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-rw-r--r--linden/indra/llmath/v3math.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/linden/indra/llmath/v3math.h b/linden/indra/llmath/v3math.h
index 4935443..7f96800 100644
--- a/linden/indra/llmath/v3math.h
+++ b/linden/indra/llmath/v3math.h
@@ -17,7 +17,8 @@
17 * There are special exceptions to the terms and conditions of the GPL as 17 * There are special exceptions to the terms and conditions of the GPL as
18 * it is applied to this Source Code. View the full text of the exception 18 * it is applied to this Source Code. View the full text of the exception
19 * in the file doc/FLOSS-exception.txt in this software distribution, or 19 * in the file doc/FLOSS-exception.txt in this software distribution, or
20 * online at http://secondlifegrid.net/programs/open_source/licensing/flossexception 20 * online at
21 * http://secondlifegrid.net/programs/open_source/licensing/flossexception
21 * 22 *
22 * By copying, modifying or distributing this software, you acknowledge 23 * By copying, modifying or distributing this software, you acknowledge
23 * that you have read and understood your obligations described above, 24 * that you have read and understood your obligations described above,
@@ -160,8 +161,8 @@ typedef LLVector3 LLSimLocalVec;
160F32 angle_between(const LLVector3 &a, const LLVector3 &b); // Returns angle (radians) between a and b 161F32 angle_between(const LLVector3 &a, const LLVector3 &b); // Returns angle (radians) between a and b
161BOOL are_parallel(const LLVector3 &a, const LLVector3 &b, F32 epsilon=F_APPROXIMATELY_ZERO); // Returns TRUE if a and b are very close to parallel 162BOOL are_parallel(const LLVector3 &a, const LLVector3 &b, F32 epsilon=F_APPROXIMATELY_ZERO); // Returns TRUE if a and b are very close to parallel
162F32 dist_vec(const LLVector3 &a, const LLVector3 &b); // Returns distance between a and b 163F32 dist_vec(const LLVector3 &a, const LLVector3 &b); // Returns distance between a and b
163F32 dist_vec_squared(const LLVector3 &a, const LLVector3 &b);// Returns distance sqaured between a and b 164F32 dist_vec_squared(const LLVector3 &a, const LLVector3 &b);// Returns distance squared between a and b
164F32 dist_vec_squared2D(const LLVector3 &a, const LLVector3 &b);// Returns distance sqaured between a and b ignoring Z component 165F32 dist_vec_squared2D(const LLVector3 &a, const LLVector3 &b);// Returns distance squared between a and b ignoring Z component
165LLVector3 projected_vec(const LLVector3 &a, const LLVector3 &b); // Returns vector a projected on vector b 166LLVector3 projected_vec(const LLVector3 &a, const LLVector3 &b); // Returns vector a projected on vector b
166LLVector3 lerp(const LLVector3 &a, const LLVector3 &b, F32 u); // Returns a vector that is a linear interpolation between a and b 167LLVector3 lerp(const LLVector3 &a, const LLVector3 &b, F32 u); // Returns a vector that is a linear interpolation between a and b
167 168