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-rw-r--r--ChangeLog.txt7
-rw-r--r--linden/indra/newview/llvoavatar.cpp4
2 files changed, 10 insertions, 1 deletions
diff --git a/ChangeLog.txt b/ChangeLog.txt
index 4997658..6f432ee 100644
--- a/ChangeLog.txt
+++ b/ChangeLog.txt
@@ -1,3 +1,10 @@
12009-01-15 Jacek Antonelli <jacek.antonelli@gmail.com>
2
3 * linden/indra/newview/llvoavatar.cpp:
4 VWR-8012: Avatars rendered too dark.
5 Patch posted by CG Linden.
6
7
12009-01-11 Jacek Antonelli <jacek.antonelli@gmail.com> 82009-01-11 Jacek Antonelli <jacek.antonelli@gmail.com>
2 9
3 * linden/indra/cmake/GStreamer.cmake: 10 * linden/indra/cmake/GStreamer.cmake:
diff --git a/linden/indra/newview/llvoavatar.cpp b/linden/indra/newview/llvoavatar.cpp
index 327cd57..d41f72e 100644
--- a/linden/indra/newview/llvoavatar.cpp
+++ b/linden/indra/newview/llvoavatar.cpp
@@ -5716,7 +5716,9 @@ BOOL LLVOAvatar::loadMeshNodes()
5716 5716
5717 // llinfos << "Parsing mesh data for " << type << "..." << llendl; 5717 // llinfos << "Parsing mesh data for " << type << "..." << llendl;
5718 5718
5719 mesh->setColor( 0.8f, 0.8f, 0.8f, 1.0f ); 5719 // If this isn't set to white (1.0), avatars will *ALWAYS* be darker than their surroundings.
5720 // Do not touch!!!
5721 mesh->setColor( 1.0f, 1.0f, 1.0f, 1.0f );
5720 5722
5721 LLPolyMesh *poly_mesh = NULL; 5723 LLPolyMesh *poly_mesh = NULL;
5722 5724