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Diffstat (limited to 'linden/indra/llmath/v4math.cpp')
-rw-r--r-- | linden/indra/llmath/v4math.cpp | 143 |
1 files changed, 143 insertions, 0 deletions
diff --git a/linden/indra/llmath/v4math.cpp b/linden/indra/llmath/v4math.cpp new file mode 100644 index 0000000..a4af47d --- /dev/null +++ b/linden/indra/llmath/v4math.cpp | |||
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1 | /** | ||
2 | * @file v4math.cpp | ||
3 | * @brief LLVector4 class implementation. | ||
4 | * | ||
5 | * Copyright (c) 2000-2007, Linden Research, Inc. | ||
6 | * | ||
7 | * The source code in this file ("Source Code") is provided by Linden Lab | ||
8 | * to you under the terms of the GNU General Public License, version 2.0 | ||
9 | * ("GPL"), unless you have obtained a separate licensing agreement | ||
10 | * ("Other License"), formally executed by you and Linden Lab. Terms of | ||
11 | * the GPL can be found in doc/GPL-license.txt in this distribution, or | ||
12 | * online at http://secondlife.com/developers/opensource/gplv2 | ||
13 | * | ||
14 | * There are special exceptions to the terms and conditions of the GPL as | ||
15 | * it is applied to this Source Code. View the full text of the exception | ||
16 | * in the file doc/FLOSS-exception.txt in this software distribution, or | ||
17 | * online at http://secondlife.com/developers/opensource/flossexception | ||
18 | * | ||
19 | * By copying, modifying or distributing this software, you acknowledge | ||
20 | * that you have read and understood your obligations described above, | ||
21 | * and agree to abide by those obligations. | ||
22 | * | ||
23 | * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO | ||
24 | * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, | ||
25 | * COMPLETENESS OR PERFORMANCE. | ||
26 | */ | ||
27 | |||
28 | #include "linden_common.h" | ||
29 | |||
30 | //#include "vmath.h" | ||
31 | #include "v3math.h" | ||
32 | #include "v4math.h" | ||
33 | #include "m4math.h" | ||
34 | #include "m3math.h" | ||
35 | #include "llquaternion.h" | ||
36 | |||
37 | // LLVector4 | ||
38 | |||
39 | // Axis-Angle rotations | ||
40 | |||
41 | /* | ||
42 | const LLVector4& LLVector4::rotVec(F32 angle, const LLVector4 &vec) | ||
43 | { | ||
44 | if ( !vec.isExactlyZero() && angle ) | ||
45 | { | ||
46 | *this = *this * LLMatrix4(angle, vec); | ||
47 | } | ||
48 | return *this; | ||
49 | } | ||
50 | |||
51 | const LLVector4& LLVector4::rotVec(F32 angle, F32 x, F32 y, F32 z) | ||
52 | { | ||
53 | LLVector3 vec(x, y, z); | ||
54 | if ( !vec.isExactlyZero() && angle ) | ||
55 | { | ||
56 | *this = *this * LLMatrix4(angle, vec); | ||
57 | } | ||
58 | return *this; | ||
59 | } | ||
60 | */ | ||
61 | |||
62 | const LLVector4& LLVector4::rotVec(const LLMatrix4 &mat) | ||
63 | { | ||
64 | *this = *this * mat; | ||
65 | return *this; | ||
66 | } | ||
67 | |||
68 | const LLVector4& LLVector4::rotVec(const LLQuaternion &q) | ||
69 | { | ||
70 | *this = *this * q; | ||
71 | return *this; | ||
72 | } | ||
73 | |||
74 | const LLVector4& LLVector4::scaleVec(const LLVector4& vec) | ||
75 | { | ||
76 | mV[VX] *= vec.mV[VX]; | ||
77 | mV[VY] *= vec.mV[VY]; | ||
78 | mV[VZ] *= vec.mV[VZ]; | ||
79 | mV[VW] *= vec.mV[VW]; | ||
80 | |||
81 | return *this; | ||
82 | } | ||
83 | |||
84 | // Sets all values to absolute value of their original values | ||
85 | // Returns TRUE if data changed | ||
86 | BOOL LLVector4::abs() | ||
87 | { | ||
88 | BOOL ret = FALSE; | ||
89 | |||
90 | if (mV[0] < 0.f) { mV[0] = -mV[0]; ret = TRUE; } | ||
91 | if (mV[1] < 0.f) { mV[1] = -mV[1]; ret = TRUE; } | ||
92 | if (mV[2] < 0.f) { mV[2] = -mV[2]; ret = TRUE; } | ||
93 | if (mV[3] < 0.f) { mV[3] = -mV[3]; ret = TRUE; } | ||
94 | |||
95 | return ret; | ||
96 | } | ||
97 | |||
98 | |||
99 | std::ostream& operator<<(std::ostream& s, const LLVector4 &a) | ||
100 | { | ||
101 | s << "{ " << a.mV[VX] << ", " << a.mV[VY] << ", " << a.mV[VZ] << ", " << a.mV[VW] << " }"; | ||
102 | return s; | ||
103 | } | ||
104 | |||
105 | |||
106 | // Non-member functions | ||
107 | |||
108 | F32 angle_between( const LLVector4& a, const LLVector4& b ) | ||
109 | { | ||
110 | LLVector4 an = a; | ||
111 | LLVector4 bn = b; | ||
112 | an.normVec(); | ||
113 | bn.normVec(); | ||
114 | F32 cosine = an * bn; | ||
115 | F32 angle = (cosine >= 1.0f) ? 0.0f : | ||
116 | (cosine <= -1.0f) ? F_PI : | ||
117 | acos(cosine); | ||
118 | return angle; | ||
119 | } | ||
120 | |||
121 | BOOL are_parallel(const LLVector4 &a, const LLVector4 &b, F32 epsilon) | ||
122 | { | ||
123 | LLVector4 an = a; | ||
124 | LLVector4 bn = b; | ||
125 | an.normVec(); | ||
126 | bn.normVec(); | ||
127 | F32 dot = an * bn; | ||
128 | if ( (1.0f - fabs(dot)) < epsilon) | ||
129 | return TRUE; | ||
130 | return FALSE; | ||
131 | } | ||
132 | |||
133 | |||
134 | LLVector3 vec4to3(const LLVector4 &vec) | ||
135 | { | ||
136 | return LLVector3( vec.mV[VX], vec.mV[VY], vec.mV[VZ] ); | ||
137 | } | ||
138 | |||
139 | LLVector4 vec3to4(const LLVector3 &vec) | ||
140 | { | ||
141 | return LLVector4(vec.mV[VX], vec.mV[VY], vec.mV[VZ]); | ||
142 | } | ||
143 | |||