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authorJacek Antonelli2009-01-15 20:06:42 -0600
committerJacek Antonelli2009-01-15 20:06:42 -0600
commitc4ab9650d2ab34acd7e1ab247dde2dd14417b9f7 (patch)
tree34919ecc0bb9da0d30f3c78869357b28e1e156e5 /linden/indra/newview/llvoavatar.cpp
parentMerge branch '1.1.0a-gstreamer' into next (diff)
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VWR-8012: Avatars rendered too dark.
Patch posted by CG Linden
Diffstat (limited to 'linden/indra/newview/llvoavatar.cpp')
-rw-r--r--linden/indra/newview/llvoavatar.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/linden/indra/newview/llvoavatar.cpp b/linden/indra/newview/llvoavatar.cpp
index 327cd57..d41f72e 100644
--- a/linden/indra/newview/llvoavatar.cpp
+++ b/linden/indra/newview/llvoavatar.cpp
@@ -5716,7 +5716,9 @@ BOOL LLVOAvatar::loadMeshNodes()
5716 5716
5717 // llinfos << "Parsing mesh data for " << type << "..." << llendl; 5717 // llinfos << "Parsing mesh data for " << type << "..." << llendl;
5718 5718
5719 mesh->setColor( 0.8f, 0.8f, 0.8f, 1.0f ); 5719 // If this isn't set to white (1.0), avatars will *ALWAYS* be darker than their surroundings.
5720 // Do not touch!!!
5721 mesh->setColor( 1.0f, 1.0f, 1.0f, 1.0f );
5720 5722
5721 LLPolyMesh *poly_mesh = NULL; 5723 LLPolyMesh *poly_mesh = NULL;
5722 5724