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author | Jacek Antonelli | 2008-08-15 23:45:42 -0500 |
---|---|---|
committer | Jacek Antonelli | 2008-08-15 23:45:42 -0500 |
commit | ce28e056c20bf2723f565bbf464b87781ec248a2 (patch) | |
tree | ef7b0501c4de4b631a916305cbc2a5fdc125e52d /linden/indra/newview/pipeline.cpp | |
parent | Second Life viewer sources 1.19.1.4b (diff) | |
download | meta-impy-ce28e056c20bf2723f565bbf464b87781ec248a2.zip meta-impy-ce28e056c20bf2723f565bbf464b87781ec248a2.tar.gz meta-impy-ce28e056c20bf2723f565bbf464b87781ec248a2.tar.bz2 meta-impy-ce28e056c20bf2723f565bbf464b87781ec248a2.tar.xz |
Second Life viewer sources 1.20.2
Diffstat (limited to '')
-rw-r--r-- | linden/indra/newview/pipeline.cpp | 295 |
1 files changed, 163 insertions, 132 deletions
diff --git a/linden/indra/newview/pipeline.cpp b/linden/indra/newview/pipeline.cpp index e0c2de7..5f45e26 100644 --- a/linden/indra/newview/pipeline.cpp +++ b/linden/indra/newview/pipeline.cpp | |||
@@ -99,7 +99,7 @@ | |||
99 | #include "llwlparammanager.h" | 99 | #include "llwlparammanager.h" |
100 | #include "llwaterparammanager.h" | 100 | #include "llwaterparammanager.h" |
101 | #include "llspatialpartition.h" | 101 | #include "llspatialpartition.h" |
102 | 102 | #include "llmutelist.h" | |
103 | 103 | ||
104 | #ifdef _DEBUG | 104 | #ifdef _DEBUG |
105 | // Debug indices is disabled for now for debug performance - djs 4/24/02 | 105 | // Debug indices is disabled for now for debug performance - djs 4/24/02 |
@@ -374,7 +374,6 @@ void LLPipeline::cleanup() | |||
374 | mBloomImagep = NULL; | 374 | mBloomImagep = NULL; |
375 | mBloomImage2p = NULL; | 375 | mBloomImage2p = NULL; |
376 | mFaceSelectImagep = NULL; | 376 | mFaceSelectImagep = NULL; |
377 | mAlphaSizzleImagep = NULL; | ||
378 | 377 | ||
379 | mMovedBridge.clear(); | 378 | mMovedBridge.clear(); |
380 | 379 | ||
@@ -573,19 +572,16 @@ void LLPipeline::restoreGL() | |||
573 | LLShaderMgr::setShaders(); | 572 | LLShaderMgr::setShaders(); |
574 | } | 573 | } |
575 | 574 | ||
576 | if (gWorldp) | 575 | for (LLWorld::region_list_t::iterator iter = LLWorld::getInstance()->getRegionList().begin(); |
576 | iter != LLWorld::getInstance()->getRegionList().end(); ++iter) | ||
577 | { | 577 | { |
578 | for (LLWorld::region_list_t::iterator iter = gWorldp->getRegionList().begin(); | 578 | LLViewerRegion* region = *iter; |
579 | iter != gWorldp->getRegionList().end(); ++iter) | 579 | for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) |
580 | { | 580 | { |
581 | LLViewerRegion* region = *iter; | 581 | LLSpatialPartition* part = region->getSpatialPartition(i); |
582 | for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) | 582 | if (part) |
583 | { | 583 | { |
584 | LLSpatialPartition* part = region->getSpatialPartition(i); | 584 | part->restoreGL(); |
585 | if (part) | ||
586 | { | ||
587 | part->restoreGL(); | ||
588 | } | ||
589 | } | 585 | } |
590 | } | 586 | } |
591 | } | 587 | } |
@@ -596,7 +592,7 @@ BOOL LLPipeline::canUseVertexShaders() | |||
596 | { | 592 | { |
597 | if (!gGLManager.mHasVertexShader || | 593 | if (!gGLManager.mHasVertexShader || |
598 | !gGLManager.mHasFragmentShader || | 594 | !gGLManager.mHasFragmentShader || |
599 | !gFeatureManagerp->isFeatureAvailable("VertexShaderEnable") || | 595 | !LLFeatureManager::getInstance()->isFeatureAvailable("VertexShaderEnable") || |
600 | (assertInitialized() && mVertexShadersLoaded != 1) ) | 596 | (assertInitialized() && mVertexShadersLoaded != 1) ) |
601 | { | 597 | { |
602 | return FALSE; | 598 | return FALSE; |
@@ -725,20 +721,17 @@ void LLPipeline::dirtyPoolObjectTextures(const std::set<LLViewerImage*>& texture | |||
725 | } | 721 | } |
726 | } | 722 | } |
727 | 723 | ||
728 | if (gWorldp) | 724 | LLOctreeDirtyTexture dirty(textures); |
725 | for (LLWorld::region_list_t::iterator iter = LLWorld::getInstance()->getRegionList().begin(); | ||
726 | iter != LLWorld::getInstance()->getRegionList().end(); ++iter) | ||
729 | { | 727 | { |
730 | LLOctreeDirtyTexture dirty(textures); | 728 | LLViewerRegion* region = *iter; |
731 | for (LLWorld::region_list_t::iterator iter = gWorldp->getRegionList().begin(); | 729 | for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) |
732 | iter != gWorldp->getRegionList().end(); ++iter) | ||
733 | { | 730 | { |
734 | LLViewerRegion* region = *iter; | 731 | LLSpatialPartition* part = region->getSpatialPartition(i); |
735 | for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) | 732 | if (part) |
736 | { | 733 | { |
737 | LLSpatialPartition* part = region->getSpatialPartition(i); | 734 | dirty.traverse(part->mOctree); |
738 | if (part) | ||
739 | { | ||
740 | dirty.traverse(part->mOctree); | ||
741 | } | ||
