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author | Jacek Antonelli | 2009-06-08 00:41:31 -0500 |
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committer | Jacek Antonelli | 2009-06-08 00:41:31 -0500 |
commit | 0e5df9bdf8d6b418bb6e25615e2ffc922d0f02aa (patch) | |
tree | 2c93d38e210832e737d09cff7561373d8d5453b2 /linden/indra/newview/llworldmapview.cpp | |
parent | Imprudence 1.1.0 released. (diff) | |
parent | Updated Imprudence to be based on SL 1.22.11. (ChangeLog Entry) (diff) | |
download | meta-impy-0e5df9bdf8d6b418bb6e25615e2ffc922d0f02aa.zip meta-impy-0e5df9bdf8d6b418bb6e25615e2ffc922d0f02aa.tar.gz meta-impy-0e5df9bdf8d6b418bb6e25615e2ffc922d0f02aa.tar.bz2 meta-impy-0e5df9bdf8d6b418bb6e25615e2ffc922d0f02aa.tar.xz |
Merge branch 'sl-base-1.22' into next
Conflicts:
linden/indra/newview/English.lproj/InfoPlist.strings
linden/indra/newview/skins/default/xui/en-us/panel_chat_bar.xml
Diffstat (limited to 'linden/indra/newview/llworldmapview.cpp')
-rw-r--r-- | linden/indra/newview/llworldmapview.cpp | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/linden/indra/newview/llworldmapview.cpp b/linden/indra/newview/llworldmapview.cpp index 0d266dd..244ee22 100644 --- a/linden/indra/newview/llworldmapview.cpp +++ b/linden/indra/newview/llworldmapview.cpp | |||
@@ -4,7 +4,7 @@ | |||
4 | * | 4 | * |
5 | * $LicenseInfo:firstyear=2001&license=viewergpl$ | 5 | * $LicenseInfo:firstyear=2001&license=viewergpl$ |
6 | * | 6 | * |
7 | * Copyright (c) 2001-2008, Linden Research, Inc. | 7 | * Copyright (c) 2001-2009, Linden Research, Inc. |
8 | * | 8 | * |
9 | * Second Life Viewer Source Code | 9 | * Second Life Viewer Source Code |
10 | * The source code in this file ("Source Code") is provided by Linden Lab | 10 | * The source code in this file ("Source Code") is provided by Linden Lab |
@@ -303,7 +303,7 @@ void LLWorldMapView::draw() | |||
303 | 303 | ||
304 | LLLocalClipRect clip(getLocalRect()); | 304 | LLLocalClipRect clip(getLocalRect()); |
305 | { | 305 | { |
306 | LLGLSNoTexture no_texture; | 306 | gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); |
307 | 307 | ||
308 | glMatrixMode(GL_MODELVIEW); | 308 | glMatrixMode(GL_MODELVIEW); |
309 | 309 | ||
@@ -379,7 +379,7 @@ void LLWorldMapView::draw() | |||
379 | 379 | ||
380 | // Draw using the texture. If we don't clamp we get artifact at | 380 | // Draw using the texture. If we don't clamp we get artifact at |
381 | // the edge. | 381 | // the edge. |
382 | LLViewerImage::bindTexture(current_image); | 382 | gGL.getTexUnit(0)->bind(current_image); |
383 | 383 | ||
384 | // Draw map image into RGB | 384 | // Draw map image into RGB |
385 | //gGL.blendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | 385 | //gGL.blendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
