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-rw-r--r--linden/indra/llmath/m4math.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/linden/indra/llmath/m4math.h b/linden/indra/llmath/m4math.h
index 7a51eb2..27eb865 100644
--- a/linden/indra/llmath/m4math.h
+++ b/linden/indra/llmath/m4math.h
@@ -132,8 +132,8 @@ public:
132 const LLVector4 &row3); 132 const LLVector4 &row3);
133 133
134 // various useful matrix functions 134 // various useful matrix functions
135 const LLMatrix4& identity(); // Load identity matrix 135 const LLMatrix4& setIdentity(); // Load identity matrix
136 const LLMatrix4& zero(); // Clears matrix to all zeros. 136 const LLMatrix4& setZero(); // Clears matrix to all zeros.
137 137
138 const LLMatrix4& initRotation(const F32 angle, const F32 x, const F32 y, const F32 z); // Calculate rotation matrix by rotating angle radians about (x, y, z) 138 const LLMatrix4& initRotation(const F32 angle, const F32 x, const F32 y, const F32 z); // Calculate rotation matrix by rotating angle radians about (x, y, z)
139 const LLMatrix4& initRotation(const F32 angle, const LLVector4 &axis); // Calculate rotation matrix for rotating angle radians about vec 139 const LLMatrix4& initRotation(const F32 angle, const LLVector4 &axis); // Calculate rotation matrix for rotating angle radians about vec
@@ -243,10 +243,10 @@ public:
243 243
244inline LLMatrix4::LLMatrix4() 244inline LLMatrix4::LLMatrix4()
245{ 245{
246 identity(); 246 setIdentity();
247} 247}
248 248
249inline const LLMatrix4& LLMatrix4::identity() 249inline const LLMatrix4& LLMatrix4::setIdentity()
250{ 250{
251 mMatrix[0][0] = 1.f; 251 mMatrix[0][0] = 1.f;
252 mMatrix[0][1] = 0.f; 252 mMatrix[0][1] = 0.f;