742 | } | 735 | } |
743 | } | 736 | } |
744 | } | 737 | } |
@@ -1111,8 +1104,8 @@ void LLPipeline::updateMove() | |||
1111 | { | 1104 | { |
1112 | LLFastTimer ot(LLFastTimer::FTM_OCTREE_BALANCE); | 1105 | LLFastTimer ot(LLFastTimer::FTM_OCTREE_BALANCE); |
1113 | 1106 | ||
1114 | for (LLWorld::region_list_t::iterator iter = gWorldp->getRegionList().begin(); | 1107 | for (LLWorld::region_list_t::iterator iter = LLWorld::getInstance()->getRegionList().begin(); |
1115 | iter != gWorldp->getRegionList().end(); ++iter) | 1108 | iter != LLWorld::getInstance()->getRegionList().end(); ++iter) |
1116 | { | 1109 | { |
1117 | LLViewerRegion* region = *iter; | 1110 | LLViewerRegion* region = *iter; |
1118 | for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) | 1111 | for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) |
@@ -1189,8 +1182,8 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl | |||
1189 | glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); | 1182 | glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); |
1190 | LLGLDepthTest depth(GL_TRUE, GL_FALSE); | 1183 | LLGLDepthTest depth(GL_TRUE, GL_FALSE); |
1191 | 1184 | ||
1192 | for (LLWorld::region_list_t::iterator iter = gWorldp->getRegionList().begin(); | 1185 | for (LLWorld::region_list_t::iterator iter = LLWorld::getInstance()->getRegionList().begin(); |
1193 | iter != gWorldp->getRegionList().end(); ++iter) | 1186 | iter != LLWorld::getInstance()->getRegionList().end(); ++iter) |
1194 | { | 1187 | { |
1195 | LLViewerRegion* region = *iter; | 1188 | LLViewerRegion* region = *iter; |
1196 | if (water_clip != 0) | 1189 | if (water_clip != 0) |
@@ -1252,6 +1245,10 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl | |||
1252 | mScreen.flush(); | 1245 | mScreen.flush(); |
1253 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); | 1246 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); |
1254 | } | 1247 | } |
1248 | else if (LLPipeline::sUseOcclusion > 1) | ||
1249 | { | ||
1250 | glFlush(); | ||
1251 | } | ||
1255 | } | 1252 | } |
1256 | 1253 | ||
1257 | void LLPipeline::markNotCulled(LLSpatialGroup* group, LLCamera& camera) | 1254 | void LLPipeline::markNotCulled(LLSpatialGroup* group, LLCamera& camera) |
@@ -1339,6 +1336,7 @@ void LLPipeline::doOcclusion(LLCamera& camera) | |||
1339 | } | 1336 | } |
1340 | 1337 | ||
1341 | glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE); | 1338 | glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE); |
1339 | glFlush(); | ||
1342 | } | 1340 | } |
1343 | 1341 | ||
1344 | BOOL LLPipeline::updateDrawableGeom(LLDrawable* drawablep, BOOL priority) | 1342 | BOOL LLPipeline::updateDrawableGeom(LLDrawable* drawablep, BOOL priority) |
@@ -1569,8 +1567,8 @@ void LLPipeline::shiftObjects(const LLVector3 &offset) | |||
1569 | } | 1567 | } |
1570 | mShiftList.resize(0); | 1568 | mShiftList.resize(0); |
1571 | 1569 | ||
1572 | for (LLWorld::region_list_t::iterator iter = gWorldp->getRegionList().begin(); | 1570 | for (LLWorld::region_list_t::iterator iter = LLWorld::getInstance()->getRegionList().begin(); |
1573 | iter != gWorldp->getRegionList().end(); ++iter) | 1571 | iter != LLWorld::getInstance()->getRegionList().end(); ++iter) |
1574 | { | 1572 | { |
1575 | LLViewerRegion* region = *iter; | 1573 | LLViewerRegion* region = *iter; |
1576 | for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) | 1574 | for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) |
@@ -1896,7 +1894,7 @@ void renderPhysicalBeacons(LLDrawable* drawablep) | |||
1896 | LLViewerObject *vobj = drawablep->getVObj(); | 1894 | LLViewerObject *vobj = drawablep->getVObj(); |
1897 | if (vobj | 1895 | if (vobj |
1898 | && !vobj->isAvatar() | 1896 | && !vobj->isAvatar() |
1899 | && !vobj->getParent() | 1897 | //&& !vobj->getParent() |
1900 | && vobj->usePhysics()) | 1898 | && vobj->usePhysics()) |
1901 | { | 1899 | { |
1902 | if (gPipeline.sRenderBeacons) | 1900 | if (gPipeline.sRenderBeacons) |
@@ -2101,7 +2099,7 @@ void LLPipeline::postSort(LLCamera& camera) | |||
2101 | mSelectedFaces.clear(); | 2099 | mSelectedFaces.clear(); |
2102 | 2100 | ||
2103 | // Draw face highlights for selected faces. | 2101 | // Draw face highlights for selected faces. |
2104 | if (gSelectMgr->getTEMode()) | 2102 | if (LLSelectMgr::getInstance()->getTEMode()) |
2105 | { | 2103 | { |
2106 | struct f : public LLSelectedTEFunctor | 2104 | struct f : public LLSelectedTEFunctor |
2107 | { | 2105 | { |
@@ -2114,7 +2112,7 @@ void LLPipeline::postSort(LLCamera& camera) | |||
2114 | return true; | 2112 | return true; |
2115 | } | 2113 | } |
2116 | } func; | 2114 | } func; |
2117 | gSelectMgr->getSelection()->applyToTEs(&func); | 2115 | LLSelectMgr::getInstance()->getSelection()->applyToTEs(&func); |
