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diff --git a/linden/indra/llrender/llglimmediate.h b/linden/indra/llrender/llglimmediate.h new file mode 100644 index 0000000..bf2f9ab --- /dev/null +++ b/linden/indra/llrender/llglimmediate.h | |||
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1 | /** | ||
2 | * @file llglimmediate.h | ||
3 | * @brief LLGLImmediate definition | ||
4 | * | ||
5 | * This class acts as a wrapper for OpenGL immediate calls concerning glBegin and glEnd. | ||
6 | * The goal of this class is to minimize the number of api calls due to legacy rendering | ||
7 | * code, and to define an interface for a multiple rendering API abstraction of the UI | ||
8 | * rendering. | ||
9 | * | ||
10 | * $LicenseInfo:firstyear=2001&license=viewergpl$ | ||
11 | * | ||
12 | * Copyright (c) 2001-2008, Linden Research, Inc. | ||
13 | * | ||
14 | * Second Life Viewer Source Code | ||
15 | * The source code in this file ("Source Code") is provided by Linden Lab | ||
16 | * to you under the terms of the GNU General Public License, version 2.0 | ||
17 | * ("GPL"), unless you have obtained a separate licensing agreement | ||
18 | * ("Other License"), formally executed by you and Linden Lab. Terms of | ||
19 | * the GPL can be found in doc/GPL-license.txt in this distribution, or | ||
20 | * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 | ||
21 | * | ||
22 | * There are special exceptions to the terms and conditions of the GPL as | ||
23 | * it is applied to this Source Code. View the full text of the exception | ||
24 | * in the file doc/FLOSS-exception.txt in this software distribution, or | ||
25 | * online at http://secondlifegrid.net/programs/open_source/licensing/flossexception | ||
26 | * | ||
27 | * By copying, modifying or distributing this software, you acknowledge | ||
28 | * that you have read and understood your obligations described above, | ||
29 | * and agree to abide by those obligations. | ||
30 | * | ||
31 | * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO | ||
32 | * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, | ||
33 | * COMPLETENESS OR PERFORMANCE. | ||
34 | * $/LicenseInfo$ | ||
35 | */ | ||
36 | |||
37 | #ifndef LL_LLGLIMMEDIATE_H | ||
38 | #define LL_LLGLIMMEDIATE_H | ||
39 | |||
40 | #include "stdtypes.h" | ||
41 | #include "llgltypes.h" | ||
42 | #include "llglheaders.h" | ||
43 | |||
44 | class LLGLImmediate | ||
45 | { | ||
46 | public: | ||
47 | LLGLImmediate(); | ||
48 | |||
49 | void translatef(const GLfloat& x, const GLfloat& y, const GLfloat& z); | ||
50 | void pushMatrix(); | ||
51 | void popMatrix(); | ||
52 | void blendFunc(GLenum sfactor, GLenum dfactor); | ||
53 | void start(); | ||
54 | void stop(); | ||
55 | void flush(); | ||
56 | |||
57 | void begin(const GLuint& mode); | ||
58 | void end(); | ||
59 | void vertex2i(const GLint& x, const GLint& y); | ||
60 | void vertex2f(const GLfloat& x, const GLfloat& y); | ||
61 | void vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z); | ||
62 | void vertex2fv(const GLfloat* v); | ||
63 | void vertex3fv(const GLfloat* v); | ||
64 | |||
65 | void texCoord2i(const GLint& x, const GLint& y); | ||
66 | void texCoord2f(const GLfloat& x, const GLfloat& y); | ||
67 | void texCoord2fv(const GLfloat* tc); | ||
68 | |||
69 | void color4ub(const GLubyte& r, const GLubyte& g, const GLubyte& b, const GLubyte& a); | ||
70 | void color4f(const GLfloat& r, const GLfloat& g, const GLfloat& b, const GLfloat& a); | ||
71 | void color4fv(const GLfloat* c); | ||
72 | void color3f(const GLfloat& r, const GLfloat& g, const GLfloat& b); | ||
73 | void color3fv(const GLfloat* c); | ||
74 | void color4ubv(const GLubyte* c); | ||
75 | |||
76 | // switch clever mode GL immediate rendering on or off. Setting to true builds | ||
77 | // client arrays manually, setting to false passes through the GL immediate mode | ||
78 | // commands to the GL implementation. Controllable by the RenderUseCleverUI | ||
79 | // debug setting. | ||
80 | // *NOTE: I have measured that this has about a 9% performance cost (0.6ms) for the | ||
81 | // Render/UI fasttimer vs the old #if CLEVER compile time switch. Dave Parks and I | ||
82 | // agreed that this was acceptable at the time due to it enabling better regression | ||
83 | // testing for QA. | ||
84 | // -Brad | ||
85 | void setClever(bool do_clever); | ||
86 | |||
87 | typedef struct Vertex | ||
88 | { | ||
89 | GLfloat v[3]; | ||
90 | GLubyte c[4]; | ||
91 | GLfloat uv[2]; | ||
92 | }; | ||
93 | |||
94 | private: | ||
95 | static bool sClever; | ||
96 | |||
97 | U32 mCount; | ||
98 | U32 mMode; | ||
99 | Vertex mBuffer[4096]; | ||
100 | }; | ||
101 | |||
102 | extern LLGLImmediate gGL; | ||
103 | |||
104 | #endif | ||