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authorJacek Antonelli2008-08-15 23:45:49 -0500
committerJacek Antonelli2008-08-15 23:45:49 -0500
commit8538c0f35dc5fb780f02930256e627e5266ede4a (patch)
tree58950646aae6534fafe680a5cf879d01cd99d254 /linden/indra/newview/llworldmapview.cpp
parentSecond Life viewer sources 1.20.5 (diff)
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Second Life viewer sources 1.20.6
Diffstat (limited to 'linden/indra/newview/llworldmapview.cpp')
-rw-r--r--linden/indra/newview/llworldmapview.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/linden/indra/newview/llworldmapview.cpp b/linden/indra/newview/llworldmapview.cpp
index ccf5903..1cc4921 100644
--- a/linden/indra/newview/llworldmapview.cpp
+++ b/linden/indra/newview/llworldmapview.cpp
@@ -381,7 +381,7 @@ void LLWorldMapView::draw()
381 glColorMask(TRUE, TRUE, TRUE, FALSE); 381 glColorMask(TRUE, TRUE, TRUE, FALSE);
382 gGL.color4f(1.f, 1.f, 1.f, layer_alpha); 382 gGL.color4f(1.f, 1.f, 1.f, layer_alpha);
383 383
384 gGL.begin(GL_QUADS); 384 gGL.begin(LLVertexBuffer::QUADS);
385 gGL.texCoord2f(0.0f, 1.0f); 385 gGL.texCoord2f(0.0f, 1.0f);
386 gGL.vertex3f(left, top, -1.0f); 386 gGL.vertex3f(left, top, -1.0f);
387 gGL.texCoord2f(0.0f, 0.0f); 387 gGL.texCoord2f(0.0f, 0.0f);
@@ -397,7 +397,7 @@ void LLWorldMapView::draw()
397 glColorMask(FALSE, FALSE, FALSE, TRUE); 397 glColorMask(FALSE, FALSE, FALSE, TRUE);
398 gGL.color4f(1.f, 1.f, 1.f, 1.f); 398 gGL.color4f(1.f, 1.f, 1.f, 1.f);
399 399
400 gGL.begin(GL_QUADS); 400 gGL.begin(LLVertexBuffer::QUADS);
401 gGL.texCoord2f(0.0f, 1.0f); 401 gGL.texCoord2f(0.0f, 1.0f);
402 gGL.vertex2f(left, top); 402 gGL.vertex2f(left, top);
403 gGL.texCoord2f(0.0f, 0.0f); 403 gGL.texCoord2f(0.0f, 0.0f);
@@ -538,7 +538,7 @@ void LLWorldMapView::draw()
538 F32 alpha = sim_alpha * info->mAlpha; 538 F32 alpha = sim_alpha * info->mAlpha;
539 gGL.color4f(1.f, 1.0f, 1.0f, alpha); 539 gGL.color4f(1.f, 1.0f, 1.0f, alpha);
540 540
541 gGL.begin(GL_QUADS); 541 gGL.begin(LLVertexBuffer::QUADS);
542 gGL.texCoord2f(0.f, 1.f); 542 gGL.texCoord2f(0.f, 1.f);
543 gGL.vertex3f(left, top, 0.f); 543 gGL.vertex3f(left, top, 0.f);
544 gGL.texCoord2f(0.f, 0.f); 544 gGL.texCoord2f(0.f, 0.f);
@@ -553,7 +553,7 @@ void LLWorldMapView::draw()
553 { 553 {
554 LLViewerImage::bindTexture(overlayimage); 554 LLViewerImage::bindTexture(overlayimage);
555 gGL.color4f(1.f, 1.f, 1.f, alpha); 555 gGL.color4f(1.f, 1.f, 1.f, alpha);
556 gGL.begin(GL_QUADS); 556 gGL.begin(LLVertexBuffer::QUADS);
557 gGL.texCoord2f(0.f, 1.f); 557 gGL.texCoord2f(0.f, 1.f);