2118 | } | 2116 | } |
2119 | } | 2117 | } |
2120 | 2118 | ||
@@ -2124,8 +2122,6 @@ void render_hud_elements() | |||
2124 | LLFastTimer t(LLFastTimer::FTM_RENDER_UI); | 2122 | LLFastTimer t(LLFastTimer::FTM_RENDER_UI); |
2125 | gPipeline.disableLights(); | 2123 | gPipeline.disableLights(); |
2126 | 2124 | ||
2127 | gPipeline.renderDebug(); | ||
2128 | |||
2129 | LLGLDisable fog(GL_FOG); | 2125 | LLGLDisable fog(GL_FOG); |
2130 | LLGLSUIDefault gls_ui; | 2126 | LLGLSUIDefault gls_ui; |
2131 | 2127 | ||
@@ -2143,15 +2139,9 @@ void render_hud_elements() | |||
2143 | LLTracker::render3D(); | 2139 | LLTracker::render3D(); |
2144 | 2140 | ||
2145 | // Show the property lines | 2141 | // Show the property lines |
2146 | if (gWorldp) | 2142 | LLWorld::getInstance()->renderPropertyLines(); |
2147 | { | 2143 | LLViewerParcelMgr::getInstance()->render(); |
2148 | gWorldp->renderPropertyLines(); | 2144 | LLViewerParcelMgr::getInstance()->renderParcelCollision(); |
2149 | } | ||
2150 | if (gParcelMgr) | ||
2151 | { | ||
2152 | gParcelMgr->render(); | ||
2153 | gParcelMgr->renderParcelCollision(); | ||
2154 | } | ||
2155 | 2145 | ||
2156 | // Render debugging beacons. | 2146 | // Render debugging beacons. |
2157 | gObjectList.renderObjectBeacons(); | 2147 | gObjectList.renderObjectBeacons(); |
@@ -2161,7 +2151,7 @@ void render_hud_elements() | |||
2161 | else if (gForceRenderLandFence) | 2151 | else if (gForceRenderLandFence) |
2162 | { | 2152 | { |
2163 | // This is only set when not rendering the UI, for parcel snapshots | 2153 | // This is only set when not rendering the UI, for parcel snapshots |
2164 | gParcelMgr->render(); | 2154 | LLViewerParcelMgr::getInstance()->render(); |
2165 | } | 2155 | } |
2166 | else if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) | 2156 | else if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) |
2167 | { | 2157 | { |
@@ -2257,11 +2247,6 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) | |||
2257 | } | 2247 | } |
2258 | } | 2248 | } |
2259 | 2249 | ||
2260 | if (!mAlphaSizzleImagep) | ||
2261 | { | ||
2262 | mAlphaSizzleImagep = gImageList.getImage(LLUUID(gViewerArt.getString("alpha_sizzle.tga")), MIPMAP_TRUE, TRUE); | ||
2263 | } | ||
2264 | |||
2265 | /////////////////////////////////////////// | 2250 | /////////////////////////////////////////// |
2266 | // | 2251 | // |
2267 | // Sync and verify GL state | 2252 | // Sync and verify GL state |
@@ -2289,15 +2274,6 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) | |||
2289 | 2274 | ||
2290 | LLVertexBuffer::startRender(); | 2275 | LLVertexBuffer::startRender(); |
2291 | 2276 | ||
2292 | for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter) | ||
2293 | { | ||
2294 | LLDrawPool *poolp = *iter; | ||
2295 | if (hasRenderType(poolp->getType())) | ||
2296 | { | ||
2297 | poolp->prerender(); | ||
2298 | } | ||
2299 | } | ||
2300 | |||
2301 | //by bao | 2277 | //by bao |
2302 | //fake vertex buffer updating | 2278 | //fake vertex buffer updating |
2303 | //to guaranttee at least updating one VBO buffer every frame | 2279 | //to guaranttee at least updating one VBO buffer every frame |
@@ -2314,7 +2290,8 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) | |||
2314 | glMatrixMode(GL_MODELVIEW); | 2290 | glMatrixMode(GL_MODELVIEW); |
2315 | 2291 | ||
2316 | LLGLSPipeline gls_pipeline; | 2292 | LLGLSPipeline gls_pipeline; |
2317 | 2293 | LLGLEnable multisample(GL_MULTISAMPLE_ARB); | |
2294 | |||
2318 | LLGLState gls_color_material(GL_COLOR_MATERIAL, mLightingDetail < 2); | 2295 | LLGLState gls_color_material(GL_COLOR_MATERIAL, mLightingDetail < 2); |
2319 | 2296 | ||
2320 | // Toggle backface culling for debugging | 2297 | // Toggle backface culling for debugging |
@@ -2346,8 +2323,22 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) | |||
2346 | { | 2323 | { |
2347 | gObjectList.renderObjectsForSelect(camera); | 2324 | gObjectList.renderObjectsForSelect(camera); |
2348 | } | 2325 | } |
2326 | else if (gSavedSettings.getBOOL("RenderDeferred")) | ||
2327 | { | ||
2328 | renderGeomDeferred(); | ||
2329 | } | ||
2349 | else | 2330 | else |
2350 | { | 2331 | { |
2332 | for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter) | ||
2333 | { | ||
2334 | LLDrawPool *poolp = *iter; | ||
2335 | if (hasRenderType(poolp->getType())) | ||
2336 | { | ||
2337 | poolp->prerender(); | ||
2338 | } | ||
2339 | } | ||
2340 | |||
2341 | |||
2351 | LLFastTimer t(LLFastTimer::FTM_POOLS); | 2342 | LLFastTimer t(LLFastTimer::FTM_POOLS); |
2352 | calcNearbyLights(camera); | 2343 | calcNearbyLights(camera); |
2353 | setupHWLights(NULL); | 2344 | setupHWLights(NULL); |
@@ -2456,7 +2447,7 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) | |||