@@ -387,7 +387,7 @@ void LLWorldMapView::draw() | |||
387 | gGL.setColorMask(true, false); | 387 | gGL.setColorMask(true, false); |
388 | gGL.color4f(1.f, 1.f, 1.f, layer_alpha); | 388 | gGL.color4f(1.f, 1.f, 1.f, layer_alpha); |
389 | 389 | ||
390 | gGL.begin(LLVertexBuffer::QUADS); | 390 | gGL.begin(LLRender::QUADS); |
391 | gGL.texCoord2f(0.0f, 1.0f); | 391 | gGL.texCoord2f(0.0f, 1.0f); |
392 | gGL.vertex3f(left, top, -1.0f); | 392 | gGL.vertex3f(left, top, -1.0f); |
393 | gGL.texCoord2f(0.0f, 0.0f); | 393 | gGL.texCoord2f(0.0f, 0.0f); |
@@ -403,7 +403,7 @@ void LLWorldMapView::draw() | |||
403 | gGL.setColorMask(false, true); | 403 | gGL.setColorMask(false, true); |
404 | gGL.color4f(1.f, 1.f, 1.f, 1.f); | 404 | gGL.color4f(1.f, 1.f, 1.f, 1.f); |
405 | 405 | ||
406 | gGL.begin(LLVertexBuffer::QUADS); | 406 | gGL.begin(LLRender::QUADS); |
407 | gGL.texCoord2f(0.0f, 1.0f); | 407 | gGL.texCoord2f(0.0f, 1.0f); |
408 | gGL.vertex2f(left, top); | 408 | gGL.vertex2f(left, top); |
409 | gGL.texCoord2f(0.0f, 0.0f); | 409 | gGL.texCoord2f(0.0f, 0.0f); |
@@ -436,7 +436,7 @@ void LLWorldMapView::draw() | |||
436 | if (info->mOverlayImage.isNull() && info->mMapImageID[2].notNull()) | 436 | if (info->mOverlayImage.isNull() && info->mMapImageID[2].notNull()) |
437 | { | 437 | { |
438 | info->mOverlayImage = gImageList.getImage(info->mMapImageID[2], MIPMAP_TRUE, FALSE); | 438 | info->mOverlayImage = gImageList.getImage(info->mMapImageID[2], MIPMAP_TRUE, FALSE); |
439 | info->mOverlayImage->bind(0); | 439 | gGL.getTexUnit(0)->bind(info->mOverlayImage.get()); |
440 | info->mOverlayImage->setClamp(TRUE, TRUE); | 440 | info->mOverlayImage->setClamp(TRUE, TRUE); |
441 | } | 441 | } |
442 | 442 | ||
@@ -538,13 +538,13 @@ void LLWorldMapView::draw() | |||
538 | // Draw using the texture. If we don't clamp we get artifact at | 538 | // Draw using the texture. If we don't clamp we get artifact at |
539 | // the edge. | 539 | // the edge. |
540 | LLGLSUIDefault gls_ui; | 540 | LLGLSUIDefault gls_ui; |
541 | LLViewerImage::bindTexture(simimage); | 541 | gGL.getTexUnit(0)->bind(simimage); |
542 | 542 | ||
543 | gGL.setSceneBlendType(LLRender::BT_ALPHA); | 543 | gGL.setSceneBlendType(LLRender::BT_ALPHA); |
544 | F32 alpha = sim_alpha * info->mAlpha; | 544 | F32 alpha = sim_alpha * info->mAlpha; |
545 | gGL.color4f(1.f, 1.0f, 1.0f, alpha); | 545 | gGL.color4f(1.f, 1.0f, 1.0f, alpha); |
546 | 546 | ||
547 | gGL.begin(LLVertexBuffer::QUADS); | 547 | gGL.begin(LLRender::QUADS); |
548 | gGL.texCoord2f(0.f, 1.f); | 548 | gGL.texCoord2f(0.f, 1.f); |
549 | gGL.vertex3f(left, top, 0.f); | 549 | gGL.vertex3f(left, top, 0.f); |
550 | gGL.texCoord2f(0.f, 0.f); | 550 | gGL.texCoord2f(0.f, 0.f); |
@@ -557,9 +557,9 @@ void LLWorldMapView::draw() | |||
557 | 557 | ||