558 gGL.vertex3f(left, top, -0.5f); 558 gGL.vertex3f(left, top, -0.5f);
559 gGL.texCoord2f(0.f, 0.f); 559 gGL.texCoord2f(0.f, 0.f);
@@ -574,7 +574,7 @@ void LLWorldMapView::draw()
574 gGL.color4f(1.f, 1.f, 1.f, 1.f); 574 gGL.color4f(1.f, 1.f, 1.f, 1.f);
575 575
576 LLGLSNoTexture gls_no_texture; 576 LLGLSNoTexture gls_no_texture;
577 gGL.begin(GL_QUADS); 577 gGL.begin(LLVertexBuffer::QUADS);
578 gGL.vertex2f(left, top); 578 gGL.vertex2f(left, top);
579 gGL.vertex2f(left, bottom); 579 gGL.vertex2f(left, bottom);
580 gGL.vertex2f(right, bottom); 580 gGL.vertex2f(right, bottom);
@@ -593,7 +593,7 @@ void LLWorldMapView::draw()
593 gGL.color4f(0.2f, 0.0f, 0.0f, 0.4f); 593 gGL.color4f(0.2f, 0.0f, 0.0f, 0.4f);
594 594
595 LLGLSNoTexture gls_no_texture; 595 LLGLSNoTexture gls_no_texture;
596 gGL.begin(GL_QUADS); 596 gGL.begin(LLVertexBuffer::QUADS);
597 gGL.vertex2f(left, top); 597 gGL.vertex2f(left, top);
598 gGL.vertex2f(left, bottom); 598 gGL.vertex2f(left, bottom);
599 gGL.vertex2f(right, bottom); 599 gGL.vertex2f(right, bottom);
@@ -610,7 +610,7 @@ void LLWorldMapView::draw()
610 610
611 LLGLSNoTexture gls_no_texture; 611 LLGLSNoTexture gls_no_texture;
612 gGL.color3f(1.f, 0.f, 0.f); 612 gGL.color3f(1.f, 0.f, 0.f);
613 gGL.begin(GL_LINES); 613 gGL.begin(LLVertexBuffer::LINES);
614 gGL.vertex2f(left, top); 614 gGL.vertex2f(left, top);
615 gGL.vertex2f(right, bottom); 615 gGL.vertex2f(right, bottom);
616 gGL.vertex2f(left, bottom); 616 gGL.vertex2f(left, bottom);
@@ -971,7 +971,7 @@ void LLWorldMapView::drawFrustum()
971 971
972 // Draw triangle with more alpha in far pixels to make it 972 // Draw triangle with more alpha in far pixels to make it
973 // fade out in distance. 973 // fade out in distance.
974 gGL.begin( GL_TRIANGLES ); 974 gGL.begin( LLVertexBuffer::TRIANGLES );
975 gGL.color4f(1.f, 1.f, 1.f, 0.25f); 975 gGL.color4f(1.f, 1.f, 1.f, 0.25f);
976 gGL.vertex2f( 0, 0 ); 976 gGL.vertex2f( 0, 0 );
977 977
@@ -1181,7 +1181,7 @@ static void drawDot(F32 x_pixels, F32 y_pixels,
1181 gGL.color4fv( color.mV ); 1181 gGL.color4fv( color.mV );
1182 LLUI::setLineWidth(1.5f); 1182 LLUI::setLineWidth(1.5f);
1183 F32 h_bar = relative_z > HEIGHT_THRESHOLD ? top : bottom; // horizontal bar Y 1183 F32 h_bar = relative_z > HEIGHT_THRESHOLD ? top : bottom; // horizontal bar Y
1184 gGL.begin( GL_LINES ); 1184 gGL.begin( LLVertexBuffer::LINES );
1185 gGL.vertex2f(center, top); 1185 gGL.vertex2f(center, top);
1186 gGL.vertex2f(left, h_bar); 1186 gGL.vertex2f(left, h_bar);
1187 gGL.vertex2f(right, h_bar); 1187 gGL.vertex2f(right, h_bar);