2456 | // have touch-handlers. | 2447 | // have touch-handlers. |
2457 | mHighlightFaces.clear(); | 2448 | mHighlightFaces.clear(); |
2458 | 2449 | ||
2459 | render_hud_elements(); | 2450 | renderDebug(); |
2460 | 2451 | ||
2461 | LLVertexBuffer::stopRender(); | 2452 | LLVertexBuffer::stopRender(); |
2462 | LLVertexBuffer::unbind(); | 2453 | LLVertexBuffer::unbind(); |
@@ -2479,6 +2470,19 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) | |||
2479 | #endif | 2470 | #endif |
2480 | } | 2471 | } |
2481 | 2472 | ||
2473 | void LLPipeline::renderGeomDeferred() | ||
2474 | { | ||
2475 | glEnableClientState(GL_TEXTURE_COORD_ARRAY); | ||
2476 | glEnableClientState(GL_NORMAL_ARRAY); | ||
2477 | glEnableClientState(GL_COLOR_ARRAY); | ||
2478 | gDeferredDiffuseProgram.bind(); | ||
2479 | gPipeline.renderObjects(LLRenderPass::PASS_SIMPLE, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_NORMAL, TRUE); | ||
2480 | gDeferredDiffuseProgram.unbind(); | ||
2481 | glDisableClientState(GL_COLOR_ARRAY); | ||
2482 | glDisableClientState(GL_NORMAL_ARRAY); | ||
2483 | glDisableClientState(GL_TEXTURE_COORD_ARRAY); | ||
2484 | } | ||
2485 | |||
2482 | void LLPipeline::addTrianglesDrawn(S32 count) | 2486 | void LLPipeline::addTrianglesDrawn(S32 count) |
2483 | { | 2487 | { |
2484 | assertInitialized(); | 2488 | assertInitialized(); |
@@ -2512,8 +2516,8 @@ void LLPipeline::renderDebug() | |||
2512 | glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE); | 2516 | glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE); |
2513 | 2517 | ||
2514 | // Debug stuff. | 2518 | // Debug stuff. |
2515 | for (LLWorld::region_list_t::iterator iter = gWorldp->getRegionList().begin(); | 2519 | for (LLWorld::region_list_t::iterator iter = LLWorld::getInstance()->getRegionList().begin(); |
2516 | iter != gWorldp->getRegionList().end(); ++iter) | 2520 | iter != LLWorld::getInstance()->getRegionList().end(); ++iter) |
2517 | { | 2521 | { |
2518 | LLViewerRegion* region = *iter; | 2522 | LLViewerRegion* region = *iter; |
2519 | for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) | 2523 | for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) |
@@ -2585,7 +2589,7 @@ void LLPipeline::renderForSelect(std::set<LLViewerObject*>& objects) | |||
2585 | 2589 | ||
2586 | for (std::set<LLViewerObject*>::iterator iter = objects.begin(); iter != objects.end(); ++iter) | 2590 | for (std::set<LLViewerObject*>::iterator iter = objects.begin(); iter != objects.end(); ++iter) |
2587 | { | 2591 | { |
2588 | stateSort((*iter)->mDrawable, *gCamera); | 2592 | stateSort((*iter)->mDrawable, *LLViewerCamera::getInstance()); |
2589 | } | 2593 | } |
2590 | 2594 | ||
2591 | LLMemType mt(LLMemType::MTYPE_PIPELINE); | 2595 | LLMemType mt(LLMemType::MTYPE_PIPELINE); |
@@ -3055,7 +3059,7 @@ void LLPipeline::setupAvatarLights(BOOL for_edit) | |||
3055 | { | 3059 | { |
3056 | LLColor4 diffuse(0.8f, 0.8f, 0.8f, 0.f); | 3060 | LLColor4 diffuse(0.8f, 0.8f, 0.8f, 0.f); |
3057 | LLVector4 light_pos_cam(-8.f, 0.25f, 10.f, 0.f); // w==0 => directional light | 3061 | LLVector4 light_pos_cam(-8.f, 0.25f, 10.f, 0.f); // w==0 => directional light |
3058 | LLMatrix4 camera_mat = gCamera->getModelview(); | 3062 | LLMatrix4 camera_mat = LLViewerCamera::getInstance()->getModelview(); |
3059 | LLMatrix4 camera_rot(camera_mat.getMat3()); | 3063 | LLMatrix4 camera_rot(camera_mat.getMat3()); |
3060 | camera_rot.invert(); | 3064 | camera_rot.invert(); |
3061 | LLVector4 light_pos = light_pos_cam * camera_rot; | 3065 | LLVector4 light_pos = light_pos_cam * camera_rot; |
@@ -3161,7 +3165,7 @@ void LLPipeline::calcNearbyLights(LLCamera& camera) | |||
3161 | // begin() == the closest light and rbegin() == the farthest light | 3165 | // begin() == the closest light and rbegin() == the farthest light |
3162 | const S32 MAX_LOCAL_LIGHTS = 6; | 3166 | const S32 MAX_LOCAL_LIGHTS = 6; |
3163 | // LLVector3 cam_pos = gAgent.getCameraPositionAgent(); | 3167 | // LLVector3 cam_pos = gAgent.getCameraPositionAgent(); |
3164 | LLVector3 cam_pos = LLViewerJoystick::sOverrideCamera ? | 3168 | LLVector3 cam_pos = LLViewerJoystick::getInstance()->getOverrideCamera() ? |
3165 | camera.getOrigin() : | 3169 | camera.getOrigin() : |
3166 | gAgent.getPositionAgent(); | 3170 | gAgent.getPositionAgent(); |
3167 | 3171 | ||
@@ -3397,7 +3401,7 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) | |||
3397 | LLColor4 light_color = LLColor4::white; | 3401 | LLColor4 light_color = LLColor4::white; |
3398 | light_color.mV[3] = 0.0f; | 3402 | light_color.mV[3] = 0.0f; |
3399 | 3403 | ||
3400 | LLVector3 light_pos(gCamera->getOrigin()); | 3404 | LLVector3 light_pos(LLViewerCamera::getInstance()->getOrigin()); |
