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author | Jacek Antonelli | 2009-01-15 20:06:42 -0600 |
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committer | Jacek Antonelli | 2009-01-15 20:06:42 -0600 |
commit | c4ab9650d2ab34acd7e1ab247dde2dd14417b9f7 (patch) | |
tree | 34919ecc0bb9da0d30f3c78869357b28e1e156e5 /linden/indra/newview/llvoavatar.cpp | |
parent | Merge branch '1.1.0a-gstreamer' into next (diff) | |
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VWR-8012: Avatars rendered too dark.
Patch posted by CG Linden
Diffstat (limited to 'linden/indra/newview/llvoavatar.cpp')
-rw-r--r-- | linden/indra/newview/llvoavatar.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/linden/indra/newview/llvoavatar.cpp b/linden/indra/newview/llvoavatar.cpp index 327cd57..d41f72e 100644 --- a/linden/indra/newview/llvoavatar.cpp +++ b/linden/indra/newview/llvoavatar.cpp | |||
@@ -5716,7 +5716,9 @@ BOOL LLVOAvatar::loadMeshNodes() | |||
5716 | 5716 | ||
5717 | // llinfos << "Parsing mesh data for " << type << "..." << llendl; | 5717 | // llinfos << "Parsing mesh data for " << type << "..." << llendl; |
5718 | 5718 | ||
5719 | mesh->setColor( 0.8f, 0.8f, 0.8f, 1.0f ); | 5719 | // If this isn't set to white (1.0), avatars will *ALWAYS* be darker than their surroundings. |
5720 | // Do not touch!!! | ||
5721 | mesh->setColor( 1.0f, 1.0f, 1.0f, 1.0f ); | ||
5720 | 5722 | ||
5721 | LLPolyMesh *poly_mesh = NULL; | 5723 | LLPolyMesh *poly_mesh = NULL; |
5722 | 5724 | ||