | * that you have read and understood your obligations described above, | ||
24 | * and agree to abide by those obligations. | ||
25 | * | ||
26 | * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO | ||
27 | * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, | ||
28 | * COMPLETENESS OR PERFORMANCE. | ||
29 | * $/LicenseInfo$ | ||
30 | */ | ||
31 | |||
32 | #ifndef LL_SHADERMGR_H | ||
33 | #define LL_SHADERMGR_H | ||
34 | |||
35 | #include "llgl.h" | ||
36 | #include "llglslshader.h" | ||
37 | |||
38 | class LLShaderMgr | ||
39 | { | ||
40 | public: | ||
41 | LLShaderMgr(); | ||
42 | virtual ~LLShaderMgr(); | ||
43 | |||
44 | // singleton pattern implementation | ||
45 | static LLShaderMgr * instance(); | ||
46 | |||
47 | BOOL attachShaderFeatures(LLGLSLShader * shader); | ||
48 | void dumpObjectLog(GLhandleARB ret, BOOL warns = TRUE); | ||
49 | BOOL linkProgramObject(GLhandleARB obj, BOOL suppress_errors = FALSE); | ||
50 | BOOL validateProgramObject(GLhandleARB obj); | ||
51 | GLhandleARB loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type); | ||
52 | |||
53 | // Implemented in the application to actually point to the shader directory. | ||
54 | virtual std::string getShaderDirPrefix(void) = 0; // Pure Virtual | ||
55 | |||
56 | // Implemented in the application to actually update out of date uniforms for a particular shader | ||
57 | virtual void updateShaderUniforms(LLGLSLShader * shader) = 0; // Pure Virtual | ||
58 | |||
59 | public: | ||
60 | // Map of shader names to compiled | ||
61 | std::map<std::string, GLhandleARB> mShaderObjects; | ||
62 | |||
63 | //global (reserved slot) shader parameters | ||
64 | std::vector<std::string> mReservedAttribs; | ||
65 | |||
66 | std::vector<std::string> mReservedUniforms; | ||
67 | |||
68 | protected: | ||
69 | |||
70 | // our parameter manager singleton instance | ||
71 | static LLShaderMgr * sInstance; | ||
72 | |||
73 | }; //LLShaderMgr | ||
74 | |||
75 | #endif | ||