3401 | LLVector4 light_pos_gl(light_pos, 1.0f); | 3405 | LLVector4 light_pos_gl(light_pos, 1.0f); |
3402 | 3406 | ||
3403 | F32 light_radius = 16.f; | 3407 | F32 light_radius = 16.f; |
@@ -3958,8 +3962,8 @@ LLViewerObject* LLPipeline::pickObject(const LLVector3 &start, const LLVector3 & | |||
3958 | { | 3962 | { |
3959 | LLDrawable* drawable = NULL; | 3963 | LLDrawable* drawable = NULL; |
3960 | 3964 | ||
3961 | for (LLWorld::region_list_t::iterator iter = gWorldp->getRegionList().begin(); | 3965 | for (LLWorld::region_list_t::iterator iter = LLWorld::getInstance()->getRegionList().begin(); |
3962 | iter != gWorldp->getRegionList().end(); ++iter) | 3966 | iter != LLWorld::getInstance()->getRegionList().end(); ++iter) |
3963 | { | 3967 | { |
3964 | LLViewerRegion* region = *iter; | 3968 | LLViewerRegion* region = *iter; |
3965 | LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_VOLUME); | 3969 | LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_VOLUME); |
@@ -4013,19 +4017,16 @@ void LLPipeline::resetVertexBuffers() | |||
4013 | { | 4017 | { |
4014 | sRenderBump = gSavedSettings.getBOOL("RenderObjectBump"); | 4018 | sRenderBump = gSavedSettings.getBOOL("RenderObjectBump"); |
4015 | 4019 | ||
4016 | if (gWorldp) | 4020 | for (LLWorld::region_list_t::iterator iter = LLWorld::getInstance()->getRegionList().begin(); |
4021 | iter != LLWorld::getInstance()->getRegionList().end(); ++iter) | ||
4017 | { | 4022 | { |
4018 | for (LLWorld::region_list_t::iterator iter = gWorldp->getRegionList().begin(); | 4023 | LLViewerRegion* region = *iter; |
4019 | iter != gWorldp->getRegionList().end(); ++iter) | 4024 | for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) |
4020 | { | 4025 | { |
4021 | LLViewerRegion* region = *iter; | 4026 | LLSpatialPartition* part = region->getSpatialPartition(i); |
4022 | for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++) | 4027 | if (part) |
4023 | { | 4028 | { |
4024 | LLSpatialPartition* part = region->getSpatialPartition(i); | 4029 | part->resetVertexBuffers(); |
4025 | if (part) | ||
4026 | { | ||
4027 | part->resetVertexBuffers(); | ||
4028 | } | ||
4029 | } | 4030 | } |
4030 | } | 4031 | } |
4031 | } | 4032 | } |
@@ -4217,7 +4218,7 @@ void LLPipeline::generateReflectionMap(LLCubeMap* cube_map, LLCamera& cube_cam) | |||
4217 | glTranslatef(-origin.mV[0], -origin.mV[1], -origin.mV[2]); | 4218 | glTranslatef(-origin.mV[0], -origin.mV[1], -origin.mV[2]); |
4218 | cube_cam.setOrigin(origin); | 4219 | cube_cam.setOrigin(origin); |
4219 | LLViewerCamera::updateFrustumPlanes(cube_cam); | 4220 | LLViewerCamera::updateFrustumPlanes(cube_cam); |
4220 | cube_cam.setOrigin(gCamera->getOrigin()); | 4221 | cube_cam.setOrigin(LLViewerCamera::getInstance()->getOrigin()); |
4221 | static LLCullResult result; | 4222 | static LLCullResult result; |
4222 | gPipeline.updateCull(cube_cam, result); | 4223 | gPipeline.updateCull(cube_cam, result); |
4223 | gPipeline.stateSort(cube_cam, result); | 4224 | gPipeline.stateSort(cube_cam, result); |
@@ -4814,6 +4815,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot) | |||
4814 | 4815 | ||
4815 | mScreen.bindTexture(); | 4816 | mScreen.bindTexture(); |
4816 | 4817 | ||
4818 | LLGLEnable multisample(GL_MULTISAMPLE_ARB); | ||
4817 | glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); | 4819 | glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
4818 | 4820 | ||
4819 | glDisable(GL_TEXTURE_RECTANGLE_ARB); | 4821 | glDisable(GL_TEXTURE_RECTANGLE_ARB); |
@@ -4840,8 +4842,8 @@ void LLPipeline::renderBloom(BOOL for_snapshot) | |||
4840 | 4842 | ||
4841 | void LLPipeline::processImagery(LLCamera& camera) | 4843 | void LLPipeline::processImagery(LLCamera& camera) |
4842 | { | 4844 | { |
4843 | for (LLWorld::region_list_t::iterator iter = gWorldp->getRegionList().begin(); | 4845 | for (LLWorld::region_list_t::iterator iter = LLWorld::getInstance()->getRegionList().begin(); |
4844 | iter != gWorldp->getRegionList().end(); ++iter) | 4846 | iter != LLWorld::getInstance()->getRegionList().end(); ++iter) |
4845 | { | 4847 | { |
4846 | LLViewerRegion* region = *iter; | 4848 | LLViewerRegion* region = *iter; |
4847 | LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_VOLUME); | 4849 | LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_VOLUME); |
@@ -4886,7 +4888,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) | |||
4886 | F32 pd; | 4888 | F32 pd; |
4887 | 4889 | ||
4888 | S32 water_clip = 0; | 4890 | S32 water_clip = 0; |
4889 | if (!gCamera->cameraUnderWater()) | 4891 | if (!LLViewerCamera::getInstance()->cameraUnderWater()) |
4890 | { //camera is above water, clip plane points up | 4892 | { //camera is above water, clip plane points up |
4891 | pnorm.setVec(0,0,1); | 4893 | pnorm.setVec(0,0,1); |