558 | if (gSavedSettings.getBOOL("MapShowLandForSale") && overlayimage && overlayimage->getHasGLTexture()) | 558 | if (gSavedSettings.getBOOL("MapShowLandForSale") && overlayimage && overlayimage->getHasGLTexture()) |
559 | { | 559 | { |
560 | LLViewerImage::bindTexture(overlayimage); | 560 | gGL.getTexUnit(0)->bind(overlayimage); |
561 | gGL.color4f(1.f, 1.f, 1.f, alpha); | 561 | gGL.color4f(1.f, 1.f, 1.f, alpha); |
562 | gGL.begin(LLVertexBuffer::QUADS); | 562 | gGL.begin(LLRender::QUADS); |
563 | gGL.texCoord2f(0.f, 1.f); | 563 | gGL.texCoord2f(0.f, 1.f); |
564 | gGL.vertex3f(left, top, -0.5f); | 564 | gGL.vertex3f(left, top, -0.5f); |
565 | gGL.texCoord2f(0.f, 0.f); | 565 | gGL.texCoord2f(0.f, 0.f); |
@@ -579,8 +579,8 @@ void LLWorldMapView::draw() | |||
579 | gGL.setColorMask(false, true); | 579 | gGL.setColorMask(false, true); |
580 | gGL.color4f(1.f, 1.f, 1.f, 1.f); | 580 | gGL.color4f(1.f, 1.f, 1.f, 1.f); |
581 | 581 | ||
582 | LLGLSNoTexture gls_no_texture; | 582 | gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); |
583 | gGL.begin(LLVertexBuffer::QUADS); | 583 | gGL.begin(LLRender::QUADS); |
584 | gGL.vertex2f(left, top); | 584 | gGL.vertex2f(left, top); |
585 | gGL.vertex2f(left, bottom); | 585 | gGL.vertex2f(left, bottom); |
586 | gGL.vertex2f(right, bottom); | 586 | gGL.vertex2f(right, bottom); |
@@ -598,8 +598,8 @@ void LLWorldMapView::draw() | |||
598 | gGL.blendFunc(LLRender::BF_DEST_ALPHA, LLRender::BF_SOURCE_ALPHA); | 598 | gGL.blendFunc(LLRender::BF_DEST_ALPHA, LLRender::BF_SOURCE_ALPHA); |
599 | gGL.color4f(0.2f, 0.0f, 0.0f, 0.4f); | 599 | gGL.color4f(0.2f, 0.0f, 0.0f, 0.4f); |
600 | 600 | ||
601 | LLGLSNoTexture gls_no_texture; | 601 | gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); |
602 | gGL.begin(LLVertexBuffer::QUADS); | 602 | gGL.begin(LLRender::QUADS); |
603 | gGL.vertex2f(left, top); | 603 | gGL.vertex2f(left, top); |
604 | gGL.vertex2f(left, bottom); | 604 | gGL.vertex2f(left, bottom); |
605 | gGL.vertex2f(right, bottom); | 605 | gGL.vertex2f(right, bottom); |
@@ -614,9 +614,9 @@ void LLWorldMapView::draw() | |||
614 | { | 614 | { |
615 | gGL.blendFunc(LLRender::BF_DEST_ALPHA, LLRender::BF_ZERO); | 615 | gGL.blendFunc(LLRender::BF_DEST_ALPHA, LLRender::BF_ZERO); |
616 | 616 | ||
617 | LLGLSNoTexture gls_no_texture; | 617 | gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); |
618 | gGL.color3f(1.f, 0.f, 0.f); | 618 | gGL.color3f(1.f, 0.f, 0.f); |
619 | gGL.begin(LLVertexBuffer::LINES); | 619 | gGL.begin(LLRender::LINES); |
620 | gGL.vertex2f(left, top); | 620 | gGL.vertex2f(left, top); |
621 | gGL.vertex2f(right, bottom); | 621 | gGL.vertex2f(right, bottom); |
622 | gGL.vertex2f(left, bottom); | 622 | gGL.vertex2f(left, bottom); |
@@ -685,7 +685,7 @@ void LLWorldMapView::draw() | |||