4892 | pd = -height; | 4894 | pd = -height; |
@@ -4903,7 +4905,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) | |||
4903 | 4905 | ||
4904 | 4906 | ||
4905 | 4907 | ||
4906 | if (!gCamera->cameraUnderWater()) | 4908 | if (!LLViewerCamera::getInstance()->cameraUnderWater()) |
4907 | { //generate planar reflection map | 4909 | { //generate planar reflection map |
4908 | LLViewerImage::unbindTexture(0, GL_TEXTURE_2D); | 4910 | LLViewerImage::unbindTexture(0, GL_TEXTURE_2D); |
4909 | glClearColor(0,0,0,0); | 4911 | glClearColor(0,0,0,0); |
@@ -4948,13 +4950,12 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) | |||
4948 | mRenderTypeMask = tmp; | 4950 | mRenderTypeMask = tmp; |
4949 | } | 4951 | } |
4950 | 4952 | ||
4951 | if (LLDrawPoolWater::sNeedsReflectionUpdate) | 4953 | if (LLDrawPoolWater::sNeedsDistortionUpdate) |
4952 | { | 4954 | { |
4953 | mRenderTypeMask &= ~((1<<LLPipeline::RENDER_TYPE_WATER) | | 4955 | mRenderTypeMask &= ~((1<<LLPipeline::RENDER_TYPE_WATER) | |
4954 | (1<<LLPipeline::RENDER_TYPE_GROUND) | | 4956 | (1<<LLPipeline::RENDER_TYPE_GROUND) | |
4955 | (1<<LLPipeline::RENDER_TYPE_SKY) | | 4957 | (1<<LLPipeline::RENDER_TYPE_SKY) | |
4956 | (1<<LLPipeline::RENDER_TYPE_CLOUDS) | | 4958 | (1<<LLPipeline::RENDER_TYPE_CLOUDS)); |
4957 | (1<<LLPipeline::RENDER_TYPE_WL_SKY)); | ||
4958 | 4959 | ||
4959 | if (gSavedSettings.getBOOL("RenderWaterReflections")) | 4960 | if (gSavedSettings.getBOOL("RenderWaterReflections")) |
4960 | { //mask out selected geometry based on reflection detail | 4961 | { //mask out selected geometry based on reflection detail |
@@ -5000,7 +5001,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) | |||
5000 | (1<<LLPipeline::RENDER_TYPE_GROUND)); | 5001 | (1<<LLPipeline::RENDER_TYPE_GROUND)); |
5001 | stop_glerror(); | 5002 | stop_glerror(); |
5002 | 5003 | ||
5003 | LLPipeline::sUnderWaterRender = gCamera->cameraUnderWater() ? FALSE : TRUE; | 5004 | LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? FALSE : TRUE; |
5004 | 5005 | ||
5005 | if (LLPipeline::sUnderWaterRender) | 5006 | if (LLPipeline::sUnderWaterRender) |
5006 | { | 5007 | { |
@@ -5034,7 +5035,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) | |||
5034 | LLPipeline::sUnderWaterRender = FALSE; | 5035 | LLPipeline::sUnderWaterRender = FALSE; |
5035 | mWaterDis.flush(); | 5036 | mWaterDis.flush(); |
5036 | } | 5037 | } |
5037 | last_update = LLDrawPoolWater::sNeedsReflectionUpdate; | 5038 | last_update = LLDrawPoolWater::sNeedsReflectionUpdate && LLDrawPoolWater::sNeedsDistortionUpdate; |
5038 | 5039 | ||
5039 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); | 5040 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); |
5040 | LLPipeline::sReflectionRender = FALSE; | 5041 | LLPipeline::sReflectionRender = FALSE; |
@@ -5048,14 +5049,15 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) | |||
5048 | gViewerWindow->setupViewport(); | 5049 | gViewerWindow->setupViewport(); |
5049 | mRenderTypeMask = type_mask; | 5050 | mRenderTypeMask = type_mask; |
5050 | LLDrawPoolWater::sNeedsReflectionUpdate = FALSE; | 5051 | LLDrawPoolWater::sNeedsReflectionUpdate = FALSE; |
5051 | gCamera->setUserClipPlane(LLPlane(-pnorm, -pd)); | 5052 | LLDrawPoolWater::sNeedsDistortionUpdate = FALSE; |
5053 | LLViewerCamera::getInstance()->setUserClipPlane(LLPlane(-pnorm, -pd)); | ||
5052 | LLPipeline::sUseOcclusion = occlusion; | 5054 | LLPipeline::sUseOcclusion = occlusion; |
5053 | } | 5055 | } |
5054 | } | 5056 | } |
5055 | 5057 | ||
5056 | LLCubeMap* LLPipeline::findReflectionMap(const LLVector3& location) | 5058 | LLCubeMap* LLPipeline::findReflectionMap(const LLVector3& location) |
5057 | { | 5059 | { |
5058 | LLViewerRegion* region = gWorldp->getRegionFromPosAgent(location); | 5060 | LLViewerRegion* region = LLWorld::getInstance()->getRegionFromPosAgent(location); |
5059 | if (region) | 5061 | if (region) |
5060 | { | 5062 | { |
5061 | LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_VOLUME); | 5063 | LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_VOLUME); |
@@ -5075,10 +5077,6 @@ LLCubeMap* LLPipeline::findReflectionMap(const LLVector3& location) | |||
5075 | 5077 | ||
5076 | void LLPipeline::renderGroups(LLRenderPass* pass, U32 type, U32 mask, BOOL texture) | 5078 | void LLPipeline::renderGroups(LLRenderPass* pass, U32 type, U32 mask, BOOL texture) |
5077 | { | 5079 | { |
5078 | #if !LL_RELEASE_FOR_DOWNLOAD | ||
5079 | LLGLState::checkClientArrays(mask); | ||
5080 | #endif | ||
5081 | |||
5082 | for (LLCullResult::sg_list_t::iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i) | 5080 | for (LLCullResult::sg_list_t::iterator i = sCull->beginVisibleGroups(); i != sCull->endVisibleGroups(); ++i) |
5083 | { | 5081 | { |
5084 | LLSpatialGroup* group = *i; | 5082 | LLSpatialGroup* group = *i; |
@@ -5105,22 +5103,23 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) | |||
5105 | 5103 | ||
5106 | assertInitialized(); | 5104 | assertInitialized(); |
5107 | 5105 | ||
5108 | if (!avatar->mImpostor.isComplete()) | 5106 | U32 mask; |
5107 | BOOL muted = LLMuteList::getInstance()->isMuted(avatar->getID()); | ||
5108 | |||
5109 | if (muted) | ||
5109 | { | 5110 | { |
5110 | avatar->mImpostor.allocate(128,256,GL_RGBA,TRUE); | 5111 | mask = 1 << LLPipeline::RENDER_TYPE_AVATAR; |
5111 | avatar->mImpostor.bindTexture(); | ||
5112 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | ||
5113 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | ||
5114 | LLImageGL::unbindTexture(0, GL_TEXTURE_2D); | ||
5115 | } | 5112 | } |
5116 | 5113 | else | |
5117 | U32 mask = (1<<LLPipeline::RENDER_TYPE_VOLUME) | | 5114 | { |
5115 | mask = (1<<LLPipeline::RENDER_TYPE_VOLUME) | | ||
5118 | (1<<LLPipeline::RENDER_TYPE_AVATAR) | | 5116 | (1<<LLPipeline::RENDER_TYPE_AVATAR) | |
5119 | (1<<LLPipeline::RENDER_TYPE_BUMP) | | 5117 | (1<<LLPipeline::RENDER_TYPE_BUMP) | |
5120 | (1<<LLPipeline::RENDER_TYPE_GRASS) | | 5118 | (1<<LLPipeline::RENDER_TYPE_GRASS) | |
5121 | (1<<LLPipeline::RENDER_TYPE_SIMPLE) | | 5119 | (1<<LLPipeline::RENDER_TYPE_SIMPLE) | |
5122 | (1<<LLPipeline::RENDER_TYPE_ALPHA) | | 5120 | (1<<LLPipeline::RENDER_TYPE_ALPHA) | |
5123 | (1<<LLPipeline::RENDER_TYPE_INVISIBLE); | 5121 | (1<<LLPipeline::RENDER_TYPE_INVISIBLE); |
5122 | } | ||
5124 | 5123 | ||
5125 | mask = mask & gPipeline.getRenderTypeMask(); | 5124 | mask = mask & gPipeline.getRenderTypeMask(); |
5126 | U32 saved_mask = gPipeline.mRenderTypeMask; | 5125 | U32 saved_mask = gPipeline.mRenderTypeMask; |
@@ -5131,7 +5130,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) | |||
5131 | sReflectionRender = TRUE; | 5130 | sReflectionRender = TRUE; |
5132 | sImpostorRender = TRUE; | 5131 | sImpostorRender = TRUE; |
5133 | 5132 | ||
5134 | markVisible(avatar->mDrawable, *gCamera); | 5133 | markVisible(avatar->mDrawable, *LLViewerCamera::getInstance()); |
5135 | LLVOAvatar::sUseImpostors = FALSE; | 5134 | LLVOAvatar::sUseImpostors = FALSE; |
5136 | 5135 | ||
5137 | LLVOAvatar::attachment_map_t::iterator iter; | 5136 | LLVOAvatar::attachment_map_t::iterator iter; |
@@ -5142,36 +5141,18 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) | |||
5142 | LLViewerObject* object = iter->second->getObject(); | 5141 | LLViewerObject* object = iter->second->getObject(); |
5143 | if (object) | 5142 | if (object) |
5144 | { | 5143 | { |
5145 | markVisible(object->mDrawable->getSpatialBridge(), *gCamera); | 5144 | markVisible(object->mDrawable->getSpatialBridge(), *LLViewerCamera::getInstance()); |
5146 | } | 5145 | } |
5147 | } | 5146 | } |
5148 | 5147 | ||
5149 | stateSort(*gCamera, result); | 5148 | stateSort(*LLViewerCamera::getInstance(), result); |
5150 | 5149 | ||
5151 | glClearColor(0.0f,0.0f,0.0f,0.0f); | ||
5152 | glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); | ||
5153 | glStencilMask(0xFFFFFFFF); | ||
5154 | glClearStencil(0); | ||
5155 | |||
5156 | { | ||
5157 | LLGLEnable scissor(GL_SCISSOR_TEST); | ||
5158 | glScissor(0, 0, 128, 256); | ||
5159 | avatar->mImpostor.bindTarget(); | ||
5160 | avatar->mImpostor.getViewport(gGLViewport); | ||
5161 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); | ||
5162 | } | ||
5163 | |||
5164 | LLGLEnable stencil(GL_STENCIL_TEST); | ||
5165 | |||
5166 | glStencilFunc(GL_ALWAYS, 1, 0xFFFFFFFF); | ||
5167 | glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); | ||
5168 | |||
5169 | const LLVector3* ext = avatar->mDrawable->getSpatialExtents(); | 5150 | const LLVector3* ext = avatar->mDrawable->getSpatialExtents(); |
5170 | LLVector3 pos(avatar->getRenderPosition()+avatar->getImpostorOffset()); | 5151 | LLVector3 pos(avatar->getRenderPosition()+avatar->getImpostorOffset()); |
5171 | 5152 | ||
5172 | LLCamera camera = *gCamera; | 5153 | LLCamera camera = *LLViewerCamera::getInstance(); |
5173 | 5154 | ||
5174 | camera.lookAt(gCamera->getOrigin(), pos, gCamera->getUpAxis()); | 5155 | camera.lookAt(LLViewerCamera::getInstance()->getOrigin(), pos, LLViewerCamera::getInstance()->getUpAxis()); |
5175 | 5156 | ||
5176 | LLVector2 tdim; | 5157 | LLVector2 tdim; |
5177 | 5158 | ||
@@ -5190,9 +5171,13 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) | |||
5190 | 5171 | ||
5191 | glMatrixMode(GL_PROJECTION); | 5172 | glMatrixMode(GL_PROJECTION); |
5192 | glPushMatrix(); | 5173 | glPushMatrix(); |
5193 | glh::matrix4f ortho = gl_ortho(-tdim.mV[0], tdim.mV[0], -tdim.mV[1], tdim.mV[1], 1.0, 256.0); | 5174 | //glh::matrix4f ortho = gl_ortho(-tdim.mV[0], tdim.mV[0], -tdim.mV[1], tdim.mV[1], 1.0, 256.0); |