685 | // Draw background rectangle | 685 | // Draw background rectangle |
686 | LLGLSUIDefault gls_ui; | 686 | LLGLSUIDefault gls_ui; |
687 | { | 687 | { |
688 | LLGLSNoTexture gls_no_texture; | 688 | gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); |
689 | gGL.setAlphaRejectSettings(LLRender::CF_GREATER_EQUAL, 0.f); | 689 | gGL.setAlphaRejectSettings(LLRender::CF_GREATER_EQUAL, 0.f); |
690 | gGL.blendFunc(LLRender::BF_ONE_MINUS_DEST_ALPHA, LLRender::BF_DEST_ALPHA); | 690 | gGL.blendFunc(LLRender::BF_ONE_MINUS_DEST_ALPHA, LLRender::BF_DEST_ALPHA); |
691 | gGL.color4fv( mBackgroundColor.mV ); | 691 | gGL.color4fv( mBackgroundColor.mV ); |
@@ -971,7 +971,7 @@ void LLWorldMapView::drawFrustum() | |||
971 | F32 ctr_x = getRect().getWidth() * 0.5f + sPanX; | 971 | F32 ctr_x = getRect().getWidth() * 0.5f + sPanX; |
972 | F32 ctr_y = getRect().getHeight() * 0.5f + sPanY; | 972 | F32 ctr_y = getRect().getHeight() * 0.5f + sPanY; |
973 | 973 | ||
974 | LLGLSNoTexture gls_no_texture; | 974 | gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); |
975 | 975 | ||
976 | // Since we don't rotate the map, we have to rotate the frustum. | 976 | // Since we don't rotate the map, we have to rotate the frustum. |
977 | gGL.pushMatrix(); | 977 | gGL.pushMatrix(); |
@@ -980,7 +980,7 @@ void LLWorldMapView::drawFrustum() | |||
980 | 980 | ||
981 | // Draw triangle with more alpha in far pixels to make it | 981 | // Draw triangle with more alpha in far pixels to make it |
982 | // fade out in distance. | 982 | // fade out in distance. |
983 | gGL.begin( LLVertexBuffer::TRIANGLES ); | 983 | gGL.begin( LLRender::TRIANGLES ); |
984 | gGL.color4f(1.f, 1.f, 1.f, 0.25f); | 984 | gGL.color4f(1.f, 1.f, 1.f, 0.25f); |
985 | gGL.vertex2f( 0, 0 ); | 985 | gGL.vertex2f( 0, 0 ); |
986 | 986 | ||
@@ -1186,11 +1186,11 @@ static void drawDot(F32 x_pixels, F32 y_pixels, | |||
1186 | F32 top = y_pixels + dot_radius; | 1186 | F32 top = y_pixels + dot_radius; |
1187 | F32 bottom = y_pixels - dot_radius; | 1187 | F32 bottom = y_pixels - dot_radius; |
1188 | 1188 | ||
1189 | LLGLSNoTexture gls_no_texture; | 1189 | gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); |
1190 | gGL.color4fv( color.mV ); | 1190 | gGL.color4fv( color.mV ); |
1191 | LLUI::setLineWidth(1.5f); | 1191 | LLUI::setLineWidth(1.5f); |
1192 | F32 h_bar = relative_z > HEIGHT_THRESHOLD ? top : bottom; // horizontal bar Y | 1192 | F32 h_bar = relative_z > HEIGHT_THRESHOLD ? top : bottom; // horizontal bar Y |
1193 | gGL.begin( LLVertexBuffer::LINES ); | 1193 | gGL.begin( LLRender::LINES ); |
1194 | gGL.vertex2f(center, top); | 1194 | gGL.vertex2f(center, top); |
1195 | gGL.vertex2f(left, h_bar); | 1195 | gGL.vertex2f(left, h_bar); |
1196 | gGL.vertex2f(right, h_bar); | 1196 | gGL.vertex2f(right, h_bar); |