5194 | glh_set_current_projection(ortho); | 5175 | F32 distance = (pos-camera.getOrigin()).magVec(); |
5195 | glLoadMatrixf(ortho.m); | 5176 | F32 fov = atanf(tdim.mV[1]/distance)*2.f*RAD_TO_DEG; |
5177 | F32 aspect = tdim.mV[0]/tdim.mV[1]; //128.f/256.f; | ||
5178 | glh::matrix4f persp = gl_perspective(fov, aspect, 1.f, 256.f); | ||
5179 | glh_set_current_projection(persp); | ||
5180 | glLoadMatrixf(persp.m); | ||
5196 | 5181 | ||
5197 | glMatrixMode(GL_MODELVIEW); | 5182 | glMatrixMode(GL_MODELVIEW); |
5198 | glPushMatrix(); | 5183 | glPushMatrix(); |
@@ -5204,24 +5189,68 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) | |||
5204 | glLoadMatrixf(mat.m); | 5189 | glLoadMatrixf(mat.m); |
5205 | glh_set_current_modelview(mat); | 5190 | glh_set_current_modelview(mat); |
5206 | 5191 | ||
5192 | glClearColor(0.0f,0.0f,0.0f,0.0f); | ||
5193 | glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); | ||
5194 | glStencilMask(0xFFFFFFFF); | ||
5195 | glClearStencil(0); | ||
5196 | |||
5197 | // get the number of pixels per angle | ||
5198 | F32 pa = gViewerWindow->getWindowDisplayHeight() / (RAD_TO_DEG * LLViewerCamera::getInstance()->getView()); | ||
5199 | |||
5200 | //get resolution based on angle width and height of impostor (double desired resolution to prevent aliasing) | ||
5201 | U32 resY = llmin(nhpo2((U32) (fov*pa)), (U32) 512); | ||
5202 | U32 resX = llmin(nhpo2((U32) (atanf(tdim.mV[0]/distance)*2.f*RAD_TO_DEG*pa)), (U32) 512); | ||
5203 | |||
5204 | if (!avatar->mImpostor.isComplete() || resX != avatar->mImpostor.getWidth() || | ||
5205 | resY != avatar->mImpostor.getHeight()) | ||
5206 | { | ||
5207 | avatar->mImpostor.allocate(resX,resY,GL_RGBA,TRUE); | ||
5208 | avatar->mImpostor.bindTexture(); | ||
5209 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | ||
5210 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | ||
5211 | LLImageGL::unbindTexture(0, GL_TEXTURE_2D); | ||
5212 | } | ||
5213 | |||
5214 | { | ||
5215 | LLGLEnable scissor(GL_SCISSOR_TEST); | ||
5216 | glScissor(0, 0, resX, resY); | ||
5217 | avatar->mImpostor.bindTarget(); | ||
5218 | avatar->mImpostor.getViewport(gGLViewport); | ||
5219 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); | ||
5220 | } | ||
5221 | |||
5222 | LLGLEnable stencil(GL_STENCIL_TEST); | ||
5223 | |||
5224 | glStencilFunc(GL_ALWAYS, 1, 0xFFFFFFFF); | ||
5225 | glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); | ||
5226 | |||
5207 | renderGeom(camera); | 5227 | renderGeom(camera); |
5208 | 5228 | ||
5209 | glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); | 5229 | glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); |
5210 | glStencilFunc(GL_EQUAL, 1, 0xFFFFFF); | 5230 | glStencilFunc(GL_EQUAL, 1, 0xFFFFFF); |
5211 | 5231 | ||
5212 | { | 5232 | { |
5213 | glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); | ||
5214 | LLVector3 left = camera.getLeftAxis()*tdim.mV[0]*2.f; | 5233 | LLVector3 left = camera.getLeftAxis()*tdim.mV[0]*2.f; |
5215 | LLVector3 up = camera.getUpAxis()*tdim.mV[1]*2.f; | 5234 | LLVector3 up = camera.getUpAxis()*tdim.mV[1]*2.f; |
5216 | 5235 | ||
5217 | LLGLEnable blend(GL_BLEND); | 5236 | LLGLEnable blend(muted ? 0 : GL_BLEND); |
5237 | |||
5238 | if (muted) | ||
5239 | { | ||
5240 | glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); | ||
5241 | } | ||
5242 | else | ||
5243 | { | ||
5244 | glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE); | ||
5245 | } | ||
5246 | |||
5218 | gGL.blendFunc(GL_ONE, GL_ONE); | 5247 | gGL.blendFunc(GL_ONE, GL_ONE); |
5219 | LLImageGL::unbindTexture(0, GL_TEXTURE_2D); | 5248 | LLImageGL::unbindTexture(0, GL_TEXTURE_2D); |
5220 | 5249 | ||
5221 | LLGLDepthTest depth(GL_FALSE, GL_FALSE); | 5250 | LLGLDepthTest depth(GL_FALSE, GL_FALSE); |
5222 | 5251 | ||
5223 | gGL.start(); | 5252 | gGL.start(); |
5224 | gGL.color4ub(0,0,0,1); | 5253 | gGL.color4ub(64,64,64,1); |
5225 | gGL.begin(GL_QUADS); | 5254 | gGL.begin(GL_QUADS); |
5226 | gGL.vertex3fv((pos+left-up).mV); | 5255 | gGL.vertex3fv((pos+left-up).mV); |
5227 | gGL.vertex3fv((pos-left-up).mV); | 5256 | gGL.vertex3fv((pos-left-up).mV); |
@@ -5230,9 +5259,11 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) | |||
5230 | gGL.end(); | 5259 | gGL.end(); |
5231 | gGL.stop(); | 5260 | gGL.stop(); |
5232 | 5261 | ||
5262 | |||
5233 | gGL.blendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | 5263 | gGL.blendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
5234 | } | 5264 | } |
5235 | 5265 | ||
5266 | |||
5236 | avatar->mImpostor.flush(); | 5267 | avatar->mImpostor.flush(); |
5237 | 5268 | ||
5238 | avatar->setImpostorDim(tdim); | 5269 | avatar->setImpostorDim(tdim); |